wxWidgets/tests/geometry/point.cpp
Vadim Zeitlin a18e00379e Get rid of CppUnit boilerplate in wxPoint and wxRealPoint tests
Similar to the previous commit, this doesn't really change anything, but
simplifies things.
2021-11-20 21:57:35 +01:00

70 lines
1.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/geometry/point.cpp
// Purpose: wxPoint unit test
// Author: Wlodzimierz ABX Skiba
// Created: 2004-12-14
// Copyright: (c) 2004 wxWindows
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifndef WX_PRECOMP
#include "wx/gdicmn.h"
#endif // WX_PRECOMP
#include "wx/math.h"
TEST_CASE("wxPoint::Operators", "[point]")
{
wxPoint p1(1,2);
wxPoint p2(6,3);
wxPoint p3(7,5);
wxPoint p4(5,1);
wxPoint p5 = p2 + p1;
wxPoint p6 = p2 - p1;
CHECK( p3.x == p5.x );
CHECK( p3.y == p5.y );
CHECK( p4.x == p6.x );
CHECK( p4.y == p6.y );
CHECK( p3 == p5 );
CHECK( p4 == p6 );
CHECK( p3 != p4 );
p5 = p2; p5 += p1;
p6 = p2; p6 -= p1;
CHECK( p3 == p5 );
CHECK( p4 == p6 );
wxSize s(p1.x,p1.y);
p5 = p2; p5 = p2 + s;
p6 = p2; p6 = p2 - s;
CHECK( p3 == p5 );
CHECK( p4 == p6 );
p5 = p2; p5 = s + p2;
p6 = p2; p6 = s - p2;
CHECK( p3 == p5 );
CHECK( p4 == -p6 );
p5 = p2; p5 += s;
p6 = p2; p6 -= s;
CHECK( p3 == p5 );
CHECK( p4 == p6 );
}
TEST_CASE("wxRealPoint::Operators", "[point]")
{
wxRealPoint p1(1.2,3.4);
wxRealPoint p2(8.7,5.4);
wxRealPoint p3(9.9,8.8);
wxRealPoint p4(7.5,2.0);
wxRealPoint p5 = p2 + p1;
wxRealPoint p6 = p2 - p1;
CHECK( p3.x == Approx(p5.x) );
CHECK( p3.y == Approx(p5.y) );
CHECK( p4.x == Approx(p6.x) );
CHECK( p4.y == Approx(p6.y) );
CHECK( p3.x != Approx(p4.x) );
}