wxWidgets/samples/opengl/penguin/penguin.cpp
2018-09-23 01:15:08 +02:00

323 lines
8.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: penguin.cpp
// Purpose: wxGLCanvas demo program
// Author: Robert Roebling
// Modified by: Sandro Sigala
// Created: 04/01/98
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "penguin.h"
#ifdef __DARWIN__
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
#include "../../sample.xpm"
// ---------------------------------------------------------------------------
// MyApp
// ---------------------------------------------------------------------------
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, "wxWidgets Penguin Sample",
wxDefaultPosition, wxDefaultSize);
#if wxUSE_ZLIB
if (wxFileExists("penguin.dxf.gz"))
frame->GetCanvas()->LoadDXF("penguin.dxf.gz");
#else
if (wxFileExists("penguin.dxf"))
frame->GetCanvas()->LoadDXF("penguin.dxf");
#endif
/* Show the frame */
frame->Show(true);
return true;
}
wxIMPLEMENT_APP(MyApp);
// ---------------------------------------------------------------------------
// MyFrame
// ---------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_OPEN, MyFrame::OnMenuFileOpen)
EVT_MENU(wxID_EXIT, MyFrame::OnMenuFileExit)
EVT_MENU(wxID_HELP, MyFrame::OnMenuHelpAbout)
wxEND_EVENT_TABLE()
// MyFrame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style)
{
SetIcon(wxICON(sample));
// Make the "File" menu
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, "&Open...");
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, "E&xit\tALT-X");
// Make the "Help" menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(wxID_HELP, "&About");
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, "&File");
menuBar->Append(helpMenu, "&Help");
SetMenuBar(menuBar);
Show(true);
m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
GetClientSize(), wxSUNKEN_BORDER);
}
// File|Open... command
void MyFrame::OnMenuFileOpen( wxCommandEvent& WXUNUSED(event) )
{
wxString filename = wxFileSelector("Choose DXF Model", "", "", "",
#if wxUSE_ZLIB
"DXF Drawing (*.dxf;*.dxf.gz)|*.dxf;*.dxf.gz|All files (*.*)|*.*",
#else
"DXF Drawing (*.dxf)|*.dxf)|All files (*.*)|*.*",
#endif
wxFD_OPEN);
if (!filename.IsEmpty())
{
m_canvas->LoadDXF(filename);
m_canvas->Refresh(false);
}
}
// File|Exit command
void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) )
{
// true is to force the frame to close
Close(true);
}
// Help|About command
void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) )
{
wxMessageBox("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al");
}
// ---------------------------------------------------------------------------
// TestGLCanvas
// ---------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
wxEND_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
: wxGLCanvas(parent, id, NULL, pos, size,
style | wxFULL_REPAINT_ON_RESIZE, name)
{
// Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext(this);
m_gldata.initialized = false;
// initialize view matrix
m_gldata.beginx = 0.0f;
m_gldata.beginy = 0.0f;
m_gldata.zoom = 45.0f;
trackball(m_gldata.quat, 0.0f, 0.0f, 0.0f, 0.0f);
}
TestGLCanvas::~TestGLCanvas()
{
delete m_glRC;
}
void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
// must always be here
wxPaintDC dc(this);
SetCurrent(*m_glRC);
// Initialize OpenGL
if (!m_gldata.initialized)
{
InitGL();
ResetProjectionMode();
m_gldata.initialized = true;
}
// Clear
glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Transformations
glLoadIdentity();
glTranslatef( 0.0f, 0.0f, -20.0f );
GLfloat m[4][4];
build_rotmatrix( m, m_gldata.quat );
glMultMatrixf( &m[0][0] );
m_renderer.Render();
// Flush
glFlush();
// Swap
SwapBuffers();
}
void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
{
// Reset the OpenGL view aspect.
// This is OK only because there is only one canvas that uses the context.
// See the cube sample for that case that multiple canvases are made current with one context.
ResetProjectionMode();
}
void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
// Do nothing, to avoid flashing on MSW
}
// Load the DXF file. If the zlib support is compiled in wxWidgets,
// supports also the ".dxf.gz" gzip compressed files.
void TestGLCanvas::LoadDXF(const wxString& filename)
{
wxFileInputStream stream(filename);
if (stream.IsOk())
#if wxUSE_ZLIB
{
if (filename.Right(3).Lower() == ".gz")
{
wxZlibInputStream zstream(stream);
m_renderer.Load(zstream);
} else
{
m_renderer.Load(stream);
}
}
#else
{
m_renderer.Load(stream);
}
#endif
}
void TestGLCanvas::OnMouse(wxMouseEvent& event)
{
if (event.Dragging())
{
wxSize sz(GetClientSize());
/* drag in progress, simulate trackball */
float spin_quat[4];
trackball(spin_quat,
(2.0*m_gldata.beginx - sz.x) / sz.x,
(sz.y - 2.0*m_gldata.beginy) / sz.y,
(2.0*event.GetX() - sz.x) / sz.x,
(sz.y - 2.0*event.GetY()) / sz.y);
add_quats(spin_quat, m_gldata.quat, m_gldata.quat);
/* orientation has changed, redraw mesh */
Refresh(false);
}
m_gldata.beginx = event.GetX();
m_gldata.beginy = event.GetY();
}
void TestGLCanvas::InitGL()
{
static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
// white light
static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
// cold blue light
static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
/* remove back faces */
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
/* speedups */
glEnable(GL_DITHER);
glShadeModel(GL_SMOOTH);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
/* light */
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
void TestGLCanvas::ResetProjectionMode()
{
if ( !IsShownOnScreen() )
return;
// This is normally only necessary if there is more than one wxGLCanvas
// or more than one wxGLContext in the application.
SetCurrent(*m_glRC);
int w, h;
GetClientSize(&w, &h);
// It's up to the application code to update the OpenGL viewport settings.
// In order to avoid extensive context switching, consider doing this in
// OnPaint() rather than here, though.
glViewport(0, 0, (GLint) w, (GLint) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)w/h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}