ab7ce33c56
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: doc.h
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// Purpose: Document classes
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// Author: Julian Smart
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// Modified by:
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// Created: 12/07/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _OGLSAMPLE_DOC_H_
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#define _OGLSAMPLE_DOC_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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// #pragma interface
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#endif
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#include <wx/docview.h>
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#include <wx/cmdproc.h>
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#include <wx/string.h>
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#include <wx/wxexpr.h>
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#include <wx/ogl/ogl.h>
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#if wxUSE_STD_IOSTREAM
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#include <iosfwd>
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#endif
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/*
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* Override a few members for this application
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*/
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class MyDiagram: public wxDiagram
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{
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public:
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MyDiagram(void) {}
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bool OnShapeSave(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
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bool OnShapeLoad(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
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};
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/*
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* A few new shape classes so we have a 1:1 mapping
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* between palette symbol and unique class
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*/
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class wxRoundedRectangleShape: public wxRectangleShape
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{
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DECLARE_DYNAMIC_CLASS(wxRoundedRectangleShape)
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private:
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public:
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wxRoundedRectangleShape(double w = 0.0, double h = 0.0);
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};
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class wxDiamondShape: public wxPolygonShape
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{
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DECLARE_DYNAMIC_CLASS(wxDiamondShape)
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private:
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public:
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wxDiamondShape(double w = 0.0, double h = 0.0);
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};
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/*
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* All shape event behaviour is routed through this handler, so we don't
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* have to derive from each shape class. We plug this in to each shape.
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*/
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class MyEvtHandler: public wxShapeEvtHandler
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{
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public:
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wxString label;
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MyEvtHandler(wxShapeEvtHandler *prev = NULL, wxShape *shape = NULL, const wxString& lab = ""):wxShapeEvtHandler(prev, shape)
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{
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label = lab;
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}
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~MyEvtHandler(void)
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{
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}
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void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
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void OnBeginDragRight(double x, double y, int keys = 0, int attachment = 0);
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void OnDragRight(bool draw, double x, double y, int keys = 0, int attachment = 0);
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void OnEndDragRight(double x, double y, int keys = 0, int attachment = 0);
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void OnEndSize(double x, double y);
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};
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/*
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* A diagram document, which contains a diagram.
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*/
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class DiagramDocument: public wxDocument
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{
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DECLARE_DYNAMIC_CLASS(DiagramDocument)
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private:
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public:
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MyDiagram diagram;
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DiagramDocument(void);
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~DiagramDocument(void);
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#if wxUSE_STD_IOSTREAM
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virtual wxSTD ostream& SaveObject(wxSTD ostream& stream);
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virtual wxSTD istream& LoadObject(wxSTD istream& stream);
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#else
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virtual wxOutputStream& SaveObject(wxOutputStream& stream);
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virtual wxInputStream& LoadObject(wxInputStream& stream);
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#endif
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inline wxDiagram *GetDiagram() { return &diagram; }
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bool OnCloseDocument(void);
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};
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/*
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* Most user interface commands are routed through this, to give us the
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* Undo/Redo mechanism. If you add more commands, such as changing the shape colour,
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* you will need to add members to 'remember' what the user applied (for 'Do') and what the
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* previous state was (for 'Undo').
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* You can have one member for each property to be changed. Assume we also have
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* a pointer member wxShape *shape, which is set to the shape being changed.
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* Let's assume we're changing the shape colour. Our member for this is shapeColour.
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*
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* - In 'Do':
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* o Set a temporary variable 'temp' to the current colour for 'shape'.
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* o Change the colour to the new colour.
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* o Set shapeColour to the _old_ colour, 'temp'.
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* - In 'Undo':
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* o Set a temporary variable 'temp' to the current colour for 'shape'.
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* o Change the colour to shapeColour (the old colour).
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* o Set shapeColour to 'temp'.
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*
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* So, as long as we have a pointer to the shape being changed,
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* we only need one member variable for each property.
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*
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* PROBLEM: when an Add shape command is redone, the 'shape' pointer changes.
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* Assume, as here, that we keep a pointer to the old shape so we reuse it
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* when we recreate.
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*/
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class DiagramCommand: public wxCommand
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{
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protected:
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DiagramDocument *doc;
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int cmd;
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wxShape *shape; // Pointer to the shape we're acting on
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wxShape *fromShape;
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wxShape *toShape;
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wxClassInfo *shapeInfo;
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double x;
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double y;
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bool selected;
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bool deleteShape;
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// Storage for property commands
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wxBrush *shapeBrush;
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wxPen *shapePen;
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wxString shapeLabel;
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public:
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// Multi-purpose constructor for creating, deleting shapes
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DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxClassInfo *shapeInfo = NULL,
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double x = 0.0, double y = 0.0, bool sel = FALSE, wxShape *theShape = NULL, wxShape *fs = NULL, wxShape *ts = NULL);
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// Property-changing command constructors
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DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxBrush *backgroundColour, wxShape *theShape);
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DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, const wxString& lab, wxShape *theShape);
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~DiagramCommand(void);
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bool Do(void);
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bool Undo(void);
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inline void SetShape(wxShape *s) { shape = s; }
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inline wxShape *GetShape(void) { return shape; }
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inline wxShape *GetFromShape(void) { return fromShape; }
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inline wxShape *GetToShape(void) { return toShape; }
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inline wxClassInfo *GetShapeInfo(void) { return shapeInfo; }
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inline bool GetSelected(void) { return selected; }
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void RemoveLines(wxShape *shape);
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};
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#endif
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// _OGLSAMPLE_DOC_H_
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