wxWidgets/samples/xrc/myframe.cpp
Blake Eryx 4fb39beae1 Remove all wxS() macros from samples
The use of wxS() is an optimization which can be used to avoid an
implicit conversion from narrow to wide strings, but such optimizations
are not really needed in the samples and just make their code less
readable, so remove them.

Closes https://github.com/wxWidgets/wxWidgets/pull/956
2018-10-01 13:55:42 +02:00

408 lines
15 KiB
C++

//-----------------------------------------------------------------------------
// Name: myframe.cpp
// Purpose: XML resources sample: A derived frame, called MyFrame
// Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
// Copyright: (c) Robert O'Connor and Vaclav Slavik
// Licence: wxWindows licence
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Standard wxWidgets headers
//-----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// For all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/sysopt.h"
//-----------------------------------------------------------------------------
// Header of this .cpp file
//-----------------------------------------------------------------------------
#include "myframe.h"
//-----------------------------------------------------------------------------
// Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
//-----------------------------------------------------------------------------
// Since setting an icon
#include "wx/image.h"
//-----------------------------------------------------------------------------
#include "wx/xrc/xmlres.h" // XRC XML resouces
//-----------------------------------------------------------------------------
// Our derived dialog for the derived dialog example.
#include "derivdlg.h"
// Our custom class, for the custom class example.
#include "custclas.h"
// And our objref dialog, for the object reference and ID range example.
#include "objrefdlg.h"
// For functions to manipulate the corresponding controls.
#include "wx/animate.h"
#include "wx/treectrl.h"
#include "wx/listctrl.h"
//-----------------------------------------------------------------------------
// Regular resources (the non-XRC kind).
//-----------------------------------------------------------------------------
// the application icon (under Windows it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
//-----------------------------------------------------------------------------
// Event table: connect the events to the handler functions to process them
//-----------------------------------------------------------------------------
// The event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
// The reason why the menuitems and tools are given the same name in the
// XRC file, is that both a tool (a toolbar item) and a menuitem are designed
// to fire the same kind of event (an EVT_MENU) and thus I give them the same
// ID name to help new users emphasize this point which is often overlooked
// when starting out with wxWidgets.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand)
EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
EVT_MENU(XRCID("aui_demo_tool_or_menuitem"), MyFrame::OnAuiDemoToolOrMenuCommand)
EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand)
EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
EVT_MENU(XRCID("variants"), MyFrame::OnVariants)
EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad)
EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
wxEND_EVENT_TABLE()
//-----------------------------------------------------------------------------
// Public methods
//-----------------------------------------------------------------------------
// Constructor
MyFrame::MyFrame(wxWindow* parent)
{
// Load up this frame from XRC. [Note, instead of making a class's
// constructor take a wxWindow* parent with a default value of NULL,
// we could have just had designed MyFrame class with an empty
// constructor and then written here:
// wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
// since this frame will always be the top window, and thus parentless.
// However, the current approach has source code that can be recycled
// for other frames that aren't the top level window.]
wxXmlResource::Get()->LoadFrame(this, parent, "main_frame");
// Set the icon for the frame.
SetIcon(wxICON(sample));
// Load the menubar from XRC and set this frame's menubar to it.
SetMenuBar(wxXmlResource::Get()->LoadMenuBar("main_menu"));
// Load the toolbar from XRC and set this frame's toolbar to it.
// NOTE: For toolbars you currently should do it exactly like this.
// With toolbars, you currently can't create one, and set it later. It
// needs to be all in one step.
wxSystemOptions::SetOption ( "msw.remap", 0 );
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "main_toolbar"));
#if wxUSE_STATUSBAR
// Give the frame an optional statusbar. The '1' just means one field.
// A gripsizer will automatically get put on into the corner, if that
// is the normal OS behaviour for frames on that platform. Helptext
// for menu items and toolbar tools will automatically get displayed
// here.
CreateStatusBar( 1 );
#endif // wxUSE_STATUSBAR
// As we have created the toolbar and status bar after loading the main
// frame from resources, we need to readjust its minimal size to fit both
// its client area contains and the bars.
GetSizer()->SetSizeHints(this);
}
//-----------------------------------------------------------------------------
// Private methods
//-----------------------------------------------------------------------------
void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
{
if ( wxXmlResource::Get()->Unload("rc/basicdlg.xrc") )
{
wxLogMessage("Basic dialog resource has now been unloaded, you "
"won't be able to use it before loading it again");
}
else
{
wxLogWarning("Failed to unload basic dialog resource");
}
}
void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
{
if ( wxXmlResource::Get()->Load("rc/basicdlg.xrc") )
{
wxLogStatus("Basic dialog resource has been loaded.");
}
else
{
wxLogError("Failed to load basic dialog resource");
}
}
void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close.
Close(true);
}
void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
// "non_derived_dialog" is the name of the wxDialog XRC node that should
// be loaded.
if ( wxXmlResource::Get()->LoadDialog(&dlg, this, "non_derived_dialog") )
dlg.ShowModal();
}
void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// Make an instance of our derived dialog, passing it "this" window
// (the main frame) as the parent of the dialog. This allows the dialog
// to be destructed automatically when the parent is destroyed.
PreferencesDialog preferencesDialog(this);
// Show the instance of the dialog, modally.
preferencesDialog.ShowModal();
}
void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
{
#if wxUSE_ANIMATIONCTRL
// get the pointers we need
wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
if (!btn || !btn->GetParent()) return;
wxWindow *win = btn->GetParent();
wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
if (ctrl->IsPlaying())
{
ctrl->Stop();
btn->SetLabel("Play");
}
else
{
if (ctrl->Play())
btn->SetLabel("Stop");
else
wxLogError("Cannot play the animation...");
}
#endif
}
void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "controls_dialog");
#if wxUSE_LISTCTRL
// The resource file specifies the columns of the control as they are
// typically static while the items themselves are added from here as
// usually they are not static (but if they are, they can be defined in the
// resources too, see the two other list controls definitions in
// controls.xrc)
// Insert some items into the listctrl: notice that we can access it using
// XRCCTRL
wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
list->InsertItem(0, "Athos", 0); list->SetItem(0, 1, "90", 2);
list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3);
list->InsertItem(2, "Aramis", 1); list->SetItem(2, 1, "80", 4);
#endif // wxUSE_LISTCTRL
#if wxUSE_TREECTRL
// There is no data in the tree ctrl. These lines will add some.
// (1) Instead of having to write out
// XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
// each time (which is also OK), this example code will shown how
// to make a pointer to the XRC control, so we can use
// treectrl->SomeFunction() as a short cut. This is useful if you
// will be referring to this control often in the code.
wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
// (2) Add a root node
treectrl->AddRoot(_("Godfather"));
// (3)Append some items to the root node.
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif
#if wxUSE_ANIMATIONCTRL
// dynamically connect our event handler for the "clicked" event of the "play" button
// in the animation ctrl page of our dialog
dlg.Bind(wxEVT_BUTTON, &MyFrame::OnAnimationCtrlPlay, this,
XRCID("controls_animation_button_play"));
#endif
// All done. Show the dialog.
dlg.ShowModal();
}
void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "uncentered_dialog");
dlg.ShowModal();
}
void MyFrame::OnAuiDemoToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
#if wxUSE_AUI
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "aui_dialog");
dlg.ShowModal();
#else
wxLogWarning("wxUSE_AUI must be set to 1 in 'setup.h' to view the AUI demo.");
#endif
}
void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// The dialog redirects log messages, so save the old log target first
wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL);
// Make an instance of the dialog
ObjrefDialog* objrefDialog = new ObjrefDialog(this);
// Show the instance of the dialog, modally.
objrefDialog->ShowModal();
objrefDialog->Destroy();
// Restore the old log target
delete wxLog::SetActiveTarget(oldlogtarget);
}
void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "custom_class_dialog");
// Make an instance of our new custom class.
MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
wxID_ANY,
wxDefaultPosition,
wxDefaultSize,
wxLC_REPORT,
wxDefaultValidator);
// "custom_control_placeholder" is the name of the "unknown" tag in the
// custctrl.xrc XRC file.
wxXmlResource::Get()->AttachUnknownControl("custom_control_placeholder",
a_myResizableListCtrl);
dlg.ShowModal();
}
void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "platform_property_dialog");
dlg.ShowModal();
}
void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "art_provider_dialog");
dlg.ShowModal();
}
void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "variable_expansion_dialog");
dlg.ShowModal();
}
void MyFrame::OnVariants(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "variants_dialog");
dlg.ShowModal();
}
void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event))
{
// this dialog is created manually to show how you can inject a single
// control from XRC into an existing dialog
//
// this is a slightly contrived example, please keep in mind that it's done
// only to demonstrate LoadObjectRecursively() in action and is not the
// recommended to do this
wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example",
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
wxSizer * const sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add
(
new wxStaticText
(
&dlg,
wxID_ANY,
"The entire tree book control below is loaded from XRC"
),
wxSizerFlags().Expand().Border()
);
sizer->Add
(
static_cast<wxWindow *>
(
// notice that controls_treebook is defined inside a notebook page
// inside a dialog defined in controls.xrc and so LoadObject()
// wouldn't find it -- but LoadObjectRecursively() does
wxXmlResource::Get()->
LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook")
),
wxSizerFlags(1).Expand().Border()
);
dlg.SetSizer(sizer);
dlg.SetClientSize(400, 200);
dlg.ShowModal();
}
void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( "This is the about dialog of XML resources demo.\n"
"Welcome to %s", wxVERSION_STRING);
wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
}