wxWidgets/include/wx/stubs/window.h
1998-08-08 09:19:47 +00:00

560 lines
20 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#ifdef __GNUG__
#pragma interface "window.h"
#endif
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/pen.h"
#include "wx/font.h"
#include "wx/validate.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
#include "wx/region.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
/*
* Base class for frame, panel, canvas, panel items, dialog box.
*
*/
/*
* Event handler: windows have themselves as their event handlers
* by default, but their event handlers could be set to another
* object entirely. This separation can reduce the amount of
* derivation required, and allow alteration of a window's functionality
* (e.g. by a resource editor that temporarily switches event handlers).
*/
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxEvent;
class WXDLLEXPORT wxCommandEvent;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxRectangle;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxMouseEvent;
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
#if USE_DRAG_AND_DROP
class wxDropTarget;
#endif
#if USE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
class WXDLLEXPORT wxWindow: public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
friend class wxDC;
friend class wxPaintDC;
public:
wxWindow();
inline wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
m_children = new wxList;
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow();
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// Fit the window around the items
virtual void Fit();
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
virtual bool IsShown() const;
// Raise the window to the top of the Z order
virtual void Raise();
// Lower the window to the bottom of the Z order
virtual void Lower();
// Is the window enabled?
virtual bool IsEnabled() const;
// For compatibility
inline bool Enabled() const { return IsEnabled(); }
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
virtual bool TransferDataToWindow();
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
virtual bool TransferDataFromWindow();
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate();
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode();
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
// Get the window with the focus
static wxWindow *FindFocus();
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
// Set overall size and position
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
virtual void SetClientSize(int width, int size);
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
// Set the focus to this window
virtual void SetFocus();
// Capture/release mouse
virtual void CaptureMouse();
virtual void ReleaseMouse();
// Enable or disable the window
virtual void Enable(bool enable);
#if USE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
#endif
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Update region access
virtual wxRegion GetUpdateRegion() const;
virtual bool IsExposed(int x, int y, int w, int h) const;
virtual bool IsExposed(const wxPoint& pt) const;
virtual bool IsExposed(const wxRect& rect) const;
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle() const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel() const { return GetTitle(); }
// Set/get the window name (used for resource setting in X)
inline virtual wxString GetName() const;
inline virtual void SetName(const wxString& name);
// Centre the window
virtual void Centre(int direction) ;
inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
// Popup a menu
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret();
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
// Tell window how much it can be sized
virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
// Set/get the window's identifier
inline int GetId() const;
inline void SetId(int id);
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
inline void *GetHandle() const;
// Set/get the window's relatives
inline wxWindow *GetParent() const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent() const;
inline wxList *GetChildren() const;
// Set/get the window's font
virtual void SetFont(const wxFont& f);
inline virtual wxFont *GetFont() const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
inline wxValidator *GetValidator() const;
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag() const;
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler() const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void PushEventHandler(wxEvtHandler *handler) ;
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
// Close the window by calling OnClose, posting a deletion
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
virtual bool Destroy() ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
inline bool GetAutoLayout() const;
// Set/get constraints
inline wxLayoutConstraints *GetConstraints() const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
inline virtual void SetBackgroundColour(const wxColour& col);
inline virtual wxColour GetBackgroundColour() const;
// Set/get window foreground colour
inline virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour() const;
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem() const;
inline virtual void SetDefaultItem(wxButton *but);
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
#if USE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
#endif
// Native resource loading
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
virtual wxWindow* GetWindowChild1(wxWindowID& id);
virtual wxWindow* GetWindowChild(wxWindowID& id);
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// Is the window retained?
inline bool IsRetained() const;
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Clear the window
virtual void Clear();
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
bool Layout();
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
inline wxSizer *GetSizer() const ;
inline wxWindow *GetSizerParent() const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
void UpdateWindowUI();
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Executes the default message
virtual long Default();
/* TODO: implement your own data access
virtual WXHWND GetHWND() const ;
virtual void SetHWND(WXHWND hWnd);
*/
/* TODO: you may need something like this
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
*/
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
virtual void DestroyChildren(); // Removes and destroys all children
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn() const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints();
virtual void ResetConstraints();
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// Transforms from sizer coordinate space to actual
// parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
// Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
// Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
wxObject *GetChild(int number) const ;
inline void SetShowing(bool show);
inline bool IsUserEnabled() const;
inline bool GetTransparentBackground() const ;
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
virtual void InitDialog();
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
wxLayoutConstraints * m_constraints; // Constraints for this window
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
wxWindow * m_sizerParent; // Window's parent sizer (if any)
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
bool m_inOnSize; // Protection against OnSize reentry
bool m_winEnabled;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
int m_maxSizeY;
// Caret data
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
bool m_isShown;
wxCursor m_windowCursor; // Window's cursor
wxString m_windowName; // Window name
wxButton * m_defaultItem;
wxColour m_backgroundColour ;
wxColour m_foregroundColour ;
bool m_backgroundTransparent;
int m_xThumbSize;
int m_yThumbSize;
float m_lastXPos;
float m_lastYPos;
int m_lastEvent;
bool m_mouseInWindow;
#if USE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
/* TODO: implementation of window handle, note of last message, etc.
WXHWND m_hWnd; // MS Windows window handle
WXUINT m_lastMsg;
WXWPARAM m_lastWParam;
WXLPARAM m_lastLParam;
WXHMENU m_hMenu; // Menu, if any
*/
wxRegion m_updateRegion;
wxList * m_children; // Window's children
int m_returnCode;
DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
inline void *wxWindow::GetHandle() const { return (void *)NULL; }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
inline wxList *wxWindow::GetChildren() const { return m_children; }
inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode() { return m_returnCode; }
// Get the active window.
wxWindow* WXDLLEXPORT wxGetActiveWindow();
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
#endif
// _WX_WINDOW_H_