a18e00379e
Similar to the previous commit, this doesn't really change anything, but simplifies things.
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/geometry/point.cpp
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// Purpose: wxPoint unit test
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// Author: Wlodzimierz ABX Skiba
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// Created: 2004-12-14
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// Copyright: (c) 2004 wxWindows
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifndef WX_PRECOMP
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#include "wx/gdicmn.h"
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#endif // WX_PRECOMP
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#include "wx/math.h"
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TEST_CASE("wxPoint::Operators", "[point]")
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{
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wxPoint p1(1,2);
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wxPoint p2(6,3);
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wxPoint p3(7,5);
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wxPoint p4(5,1);
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wxPoint p5 = p2 + p1;
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wxPoint p6 = p2 - p1;
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CHECK( p3.x == p5.x );
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CHECK( p3.y == p5.y );
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CHECK( p4.x == p6.x );
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CHECK( p4.y == p6.y );
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CHECK( p3 == p5 );
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CHECK( p4 == p6 );
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CHECK( p3 != p4 );
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p5 = p2; p5 += p1;
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p6 = p2; p6 -= p1;
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CHECK( p3 == p5 );
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CHECK( p4 == p6 );
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wxSize s(p1.x,p1.y);
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p5 = p2; p5 = p2 + s;
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p6 = p2; p6 = p2 - s;
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CHECK( p3 == p5 );
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CHECK( p4 == p6 );
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p5 = p2; p5 = s + p2;
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p6 = p2; p6 = s - p2;
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CHECK( p3 == p5 );
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CHECK( p4 == -p6 );
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p5 = p2; p5 += s;
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p6 = p2; p6 -= s;
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CHECK( p3 == p5 );
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CHECK( p4 == p6 );
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}
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TEST_CASE("wxRealPoint::Operators", "[point]")
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{
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wxRealPoint p1(1.2,3.4);
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wxRealPoint p2(8.7,5.4);
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wxRealPoint p3(9.9,8.8);
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wxRealPoint p4(7.5,2.0);
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wxRealPoint p5 = p2 + p1;
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wxRealPoint p6 = p2 - p1;
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CHECK( p3.x == Approx(p5.x) );
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CHECK( p3.y == Approx(p5.y) );
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CHECK( p4.x == Approx(p6.x) );
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CHECK( p4.y == Approx(p6.y) );
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CHECK( p3.x != Approx(p4.x) );
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}
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