9b7e022676
Disable the recently added wxUIActionSimulator class until the issues with it mentioned at http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/119792/ are fixed. Also use "" around wx headers instead of <> in wx code itself. See #11801. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63736 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1327 lines
42 KiB
C++
1327 lines
42 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/motif/setup.h
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// Purpose: Configuration for the library
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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#define _WX_SETUP_H_
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/* --- start common options --- */
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// ----------------------------------------------------------------------------
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// global settings
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// ----------------------------------------------------------------------------
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// define this to 0 when building wxBase library - this can also be done from
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// makefile/project file overriding the value here
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#ifndef wxUSE_GUI
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#define wxUSE_GUI 1
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#endif // wxUSE_GUI
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// ----------------------------------------------------------------------------
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// compatibility settings
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// ----------------------------------------------------------------------------
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// This setting determines the compatibility with 2.6 API: set it to 0 to
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// flag all cases of using deprecated functions.
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//
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// Default is 1 but please try building your code with 0 as the default will
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// change to 0 in the next version and the deprecated functions will disappear
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// in the version after it completely.
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//
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// Recommended setting: 0 (please update your code)
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#define WXWIN_COMPATIBILITY_2_6 0
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// This setting determines the compatibility with 2.8 API: set it to 0 to
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// flag all cases of using deprecated functions.
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//
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// Default is 1 but please try building your code with 0 as the default will
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// change to 0 in the next version and the deprecated functions will disappear
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// in the version after it completely.
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//
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// Recommended setting: 0 (please update your code)
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#define WXWIN_COMPATIBILITY_2_8 1
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// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
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// default system font is used for wxWindow::GetCharWidth/Height() instead of
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// the current font.
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxDIALOG_UNIT_COMPATIBILITY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
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// need to define it here. You may do it for two reasons: either completely
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// disable/compile out the asserts in release version (then do it inside #ifdef
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// NDEBUG) or, on the contrary, enable more asserts, including the usually
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// disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
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//
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// #ifdef NDEBUG
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// #define wxDEBUG_LEVEL 0
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// #else
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// #define wxDEBUG_LEVEL 2
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// #endif
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// wxHandleFatalExceptions() may be used to catch the program faults at run
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// time and, instead of terminating the program with a usual GPF message box,
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// call the user-defined wxApp::OnFatalException() function. If you set
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// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
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//
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// This setting is for Win32 only and can only be enabled if your compiler
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// supports Win32 structured exception handling (currently only VC++ does)
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//
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// Default is 1
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//
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// Recommended setting: 1 if your compiler supports it.
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#define wxUSE_ON_FATAL_EXCEPTION 1
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// Set this to 1 to be able to generate a human-readable (unlike
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// machine-readable minidump created by wxCrashReport::Generate()) stack back
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// trace when your program crashes using wxStackWalker
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//
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// Default is 1 if supported by the compiler.
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//
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// Recommended setting: 1, set to 0 if your programs never crash
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#define wxUSE_STACKWALKER 1
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// Set this to 1 to compile in wxDebugReport class which allows you to create
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// and optionally upload to your web site a debug report consisting of back
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// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
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//
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// Default is 1 if supported by the compiler.
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//
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// Recommended setting: 1, it is compiled into a separate library so there
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// is no overhead if you don't use it
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#define wxUSE_DEBUGREPORT 1
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// Generic comment about debugging settings: they are very useful if you don't
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// use any other memory leak detection tools such as Purify/BoundsChecker, but
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// are probably redundant otherwise. Also, Visual C++ CRT has the same features
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// as wxWidgets memory debugging subsystem built in since version 5.0 and you
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// may prefer to use it instead of built in memory debugging code because it is
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// faster and more fool proof.
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//
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// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
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// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
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// and if __NO_VC_CRTDBG__ is not defined.
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// The rest of the options in this section are obsolete and not supported,
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// enable them at your own risk.
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// If 1, enables wxDebugContext, for writing error messages to file, etc. If
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// __WXDEBUG__ is not defined, will still use the normal memory operators.
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_DEBUG_CONTEXT 0
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// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
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// __WXDEBUG__ is also defined.
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//
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// WARNING: this code may not work with all architectures, especially if
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// alignment is an issue. This switch is currently ignored for mingw / cygwin
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//
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// Default is 0
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//
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// Recommended setting: 1 if you are not using a memory debugging tool, else 0
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#define wxUSE_MEMORY_TRACING 0
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors which is a common problem
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// especially if you use another library which also redefines the global new
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// and delete), set this to 0.
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// This switch is currently ignored for mingw / cygwin
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
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// this causes problems (e.g. link errors), set this to 0. You may need to set
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// this to 0 if using templates (at least for VC++). This switch is currently
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// ignored for mingw / cygwin / CodeWarrior
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_DEBUG_NEW_ALWAYS 0
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// ----------------------------------------------------------------------------
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// Unicode support
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// ----------------------------------------------------------------------------
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// These settings are obsolete: the library is always built in Unicode mode
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// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
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// absolutely necessary -- updating it is strongly recommended as the ANSI mode
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// will disappear completely in future wxWidgets releases.
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#ifndef wxUSE_UNICODE
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#define wxUSE_UNICODE 1
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#endif
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// wxUSE_WCHAR_T is required by wxWidgets now, don't change.
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#define wxUSE_WCHAR_T 1
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// ----------------------------------------------------------------------------
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// global features
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// ----------------------------------------------------------------------------
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// Compile library in exception-safe mode? If set to 1, the library will try to
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// behave correctly in presence of exceptions (even though it still will not
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// use the exceptions itself) and notify the user code about any unhandled
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// exceptions. If set to 0, propagation of the exceptions through the library
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// code will lead to undefined behaviour -- but the code itself will be
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// slightly smaller and faster.
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//
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// Note that like wxUSE_THREADS this option is automatically set to 0 if
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// wxNO_EXCEPTIONS is defined.
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//
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// Default is 1
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//
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// Recommended setting: depends on whether you intend to use C++ exceptions
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// in your own code (1 if you do, 0 if you don't)
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#define wxUSE_EXCEPTIONS 1
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// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
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//
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// Default is 0
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//
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// Recommended setting: 0 (this is still work in progress...)
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#define wxUSE_EXTENDED_RTTI 0
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// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
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// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
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// and for wxHashMap to be implemented with templates.
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//
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// Default is 0
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//
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// Recommended setting: YMMV
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#define wxUSE_STL 0
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// Support for message/error logging. This includes wxLogXXX() functions and
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// wxLog and derived classes. Don't set this to 0 unless you really know what
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// you are doing.
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//
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// Default is 1
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//
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// Recommended setting: 1 (always)
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#define wxUSE_LOG 1
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// Recommended setting: 1
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#define wxUSE_LOGWINDOW 1
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// Recommended setting: 1
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#define wxUSE_LOGGUI 1
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// Recommended setting: 1
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#define wxUSE_LOG_DIALOG 1
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// Support for command line parsing using wxCmdLineParser class.
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//
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// Default is 1
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//
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// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
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#define wxUSE_CMDLINE_PARSER 1
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// Support for multithreaded applications: if 1, compile in thread classes
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// (thread.h) and make the library a bit more thread safe. Although thread
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// support is quite stable by now, you may still consider recompiling the
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// library without it if you have no use for it - this will result in a
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// somewhat smaller and faster operation.
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//
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// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
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// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
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// build/msw/config.* file this value will have no effect.
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//
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// Default is 1
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//
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// Recommended setting: 0 unless you do plan to develop MT applications
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#define wxUSE_THREADS 1
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// If enabled, compiles wxWidgets streams classes
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//
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// wx stream classes are used for image IO, process IO redirection, network
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// protocols implementation and much more and so disabling this results in a
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// lot of other functionality being lost.
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//
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// Default is 1
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//
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// Recommended setting: 1 as setting it to 0 disables many other things
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#define wxUSE_STREAMS 1
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// This is not a real option but is used as the default value for
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// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING.
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//
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// Currently the Digital Mars and Watcom compilers come without standard C++
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// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
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// them (e.g. from STLPort).
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//
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// VC++ 5.0 does include standard C++ library headers, however they produce
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// many warnings that can't be turned off when compiled at warning level 4.
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#if defined(__DMC__) || defined(__WATCOMC__) \
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|| (defined(_MSC_VER) && _MSC_VER < 1200)
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#define wxUSE_STD_DEFAULT 0
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#else
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#define wxUSE_STD_DEFAULT 1
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#endif
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// Use standard C++ streams if 1 instead of wx streams in some places. If
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// disabled (default), wx streams are used everywhere and wxWidgets doesn't
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// depend on the standard streams library.
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//
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// Notice that enabling this does not replace wx streams with std streams
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// everywhere, in a lot of places wx streams are used no matter what.
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//
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// Default is 0
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//
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// Recommended setting: 1 if you use the standard streams anyhow and so
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// dependency on the standard streams library is not a
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// problem
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#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
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// Enable conversion to standard C++ string if 1.
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//
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// Default is 1 for most compilers.
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//
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// Recommended setting: 1 unless you want to ensure your program doesn't use
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// the standard C++ library at all.
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#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
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// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
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// Note that if the system's implementation does not support positional
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// parameters, setting this to 1 forces the use of the wxWidgets implementation
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// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
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// many Unix systems but usually doesn't under Windows.
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//
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// Positional parameters are very useful when translating a program since using
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// them in formatting strings allow translators to correctly reorder the
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// translated sentences.
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//
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// Default is 1
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//
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// Recommended setting: 1 if you want to support multiple languages
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#define wxUSE_PRINTF_POS_PARAMS 1
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// ----------------------------------------------------------------------------
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// non GUI features selection
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// ----------------------------------------------------------------------------
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// Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
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// integer which is implemented in terms of native 64 bit integers if any or
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// uses emulation otherwise.
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//
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// This class is required by wxDateTime and so you should enable it if you want
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// to use wxDateTime. For most modern platforms, it will use the native 64 bit
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// integers in which case (almost) all of its functions are inline and it
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// almost does not take any space, so there should be no reason to switch it
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// off.
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//
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// Recommended setting: 1
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#define wxUSE_LONGLONG 1
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// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
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// storing binary data in wxConfig on most platforms.
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//
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// Default is 1.
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//
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// Recommended setting: 1 (but can be safely disabled if you don't use it)
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#define wxUSE_BASE64 1
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// Set this to 1 to be able to use wxEventLoop even in console applications
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// (i.e. using base library only, without GUI). This is mostly useful for
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// processing socket events but is also necessary to use timers in console
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// applications
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//
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// Default is 1.
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//
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// Recommended setting: 1 (but can be safely disabled if you don't use it)
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#define wxUSE_CONSOLE_EVENTLOOP 1
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// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
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// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
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//
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// Default is 1
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//
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// Recommended setting: 1 (wxFile is highly recommended as it is required by
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// i18n code, wxFileConfig and others)
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#define wxUSE_FILE 1
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#define wxUSE_FFILE 1
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// Use wxFSVolume class providing access to the configured/active mount points
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//
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// Default is 1
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//
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// Recommended setting: 1 (but may be safely disabled if you don't use it)
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#define wxUSE_FSVOLUME 1
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// Use wxStandardPaths class which allows to retrieve some standard locations
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// in the file system
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//
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// Default is 1
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//
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// Recommended setting: 1 (may be disabled to save space, but not much)
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#define wxUSE_STDPATHS 1
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// use wxTextBuffer class: required by wxTextFile
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#define wxUSE_TEXTBUFFER 1
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// use wxTextFile class: requires wxFile and wxTextBuffer, required by
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// wxFileConfig
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#define wxUSE_TEXTFILE 1
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// i18n support: _() macro, wxLocale class. Requires wxTextFile.
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#define wxUSE_INTL 1
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// Provide wxFoo_l() functions similar to standard foo() functions but taking
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// an extra locale parameter.
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//
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// Notice that this is fully implemented only for the systems providing POSIX
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// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
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// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
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// only work for the current user locale and "C" locale. You can use
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// wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
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//
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// Default is 1
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//
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// Recommended setting: 1 but may be disabled if you are writing programs
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// running only in C locale anyhow
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#define wxUSE_XLOCALE 1
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// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
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// allow to manipulate dates, times and time intervals. wxDateTime replaces the
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// old wxTime and wxDate classes which are still provided for backwards
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// compatibility (and implemented in terms of wxDateTime).
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//
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// Note that this class is relatively new and is still officially in alpha
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// stage because some features are not yet (fully) implemented. It is already
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// quite useful though and should only be disabled if you are aiming at
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// absolutely minimal version of the library.
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//
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// Requires: wxUSE_LONGLONG
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//
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// Default is 1
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//
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// Recommended setting: 1
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#define wxUSE_DATETIME 1
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// Set wxUSE_TIMER to 1 to compile wxTimer class
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//
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// Default is 1
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//
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// Recommended setting: 1
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#define wxUSE_TIMER 1
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// Use wxStopWatch clas.
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//
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// Default is 1
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//
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// Recommended setting: 1 (needed by wxSocket)
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#define wxUSE_STOPWATCH 1
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// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
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//
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// Default is 1
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//
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// Recommended setting: 1
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#define wxUSE_FSWATCHER 1
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|
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// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
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// which allow the application to store its settings in the persistent
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// storage. Setting this to 1 will also enable on-demand creation of the
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// global config object in wxApp.
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//
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// See also wxUSE_CONFIG_NATIVE below.
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//
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// Recommended setting: 1
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#define wxUSE_CONFIG 1
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// If wxUSE_CONFIG is 1, you may choose to use either the native config
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// classes under Windows (using .INI files under Win16 and the registry under
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// Win32) or the portable text file format used by the config classes under
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// Unix.
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//
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// Default is 1 to use native classes. Note that you may still use
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// wxFileConfig even if you set this to 1 - just the config object created by
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// default for the applications needs will be a wxRegConfig or wxIniConfig and
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// not wxFileConfig.
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//
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// Recommended setting: 1
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#define wxUSE_CONFIG_NATIVE 1
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// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
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// to connect/disconnect from the network and be notified whenever the dial-up
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// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#define wxUSE_DIALUP_MANAGER 1
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// Compile in classes for run-time DLL loading and function calling.
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// Required by wxUSE_DIALUP_MANAGER.
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//
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// This setting is for Win32 only
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#define wxUSE_DYNLIB_CLASS 1
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// experimental, don't use for now
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#define wxUSE_DYNAMIC_LOADER 1
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// Set to 1 to use socket classes
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#define wxUSE_SOCKETS 1
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// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS)
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//
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// Notice that currently setting this option under Windows will result in
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// programs which can only run on recent OS versions (with ws2_32.dll
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// installed) which is why it is disabled by default.
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//
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// Default is 1.
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//
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// Recommended setting: 1 if you need IPv6 support
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#define wxUSE_IPV6 0
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|
|
|
// Set to 1 to enable virtual file systems (required by wxHTML)
|
|
#define wxUSE_FILESYSTEM 1
|
|
|
|
// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
|
|
#define wxUSE_FS_ZIP 1
|
|
|
|
// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
|
|
#define wxUSE_FS_ARCHIVE 1
|
|
|
|
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
|
|
#define wxUSE_FS_INET 1
|
|
|
|
// wxArchive classes for accessing archives such as zip and tar
|
|
#define wxUSE_ARCHIVE_STREAMS 1
|
|
|
|
// Set to 1 to compile wxZipInput/OutputStream classes.
|
|
#define wxUSE_ZIPSTREAM 1
|
|
|
|
// Set to 1 to compile wxTarInput/OutputStream classes.
|
|
#define wxUSE_TARSTREAM 1
|
|
|
|
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
|
|
// wxUSE_LIBPNG
|
|
#define wxUSE_ZLIB 1
|
|
|
|
// If enabled, the code written by Apple will be used to write, in a portable
|
|
// way, float on the disk. See extended.c for the license which is different
|
|
// from wxWidgets one.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 unless you don't like the license terms (unlikely)
|
|
#define wxUSE_APPLE_IEEE 1
|
|
|
|
// Joystick support class
|
|
#define wxUSE_JOYSTICK 1
|
|
|
|
// wxFontEnumerator class
|
|
#define wxUSE_FONTENUM 1
|
|
|
|
// wxFontMapper class
|
|
#define wxUSE_FONTMAP 1
|
|
|
|
// wxMimeTypesManager class
|
|
#define wxUSE_MIMETYPE 1
|
|
|
|
// wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
|
|
// or wxURL you need to set this to 1.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_PROTOCOL 1
|
|
|
|
// The settings for the individual URL schemes
|
|
#define wxUSE_PROTOCOL_FILE 1
|
|
#define wxUSE_PROTOCOL_FTP 1
|
|
#define wxUSE_PROTOCOL_HTTP 1
|
|
|
|
// Define this to use wxURL class.
|
|
#define wxUSE_URL 1
|
|
|
|
// Define this to use native platform url and protocol support.
|
|
// Currently valid only for MS-Windows.
|
|
// Note: if you set this to 1, you can open ftp/http/gopher sites
|
|
// and obtain a valid input stream for these sites
|
|
// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0.
|
|
// Doing so reduces the code size.
|
|
//
|
|
// This code is experimental and subject to change.
|
|
#define wxUSE_URL_NATIVE 0
|
|
|
|
// Support for wxVariant class used in several places throughout the library,
|
|
// notably in wxDataViewCtrl API.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 unless you want to reduce the library size as much as
|
|
// possible in which case setting this to 0 can gain up to 100KB.
|
|
#define wxUSE_VARIANT 1
|
|
|
|
// Support for wxAny class, the successor for wxVariant.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 unless you want to reduce the library size by a small amount,
|
|
// or your compiler cannot for some reason cope with complexity of templates used.
|
|
#define wxUSE_ANY 1
|
|
|
|
// Support for regular expression matching via wxRegEx class: enable this to
|
|
// use POSIX regular expressions in your code. You need to compile regex
|
|
// library from src/regex to use it under Windows.
|
|
//
|
|
// Default is 0
|
|
//
|
|
// Recommended setting: 1 if your compiler supports it, if it doesn't please
|
|
// contribute us a makefile for src/regex for it
|
|
#define wxUSE_REGEX 1
|
|
|
|
// wxSystemOptions class
|
|
#define wxUSE_SYSTEM_OPTIONS 1
|
|
|
|
// wxSound class
|
|
#define wxUSE_SOUND 1
|
|
|
|
// Use wxMediaCtrl
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_MEDIACTRL 1
|
|
|
|
// Use wxWidget's XRC XML-based resource system. Recommended.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (requires wxUSE_XML)
|
|
#define wxUSE_XRC 1
|
|
|
|
// XML parsing classes. Note that their API will change in the future, so
|
|
// using wxXmlDocument and wxXmlNode in your app is not recommended.
|
|
//
|
|
// Default is the same as wxUSE_XRC, i.e. 1 by default.
|
|
//
|
|
// Recommended setting: 1 (required by XRC)
|
|
#define wxUSE_XML wxUSE_XRC
|
|
|
|
// Use wxWidget's AUI docking system
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_AUI 1
|
|
|
|
// Use wxWidget's Ribbon classes for interfaces
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_RIBBON 1
|
|
|
|
// Use wxPropertyGrid.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_PROPGRID 1
|
|
|
|
// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_STC 1
|
|
|
|
|
|
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
|
|
// 2D drawing API. (Still somewhat experimental)
|
|
//
|
|
// Please note that on Windows gdiplus.dll is loaded dynamically which means
|
|
// that nothing special needs to be done as long as you don't use
|
|
// wxGraphicsContext at all or only use it on XP and later systems but you
|
|
// still do need to distribute it yourself for an application using
|
|
// wxGraphicsContext to be runnable on pre-XP systems.
|
|
//
|
|
// Default is 1 if the compiler has gdiplus.h (currently only MSVC 7+ under
|
|
// Windows is known to).
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_GRAPHICS_CONTEXT 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Individual GUI controls
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
|
|
// (without it, wxControl class is not compiled)
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (don't change except for very special programs)
|
|
#define wxUSE_CONTROLS 1
|
|
|
|
// wxPopupWindow class is a top level transient window. It is currently used
|
|
// to implement wxTipWindow
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
|
|
#define wxUSE_POPUPWIN 1
|
|
|
|
// wxTipWindow allows to implement the custom tooltips, it is used by the
|
|
// context help classes. Requires wxUSE_POPUPWIN.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (may be set to 0)
|
|
#define wxUSE_TIPWINDOW 1
|
|
|
|
// Each of the settings below corresponds to one wxWidgets control. They are
|
|
// all switched on by default but may be disabled if you are sure that your
|
|
// program (including any standard dialogs it can show!) doesn't need them and
|
|
// if you desperately want to save some space. If you use any of these you must
|
|
// set wxUSE_CONTROLS as well.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
|
|
#define wxUSE_BUTTON 1 // wxButton
|
|
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
|
|
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
|
|
#define wxUSE_CHECKBOX 1 // wxCheckBox
|
|
#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
|
|
#define wxUSE_CHOICE 1 // wxChoice
|
|
#define wxUSE_COLLPANE 1 // wxCollapsiblePane
|
|
#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
|
|
#define wxUSE_COMBOBOX 1 // wxComboBox
|
|
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
|
|
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
|
|
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
|
|
#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
|
|
#define wxUSE_FILECTRL 1 // wxFileCtrl
|
|
#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
|
|
#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
|
|
#define wxUSE_GAUGE 1 // wxGauge
|
|
#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl
|
|
#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl
|
|
#define wxUSE_LISTBOX 1 // wxListBox
|
|
#define wxUSE_LISTCTRL 1 // wxListCtrl
|
|
#define wxUSE_RADIOBOX 1 // wxRadioBox
|
|
#define wxUSE_RADIOBTN 1 // wxRadioButton
|
|
#define wxUSE_SCROLLBAR 1 // wxScrollBar
|
|
#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
|
|
#define wxUSE_SLIDER 1 // wxSlider
|
|
#define wxUSE_SPINBTN 1 // wxSpinButton
|
|
#define wxUSE_SPINCTRL 1 // wxSpinCtrl
|
|
#define wxUSE_STATBOX 1 // wxStaticBox
|
|
#define wxUSE_STATLINE 1 // wxStaticLine
|
|
#define wxUSE_STATTEXT 1 // wxStaticText
|
|
#define wxUSE_STATBMP 1 // wxStaticBitmap
|
|
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
|
|
#define wxUSE_TOGGLEBTN 1 // requires wxButton
|
|
#define wxUSE_TREECTRL 1 // wxTreeCtrl
|
|
|
|
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
|
|
// below either wxStatusBar95 or a generic wxStatusBar will be used.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_STATUSBAR 1
|
|
|
|
// Two status bar implementations are available under Win32: the generic one
|
|
// or the wrapper around native control. For native look and feel the native
|
|
// version should be used.
|
|
//
|
|
// Default is 1 for the platforms where native status bar is supported.
|
|
//
|
|
// Recommended setting: 1 (there is no advantage in using the generic one)
|
|
#define wxUSE_NATIVE_STATUSBAR 1
|
|
|
|
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
|
|
// classes at all. Otherwise, use the native toolbar class unless
|
|
// wxUSE_TOOLBAR_NATIVE is 0.
|
|
//
|
|
// Default is 1 for all settings.
|
|
//
|
|
// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
|
|
#define wxUSE_TOOLBAR 1
|
|
#define wxUSE_TOOLBAR_NATIVE 1
|
|
|
|
// wxNotebook is a control with several "tabs" located on one of its sides. It
|
|
// may be used to logically organise the data presented to the user instead of
|
|
// putting everything in one huge dialog. It replaces wxTabControl and related
|
|
// classes of wxWin 1.6x.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_NOTEBOOK 1
|
|
|
|
// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
|
|
// the tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_LISTBOOK 1
|
|
|
|
// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
|
|
// the tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_CHOICEBOOK 1
|
|
|
|
// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
|
|
// the tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_TREEBOOK 1
|
|
|
|
// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
|
|
// tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_TOOLBOOK 1
|
|
|
|
// wxTaskBarIcon is a small notification icon shown in the system toolbar or
|
|
// dock.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (but can be set to 0 if you don't need it)
|
|
#define wxUSE_TASKBARICON 1
|
|
|
|
// wxGrid class
|
|
//
|
|
// Default is 1, set to 0 to cut down compilation time and binaries size if you
|
|
// don't use it.
|
|
//
|
|
// Recommended setting: 1
|
|
//
|
|
#define wxUSE_GRID 1
|
|
|
|
// wxMiniFrame class: a frame with narrow title bar
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (it doesn't cost almost anything)
|
|
#define wxUSE_MINIFRAME 1
|
|
|
|
// wxComboCtrl and related classes: combobox with custom popup window and
|
|
// not necessarily a listbox.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
|
|
// it used by wxComboBox
|
|
#define wxUSE_COMBOCTRL 1
|
|
|
|
// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
|
|
// items.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0, except where it is
|
|
// needed as a base class for generic wxBitmapComboBox.
|
|
#define wxUSE_ODCOMBOBOX 1
|
|
|
|
// wxBitmapComboBox is a combobox that can have images in front of text items.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0
|
|
#define wxUSE_BITMAPCOMBOBOX 1
|
|
|
|
// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items
|
|
// up and down in it. It is also used as part of wxRearrangeDialog.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0 (currently used only by
|
|
// wxHeaderCtrl)
|
|
#define wxUSE_REARRANGECTRL 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Miscellaneous GUI stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
|
|
#define wxUSE_ACCEL 1
|
|
|
|
// Hotkey support (currently Windows only)
|
|
#define wxUSE_HOTKEY 1
|
|
|
|
// Use wxCaret: a class implementing a "cursor" in a text control (called caret
|
|
// under Windows).
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (can be safely set to 0, not used by the library)
|
|
#define wxUSE_CARET 1
|
|
|
|
// Use wxDisplay class: it allows enumerating all displays on a system and
|
|
// their geometries as well as finding the display on which the given point or
|
|
// window lies.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
|
|
#define wxUSE_DISPLAY 1
|
|
|
|
// Miscellaneous geometry code: needed for Canvas library
|
|
#define wxUSE_GEOMETRY 1
|
|
|
|
// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
|
|
// wxListCtrl.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (set it to 0 if you don't use any of the controls
|
|
// enumerated above, then this class is mostly useless too)
|
|
#define wxUSE_IMAGLIST 1
|
|
|
|
// Use wxInfoBar class.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (but can be disabled without problems as nothing
|
|
// depends on it)
|
|
#define wxUSE_INFOBAR 1
|
|
|
|
// Use wxMenu, wxMenuBar, wxMenuItem.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (can't be disabled under MSW)
|
|
#define wxUSE_MENUS 1
|
|
|
|
// Use wxNotificationMessage.
|
|
//
|
|
// wxNotificationMessage allows to show non-intrusive messages to the user
|
|
// using balloons, banners, popups or whatever is the appropriate method for
|
|
// the current platform.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_NOTIFICATION_MESSAGE 1
|
|
|
|
// Use wxSashWindow class.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_SASH 1
|
|
|
|
// Use wxSplitterWindow class.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_SPLITTER 1
|
|
|
|
// Use wxToolTip and wxWindow::Set/GetToolTip() methods.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_TOOLTIPS 1
|
|
|
|
// wxValidator class and related methods
|
|
#define wxUSE_VALIDATORS 1
|
|
|
|
// Use reference counted ID management: this means that wxWidgets will track
|
|
// the automatically allocated ids (those used when you use wxID_ANY when
|
|
// creating a window, menu or toolbar item &c) instead of just supposing that
|
|
// the program never runs out of them. This is mostly useful only under wxMSW
|
|
// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where
|
|
// long-running programs can run into problems with ids reuse without this. On
|
|
// the other platforms, where the ids have the full int range, this shouldn't
|
|
// be necessary.
|
|
#ifdef __WXMSW__
|
|
#define wxUSE_AUTOID_MANAGEMENT 1
|
|
#else
|
|
#define wxUSE_AUTOID_MANAGEMENT 0
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// common dialogs
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
|
|
// file selector, printer dialog). Switching this off also switches off the
|
|
// printing architecture and interactive wxPrinterDC.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (unless it really doesn't work)
|
|
#define wxUSE_COMMON_DIALOGS 1
|
|
|
|
// wxBusyInfo displays window with message when app is busy. Works in same way
|
|
// as wxBusyCursor
|
|
#define wxUSE_BUSYINFO 1
|
|
|
|
// Use single/multiple choice dialogs.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in the library itself)
|
|
#define wxUSE_CHOICEDLG 1
|
|
|
|
// Use colour picker dialog
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_COLOURDLG 1
|
|
|
|
// wxDirDlg class for getting a directory name from user
|
|
#define wxUSE_DIRDLG 1
|
|
|
|
// TODO: setting to choose the generic or native one
|
|
|
|
// Use file open/save dialogs.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in many places in the library itself)
|
|
#define wxUSE_FILEDLG 1
|
|
|
|
// Use find/replace dialogs.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (but may be safely set to 0)
|
|
#define wxUSE_FINDREPLDLG 1
|
|
|
|
// Use font picker dialog
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in the library itself)
|
|
#define wxUSE_FONTDLG 1
|
|
|
|
// Use wxMessageDialog and wxMessageBox.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in the library itself)
|
|
#define wxUSE_MSGDLG 1
|
|
|
|
// progress dialog class for lengthy operations
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#define wxUSE_PROGRESSDLG 1
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// support for startup tips (wxShowTip &c)
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#define wxUSE_STARTUP_TIPS 1
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// text entry dialog and wxGetTextFromUser function
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#define wxUSE_TEXTDLG 1
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|
|
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// number entry dialog
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|
#define wxUSE_NUMBERDLG 1
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|
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// splash screen class
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|
#define wxUSE_SPLASH 1
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|
|
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// wizards
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|
#define wxUSE_WIZARDDLG 1
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|
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// Compile in wxAboutBox() function showing the standard "About" dialog.
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//
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// Default is 1
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//
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// Recommended setting: 1 but can be set to 0 to save some space if you don't
|
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// use this function
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|
#define wxUSE_ABOUTDLG 1
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|
|
|
// ----------------------------------------------------------------------------
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|
// Metafiles support
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|
// ----------------------------------------------------------------------------
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|
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// Windows supports the graphics format known as metafile which is, though not
|
|
// portable, is widely used under Windows and so is supported by wxWin (under
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// Windows only, of course). Win16 (Win3.1) used the so-called "Window
|
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// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
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|
// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
|
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// default, WMFs will be used under Win16 and EMFs under Win32. This may be
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|
// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
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// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
|
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// in any metafile related classes at all.
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|
//
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// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
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//
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// Recommended setting: default or 0 for everything for portable programs.
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#define wxUSE_METAFILE 1
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|
#define wxUSE_ENH_METAFILE 1
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#define wxUSE_WIN_METAFILES_ALWAYS 0
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|
|
|
// ----------------------------------------------------------------------------
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|
// Big GUI components
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|
// ----------------------------------------------------------------------------
|
|
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// Set to 0 to disable MDI support.
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|
//
|
|
// Requires wxUSE_NOTEBOOK under platforms other than MSW.
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|
//
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|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1, can be safely set to 0.
|
|
#define wxUSE_MDI 1
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|
|
|
// Set to 0 to disable document/view architecture
|
|
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
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|
|
|
// Set to 0 to disable MDI document/view architecture
|
|
//
|
|
// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
|
|
#define wxUSE_MDI_ARCHITECTURE 1
|
|
|
|
// Set to 0 to disable print/preview architecture code
|
|
#define wxUSE_PRINTING_ARCHITECTURE 1
|
|
|
|
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
|
|
// much more.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
|
|
// smaller library.
|
|
#define wxUSE_HTML 1
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|
|
|
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
|
|
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
|
|
// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
|
|
// list of libraries used to link your application (although this is done
|
|
// implicitly for Microsoft Visual C++ users).
|
|
//
|
|
// Default is 1 unless the compiler is known to ship without the necessary
|
|
// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
|
|
//
|
|
// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
|
|
// otherwise.
|
|
#define wxUSE_GLCANVAS 1
|
|
|
|
// wxRichTextCtrl allows editing of styled text.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1, set to 0 if you want compile a
|
|
// smaller library.
|
|
#define wxUSE_RICHTEXT 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Data transfer
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Use wxClipboard class for clipboard copy/paste.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_CLIPBOARD 1
|
|
|
|
// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
|
|
// drop
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_DATAOBJ 1
|
|
|
|
// Use wxDropTarget and wxDropSource classes for drag and drop (this is
|
|
// different from "built in" drag and drop in wxTreeCtrl which is always
|
|
// available). Requires wxUSE_DATAOBJ.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_DRAG_AND_DROP 1
|
|
|
|
// Use wxAccessible for enhanced and customisable accessibility.
|
|
// Depends on wxUSE_OLE.
|
|
//
|
|
// Default is 0.
|
|
//
|
|
// Recommended setting (at present): 0
|
|
#define wxUSE_ACCESSIBILITY 0
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// miscellaneous settings
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// wxSingleInstanceChecker class allows to verify at startup if another program
|
|
// instance is running.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (the class is tiny, disabling it won't save much
|
|
// space)
|
|
#define wxUSE_SNGLINST_CHECKER 1
|
|
|
|
#define wxUSE_DRAGIMAGE 1
|
|
|
|
#define wxUSE_IPC 1
|
|
// 0 for no interprocess comms
|
|
#define wxUSE_HELP 1
|
|
// 0 for no help facility
|
|
|
|
// Should we use MS HTML help for wxHelpController? If disabled, neither
|
|
// wxCHMHelpController nor wxBestHelpController are available.
|
|
//
|
|
// Default is 1 under MSW, 0 is always used for the other platforms.
|
|
//
|
|
// Recommended setting: 1, only set to 0 if you have trouble compiling
|
|
// wxCHMHelpController (could be a problem with really ancient compilers)
|
|
#define wxUSE_MS_HTML_HELP 1
|
|
|
|
|
|
// Use wxHTML-based help controller?
|
|
#define wxUSE_WXHTML_HELP 1
|
|
|
|
#define wxUSE_CONSTRAINTS 1
|
|
// 0 for no window layout constraint system
|
|
|
|
#define wxUSE_SPLINES 1
|
|
// 0 for no splines
|
|
|
|
#define wxUSE_MOUSEWHEEL 1
|
|
// Include mouse wheel support
|
|
|
|
// Compile wxUIActionSimulator class?
|
|
//
|
|
// This is experimental code subject to change. It's not fully implemented yet.
|
|
#define wxUSE_UIACTIONSIMULATOR 0
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxDC classes for various output formats
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Set to 1 for PostScript device context.
|
|
#define wxUSE_POSTSCRIPT 0
|
|
|
|
// Set to 1 to use font metric files in GetTextExtent
|
|
#define wxUSE_AFM_FOR_POSTSCRIPT 1
|
|
|
|
// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
|
|
// to create files in SVG (Scalable Vector Graphics) format.
|
|
#define wxUSE_SVG 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// other compiler (mis)features
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Set this to 0 if your compiler can't cope with omission of prototype
|
|
// parameters.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (should never need to set this to 0)
|
|
#define REMOVE_UNUSED_ARG 1
|
|
|
|
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
|
|
// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
|
|
//
|
|
// Note that newer compilers (including VC++ 7.1 and later) don't support
|
|
// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
|
|
//
|
|
// Default is 0.
|
|
//
|
|
// Recommended setting: 0, only set to 1 if you use a really old compiler
|
|
#define wxUSE_IOSTREAMH 0
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// image format support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// wxImage supports many different image formats which can be configured at
|
|
// compile-time. BMP is always supported, others are optional and can be safely
|
|
// disabled if you don't plan to use images in such format sometimes saving
|
|
// substantial amount of code in the final library.
|
|
//
|
|
// Some formats require an extra library which is included in wxWin sources
|
|
// which is mentioned if it is the case.
|
|
|
|
// Set to 1 for wxImage support (recommended).
|
|
#define wxUSE_IMAGE 1
|
|
|
|
// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
|
|
#define wxUSE_LIBPNG 1
|
|
|
|
// Set to 1 for JPEG format support (requires libjpeg)
|
|
#define wxUSE_LIBJPEG 1
|
|
|
|
// Set to 1 for TIFF format support (requires libtiff)
|
|
#define wxUSE_LIBTIFF 1
|
|
|
|
// Set to 1 for TGA format support (loading only)
|
|
#define wxUSE_TGA 1
|
|
|
|
// Set to 1 for GIF format support
|
|
#define wxUSE_GIF 1
|
|
|
|
// Set to 1 for PNM format support
|
|
#define wxUSE_PNM 1
|
|
|
|
// Set to 1 for PCX format support
|
|
#define wxUSE_PCX 1
|
|
|
|
// Set to 1 for IFF format support (Amiga format)
|
|
#define wxUSE_IFF 0
|
|
|
|
// Set to 1 for XPM format support
|
|
#define wxUSE_XPM 1
|
|
|
|
// Set to 1 for MS Icons and Cursors format support
|
|
#define wxUSE_ICO_CUR 1
|
|
|
|
// Set to 1 to compile in wxPalette class
|
|
#define wxUSE_PALETTE 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxUniversal-only options
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Set to 1 to enable compilation of all themes, this is the default
|
|
#define wxUSE_ALL_THEMES 1
|
|
|
|
// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
|
|
// is unset, if it is set these options are not used; notice that metal theme
|
|
// uses Win32 one
|
|
#define wxUSE_THEME_GTK 0
|
|
#define wxUSE_THEME_METAL 0
|
|
#define wxUSE_THEME_MONO 0
|
|
#define wxUSE_THEME_WIN32 0
|
|
|
|
|
|
/* --- end common options --- */
|
|
|
|
#endif // _WX_SETUP_H_
|
|
|