wxWidgets/samples/access/accesstest.cpp
Julian Smart 84969af72d Added some missing copyright lines
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20469 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-05-04 14:11:45 +00:00

599 lines
19 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: accesstest.cpp
// Purpose: wxWindows accessibility sample
// Author: Julian Smart
// Modified by:
// Created: 2002-02-12
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/access.h"
#include "wx/splitter.h"
#ifdef __WXMSW__
#include "windows.h"
#include <ole2.h>
#include <oleauto.h>
#include <oleacc.h>
#include "wx/msw/ole/oleutils.h"
#include "wx/msw/winundef.h"
#ifndef OBJID_CLIENT
#define OBJID_CLIENT 0xFFFFFFFC
#endif
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnQuery(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
// Log messages to the text control
void Log(const wxString& text);
// Recursively give information about an object
void LogObject(int indent, IAccessible* obj);
// Get info for a child (id > 0) or object (id == 0)
void GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role);
private:
wxTextCtrl* m_textCtrl;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
AccessTest_Quit = 1,
// query the hierarchy
AccessTest_Query,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
AccessTest_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
EVT_MENU(AccessTest_Query, MyFrame::OnQuery)
EVT_MENU(AccessTest_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
class FrameAccessible: public wxWindowAccessible
{
public:
FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
#if 1
if (childId == wxACC_SELF)
{
* name = wxT("Julian's Frame");
return wxACC_OK;
}
else
#endif
return wxACC_NOT_IMPLEMENTED;
}
};
class ScrolledWindowAccessible: public wxWindowAccessible
{
public:
ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("My scrolled window");
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
};
class SplitterWindowAccessible: public wxWindowAccessible
{
public:
SplitterWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("Splitter window");
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
// Can return either a child object, or an integer
// representing the child element, starting from 1.
virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject)
{ return wxACC_NOT_IMPLEMENTED; }
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
virtual wxAccStatus GetLocation(wxRect& WXUNUSED(rect), int WXUNUSED(elementId))
{ return wxACC_NOT_IMPLEMENTED; }
// Navigates from fromId to toId/toObject.
virtual wxAccStatus Navigate(wxNavDir WXUNUSED(navDir), int WXUNUSED(fromId),
int* WXUNUSED(toId), wxAccessible** WXUNUSED(toObject))
{ return wxACC_NOT_IMPLEMENTED; }
// Gets the number of children.
virtual wxAccStatus GetChildCount(int* WXUNUSED(childId))
{ return wxACC_NOT_IMPLEMENTED; }
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
virtual wxAccStatus GetChild(int WXUNUSED(childId), wxAccessible** WXUNUSED(child))
{ return wxACC_NOT_IMPLEMENTED; }
// Gets the parent, or NULL.
virtual wxAccStatus GetParent(wxAccessible** WXUNUSED(parent))
{ return wxACC_NOT_IMPLEMENTED; }
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
virtual wxAccStatus DoDefaultAction(int WXUNUSED(childId))
{ return wxACC_NOT_IMPLEMENTED; }
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
virtual wxAccStatus GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
{ return wxACC_NOT_IMPLEMENTED; }
// Returns the description for this object or a child.
virtual wxAccStatus GetDescription(int WXUNUSED(childId), wxString* WXUNUSED(description))
{ return wxACC_NOT_IMPLEMENTED; }
// Returns help text for this object or a child, similar to tooltip text.
virtual wxAccStatus GetHelpText(int WXUNUSED(childId), wxString* WXUNUSED(helpText))
{ return wxACC_NOT_IMPLEMENTED; }
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
virtual wxAccStatus GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
{ return wxACC_NOT_IMPLEMENTED; }
// Returns a role constant.
virtual wxAccStatus GetRole(int WXUNUSED(childId), wxAccRole* WXUNUSED(role))
{ return wxACC_NOT_IMPLEMENTED; }
// Returns a state constant.
virtual wxAccStatus GetState(int WXUNUSED(childId), long* WXUNUSED(state))
{ return wxACC_NOT_IMPLEMENTED; }
// Returns a localized string representing the value for the object
// or child.
virtual wxAccStatus GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
{ return wxACC_NOT_IMPLEMENTED; }
// Selects the object or child.
virtual wxAccStatus Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
{ return wxACC_NOT_IMPLEMENTED; }
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
{ return wxACC_NOT_IMPLEMENTED; }
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* WXUNUSED(selections))
{ return wxACC_NOT_IMPLEMENTED; }
};
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style)
{
m_textCtrl = NULL;
// SetAccessible(new FrameAccessible(this));
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(AccessTest_Query, _T("Query"), _T("Query the window hierarchy"));
menuFile->AppendSeparator();
menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if 0 // wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
#if 1
wxSplitterWindow* splitter = new wxSplitterWindow(this, -1);
splitter->CreateAccessible();
wxListBox* listBox = new wxListBox(splitter, -1);
listBox->CreateAccessible();
m_textCtrl = new wxTextCtrl(splitter, -1, wxT(""), wxDefaultPosition,
wxDefaultSize, wxTE_MULTILINE);
m_textCtrl->CreateAccessible();
splitter->SplitHorizontally(listBox, m_textCtrl, 150);
#endif
#if 0
#if 1
wxListBox* listBox = new wxListBox(this, -1);
//listBox->SetAccessible(new wxAccessible(listBox));
#else
wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
#endif
#endif
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
{
m_textCtrl->Clear();
IAccessible* accessibleFrame = NULL;
if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
IID_IAccessible, (void**) & accessibleFrame))
{
Log(wxT("Could not get object."));
return;
}
if (accessibleFrame)
{
//Log(wxT("Got an IAccessible for the frame."));
LogObject(0, accessibleFrame);
Log(wxT("Checking children using AccessibleChildren()..."));
// Now check the AccessibleChildren function works OK
long childCount = 0;
if (S_OK != accessibleFrame->get_accChildCount(& childCount))
{
Log(wxT("Could not get number of children."));
accessibleFrame->Release();
return;
}
else if (childCount == 0)
{
Log(wxT("No children."));
accessibleFrame->Release();
return;
}
long obtained = 0;
VARIANT *var = new VARIANT[childCount];
int i;
for (i = 0; i < childCount; i++)
{
VariantInit(& (var[i]));
var[i].vt = VT_DISPATCH;
}
if (S_OK == AccessibleChildren(accessibleFrame, 0, childCount, var, &obtained))
{
for (i = 0; i < childCount; i++)
{
IAccessible* childAccessible = NULL;
if (var[i].pdispVal)
{
if (var[i].pdispVal->QueryInterface(IID_IAccessible, (LPVOID*) & childAccessible) == S_OK)
{
var[i].pdispVal->Release();
wxString name, role;
GetInfo(childAccessible, 0, name, role);
wxString str;
str.Printf(wxT("Found child %s/%s"), name.c_str(), role.c_str());
Log(str);
childAccessible->Release();
}
else
{
var[i].pdispVal->Release();
}
}
}
}
else
{
Log(wxT("AccessibleChildren failed."));
}
delete[] var;
accessibleFrame->Release();
}
}
// Log messages to the text control
void MyFrame::Log(const wxString& text)
{
if (m_textCtrl)
{
wxString text2(text);
text2.Replace(wxT("\n"), wxT(" "));
text2.Replace(wxT("\r"), wxT(" "));
m_textCtrl->SetInsertionPointEnd();
m_textCtrl->WriteText(text2 + wxT("\n"));
}
}
// Recursively give information about an object
void MyFrame::LogObject(int indent, IAccessible* obj)
{
wxString name, role;
if (indent == 0)
{
GetInfo(obj, 0, name, role);
wxString str;
str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
str.Pad(indent, wxT(' '), FALSE);
Log(str);
}
long childCount = 0;
if (S_OK == obj->get_accChildCount(& childCount))
{
wxString str;
str.Printf(wxT("There are %d children."), (int) childCount);
str.Pad(indent, wxT(' '), FALSE);
Log(str);
Log(wxT(""));
}
int i;
for (i = 1; i <= childCount; i++)
{
GetInfo(obj, i, name, role);
wxString str;
str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
str.Pad(indent, wxT(' '), FALSE);
Log(str);
VARIANT var;
VariantInit(& var);
var.vt = VT_I4;
var.lVal = i;
IDispatch* pDisp = NULL;
IAccessible* childObject = NULL;
if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
{
wxString str;
str.Printf(wxT("This is a real object."));
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
{
LogObject(indent + 4, childObject);
childObject->Release();
}
pDisp->Release();
}
else
{
wxString str;
str.Printf(wxT("This is an element."));
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
}
// Log(wxT(""));
}
}
// Get info for a child (id > 0) or object (id == 0)
void MyFrame::GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role)
{
VARIANT var;
VariantInit(& var);
var.vt = VT_I4;
var.lVal = id;
BSTR bStrName = 0;
HRESULT hResult = accessible->get_accName(var, & bStrName);
if (hResult == S_OK)
{
name = wxConvertStringFromOle(bStrName);
SysFreeString(bStrName);
}
else
{
name = wxT("NO NAME");
}
VARIANT varRole;
VariantInit(& varRole);
hResult = accessible->get_accRole(var, & varRole);
if (hResult == S_OK && varRole.vt == VT_I4)
{
wxChar buf[256];
GetRoleText(varRole.lVal, buf, 256);
role = buf;
}
else
{
role = wxT("NO ROLE");
}
}