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text in the demo for more details of what this means, but in a nutshell methods such as wxWindow.GetParent or FindWindowById will now return a shadow object of the proper type if it can. By "proper type" I mean that if the wxWindow pointer returned from FindWindowById really points to a wxButton then the Python object constructed will be of a wxButtonPtr class instead of wxWindowPtr as before. This should reduce or eliminiate the need for wxPyTypeCast. (Woo Hoo!) The objects returned are still not the original Python object, but that is the next step. (Although it will probably only work on Python 2.1 and beyond because it will use weak references.) A few other minor tweaks and fixes and additions for things found while doing the OOR stuff. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10197 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
109 lines
2.7 KiB
Python
109 lines
2.7 KiB
Python
# This file was created automatically by SWIG.
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import glcanvasc
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from misc import *
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from misc2 import *
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from windows import *
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from gdi import *
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from clip_dnd import *
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from events import *
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from streams import *
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from mdi import *
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from frames import *
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from stattool import *
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from controls import *
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from controls2 import *
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from windows2 import *
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from cmndlgs import *
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from windows3 import *
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from image import *
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from printfw import *
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from sizers import *
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from filesys import *
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from utils import *
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import wx
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class wxGLContextPtr(wxObjectPtr):
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def __init__(self,this):
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self.this = this
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self.thisown = 0
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def __del__(self,glcanvasc=glcanvasc):
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if self.thisown == 1 :
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glcanvasc.delete_wxGLContext(self)
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def SetCurrent(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLContext_SetCurrent,(self,) + _args, _kwargs)
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return val
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def SetColour(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLContext_SetColour,(self,) + _args, _kwargs)
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return val
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def SwapBuffers(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLContext_SwapBuffers,(self,) + _args, _kwargs)
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return val
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def GetWindow(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLContext_GetWindow,(self,) + _args, _kwargs)
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return val
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def __repr__(self):
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return "<C wxGLContext instance at %s>" % (self.this,)
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class wxGLContext(wxGLContextPtr):
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def __init__(self,*_args,**_kwargs):
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self.this = apply(glcanvasc.new_wxGLContext,_args,_kwargs)
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self.thisown = 1
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class wxGLCanvasPtr(wxScrolledWindowPtr):
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def __init__(self,this):
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self.this = this
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self.thisown = 0
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def SetCurrent(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLCanvas_SetCurrent,(self,) + _args, _kwargs)
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return val
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def SetColour(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLCanvas_SetColour,(self,) + _args, _kwargs)
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return val
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def SwapBuffers(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLCanvas_SwapBuffers,(self,) + _args, _kwargs)
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return val
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def GetContext(self, *_args, **_kwargs):
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val = apply(glcanvasc.wxGLCanvas_GetContext,(self,) + _args, _kwargs)
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if val: val = wxGLContextPtr(val)
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return val
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def __repr__(self):
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return "<C wxGLCanvas instance at %s>" % (self.this,)
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class wxGLCanvas(wxGLCanvasPtr):
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def __init__(self,*_args,**_kwargs):
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self.this = apply(glcanvasc.new_wxGLCanvas,_args,_kwargs)
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self.thisown = 1
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#wx._StdWindowCallbacks(self)
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#-------------- FUNCTION WRAPPERS ------------------
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#-------------- VARIABLE WRAPPERS ------------------
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