908381536e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11929 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
66 lines
2.8 KiB
Plaintext
66 lines
2.8 KiB
Plaintext
Installing latest headers (and Carbon Support)
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NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
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the latest build for carbon support lead to a few changes you will have to follow, in order
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to successfully compile the code (also necessary if you don't want to build the carbon targets)
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1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
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2. you have to download the 3.3.2 universal interfaces from
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ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx
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3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
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4. remove from the MacOS Support folder the separate OpenTransport folder
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5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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#include <ControlDefinitions.h>
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after the
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#include <Controls.h>
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6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
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if you want to build the carbon targets, you will also need the latest carbonized version of
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MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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setup.h
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-------
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in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h
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to include/wx/setup.h.
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this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h
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file is automatically generated during the configuration of wxMac.
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OpenGL
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------
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in order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
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from http://developer.apple.com/opengl/index.html
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if you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
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if you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
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arguments of configure when configuring wxMac.
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Project Files
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there are always the makemac.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6
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Problems with .xpm files
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if you have downloaded all the files and get errors like :
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Error : the file 'wx/generic/tip.xpm' cannot be opened
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tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
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then your cvs has changed the type of the .xpm files to something other than text, in order to fix this
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either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on
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the SetTypeFromExtension application that is included in this folder
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Missing PLStringFuncsLib
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------------------------
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp |