203 lines
4.9 KiB
C++
203 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: joytest.cpp
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// Purpose: Joystick sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_JOYSTICK
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# error You must set wxUSE_JOYSTICK to 1 in setup.h
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#endif
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#include "wx/sound.h"
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#include "wx/joystick.h"
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#include "joytest.h"
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// the application icon (under Windows it is in resources and even
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// though we could still include the XPM here it would be unused)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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MyFrame *frame = NULL;
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wxIMPLEMENT_APP(MyApp);
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// For drawing lines in a canvas
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long xpos = -1;
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long ypos = -1;
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int winNumber = 1;
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int nButtons = 0;
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// Initialise this in OnInit, not statically
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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wxJoystick stick(wxJOYSTICK1);
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if (!stick.IsOk())
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{
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wxMessageBox("No joystick detected!");
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return false;
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}
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#if wxUSE_SOUND
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m_fire.Create("buttonpress.wav");
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#endif // wxUSE_SOUND
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m_minX = stick.GetXMin();
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m_minY = stick.GetYMin();
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m_maxX = stick.GetXMax();
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m_maxY = stick.GetYMax();
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// Create the main frame window
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frame = new MyFrame(NULL, "Joystick Demo", wxDefaultPosition,
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wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
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frame->SetIcon(wxICON(sample));
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(JOYTEST_QUIT, "&Exit");
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, "&File");
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// Associate the menu bar with the frame
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frame->SetMenuBar(menu_bar);
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#if wxUSE_STATUSBAR
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frame->CreateStatusBar();
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frame->SetStatusText(wxString::Format("Device [%s] (PID:[%i] MID:[%i]) Ready... # of joysticks:[%i]", stick.GetProductName(), stick.GetProductId(), stick.GetManufacturerId(), wxJoystick::GetNumberJoysticks()));
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#endif // wxUSE_STATUSBAR
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frame->CenterOnScreen();
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frame->Show(true);
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return true;
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}
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wxBEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
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wxEND_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
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wxScrolledWindow(parent, wxID_ANY, pos, size, wxSUNKEN_BORDER)
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{
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m_stick = new wxJoystick(wxJOYSTICK1);
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nButtons = m_stick->GetNumberButtons();
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m_stick->SetCapture(this, 10);
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}
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MyCanvas::~MyCanvas()
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{
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m_stick->ReleaseCapture();
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delete m_stick;
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}
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void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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{
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// We don't have valid (x, y) coordinates for z-move events.
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if ( !event.IsZMove() )
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{
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wxClientDC dc(this);
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wxPoint pt(event.GetPosition());
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// if negative positions are possible then shift everything up
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int xmin = wxGetApp().m_minX;
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int xmax = wxGetApp().m_maxX;
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int ymin = wxGetApp().m_minY;
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int ymax = wxGetApp().m_maxY;
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if (xmin < 0) {
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xmax += abs(xmin);
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pt.x += abs(xmin);
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}
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if (ymin < 0) {
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ymax += abs(ymin);
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pt.y += abs(ymin);
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}
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// Scale to canvas size
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int cw, ch;
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GetSize(&cw, &ch);
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pt.x = (long) (((double)pt.x/(double)xmax) * cw);
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pt.y = (long) (((double)pt.y/(double)ymax) * ch);
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if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
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{
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dc.SetPen(*wxBLACK_PEN);
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dc.DrawLine(xpos, ypos, pt.x, pt.y);
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}
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xpos = pt.x;
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ypos = pt.y;
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}
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#if wxUSE_STATUSBAR
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wxString buf;
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if (event.ButtonDown())
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buf.Printf("Joystick (%ld, %ld) #%i Fire!", xpos, ypos, event.GetButtonOrdinal());
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else
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buf.Printf("Joystick (%ld, %ld) ", xpos, ypos);
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/*
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for(int i = 0; i < nButtons; ++i)
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{
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buf += wxString("[") +
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((event.GetButtonState() & (1 << i)) ? "Y" : "N") + wxString("]");
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}
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*/
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frame->SetStatusText(buf);
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#endif // wxUSE_STATUSBAR
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#if wxUSE_SOUND
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if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
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{
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wxGetApp().m_fire.Play();
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}
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#endif // wxUSE_SOUND
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}
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
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wxEND_EVENT_TABLE()
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MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
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const wxSize& size, const long style)
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: wxFrame(parent, wxID_ANY, title, pos, size, style)
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{
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canvas = new MyCanvas(this);
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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Close(true);
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}
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void MyFrame::OnActivate(wxActivateEvent& event)
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{
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if (event.GetActive() && canvas)
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canvas->SetFocus();
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}
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