f58ea62596
Also replace wxChar* with wxString. Closes https://github.com/wxWidgets/wxWidgets/pull/945
323 lines
8.5 KiB
C++
323 lines
8.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: penguin.cpp
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// Purpose: wxGLCanvas demo program
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// Author: Robert Roebling
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// Modified by: Sandro Sigala
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// Created: 04/01/98
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#include "penguin.h"
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#ifdef __DARWIN__
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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#include "../../sample.xpm"
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// ---------------------------------------------------------------------------
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// MyApp
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// ---------------------------------------------------------------------------
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// Create the main frame window
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MyFrame *frame = new MyFrame(NULL, "wxWidgets Penguin Sample",
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wxDefaultPosition, wxDefaultSize);
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#if wxUSE_ZLIB
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if (wxFileExists("penguin.dxf.gz"))
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frame->GetCanvas()->LoadDXF("penguin.dxf.gz");
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#else
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if (wxFileExists("penguin.dxf"))
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frame->GetCanvas()->LoadDXF("penguin.dxf");
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#endif
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/* Show the frame */
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frame->Show(true);
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return true;
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}
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wxIMPLEMENT_APP(MyApp);
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// ---------------------------------------------------------------------------
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// MyFrame
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// ---------------------------------------------------------------------------
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_OPEN, MyFrame::OnMenuFileOpen)
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EVT_MENU(wxID_EXIT, MyFrame::OnMenuFileExit)
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EVT_MENU(wxID_HELP, MyFrame::OnMenuHelpAbout)
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wxEND_EVENT_TABLE()
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// MyFrame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
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: wxFrame(frame, wxID_ANY, title, pos, size, style)
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{
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SetIcon(wxICON(sample));
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// Make the "File" menu
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_OPEN, "&Open...");
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, "E&xit\tALT-X");
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// Make the "Help" menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(wxID_HELP, "&About");
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(fileMenu, "&File");
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menuBar->Append(helpMenu, "&Help");
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SetMenuBar(menuBar);
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Show(true);
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m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
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GetClientSize(), wxSUNKEN_BORDER);
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}
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// File|Open... command
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void MyFrame::OnMenuFileOpen( wxCommandEvent& WXUNUSED(event) )
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{
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wxString filename = wxFileSelector("Choose DXF Model", "", "", "",
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#if wxUSE_ZLIB
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"DXF Drawing (*.dxf;*.dxf.gz)|*.dxf;*.dxf.gz|All files (*.*)|*.*",
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#else
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"DXF Drawing (*.dxf)|*.dxf)|All files (*.*)|*.*",
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#endif
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wxFD_OPEN);
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if (!filename.IsEmpty())
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{
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m_canvas->LoadDXF(filename);
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m_canvas->Refresh(false);
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}
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}
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// File|Exit command
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void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) )
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{
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// true is to force the frame to close
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Close(true);
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}
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// Help|About command
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void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) )
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{
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wxMessageBox("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al");
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}
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// ---------------------------------------------------------------------------
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// TestGLCanvas
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// ---------------------------------------------------------------------------
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wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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EVT_SIZE(TestGLCanvas::OnSize)
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EVT_PAINT(TestGLCanvas::OnPaint)
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EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
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wxEND_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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: wxGLCanvas(parent, id, NULL, pos, size,
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style | wxFULL_REPAINT_ON_RESIZE, name)
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{
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// Explicitly create a new rendering context instance for this canvas.
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m_glRC = new wxGLContext(this);
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m_gldata.initialized = false;
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// initialize view matrix
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m_gldata.beginx = 0.0f;
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m_gldata.beginy = 0.0f;
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m_gldata.zoom = 45.0f;
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trackball(m_gldata.quat, 0.0f, 0.0f, 0.0f, 0.0f);
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}
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TestGLCanvas::~TestGLCanvas()
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{
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delete m_glRC;
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}
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void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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// must always be here
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wxPaintDC dc(this);
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SetCurrent(*m_glRC);
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// Initialize OpenGL
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if (!m_gldata.initialized)
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{
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InitGL();
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ResetProjectionMode();
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m_gldata.initialized = true;
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}
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// Clear
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glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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// Transformations
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glLoadIdentity();
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glTranslatef( 0.0f, 0.0f, -20.0f );
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GLfloat m[4][4];
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build_rotmatrix( m, m_gldata.quat );
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glMultMatrixf( &m[0][0] );
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m_renderer.Render();
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// Flush
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glFlush();
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// Swap
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SwapBuffers();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
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{
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// Reset the OpenGL view aspect.
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// This is OK only because there is only one canvas that uses the context.
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// See the cube sample for that case that multiple canvases are made current with one context.
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ResetProjectionMode();
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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// Do nothing, to avoid flashing on MSW
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}
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// Load the DXF file. If the zlib support is compiled in wxWidgets,
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// supports also the ".dxf.gz" gzip compressed files.
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void TestGLCanvas::LoadDXF(const wxString& filename)
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{
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wxFileInputStream stream(filename);
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if (stream.IsOk())
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#if wxUSE_ZLIB
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{
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if (filename.Right(3).Lower() == ".gz")
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{
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wxZlibInputStream zstream(stream);
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m_renderer.Load(zstream);
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} else
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{
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m_renderer.Load(stream);
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}
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}
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#else
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{
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m_renderer.Load(stream);
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}
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#endif
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}
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void TestGLCanvas::OnMouse(wxMouseEvent& event)
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{
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if (event.Dragging())
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{
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wxSize sz(GetClientSize());
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/* drag in progress, simulate trackball */
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float spin_quat[4];
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trackball(spin_quat,
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(2.0*m_gldata.beginx - sz.x) / sz.x,
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(sz.y - 2.0*m_gldata.beginy) / sz.y,
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(2.0*event.GetX() - sz.x) / sz.x,
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(sz.y - 2.0*event.GetY()) / sz.y);
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add_quats(spin_quat, m_gldata.quat, m_gldata.quat);
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/* orientation has changed, redraw mesh */
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Refresh(false);
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}
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m_gldata.beginx = event.GetX();
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m_gldata.beginy = event.GetY();
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}
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void TestGLCanvas::InitGL()
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{
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static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
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// white light
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static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
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static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
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// cold blue light
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static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
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/* remove back faces */
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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/* speedups */
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glEnable(GL_DITHER);
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glShadeModel(GL_SMOOTH);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
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/* light */
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glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
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glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
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glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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}
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void TestGLCanvas::ResetProjectionMode()
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{
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if ( !IsShownOnScreen() )
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return;
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// This is normally only necessary if there is more than one wxGLCanvas
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// or more than one wxGLContext in the application.
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SetCurrent(*m_glRC);
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int w, h;
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GetClientSize(&w, &h);
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// It's up to the application code to update the OpenGL viewport settings.
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// In order to avoid extensive context switching, consider doing this in
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// OnPaint() rather than here, though.
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glViewport(0, 0, (GLint) w, (GLint) h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, (GLfloat)w/h, 1.0, 100.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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