wxWidgets/samples/sockets/server.cpp
Vadim Zeitlin 3cb332c155 Remove unnecessary mondrian.{ico,xpm} files from samples directory.
Standardize on using sample.rc and sample icon in all the samples, it was
confusing that some of them used it and other didn't, without any apparent
logic.

Remove the now unnecessary icon files, including the dialogs sample icon which
seemed to be corrupted (this closes #11146).

Also replace multiple OS/2 resource files with a single one in the sample
directory. The OS/2 projects/makefiles would need to be updated to use them.

Remove dialogs sample icon.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64645 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-06-20 17:42:33 +00:00

509 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: server.cpp
// Purpose: Server for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// (c) 2009 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
#include "wx/busyinfo.h"
#include "wx/socket.h"
// this example is currently written to use only IP or only IPv6 sockets, it
// should be extended to allow using either in the future
#if wxUSE_IPV6
typedef wxIPV6address IPaddress;
#else
typedef wxIPV4address IPaddress;
#endif
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#if !defined(__WXMSW__) && !defined(__WXPM__)
#include "../sample.xpm"
#endif
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnUDPTest(wxCommandEvent& event);
void OnWaitForAccept(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnServerEvent(wxSocketEvent& event);
void OnSocketEvent(wxSocketEvent& event);
void Test1(wxSocketBase *sock);
void Test2(wxSocketBase *sock);
void Test3(wxSocketBase *sock);
// convenience functions
void UpdateStatusBar();
private:
wxSocketServer *m_server;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
bool m_busy;
int m_numClients;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// simple helper class to log start and end of each test
class TestLogger
{
public:
TestLogger(const wxString& name) : m_name(name)
{
wxLogMessage("=== %s begins ===", m_name);
}
~TestLogger()
{
wxLogMessage("=== %s ends ===", m_name);
}
private:
const wxString m_name;
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
SERVER_UDPTEST = 10,
SERVER_WAITFORACCEPT,
SERVER_QUIT = wxID_EXIT,
SERVER_ABOUT = wxID_ABOUT,
// id for sockets
SERVER_ID = 100,
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest)
EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept)
EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(true);
SetTopWindow(frame);
// Success
return true;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
_("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(sample));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W");
m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U");
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
#if wxUSE_STATUSBAR
// Status bar
CreateStatusBar(2);
#endif // wxUSE_STATUSBAR
// Make a textctrl for logging
m_text = new wxTextCtrl(this, wxID_ANY,
_("Welcome to wxSocket demo: Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
// Create the address - defaults to localhost:0 initially
IPaddress addr;
addr.Service(3000);
wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service());
// Create the socket
m_server = new wxSocketServer(addr);
// We use Ok() here to see if the server is really listening
if (! m_server->Ok())
{
wxLogMessage("Could not listen at the specified port !");
return;
}
IPaddress addrReal;
if ( !m_server->GetLocal(addrReal) )
{
wxLogMessage("ERROR: couldn't get the address we bound to");
}
else
{
wxLogMessage("Server listening at %s:%u",
addrReal.IPAddress(), addrReal.Service());
}
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(true);
m_busy = false;
m_numClients = 0;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_server;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
_("About Server"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event))
{
TestLogger logtest("UDP test");
IPaddress addr;
addr.Service(3000);
wxDatagramSocket sock(addr);
char buf[1024];
size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount();
if ( !n )
{
wxLogMessage("ERROR: failed to receive data");
return;
}
wxLogMessage("Received \"%s\" from %s:%u.",
wxString::From8BitData(buf, n),
addr.IPAddress(), addr.Service());
for ( size_t i = 0; i < n; i++ )
{
char& c = buf[i];
if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') )
c += 13;
else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') )
c -= 13;
}
if ( sock.SendTo(addr, buf, n).LastCount() != n )
{
wxLogMessage("ERROR: failed to send data");
return;
}
}
void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event))
{
TestLogger logtest("WaitForAccept() test");
wxBusyInfo("Waiting for connection for 10 seconds...", this);
if ( m_server->WaitForAccept(10) )
wxLogMessage("Accepted client connection.");
else
wxLogMessage("Connection error or timeout expired.");
}
void MyFrame::Test1(wxSocketBase *sock)
{
TestLogger logtest("Test 1");
// Receive data from socket and send it back. We will first
// get a byte with the buffer size, so we can specify the
// exact size and use the wxSOCKET_WAITALL flag. Also, we
// disabled input events so we won't have unwanted reentrance.
// This way we can avoid the infamous wxSOCKET_BLOCK flag.
sock->SetFlags(wxSOCKET_WAITALL);
// Read the size
unsigned char len;
sock->Read(&len, 1);
wxCharBuffer buf(len);
// Read the data
sock->Read(buf.data(), len);
wxLogMessage("Got the data, sending it back");
// Write it back
sock->Write(buf, len);
}
void MyFrame::Test2(wxSocketBase *sock)
{
char buf[4096];
TestLogger logtest("Test 2");
// We don't need to set flags because ReadMsg and WriteMsg
// are not affected by them anyway.
// Read the message
wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
if ( !len )
{
wxLogError("Failed to read message.");
return;
}
wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
wxLogMessage("Sending the data back");
// Write it back
sock->WriteMsg(buf, len);
}
void MyFrame::Test3(wxSocketBase *sock)
{
TestLogger logtest("Test 3");
// This test is similar to the first one, but the len is
// expressed in kbytes - this tests large data transfers.
sock->SetFlags(wxSOCKET_WAITALL);
// Read the size
unsigned char len;
sock->Read(&len, 1);
wxCharBuffer buf(len*1024);
// Read the data
sock->Read(buf.data(), len * 1024);
wxLogMessage("Got the data, sending it back");
// Write it back
sock->Write(buf, len * 1024);
}
void MyFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = _("OnServerEvent: ");
wxSocketBase *sock;
switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Accept new connection if there is one in the pending
// connections queue, else exit. We use Accept(false) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
sock = m_server->Accept(false);
if (sock)
{
IPaddress addr;
if ( !sock->GetPeer(addr) )
{
wxLogMessage("New connection from unknown client accepted.");
}
else
{
wxLogMessage("New client connection from %s:%u accepted",
addr.IPAddress(), addr.Service());
}
}
else
{
wxLogMessage("Error: couldn't accept a new connection");
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock->Notify(true);
m_numClients++;
UpdateStatusBar();
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = _("OnSocketEvent: ");
wxSocketBase *sock = event.GetSocket();
// First, print a message
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Now we process the event
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT:
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
sock->SetNotify(wxSOCKET_LOST_FLAG);
// Which test are we going to run?
unsigned char c;
sock->Read(&c, 1);
switch (c)
{
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
default:
wxLogMessage("Unknown test id received from client");
}
// Enable input events again.
sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
case wxSOCKET_LOST:
{
m_numClients--;
// Destroy() should be used instead of delete wherever possible,
// due to the fact that wxSocket uses 'delayed events' (see the
// documentation for wxPostEvent) and we don't want an event to
// arrive to the event handler (the frame, here) after the socket
// has been deleted. Also, we might be doing some other thing with
// the socket at the same time; for example, we might be in the
// middle of a test or something. Destroy() takes care of all
// this for us.
wxLogMessage("Deleting socket.");
sock->Destroy();
break;
}
default: ;
}
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
#if wxUSE_STATUSBAR
wxString s;
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
#endif // wxUSE_STATUSBAR
}