wxWidgets/include/wx/popupwin.h
Vadim Zeitlin 41410610ef Don't force wxPU_CONTAINS_CONTROLS on wxPopupTransientWindow
Popups not using this style work too now (since the parent commit), so
this style should be used only if the popup actually requires focus and
not always, unconditionally.

Turn on this style explicitly in the sample which shows a popup window
with wxTextCtrl inside it (which requires focus to work).
2020-07-10 00:02:48 +02:00

254 lines
7.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/popupwin.h
// Purpose: wxPopupWindow interface declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.01.01
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_POPUPWIN_H_BASE_
#define _WX_POPUPWIN_H_BASE_
#include "wx/defs.h"
#if wxUSE_POPUPWIN
// ----------------------------------------------------------------------------
// wxPopupWindow specific flags
// ----------------------------------------------------------------------------
// This flag can be used in MSW if some controls are not working with the
// default popup style.
#define wxPU_CONTAINS_CONTROLS 0x0001
#include "wx/nonownedwnd.h"
// ----------------------------------------------------------------------------
// wxPopupWindow: a special kind of top level window used for popup menus,
// combobox popups and such.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPopupWindowBase : public wxNonOwnedWindow
{
public:
wxPopupWindowBase() { }
virtual ~wxPopupWindowBase();
// create the popup window
//
// style may only contain border flags
bool Create(wxWindow *parent, int style = wxBORDER_NONE);
// move the popup window to the right position, i.e. such that it is
// entirely visible
//
// the popup is positioned at ptOrigin + size if it opens below and to the
// right (default), at ptOrigin - sizePopup if it opens above and to the
// left &c
//
// the point must be given in screen coordinates!
virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
virtual bool IsTopLevel() const wxOVERRIDE { return true; }
wxDECLARE_NO_COPY_CLASS(wxPopupWindowBase);
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/popupwin.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/popupwin.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/popupwin.h"
#elif defined(__WXX11__)
#include "wx/x11/popupwin.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/popupwin.h"
#elif defined(__WXDFB__)
#include "wx/dfb/popupwin.h"
#elif defined(__WXMAC__)
#include "wx/osx/popupwin.h"
#elif defined(__WXQT__)
#include "wx/qt/popupwin.h"
#else
#error "wxPopupWindow is not supported under this platform."
#endif
// ----------------------------------------------------------------------------
// wxPopupTransientWindow: a wxPopupWindow which disappears automatically
// when the user clicks mouse outside it or if it loses focus in any other way
// ----------------------------------------------------------------------------
// Define the public API of wxPopupTransientWindow:
class WXDLLIMPEXP_CORE wxPopupTransientWindowBase : public wxPopupWindow
{
public:
// popup the window (this will show it too) and keep focus at winFocus
// (or itself if it's NULL), dismiss the popup if we lose focus
virtual void Popup(wxWindow *focus = NULL) = 0;
// hide the window
virtual void Dismiss() = 0;
// can the window be dismissed now?
//
// VZ: where is this used??
virtual bool CanDismiss()
{ return true; }
// called when a mouse is pressed while the popup is shown: return true
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is clicked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& WXUNUSED(event))
{ return false; }
// Override to implement delayed destruction of this window.
virtual bool Destroy() wxOVERRIDE;
protected:
// this is called when the popup is disappeared because of anything
// else but direct call to Dismiss()
virtual void OnDismiss() { }
// dismiss and notify the derived class
void DismissAndNotify()
{
Dismiss();
OnDismiss();
}
};
#ifdef __WXMSW__
class WXDLLIMPEXP_CORE wxPopupTransientWindow : public wxPopupTransientWindowBase
{
public:
// ctors
wxPopupTransientWindow() { }
wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE)
{ Create(parent, style); }
// Implement base class pure virtuals.
virtual void Popup(wxWindow *focus = NULL) wxOVERRIDE;
virtual void Dismiss() wxOVERRIDE;
// Override to handle WM_NCACTIVATE.
virtual bool MSWHandleMessage(WXLRESULT *result,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam) wxOVERRIDE;
// Override to dismiss the popup.
virtual void MSWDismissUnfocusedPopup() wxOVERRIDE;
private:
void DismissOnDeactivate();
wxDECLARE_DYNAMIC_CLASS(wxPopupTransientWindow);
wxDECLARE_NO_COPY_CLASS(wxPopupTransientWindow);
};
#else // !__WXMSW__
class WXDLLIMPEXP_FWD_CORE wxPopupWindowHandler;
class WXDLLIMPEXP_FWD_CORE wxPopupFocusHandler;
class WXDLLIMPEXP_CORE wxPopupTransientWindow : public wxPopupTransientWindowBase
{
public:
// ctors
wxPopupTransientWindow() { Init(); }
wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE);
virtual ~wxPopupTransientWindow();
// Implement base class pure virtuals.
virtual void Popup(wxWindow *focus = NULL) wxOVERRIDE;
virtual void Dismiss() wxOVERRIDE;
// Overridden to grab the input on some platforms
virtual bool Show( bool show = true ) wxOVERRIDE;
protected:
// common part of all ctors
void Init();
// remove our event handlers
void PopHandlers();
// get alerted when child gets deleted from under us
void OnDestroy(wxWindowDestroyEvent& event);
#if defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON
// Check if the mouse needs to be captured or released: we must release
// when it's inside our window if we want the embedded controls to work.
void OnIdle(wxIdleEvent& event);
#endif
// the child of this popup if any
wxWindow *m_child;
// the window which has the focus while we're shown
wxWindow *m_focus;
// these classes may call our DismissAndNotify()
friend class wxPopupWindowHandler;
friend class wxPopupFocusHandler;
// the handlers we created, may be NULL (if not, must be deleted)
wxPopupWindowHandler *m_handlerPopup;
wxPopupFocusHandler *m_handlerFocus;
wxDECLARE_EVENT_TABLE();
wxDECLARE_DYNAMIC_CLASS(wxPopupTransientWindow);
wxDECLARE_NO_COPY_CLASS(wxPopupTransientWindow);
};
#endif // __WXMSW__/!__WXMSW__
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
// wxPopupComboWindow: wxPopupTransientWindow used by wxComboBox
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxComboBox;
class WXDLLIMPEXP_FWD_CORE wxComboCtrl;
class WXDLLIMPEXP_CORE wxPopupComboWindow : public wxPopupTransientWindow
{
public:
wxPopupComboWindow() { m_combo = NULL; }
wxPopupComboWindow(wxComboCtrl *parent);
bool Create(wxComboCtrl *parent);
// position the window correctly relatively to the combo
void PositionNearCombo();
protected:
// notify the combo here
virtual void OnDismiss();
// forward the key presses to the combobox
void OnKeyDown(wxKeyEvent& event);
// the parent combobox
wxComboCtrl *m_combo;
wxDECLARE_EVENT_TABLE();
wxDECLARE_DYNAMIC_CLASS(wxPopupComboWindow);
};
#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
#endif // wxUSE_POPUPWIN
#endif // _WX_POPUPWIN_H_BASE_