9b73db3c34
2. tried (unsuccessfully) to fix the warning in pnghand.cpp 3. fixes for VC and BCC makefiles generation with tmake (still untested) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3021 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
274 lines
8.1 KiB
C++
274 lines
8.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: minimal.cpp
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// Purpose: Minimal wxWindows sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "minimal.cpp"
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#pragma interface "minimal.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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// ----------------------------------------------------------------------------
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// ressources
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// ----------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnTest(wxCommandEvent& event);
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void OnPaint(wxPaintEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Minimal_Quit = 1,
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Minimal_About,
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Minimal_Test,
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// controls start here (the numbers are, of course, arbitrary)
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Minimal_Text = 1000,
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
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EVT_MENU(Minimal_About, MyFrame::OnAbout)
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EVT_MENU(Minimal_Test, MyFrame::OnTest)
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EVT_PAINT(MyFrame::OnPaint)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// Create the main application window
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MyFrame *frame = new MyFrame("Minimal wxWindows App",
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wxPoint(50, 50), wxSize(450, 340));
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// Show it and tell the application that it's our main window
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// @@@ what does it do exactly, in fact? is it necessary here?
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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// set the frame icon
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SetIcon(wxICON(mondrian));
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// create a menu bar
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// wxMenu *menuFile = new wxMenu;
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wxMenu *menuFile = new wxMenu(wxMENU_TEAROFF);
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menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->Append(Minimal_Test, "&Test...\tCtrl-T", "Test");
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menuFile->AppendSeparator();
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menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, "&File");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWindows!");
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#endif // wxUSE_STATUSBAR
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the about dialog of minimal sample.\n")
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_T("Welcome to %s")
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#ifdef wxBETA_NUMBER
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_T(" (beta %d)!")
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#endif // wxBETA_NUMBER
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, wxVERSION_STRING
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#ifdef wxBETA_NUMBER
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, wxBETA_NUMBER
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#endif // wxBETA_NUMBER
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);
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wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
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}
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struct Foo
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{
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Foo(int n_) { n = n_; }
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int n;
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};
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WX_DECLARE_LIST(Foo, FooList);
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#include <wx/listimpl.cpp>
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WX_DEFINE_LIST(FooList);
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int FooSort(const Foo **item1, const Foo **item2)
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{
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return (*item2)->n - (*item1)->n;
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}
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void ShowList(const FooList& list)
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{
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wxString msg, str;
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msg = "The list elements: (";
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for ( FooList::Node *node = list.GetFirst(); node; node = node->GetNext() )
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{
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if ( !!str )
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msg += ", ";
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str.Printf("%d", node->GetData()->n);
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msg += str;
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}
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msg += ')';
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wxMessageBox(msg, "List contents", wxOK | wxICON_INFORMATION);
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}
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void MyFrame::OnTest(wxCommandEvent& event)
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{
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FooList list;
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list.Append(new Foo(12));
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list.Append(new Foo(3));
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list.Append(new Foo(1));
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list.Append(new Foo(7));
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list.Append(new Foo(4));
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ShowList(list);
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list.Sort(FooSort);
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ShowList(list);
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}
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void MyFrame::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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wxMemoryDC dcMem;
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wxSize size(GetClientSize());
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dcMem.SelectObject(wxBitmap(size.x, size.y, -1));
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dcMem.SetBackground(wxBrush(wxColour(0, 0, 255), wxSOLID));
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dcMem.SetTextForeground(wxColour(0, 255, 0));
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dcMem.SetTextBackground(wxColour(0, 0, 0));
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dcMem.SetBackgroundMode(wxSOLID);
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dcMem.Clear();
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dcMem.DrawText("Hello, wxWindows!", 10, 10);
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wxPoint ptOrig(0, 0);
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dc.Blit(ptOrig, size, &dcMem, ptOrig);
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dcMem.SelectObject(wxNullBitmap);
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}
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