f84c3a7968
This seems to be better than just losing the data completely if converting it to Latin-1 fails.
130 lines
4.6 KiB
Objective-C
130 lines
4.6 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: fs_mem.h
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// Purpose: interface of wxMemoryFSHandler
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxMemoryFSHandler
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This wxFileSystem handler can store arbitrary data in memory stream and make
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them accessible via an URL.
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It is particularly suitable for storing bitmaps from resources or included XPM
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files so that they can be used with wxHTML or wxWebView.
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Filenames are prefixed with @c "memory:", e.g. @c "memory:myfile.html".
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Example:
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@code
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#ifndef __WXMSW__
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#include "logo.xpm"
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#endif
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void MyFrame::OnAbout(wxCommandEvent&)
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{
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wxFileSystem::AddHandler(new wxMemoryFSHandler);
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wxMemoryFSHandler::AddFile("logo.png", wxBITMAP(logo), wxBITMAP_TYPE_PNG);
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wxMemoryFSHandler::AddFile("about.htm",
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"<html><body>About: "
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"<img src=\"memory:logo.png\"></body></html>");
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wxDialog dlg(this, -1, wxString(_("About")));
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wxBoxSizer *topsizer;
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topsizer = new wxBoxSizer(wxVERTICAL);
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#ifdef USE_WEBVIEW
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wxWebView* browser = wxWebView::New(&dlg, wxID_ANY, wxWebViewDefaultURLStr,
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wxDefaultPosition, wxSize(380, 160));
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browser->RegisterHandler(wxSharedPtr<wxWebViewHandler>(new wxWebViewFSHandler("memory")));
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browser->LoadURL("memory:about.htm");
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#else // Use wxHtml
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wxHtmlWindow *browser;
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browser = new wxHtmlWindow(&dlg, -1, wxDefaultPosition,
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wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
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browser->SetBorders(0);
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browser->LoadPage("memory:about.htm");
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browser->SetSize(browser->GetInternalRepresentation()->GetWidth(),
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browser->GetInternalRepresentation()->GetHeight());
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#endif
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topsizer->Add(browser, 1, wxALL, 10);
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topsizer->Add(new wxStaticLine(&dlg, -1), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
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topsizer->Add(new wxButton(&dlg, wxID_OK, "Ok"),
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0, wxALL | wxALIGN_RIGHT, 15);
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dlg.SetAutoLayout(true);
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dlg.SetSizer(topsizer);
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topsizer->Fit(&dlg);
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dlg.Centre();
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dlg.ShowModal();
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wxMemoryFSHandler::RemoveFile("logo.png");
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wxMemoryFSHandler::RemoveFile("about.htm");
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}
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@endcode
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@library{wxbase}
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@category{vfs}
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@see wxMemoryFSHandler::AddFileWithMimeType
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*/
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class wxMemoryFSHandler : public wxFileSystemHandler
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{
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public:
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/**
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Constructor.
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*/
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wxMemoryFSHandler();
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//@{
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/**
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Adds a file to the list of the files stored in memory.
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Stored data (bitmap, text or raw data) will be copied into private memory
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stream and available under name @c "memory:" + @e filename.
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When using the overload taking @c wxString data, if the string contains
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only Latin-1 characters (which includes strings created using
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wxString::From8BitData()), its data is used as is. Otherwise, the UTF-8
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representation of the string is stored as the data associated with the
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given @a filename.
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@note you must use a @a type value (aka image format) that wxWidgets
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can save (e.g. JPG, PNG, see wxImage documentation)!
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@see AddFileWithMimeType()
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*/
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static void AddFile(const wxString& filename, wxImage& image, wxBitmapType type);
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static void AddFile(const wxString& filename, const wxBitmap& bitmap, wxBitmapType type);
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static void AddFile(const wxString& filename, const wxString& textdata);
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static void AddFile(const wxString& filename, const void *binarydata, size_t size);
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//@}
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//@{
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/**
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Like AddFile(), but lets you explicitly specify added file's MIME type.
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This version should be used whenever you know the MIME type, because it
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makes accessing the files faster.
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@since 2.8.5
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@see AddFile()
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*/
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static void AddFileWithMimeType(const wxString& filename,
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const wxString& textdata,
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const wxString& mimetype);
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static void AddFileWithMimeType(const wxString& filename,
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const void* binarydata,
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size_t size,
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const wxString& mimetype);
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//@}
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/**
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Removes a file from memory FS and frees the occupied memory.
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*/
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static void RemoveFile(const wxString& filename);
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};
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