wxWidgets/docs/latex/wx/sound.tex
Václav Slavík dcb206ade4 documented new API
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25480 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-02-02 14:35:56 +00:00

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\section{\class{wxSound}}\label{wxsound}
This class represents a short sound (loaded from Windows WAV file), that
can be stored in memory and played. Currently this class is implemented
on Windows and Unix (and uses either
\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
\urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/sound.h>
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxSound::wxSound}\label{wxsoundconstr}
\func{}{wxSound}{\void}
Default constructor.
\func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
Constructs a wave object from a file or resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to
determine whether this succeeded.
\wxheading{Parameters}
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
\membersection{wxSound::\destruct{wxSound}}
\func{}{\destruct{wxSound}}{\void}
Destroys the wxSound object.
\membersection{wxSound::Create}\label{wxsoundcreate}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}
Constructs a wave object from a file or resource.
\wxheading{Parameters}
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
\wxheading{Return value}
\true if the call was successful, \false otherwise.
\membersection{wxSound::IsOk}\label{wxsoundisok}
\constfunc{bool}{IsOk}{\void}
Returns \true if the object contains a successfully loaded file or resource, \false otherwise.
\membersection{wxSound::IsPlaying}\label{wxsoundisplaying}
\constfunc{static bool}{IsPlaying}{\void}
Returns \true if a sound is played at the moment.
\membersection{wxSound::Play}\label{wxsoundplay}
\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}
\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}
Plays the sound file. If another sound is playing, it will be interrupted.
Returns \true on success, \false otherwise.
The possible values for \arg{flags} are:
\begin{twocollist}
\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
replayed.}
\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
{\tt Play} returns immediately}
\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
and loops until another sound is played,
\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
\end{twocollist}
The static form is shorthand for this code:
\begin{verbatim}
wxSound(filename).Play(flags);
\end{verbatim}
\membersection{wxSound::Stop}\label{wxsoundstop}
\func{static void}{Stop}{\void}
If a sound is played, this function stops it.