wxWidgets/samples/minimal/minimal.cpp
Vadim Zeitlin 9b73db3c34 1. fixed Maximise() mismatch between wxFrame and wxMDIFrame
2. tried (unsuccessfully) to fix the warning in pnghand.cpp
3. fixes for VC and BCC makefiles generation with tmake (still untested)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3021 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-07-16 23:06:35 +00:00

274 lines
8.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
// Purpose: Minimal wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "minimal.cpp"
#pragma interface "minimal.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnTest(wxCommandEvent& event);
void OnPaint(wxPaintEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Test,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Test, MyFrame::OnTest)
EVT_PAINT(MyFrame::OnPaint)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame("Minimal wxWindows App",
wxPoint(50, 50), wxSize(450, 340));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
// wxMenu *menuFile = new wxMenu;
wxMenu *menuFile = new wxMenu(wxMENU_TEAROFF);
menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->Append(Minimal_Test, "&Test...\tCtrl-T", "Test");
menuFile->AppendSeparator();
menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText("Welcome to wxWindows!");
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the about dialog of minimal sample.\n")
_T("Welcome to %s")
#ifdef wxBETA_NUMBER
_T(" (beta %d)!")
#endif // wxBETA_NUMBER
, wxVERSION_STRING
#ifdef wxBETA_NUMBER
, wxBETA_NUMBER
#endif // wxBETA_NUMBER
);
wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
}
struct Foo
{
Foo(int n_) { n = n_; }
int n;
};
WX_DECLARE_LIST(Foo, FooList);
#include <wx/listimpl.cpp>
WX_DEFINE_LIST(FooList);
int FooSort(const Foo **item1, const Foo **item2)
{
return (*item2)->n - (*item1)->n;
}
void ShowList(const FooList& list)
{
wxString msg, str;
msg = "The list elements: (";
for ( FooList::Node *node = list.GetFirst(); node; node = node->GetNext() )
{
if ( !!str )
msg += ", ";
str.Printf("%d", node->GetData()->n);
msg += str;
}
msg += ')';
wxMessageBox(msg, "List contents", wxOK | wxICON_INFORMATION);
}
void MyFrame::OnTest(wxCommandEvent& event)
{
FooList list;
list.Append(new Foo(12));
list.Append(new Foo(3));
list.Append(new Foo(1));
list.Append(new Foo(7));
list.Append(new Foo(4));
ShowList(list);
list.Sort(FooSort);
ShowList(list);
}
void MyFrame::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
wxMemoryDC dcMem;
wxSize size(GetClientSize());
dcMem.SelectObject(wxBitmap(size.x, size.y, -1));
dcMem.SetBackground(wxBrush(wxColour(0, 0, 255), wxSOLID));
dcMem.SetTextForeground(wxColour(0, 255, 0));
dcMem.SetTextBackground(wxColour(0, 0, 0));
dcMem.SetBackgroundMode(wxSOLID);
dcMem.Clear();
dcMem.DrawText("Hello, wxWindows!", 10, 10);
wxPoint ptOrig(0, 0);
dc.Blit(ptOrig, size, &dcMem, ptOrig);
dcMem.SelectObject(wxNullBitmap);
}