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Tobias Taschner a5cec42bb6 macOS: Use public API for fullscreen in wxWebView
To enable fullscreen support with WKWebView private API which was
available since macOS 10.11 was used. Beginning with macOS 12.1 this
resulted in unpredictable layout issues inside the webview.

This reimplementation using java script and message handlers does only
use public API. This also makes the fullscreen message more controlable
as the webview does no longer put the containing window in fullscreen
mode without application code intervention. That also unifies macOS with
the way Edge sends this event in MSW.

Closes https://github.com/wxWidgets/wxWidgets/pull/2629
2022-01-04 22:54:39 +01:00
.github Switching to using Debian Testing for CI MSW cross builds 2021-12-17 21:40:50 +01:00
3rdparty Merge latest Catch v1.x branch into our version 2021-12-02 15:11:04 +01:00
art Replace images in wxRendererMac::DrawTitleBarBitmap() with drawing code. 2016-01-05 14:51:04 +01:00
build Update copyright years to 2021 2022-01-02 13:32:23 +01:00
demos Use DPI aware manifests for MSVS 2022 too 2021-12-18 13:22:59 +01:00
distrib Remove setup0.h files 2021-01-31 19:02:56 +01:00
docs Update copyright years to 2021 2022-01-02 13:32:23 +01:00
include Avoid redefinition warnings for _GNU_SOURCE. See #19354 2021-12-30 11:11:01 -08:00
interface Document wxIMPLEMENT_{APP,WXWIN_MAIN}_CONSOLE macros too 2022-01-04 22:51:06 +01:00
lib Add support for PCRE2 for OpenVMS 2021-08-20 10:00:17 +02:00
locale Correct some Tamil translations 2022-01-03 21:16:56 +01:00
misc Fix typo in year update script 2022-01-02 13:31:25 +01:00
samples macOS: Use public API for fullscreen in wxWebView 2022-01-04 22:54:39 +01:00
src macOS: Use public API for fullscreen in wxWebView 2022-01-04 22:54:39 +01:00
tests Fix using const char* and wxString in ternary operator 2022-01-03 21:20:23 +01:00
utils Use DPI aware manifests for MSVS 2022 too 2021-12-18 13:22:59 +01:00
.editorconfig Revert changes in Editor Config file made by mistake in 5fbe3cab 2018-11-01 18:37:34 +01:00
.gitattributes Mark MSVS *.vcxproj.filters files as using CR LF as well 2021-11-24 12:13:12 +01:00
.gitignore updating gitignore, adding workspace to wxcocoa_in 2021-11-22 18:03:06 +01:00
.gitmodules Add simple wxBitmapBundle::FromSVG() implementation using NanoSVG 2021-10-05 16:06:43 +01:00
.mailmap Use consistent name for Konstantin S. Matveyev in git log 2020-05-25 01:48:43 +02:00
acinclude.m4 Remove obsolete wxUSE_IOSTREAMH option 2019-10-21 20:46:21 +02:00
aclocal.m4 Pass options needed by it to libtiff configure only 2020-07-18 16:59:48 +02:00
appveyor.yml Remove TravisCI mentions from build scripts 2021-07-15 13:53:12 +02:00
autoconf_inc.m4 Make wxrc independent from GUI support 2021-08-06 21:51:11 +02:00
autogen.sh
CMakeLists.txt Update copyright years to 2021 2022-01-02 13:32:23 +01:00
config.guess Update config.{guess,sub} scripts to latest versions 2021-03-17 09:53:58 -07:00
config.sub Update config.{guess,sub} scripts to latest versions 2021-03-17 09:53:58 -07:00
configure Fix description of wxUSE_SPELLCHECK option in configure and CMake 2021-10-17 19:36:56 +02:00
configure.in Fix description of wxUSE_SPELLCHECK option in configure and CMake 2021-10-17 19:36:56 +02:00
descrip.mms workaround for which is probably a compiler-bug on OpenVMS-AXP 2021-01-07 09:47:46 +01:00
install-sh
Makefile.in Rebake after parent commit changes 2021-12-17 21:29:49 +01:00
mkinstalldirs
README-GIT.md Remove setup0.h files 2021-01-31 19:02:56 +01:00
README.md Use different badges for different GitHub CI workflows 2021-08-28 23:50:55 +02:00
regen
setup.h_vms Add wxUSE_SPELLCHECK to setup for OpenVMS 2021-09-22 08:44:01 +02:00
setup.h.in Always set wxUSE_SPELLCHECK to 1 by default for simplicity 2021-08-23 14:16:16 +02:00
version-script.in
wx-config-inplace.in
wx-config.in Fix wx-config --libs output for static monolithic build 2021-08-25 23:31:45 +02:00
wxwidgets.props Support for VS 2022 in wxwidgets.props 2021-09-27 14:21:28 +02:00
wxwin.m4 Change wxwin.m4 to use non-deprecated macros 2021-11-12 17:13:34 +01:00

About

wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.

wxWidgets Logo

wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at https://docs.wxwidgets.org/

Platforms

AppVeyor Unix (make) Unix (CMake) MSW (MSVC) MSW (gcc) Mac OSS-Fuzz

This version of wxWidgets supports the following primary platforms:

  • Windows XP, Vista, 7, 8 and 10 (32/64 bits).
  • Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
  • macOS (10.10 or newer) using Cocoa under both amd64 and ARM platforms.

Most popular C++ compilers are supported including but not limited to:

  • Microsoft Visual C++ 2005 or later (up to 2022).
  • g++ 4 or later, including MinGW/MinGW-64/TDM under Windows.
  • Clang under macOS and Linux.
  • Intel icc compiler.
  • Oracle (ex-Sun) CC.

Licence

wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.

Building

For building the library, please see platform-specific documentation under docs/<port> directory, e.g. here are the instructions for wxGTK, wxMSW and wxOSX.

If you're building the sources checked out from Git, and not from a released version, please see these additional Git-specific notes.

Further information

If you are looking for community support, you can get it from

Commercial support is also available.

Finally, keep in mind that wxWidgets is an open source project collaboratively developed by its users and your contributions to it are always welcome. Please check our guidelines if you'd like to do it.

Have fun!

The wxWidgets Team.