f8ebb70d6c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58212 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
500 lines
15 KiB
Objective-C
500 lines
15 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: xrc/xmlres.h
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// Purpose: interface of wxXmlResource
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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Flags which can be used with wxXmlResource::wxXmlResource.
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*/
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enum wxXmlResourceFlags
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{
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/** Translatable strings will be translated via _(). */
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wxXRC_USE_LOCALE = 1,
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/** Subclass property of object nodes will be ignored (useful for previews in XRC editors). */
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wxXRC_NO_SUBCLASSING = 2,
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/** Prevent the XRC files from being reloaded from disk in case they have been modified there
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since being last loaded (may slightly speed up loading them). */
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wxXRC_NO_RELOADING = 4
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};
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/**
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@class wxXmlResource
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This is the main class for interacting with the XML-based resource system.
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The class holds XML resources from one or more .xml files, binary files or zip
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archive files.
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Note that this is a singleton class and you'll never allocate/deallocate it.
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Just use the static wxXmlResource::Get() getter.
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@see @ref overview_xrc, @ref overview_xrcformat
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@library{wxxrc}
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@category{xrc}
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*/
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class wxXmlResource : public wxObject
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{
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public:
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/**
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Constructor.
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@param filemask
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The XRC file, archive file, or wildcard specification that will be
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used to load all resource files inside a zip archive.
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@param flags
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One or more value of the ::wxXmlResourceFlags enumeration.
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@param domain
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The name of the gettext catalog to search for translatable strings.
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By default all loaded catalogs will be searched.
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This provides a way to allow the strings to only come from a specific catalog.
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*/
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wxXmlResource(const wxString& filemask,
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int flags = wxXRC_USE_LOCALE,
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const wxString& domain = wxEmptyString);
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/**
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Constructor.
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@param flags
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One or more value of the ::wxXmlResourceFlags enumeration.
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@param domain
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The name of the gettext catalog to search for translatable strings.
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By default all loaded catalogs will be searched.
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This provides a way to allow the strings to only come from a specific catalog.
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*/
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wxXmlResource(int flags = wxXRC_USE_LOCALE,
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const wxString& domain = wxEmptyString);
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/**
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Destructor.
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*/
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virtual ~wxXmlResource();
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/**
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Initializes only a specific handler (or custom handler).
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Convention says that the handler name is equal to the control's name plus
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'XmlHandler', for example wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler.
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The XML resource compiler (wxxrc) can create include file that contains
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initialization code for all controls used within the resource.
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Note that this handler must be allocated on the heap, since it will be
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deleted by ClearHandlers() later.
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*/
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void AddHandler(wxXmlResourceHandler* handler);
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/**
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Attaches an unknown control to the given panel/window/dialog.
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Unknown controls are used in conjunction with \<object class="unknown"\>.
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*/
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bool AttachUnknownControl(const wxString& name,
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wxWindow* control,
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wxWindow* parent = NULL);
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/**
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Removes all handlers and deletes them (this means that any handlers
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added using AddHandler() must be allocated on the heap).
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*/
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void ClearHandlers();
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/**
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Compares the XRC version to the argument.
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Returns -1 if the XRC version is less than the argument,
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+1 if greater, and 0 if they are equal.
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*/
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int CompareVersion(int major, int minor, int release, int revision) const;
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/**
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Returns a string ID corresponding to the given numeric ID.
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The string returned is such that calling GetXRCID() with it as
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parameter yields @a numId. If there is no string identifier
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corresponding to the given numeric one, an empty string is returned.
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Notice that, unlike GetXRCID(), this function is slow as it checks all
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of the identifiers used in XRC.
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@since 2.9.0
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*/
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static wxString FindXRCIDById(int numId);
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/**
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Gets the global resources object or creates one if none exists.
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*/
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static wxXmlResource* Get();
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/**
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Returns the domain (message catalog) that will be used to load
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translatable strings in the XRC.
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*/
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const wxString& GetDomain() const;
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/**
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Returns flags, which may be a bitlist of ::wxXmlResourceFlags
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enumeration values.
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*/
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int GetFlags() const;
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/**
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Returns version information (a.b.c.d = d + 256*c + 2562*b + 2563*a).
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*/
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long GetVersion() const;
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/**
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Returns a numeric ID that is equivalent to the string ID used in an XML resource.
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If an unknown @a str_id is requested (i.e. other than wxID_XXX or integer),
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a new record is created which associates the given string with a number.
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If @a value_if_not_found is @c wxID_NONE, the number is obtained via
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wxNewId(). Otherwise @a value_if_not_found is used.
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Macro @c XRCID(name) is provided for convenient use in event tables.
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*/
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static int GetXRCID(const wxString& str_id, int value_if_not_found = wxID_NONE);
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/**
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Initializes handlers for all supported controls/windows.
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This will make the executable quite big because it forces linking against
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most of the wxWidgets library.
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*/
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void InitAllHandlers();
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/**
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Loads resources from XML files that match given filemask.
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Example:
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@code
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if (!wxXmlResource::Get()->Load("rc/*.xrc"))
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wxLogError("Couldn't load resources!");
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@endcode
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This method understands VFS (see wxFileSystem::FindFirst).
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*/
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bool Load(const wxString& filemask);
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/**
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Loads a bitmap resource from a file.
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*/
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wxBitmap LoadBitmap(const wxString& name);
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/**
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Loads a dialog. @a parent points to parent window (if any).
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*/
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wxDialog* LoadDialog(wxWindow* parent, const wxString& name);
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/**
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Loads a dialog. @a parent points to parent window (if any).
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This form is used to finish creation of an already existing instance (the main
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reason for this is that you may want to use derived class with a new event table).
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Example:
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@code
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MyDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, mainFrame, "my_dialog");
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dlg.ShowModal();
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@endcode
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*/
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bool LoadDialog(wxDialog* dlg, wxWindow* parent, const wxString& name);
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/**
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Loads a frame.
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*/
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bool LoadFrame(wxFrame* frame, wxWindow* parent,
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const wxString& name);
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/**
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Loads an icon resource from a file.
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*/
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wxIcon LoadIcon(const wxString& name);
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/**
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Loads menu from resource. Returns @NULL on failure.
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*/
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wxMenu* LoadMenu(const wxString& name);
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//@{
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/**
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Loads a menubar from resource. Returns @NULL on failure.
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*/
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wxMenuBar* LoadMenuBar(wxWindow* parent, const wxString& name);
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wxMenuBar* LoadMenuBar(const wxString& name);
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//@}
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//@{
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/**
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Load an object from the resource specifying both the resource name and the
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class name.
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The first overload lets you load nonstandard container windows and returns
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@NULL on failure. The second one lets you finish the creation of an existing
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instance and returns @false on failure.
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*/
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wxObject* LoadObject(wxWindow* parent, const wxString& name,
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const wxString& classname);
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bool LoadObject(wxObject* instance, wxWindow* parent,
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const wxString& name,
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const wxString& classname);
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//@}
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/**
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Loads a panel. @a panel points to parent window (if any).
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*/
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wxPanel* LoadPanel(wxWindow* parent, const wxString& name);
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/**
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Loads a panel. @a panel points to parent window (if any).
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This form is used to finish creation of an already existing instance.
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*/
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bool LoadPanel(wxPanel* panel, wxWindow* parent, const wxString& name);
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/**
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Loads a toolbar.
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*/
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wxToolBar* LoadToolBar(wxWindow* parent, const wxString& name);
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/**
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Sets the global resources object and returns a pointer to the previous one
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(may be @NULL).
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*/
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static wxXmlResource* Set(wxXmlResource* res);
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/**
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Sets the domain (message catalog) that will be used to load
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translatable strings in the XRC.
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*/
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void SetDomain(const wxString& domain);
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/**
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Sets flags (bitlist of ::wxXmlResourceFlags enumeration values).
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*/
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void SetFlags(int flags);
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/**
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This function unloads a resource previously loaded by Load().
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Returns @true if the resource was successfully unloaded and @false if it
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hasn't been found in the list of loaded resources.
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*/
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bool Unload(const wxString& filename);
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};
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/**
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@class wxXmlResourceHandler
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wxXmlResourceHandler is an abstract base class for resource handlers
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capable of creating a control from an XML node.
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See @ref overview_xrc for details.
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@library{wxxrc}
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@category{xrc}
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*/
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class wxXmlResourceHandler : public wxObject
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{
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public:
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/**
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Default constructor.
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*/
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wxXmlResourceHandler();
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/**
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Destructor.
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*/
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virtual ~wxXmlResourceHandler();
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/**
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Creates an object (menu, dialog, control, ...) from an XML node.
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Should check for validity. @a parent is a higher-level object
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(usually window, dialog or panel) that is often necessary to
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create the resource.
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If @b instance is non-@NULL it should not create a new instance via
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'new' but should rather use this one, and call its Create method.
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*/
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wxObject* CreateResource(wxXmlNode* node, wxObject* parent,
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wxObject* instance);
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/**
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Called from CreateResource after variables were filled.
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*/
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virtual wxObject* DoCreateResource() = 0;
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/**
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Returns @true if it understands this node and can create
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a resource from it, @false otherwise.
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@note
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You must not call any wxXmlResourceHandler methods except IsOfClass()
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from this method! The instance is not yet initialized with node data
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at the time CanHandle() is called and it is only safe to operate on
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node directly or to call IsOfClass().
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*/
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virtual bool CanHandle(wxXmlNode* node) = 0;
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/**
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Sets the parent resource.
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*/
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void SetParentResource(wxXmlResource* res);
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protected:
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/**
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Add a style flag (e.g. @c wxMB_DOCKABLE) to the list of flags
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understood by this handler.
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*/
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void AddStyle(const wxString& name, int value);
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/**
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Add styles common to all wxWindow-derived classes.
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*/
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void AddWindowStyles();
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/**
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Creates children.
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*/
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void CreateChildren(wxObject* parent, bool this_hnd_only = false);
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/**
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Helper function.
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*/
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void CreateChildrenPrivately(wxObject* parent,
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wxXmlNode* rootnode = NULL);
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/**
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Creates a resource from a node.
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*/
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wxObject* CreateResFromNode(wxXmlNode* node, wxObject* parent,
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wxObject* instance = NULL);
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/**
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Creates an animation (see wxAnimation) from the filename specified in @a param.
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*/
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wxAnimation GetAnimation(const wxString& param = "animation");
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/**
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Gets a bitmap.
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*/
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wxBitmap GetBitmap(const wxString& param = "bitmap",
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const wxArtClient& defaultArtClient = wxART_OTHER,
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wxSize size = wxDefaultSize);
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/**
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Gets a bool flag (1, t, yes, on, true are @true, everything else is @false).
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*/
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bool GetBool(const wxString& param, bool defaultv = false);
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/**
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Gets colour in HTML syntax (\#RRGGBB).
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*/
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wxColour GetColour(const wxString& param,
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const wxColour& defaultColour = wxNullColour);
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/**
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Returns the current file system.
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*/
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wxFileSystem& GetCurFileSystem();
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/**
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Gets a dimension (may be in dialog units).
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*/
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wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0,
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wxWindow* windowToUse = 0);
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/**
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Gets a font.
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*/
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wxFont GetFont(const wxString& param = "font");
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/**
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Returns the XRCID.
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*/
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int GetID();
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/**
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Returns an icon.
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*/
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wxIcon GetIcon(const wxString& param = "icon",
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const wxArtClient& defaultArtClient = wxART_OTHER,
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wxSize size = wxDefaultSize);
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/**
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Gets the integer value from the parameter.
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*/
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long GetLong(const wxString& param, long defaultv = 0);
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/**
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Returns the resource name.
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*/
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wxString GetName();
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/**
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Gets node content from wxXML_ENTITY_NODE.
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*/
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wxString GetNodeContent(wxXmlNode* node);
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/**
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Finds the node or returns @NULL.
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*/
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wxXmlNode* GetParamNode(const wxString& param);
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/**
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Finds the parameter value or returns the empty string.
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*/
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wxString GetParamValue(const wxString& param);
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/**
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Gets the position (may be in dialog units).
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*/
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wxPoint GetPosition(const wxString& param = "pos");
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/**
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Gets the size (may be in dialog units).
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*/
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wxSize GetSize(const wxString& param = "size", wxWindow* windowToUse = 0);
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/**
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Gets style flags from text in form "flag | flag2| flag3 |..."
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Only understands flags added with AddStyle().
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*/
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int GetStyle(const wxString& param = "style", int defaults = 0);
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/**
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Gets text from param and does some conversions:
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- replaces \\n, \\r, \\t by respective characters (according to C syntax)
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- replaces @c $ by @c and @c $$ by @c $ (needed for @c _File to @c File
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translation because of XML syntax)
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- calls wxGetTranslations (unless disabled in wxXmlResource)
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*/
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wxString GetText(const wxString& param, bool translate = true);
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/**
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Check to see if a parameter exists.
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*/
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bool HasParam(const wxString& param);
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/**
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Convenience function.
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Returns @true if the node has a property class equal to classname,
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e.g. object class="wxDialog".
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*/
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bool IsOfClass(wxXmlNode* node, const wxString& classname);
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/**
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Sets common window options.
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*/
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void SetupWindow(wxWindow* wnd);
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};
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