wxWidgets/contrib/utils/wxrcedit/edapp.cpp

62 lines
1.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Purpose: XML resources editor
// Author: Vaclav Slavik
// Created: 2000/05/05
// RCS-ID: $Id$
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/xml/xml.h"
#include "wx/image.h"
#include "wx/wx.h"
#include "editor.h"
#include "preview.h"
#include "propframe.h"
// -- Application
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
SetVendorName(wxT("wxWidgets"));
SetAppName(wxT("wxrcedit"));
wxString arg = (argc >= 1) ? argv[1] : _T("");
wxInitAllImageHandlers();
wxFrame *frame = new EditorFrame(NULL, arg);
SetTopWindow(frame);
frame->Show(true);
PreviewFrame::Get()->Show(true);
PropertiesFrame::Get()->Show(true);
return true;
}