wxWidgets/samples/dll
Vadim Zeitlin a4830bb560 Always add libwxscintilla in monolithic mode.
The library was already present in the makefiles but came before the
monolithic library itself, which broke the linking of the samples when using
GNU ld as the dependent libraries must come after the libraries using them.

Closes #13837.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-06 12:41:02 +00:00
..
dll_my_dll.dsp
dll_sdk_exe.dsp
dll_vc7_my_dll.vcproj Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
dll_vc7_sdk_exe.vcproj
dll_vc7_wx_exe.vcproj Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
dll_vc8_my_dll.vcproj Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
dll_vc8_sdk_exe.vcproj
dll_vc8_wx_exe.vcproj Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
dll_vc9_my_dll.vcproj Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
dll_vc9_sdk_exe.vcproj
dll_vc9_wx_exe.vcproj Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
dll_wx_exe.dsp
dll.bkl
makefile.bcc Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
makefile.gcc Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
Makefile.in Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
makefile.unx
makefile.vc Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
makefile.wat Always add libwxscintilla in monolithic mode. 2013-07-06 12:41:02 +00:00
my_dll.cpp
my_dll.h
README.txt
sdk_exe.cpp
wx_exe.cpp

This Windows-specific sample demonstrates how to use wxWidgets-based UI from
within a foreign host application that may be written in any toolkit
(including wxWidgets).

For this to work, you have to overcome two obstacles:


(1) wx's event loop in the DLL must not conflict with the host app's loop
(2) if the host app is written in wx, its copy of wx must not conflict
    with the DLL's one


Number (1) is dealt with by running DLL's event loop in a thread of its own.
DLL's wx library will consider this thread to be the "main thread".

The simplest way to solve number (2) is to share the wxWidgets library between
the DLL and the host, in the form of wxWidgets DLLs build. But this requires
both the host and the DLL to be compiled against exactly same wx version,
which is often impractical.

So we do something else here: the DLL is compiled against *static* build of
wx. This way none of its symbols or variables will leak into the host app.
Win32 runtime conflicts are eliminated by using DLL's HINSTANCE instead of
host app's one and by using unique window class names (automatically done
since wx-2.9).