252 lines
8.1 KiB
C++
252 lines
8.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/secretstore.h
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// Purpose: wxSecretStore and related classes documentation
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// Author: Vadim Zeitlin
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// Copyright: (c) 2016 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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Represents the value of a secret in wxSecretStore.
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Immutable value-like class which tries to ensure that the secret value will
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be removed once it's not needed any more.
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@library{wxbase}
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@category{misc}
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@since 3.1.1
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*/
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class wxSecretValue
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{
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public:
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/**
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Creates an empty secret value (not the same as an empty password).
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*/
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wxSecretValue();
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/**
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Creates a secret value from the given data.
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The @a data argument may contain NUL bytes and doesn't need to be
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NUL-terminated.
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Notice that at least under MSW the maximal size of the secret is
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limited. The exact limit depends on the OS version and is e.g. 2560 for
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Windows 7.
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*/
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wxSecretValue(size_t size, const void *data);
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/**
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Creates a secret value from the given string.
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The @a secret argument may contain NUL bytes.
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The secret value will stored serialized in UTF-8 encoding.
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*/
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explicit wxSecretValue(const wxString& secret);
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/**
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Creates a copy of an existing secret.
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*/
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wxSecretValue(const wxSecretValue& other);
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/**
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Assigns another secret to this one.
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*/
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wxSecretValue& operator=(const wxSecretValue& other);
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/**
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Wipes out the secret value from memory before destroying the object.
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This method doesn't provide any real security guarantee, but it does
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reduce the likelihood that secret value is leaked if the program
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crashes and ends in a core or a minidump file, for example.
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See Wipe() method if you need to overwrite another region of memory
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where the secret was copied to or from.
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*/
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~wxSecretValue();
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/**
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Check if a secret is not empty.
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*/
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bool IsOk() const;
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/**
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Compare with another secret for equality.
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*/
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bool operator==(const wxSecretValue& other) const;
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/**
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Compare with another secret for inequality.
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*/
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bool operator!=(const wxSecretValue& other) const;
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/**
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Get the size, in bytes, of the secret data.
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May return 0.
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@see GetData()
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*/
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size_t GetSize() const;
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/**
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Get read-only access to the secret data.
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Don't assume it is NUL-terminated, use GetSize() instead.
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@see GetAsString()
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*/
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const void *GetData() const;
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/**
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Get the secret data as a string.
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This is a more convenient but less secure alternative to using
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GetSize() and GetData(), as this function creates another copy of a
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secret which won't be wiped when this object is destroyed and you will
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need to call WipeString() to overwrite the content of the returned
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string, as well all its copies, if any, manually to avoid the secret
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being left in memory.
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This function uses the specified @a conv object to convert binary
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secret data to string form. As the secret data may have been created
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by external programs not using wxWidgets API, it may be not a valid
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UTF-8-encoded string, so by default ::wxConvWhateverWorks, which tries
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to interpret it in any way not avoiding loss of data, is used. However
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if the secrets are only saved by the program itself and are known to be
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always encoded in UTF-8, it may be better to pass ::wxMBConvUTF8 as the
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converter to use.
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*/
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wxString GetAsString(const wxMBConv& conv = wxConvWhateverWorks) const;
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/**
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Erase the given area of memory overwriting its presumably sensitive
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content.
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*/
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static void Wipe(size_t size, void *data);
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/**
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Overwrite the contents of the given string.
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*/
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static void WipeString(wxString& str);
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};
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/**
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A collection of secrets, sometimes called a key chain.
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This class provides access to the secrets stored in the OS-provided
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facility, e.g. credentials manager under MSW, keychain under OS X or
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Freedesktop-compliant password storage mechanism such as GNOME keyring
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under Unix systems.
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Currently only the access to the default keychain/ring is provided using
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GetDefault() method, support for other ones could be added in the future.
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After calling this method just call Save() to store a password entered by
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user and then call Load() to retrieve it during next program execution.
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See @ref page_samples_secretstore for an example of using this class.
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The @c service parameter of the methods in this class should describe the
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purpose of the password and be unique to your program, e.g. it could be
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"MyCompany/MyProgram/SomeServer". Note that the server name must be
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included in the string to allow storing passwords for more than one server.
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Notice that this class is always available under MSW (except when using
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MinGW32 which doesn't provide the required @c wincred.h header) and OS X
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but requires libsecret (see https://developer.gnome.org/libsecret/) under
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Unix and may not be compiled in if it wasn't found. You can check @c
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wxUSE_SECRETSTORE to test for this. Moreover, retrieving the default
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secret store may also fail under Unix during run-time if the desktop
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environment doesn't provide one, so don't forget to call IsOk() to check
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for this too.
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Example of storing credentials using this class:
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@code
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wxSecretStore store = wxSecretStore::GetDefault();
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if ( store.IsOk() )
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{
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if ( !store.Save("MyApp/MyService", username, password) )
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wxLogWarning("Failed to save credentials to the system secret store.");
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}
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else
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{
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wxLogWarning("This system doesn't support storing passwords securely.");
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}
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@endcode
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And to load it back:
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@code
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wxSecretStore store = wxSecretStore::GetDefault();
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if ( store.IsOk() )
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{
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wxString username;
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wxSecretValue password;
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if ( store.Load("MyApp/MyService", username, password) )
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... use the password ...
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}
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@endcode
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@library{wxbase}
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@category{misc}
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@since 3.1.1
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*/
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class wxSecretStore
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{
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public:
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/**
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Returns the default secrets collection to use.
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Call IsOk() on the returned object to check if this method succeeded.
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*/
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static wxSecretStore GetDefault();
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/**
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Check if this object is valid.
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*/
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bool IsOk() const;
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/**
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Store a username/password combination.
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The service name should be user readable and unique.
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If a secret with the same service name already exists, it will be
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overwritten with the new value. In particular, notice that it is not
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currently allowed to store passwords for different usernames for the
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same service, even if the underlying platform API supports this (as is
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the case for macOS but not MSW).
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Returns false after logging an error message if an error occurs,
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otherwise returns true indicating that the secret has been stored and
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can be retrieved by calling Load() later.
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*/
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bool Save(const wxString& service,
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const wxString& username,
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const wxSecretValue& password);
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/**
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Look up the username/password for the given service.
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If no username/password is found for the given service, false is
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returned.
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Otherwise the function returns true and updates the provided @a username
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and @a password arguments.
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*/
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bool Load(const wxString& service,
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wxString& username,
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wxSecretValue& password) const;
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/**
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Delete a previously stored username/password combination.
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If anything was deleted, returns true. Otherwise returns false and
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logs an error if any error other than not finding any matches occurred.
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*/
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bool Delete(const wxString& service);
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};
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