wxWidgets/include/wx/univ/toolbar.h
2006-05-31 18:15:42 +00:00

158 lines
5.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/toolbar.h
// Purpose: wxToolBar declaration
// Author: Robert Roebling
// Modified by:
// Created: 10.09.00
// RCS-ID: $Id$
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_TOOLBAR_H_
#define _WX_UNIV_TOOLBAR_H_
#include "wx/button.h" // for wxStdButtonInputHandler
class WXDLLEXPORT wxToolBarTool;
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_TOOLBAR_TOGGLE wxACTION_BUTTON_TOGGLE
#define wxACTION_TOOLBAR_PRESS wxACTION_BUTTON_PRESS
#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE
#define wxACTION_TOOLBAR_CLICK wxACTION_BUTTON_CLICK
#define wxACTION_TOOLBAR_ENTER _T("enter") // highlight the tool
#define wxACTION_TOOLBAR_LEAVE _T("leave") // unhighlight the tool
// ----------------------------------------------------------------------------
// wxToolBar
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxToolBar : public wxToolBarBase
{
public:
// construction/destruction
wxToolBar() { Init(); }
wxToolBar(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxToolBarNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create( wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxToolBarNameStr );
virtual ~wxToolBar();
virtual bool Realize();
virtual void SetWindowStyleFlag( long style );
virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const;
virtual void SetToolShortHelp(int id, const wxString& helpString);
virtual void SetMargins(int x, int y);
void SetMargins(const wxSize& size)
{ SetMargins((int) size.x, (int) size.y); }
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
protected:
// common part of all ctors
void Init();
// implement base class pure virtuals
virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool);
virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool);
virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable);
virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle);
virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle);
virtual wxToolBarToolBase *CreateTool(int id,
const wxString& label,
const wxBitmap& bmpNormal,
const wxBitmap& bmpDisabled,
wxItemKind kind,
wxObject *clientData,
const wxString& shortHelp,
const wxString& longHelp);
virtual wxToolBarToolBase *CreateTool(wxControl *control);
virtual wxSize DoGetBestClientSize() const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoDraw(wxControlRenderer *renderer);
// get the bounding rect for the given tool
wxRect GetToolRect(wxToolBarToolBase *tool) const;
// redraw the given tool
void RefreshTool(wxToolBarToolBase *tool);
// (re)calculate the tool positions, should only be called if it is
// necessary to do it, i.e. m_needsLayout == true
void DoLayout();
// get the rect limits depending on the orientation: top/bottom for a
// vertical toolbar, left/right for a horizontal one
void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
private:
// have we calculated the positions of our tools?
bool m_needsLayout;
// the width of a separator
wxCoord m_widthSeparator;
// the total size of all toolbar elements
wxCoord m_maxWidth,
m_maxHeight;
private:
DECLARE_DYNAMIC_CLASS(wxToolBar)
};
// ----------------------------------------------------------------------------
// wxStdToolbarInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdInputHandler
{
public:
wxStdToolbarInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
wxWindow *m_winCapture;
wxToolBarToolBase *m_toolCapture;
wxToolBarToolBase *m_toolLast;
};
#endif // _WX_UNIV_TOOLBAR_H_