wxWidgets/include/wx/cocoa/glcanvas.h
2006-11-03 19:22:38 +00:00

126 lines
4.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/glcanvas.h
// Purpose: wxGLCanvas class
// Author: David Elliott
// Modified by:
// Created: 2004/09/29
// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_GLCANVAS_H__
#define _WX_COCOA_GLCANVAS_H__
#include "wx/window.h"
// #include "wx/cocoa/NSOpenGLView.h"
// Include gl.h from the OpenGL framework
#include <OpenGL/gl.h>
class WXDLLIMPEXP_GL wxGLCanvas;
DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLContext);
//DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLView);
// ========================================================================
// wxGLContext
// ========================================================================
class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxGLContext( bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */ );
virtual ~wxGLContext();
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
inline wxWindow* GetWindow() const
{ return m_window; }
inline WX_NSOpenGLContext GetNSOpenGLContext() const
{ return m_cocoaNSOpenGLContext; }
public:
WX_NSOpenGLContext m_cocoaNSOpenGLContext;
wxWindow* m_window;
};
// ========================================================================
// wxGLCanvas
// ========================================================================
class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow// , protected wxCocoaNSOpenGLView
{
DECLARE_DYNAMIC_CLASS(wxGLCanvas)
DECLARE_EVENT_TABLE()
// WX_DECLARE_COCOA_OWNER(NSOpenGLView,NSView,NSView)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxGLCanvas()
: m_glContext(NULL)
{ }
wxGLCanvas(wxWindow *parent, wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxGLCanvasName,
int *attribList = NULL, const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxGLCanvasName,
int *attribList = NULL, const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared = NULL,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxGLCanvasName,
int *attribList = NULL, const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxGLCanvasName);
virtual ~wxGLCanvas();
// ------------------------------------------------------------------------
// Cocoa callbacks
// ------------------------------------------------------------------------
protected:
// NSOpenGLView cannot be enabled/disabled
virtual void CocoaSetEnabled(bool enable) { }
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
void SetCurrent();
void SwapBuffers();
void OnSize(wxSizeEvent& event)
{}
inline wxGLContext* GetContext() const
{ return m_glContext; }
protected:
wxGLContext *m_glContext;
wxPalette m_palette;
};
#endif //ndef _WX_COCOA_GLCANVAS_H__