wxWidgets/samples/wizard/wiztest.cpp
Julian Smart dc1efb1d9f Some Motif fixes; makefile fixes; added wxTransferStreamToFile/FileToStream for wxWin
streams; fixed wxSP_... ids that clashed with wxTextCtrl; added generic GetPixel implementation for GTK/Motif


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6262 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-02-24 15:04:24 +00:00

356 lines
11 KiB
C++
Raw Blame History

/////////////////////////////////////////////////////////////////////////////
// Name: wiztest.cpp
// Purpose: wxWindows sample demonstrating wxWizard control
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.08.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "wiztest.cpp"
#pragma interface "wiztest.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/wizard.h"
#ifndef __WXMSW__
#include "wiztest.xpm"
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// ids for menu items
enum
{
Wizard_Quit = 100,
Wizard_Run,
Wizard_About = 1000
};
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
#ifdef __WXMSW__
#define BMP_WIZARD_1 wxBitmap("wiztest.bmp", wxBITMAP_TYPE_BMP)
#define BMP_WIZARD_2 wxBitmap("wiztest2.bmp", wxBITMAP_TYPE_BMP)
#else
#define BMP_WIZARD_1 wxBitmap(wizimage)
#define BMP_WIZARD_2 wxBitmap(wizimage)
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
virtual bool OnInit();
};
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnRunWizard(wxCommandEvent& event);
void OnWizardCancel(wxWizardEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// some pages for our wizard
// ----------------------------------------------------------------------------
// this shows how to simply control the validity of the user input by just
// overriding TransferDataFromWindow() - of course, in a real program, the
// check wouldn't be so trivial and the data will be probably saved somewhere
// too
//
// it also shows how to use a different bitmap for one of the pages
class wxValidationPage : public wxWizardPageSimple
{
public:
wxValidationPage(wxWizard *parent) : wxWizardPageSimple(parent)
{
m_bitmap = BMP_WIZARD_2;
m_checkbox = new wxCheckBox(this, -1, "&Check me");
}
virtual bool TransferDataFromWindow()
{
if ( !m_checkbox->GetValue() )
{
wxMessageBox("Check the checkbox first!", "No way",
wxICON_WARNING | wxOK, this);
return FALSE;
}
return TRUE;
}
private:
wxCheckBox *m_checkbox;
};
// This is a more complicated example of validity checking: using events we may
// allow to return to the previous page, but not to proceed. It also
// demonstrates how to intercept [Cancel] button press.
class wxRadioboxPage : public wxWizardPageSimple
{
public:
// directions in which we allow the user to proceed from this page
enum
{
Forward, Backward, Both, Neither
};
wxRadioboxPage(wxWizard *parent) : wxWizardPageSimple(parent)
{
// should correspond to the enum above
// static wxString choices[] = { "forward", "backward", "both", "neither" };
// The above syntax can cause an internal compiler error with gcc.
wxString choices[4];
choices[0] = "forward";
choices[1] = "backward";
choices[2] = "both";
choices[3] = "neither";
m_radio = new wxRadioBox(this, -1, "Allow to proceed:",
wxPoint(5, 5), wxDefaultSize,
WXSIZEOF(choices), choices,
1, wxRA_SPECIFY_COLS);
m_radio->SetSelection(Both);
}
// wizard event handlers
void OnWizardCancel(wxWizardEvent& event)
{
if ( wxMessageBox("Do you really want to cancel?", "Question",
wxICON_QUESTION | wxYES_NO, this) != wxYES )
{
// not confirmed
event.Veto();
}
}
void OnWizardPageChanging(wxWizardEvent& event)
{
int sel = m_radio->GetSelection();
if ( sel == Both )
return;
if ( event.GetDirection() && sel == Forward )
return;
if ( !event.GetDirection() && sel == Backward )
return;
wxMessageBox("You can't go there", "Not allowed",
wxICON_WARNING | wxOK, this);
event.Veto();
}
private:
wxRadioBox *m_radio;
DECLARE_EVENT_TABLE()
};
// this shows how to dynamically (i.e. during run-time) arrange the page order
class wxCheckboxPage : public wxWizardPage
{
public:
wxCheckboxPage(wxWizard *parent,
wxWizardPage *prev,
wxWizardPage *next)
: wxWizardPage(parent)
{
m_prev = prev;
m_next = next;
(void)new wxStaticText(this, -1, "Try checking the box below and\n"
"then going back and clearing it");
m_checkbox = new wxCheckBox(this, -1, "&Skip the next page",
wxPoint(5, 30));
}
// implement wxWizardPage functions
virtual wxWizardPage *GetPrev() const { return m_prev; }
virtual wxWizardPage *GetNext() const
{
return m_checkbox->GetValue() ? m_next->GetNext() : m_next;
}
private:
wxWizardPage *m_prev,
*m_next;
wxCheckBox *m_checkbox;
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// event tables and such
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Wizard_Quit, MyFrame::OnQuit)
EVT_MENU(Wizard_About, MyFrame::OnAbout)
EVT_MENU(Wizard_Run, MyFrame::OnRunWizard)
EVT_WIZARD_CANCEL(-1, MyFrame::OnWizardCancel)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(wxRadioboxPage, wxWizardPageSimple)
EVT_WIZARD_PAGE_CHANGING(-1, wxRadioboxPage::OnWizardPageChanging)
EVT_WIZARD_CANCEL(-1, wxRadioboxPage::OnWizardCancel)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
MyFrame *frame = new MyFrame("wxWizard Sample");
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// we're done
return TRUE;
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
MyFrame::MyFrame(const wxString& title)
: wxFrame((wxFrame *)NULL, -1, title,
wxDefaultPosition, wxSize(250, 150)) // small frame
{
wxMenu *menuFile = new wxMenu;
menuFile->Append(Wizard_Run, "&Run wizard...\tCtrl-R");
menuFile->AppendSeparator();
menuFile->Append(Wizard_Quit, "E&xit\tAlt-X", "Quit this program");
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Wizard_About, "&About...\tF1", "Show about dialog");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// also create status bar which we use in OnWizardCancel
CreateStatusBar();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox("Demo of wxWizard class\n"
"<EFBFBD> 1999, 2000 Vadim Zeitlin",
"About wxWizard sample", wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnRunWizard(wxCommandEvent& WXUNUSED(event))
{
wxWizard *wizard = wxWizard::Create(this, -1,
"Absolutely Useless Wizard",
BMP_WIZARD_1);
// a wizard page may be either an object of predefined class
wxWizardPageSimple *page1 = new wxWizardPageSimple(wizard);
(void)new wxStaticText(page1, -1,
"This wizard doesn't help you to do anything at "
"all.\n"
"\n"
"The next pages will present you with more useless "
"controls.");
// ... or a derived class
wxRadioboxPage *page3 = new wxRadioboxPage(wizard);
wxValidationPage *page4 = new wxValidationPage(wizard);
// set the page order using a convenience function - could also use
// SetNext/Prev directly as below
wxWizardPageSimple::Chain(page3, page4);
// this page is not a wxWizardPageSimple, so we use SetNext/Prev to insert
// it into the chain of pages
wxCheckboxPage *page2 = new wxCheckboxPage(wizard, page1, page3);
page1->SetNext(page2);
page3->SetPrev(page2);
if ( wizard->RunWizard(page1) )
{
wxMessageBox("The wizard successfully completed", "That's all",
wxICON_INFORMATION | wxOK);
}
wizard->Destroy();
}
void MyFrame::OnWizardCancel(wxWizardEvent& WXUNUSED(event))
{
wxLogStatus(this, "The wizard was cancelled.");
}