3cb332c155
Standardize on using sample.rc and sample icon in all the samples, it was confusing that some of them used it and other didn't, without any apparent logic. Remove the now unnecessary icon files, including the dialogs sample icon which seemed to be corrupted (this closes #11146). Also replace multiple OS/2 resource files with a single one in the sample directory. The OS/2 projects/makefiles would need to be updated to use them. Remove dialogs sample icon. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64645 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
509 lines
13 KiB
C++
509 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: server.cpp
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// Purpose: Server for wxSocket demo
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// Author: Guillermo Rodriguez Garcia <guille@iies.es>
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// Created: 1999/09/19
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// RCS-ID: $Id$
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// Copyright: (c) 1999 Guillermo Rodriguez Garcia
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// (c) 2009 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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# pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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# include "wx/wx.h"
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#endif
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#include "wx/busyinfo.h"
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#include "wx/socket.h"
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// this example is currently written to use only IP or only IPv6 sockets, it
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// should be extended to allow using either in the future
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#if wxUSE_IPV6
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typedef wxIPV6address IPaddress;
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#else
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typedef wxIPV4address IPaddress;
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#endif
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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// the application icon
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#if !defined(__WXMSW__) && !defined(__WXPM__)
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#include "../sample.xpm"
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#endif
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// --------------------------------------------------------------------------
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// classes
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// --------------------------------------------------------------------------
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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MyFrame();
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~MyFrame();
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// event handlers (these functions should _not_ be virtual)
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void OnUDPTest(wxCommandEvent& event);
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void OnWaitForAccept(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnServerEvent(wxSocketEvent& event);
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void OnSocketEvent(wxSocketEvent& event);
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void Test1(wxSocketBase *sock);
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void Test2(wxSocketBase *sock);
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void Test3(wxSocketBase *sock);
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// convenience functions
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void UpdateStatusBar();
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private:
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wxSocketServer *m_server;
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wxTextCtrl *m_text;
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wxMenu *m_menuFile;
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wxMenuBar *m_menuBar;
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bool m_busy;
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int m_numClients;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// simple helper class to log start and end of each test
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class TestLogger
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{
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public:
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TestLogger(const wxString& name) : m_name(name)
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{
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wxLogMessage("=== %s begins ===", m_name);
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}
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~TestLogger()
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{
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wxLogMessage("=== %s ends ===", m_name);
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}
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private:
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const wxString m_name;
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};
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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SERVER_UDPTEST = 10,
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SERVER_WAITFORACCEPT,
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SERVER_QUIT = wxID_EXIT,
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SERVER_ABOUT = wxID_ABOUT,
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// id for sockets
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SERVER_ID = 100,
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SOCKET_ID
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// --------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
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EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
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EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest)
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EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept)
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EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
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EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// the application class
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// --------------------------------------------------------------------------
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// Create the main application window
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MyFrame *frame = new MyFrame();
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// Show it and tell the application that it's our main window
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frame->Show(true);
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SetTopWindow(frame);
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// Success
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return true;
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}
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// --------------------------------------------------------------------------
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// main frame
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// --------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
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_("wxSocket demo: Server"),
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wxDefaultPosition, wxSize(300, 200))
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{
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// Give the frame an icon
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SetIcon(wxICON(sample));
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// Make menus
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m_menuFile = new wxMenu();
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m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W");
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m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U");
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m_menuFile->AppendSeparator();
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m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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m_menuFile->AppendSeparator();
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m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
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// Append menus to the menubar
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m_menuBar = new wxMenuBar();
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m_menuBar->Append(m_menuFile, _("&File"));
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SetMenuBar(m_menuBar);
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#if wxUSE_STATUSBAR
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// Status bar
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CreateStatusBar(2);
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#endif // wxUSE_STATUSBAR
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// Make a textctrl for logging
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m_text = new wxTextCtrl(this, wxID_ANY,
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_("Welcome to wxSocket demo: Server\n"),
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wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE | wxTE_READONLY);
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delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
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// Create the address - defaults to localhost:0 initially
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IPaddress addr;
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addr.Service(3000);
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wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service());
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// Create the socket
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m_server = new wxSocketServer(addr);
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// We use Ok() here to see if the server is really listening
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if (! m_server->Ok())
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{
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wxLogMessage("Could not listen at the specified port !");
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return;
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}
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IPaddress addrReal;
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if ( !m_server->GetLocal(addrReal) )
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{
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wxLogMessage("ERROR: couldn't get the address we bound to");
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}
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else
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{
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wxLogMessage("Server listening at %s:%u",
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addrReal.IPAddress(), addrReal.Service());
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}
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// Setup the event handler and subscribe to connection events
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m_server->SetEventHandler(*this, SERVER_ID);
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m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
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m_server->Notify(true);
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m_busy = false;
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m_numClients = 0;
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UpdateStatusBar();
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}
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MyFrame::~MyFrame()
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{
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// No delayed deletion here, as the frame is dying anyway
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delete m_server;
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
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_("About Server"),
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wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event))
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{
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TestLogger logtest("UDP test");
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IPaddress addr;
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addr.Service(3000);
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wxDatagramSocket sock(addr);
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char buf[1024];
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size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount();
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if ( !n )
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{
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wxLogMessage("ERROR: failed to receive data");
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return;
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}
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wxLogMessage("Received \"%s\" from %s:%u.",
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wxString::From8BitData(buf, n),
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addr.IPAddress(), addr.Service());
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for ( size_t i = 0; i < n; i++ )
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{
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char& c = buf[i];
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if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') )
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c += 13;
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else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') )
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c -= 13;
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}
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if ( sock.SendTo(addr, buf, n).LastCount() != n )
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{
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wxLogMessage("ERROR: failed to send data");
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return;
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}
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}
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void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event))
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{
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TestLogger logtest("WaitForAccept() test");
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wxBusyInfo("Waiting for connection for 10 seconds...", this);
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if ( m_server->WaitForAccept(10) )
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wxLogMessage("Accepted client connection.");
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else
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wxLogMessage("Connection error or timeout expired.");
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}
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void MyFrame::Test1(wxSocketBase *sock)
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{
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TestLogger logtest("Test 1");
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// Receive data from socket and send it back. We will first
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// get a byte with the buffer size, so we can specify the
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// exact size and use the wxSOCKET_WAITALL flag. Also, we
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// disabled input events so we won't have unwanted reentrance.
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// This way we can avoid the infamous wxSOCKET_BLOCK flag.
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sock->SetFlags(wxSOCKET_WAITALL);
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// Read the size
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unsigned char len;
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sock->Read(&len, 1);
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wxCharBuffer buf(len);
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// Read the data
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sock->Read(buf.data(), len);
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wxLogMessage("Got the data, sending it back");
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// Write it back
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sock->Write(buf, len);
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}
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void MyFrame::Test2(wxSocketBase *sock)
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{
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char buf[4096];
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TestLogger logtest("Test 2");
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// We don't need to set flags because ReadMsg and WriteMsg
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// are not affected by them anyway.
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// Read the message
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wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
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if ( !len )
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{
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wxLogError("Failed to read message.");
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return;
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}
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wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
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wxLogMessage("Sending the data back");
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// Write it back
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sock->WriteMsg(buf, len);
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}
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void MyFrame::Test3(wxSocketBase *sock)
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{
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TestLogger logtest("Test 3");
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// This test is similar to the first one, but the len is
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// expressed in kbytes - this tests large data transfers.
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sock->SetFlags(wxSOCKET_WAITALL);
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// Read the size
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unsigned char len;
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sock->Read(&len, 1);
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wxCharBuffer buf(len*1024);
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// Read the data
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sock->Read(buf.data(), len * 1024);
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wxLogMessage("Got the data, sending it back");
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// Write it back
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sock->Write(buf, len * 1024);
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}
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void MyFrame::OnServerEvent(wxSocketEvent& event)
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{
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wxString s = _("OnServerEvent: ");
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wxSocketBase *sock;
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
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default : s.Append(_("Unexpected event !\n")); break;
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}
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m_text->AppendText(s);
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// Accept new connection if there is one in the pending
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// connections queue, else exit. We use Accept(false) for
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// non-blocking accept (although if we got here, there
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// should ALWAYS be a pending connection).
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sock = m_server->Accept(false);
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if (sock)
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{
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IPaddress addr;
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if ( !sock->GetPeer(addr) )
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{
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wxLogMessage("New connection from unknown client accepted.");
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}
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else
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{
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wxLogMessage("New client connection from %s:%u accepted",
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addr.IPAddress(), addr.Service());
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}
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}
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else
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{
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wxLogMessage("Error: couldn't accept a new connection");
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return;
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}
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sock->SetEventHandler(*this, SOCKET_ID);
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sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
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sock->Notify(true);
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m_numClients++;
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UpdateStatusBar();
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}
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void MyFrame::OnSocketEvent(wxSocketEvent& event)
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{
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wxString s = _("OnSocketEvent: ");
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wxSocketBase *sock = event.GetSocket();
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// First, print a message
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
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case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
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default : s.Append(_("Unexpected event !\n")); break;
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}
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m_text->AppendText(s);
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// Now we process the event
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT:
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{
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// We disable input events, so that the test doesn't trigger
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// wxSocketEvent again.
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sock->SetNotify(wxSOCKET_LOST_FLAG);
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// Which test are we going to run?
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unsigned char c;
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sock->Read(&c, 1);
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switch (c)
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{
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case 0xBE: Test1(sock); break;
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case 0xCE: Test2(sock); break;
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case 0xDE: Test3(sock); break;
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default:
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wxLogMessage("Unknown test id received from client");
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}
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// Enable input events again.
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sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
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break;
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}
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case wxSOCKET_LOST:
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{
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m_numClients--;
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// Destroy() should be used instead of delete wherever possible,
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// due to the fact that wxSocket uses 'delayed events' (see the
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// documentation for wxPostEvent) and we don't want an event to
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// arrive to the event handler (the frame, here) after the socket
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// has been deleted. Also, we might be doing some other thing with
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// the socket at the same time; for example, we might be in the
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// middle of a test or something. Destroy() takes care of all
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// this for us.
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wxLogMessage("Deleting socket.");
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sock->Destroy();
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break;
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}
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default: ;
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}
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UpdateStatusBar();
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}
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// convenience functions
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void MyFrame::UpdateStatusBar()
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{
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#if wxUSE_STATUSBAR
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wxString s;
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s.Printf(_("%d clients connected"), m_numClients);
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SetStatusText(s, 1);
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#endif // wxUSE_STATUSBAR
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}
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