6ff9dc034d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40950 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
46 lines
1.9 KiB
TeX
46 lines
1.9 KiB
TeX
\section{wxAUI overview}\label{wxauioverview}
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Class: \helpref{wxFraneManager}{wxframemanager}, \helpref{wxPaneInfo}{wxpaneinfo}
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wxAUI stands for Advances User Interface and the wxAUI framework
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aims to give its user a cutting edge interface for use with the
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wxWidgets based applications. The original wxAUI sources have
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kindly been made available under the wxWindows licence
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by Kirix Corp. and they have since then been integrated into
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wxWidgets CVS and further improved.
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wxAUI attempts to encapsulate the following aspects of the user interface:
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{\bf Frame Management:}
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Frame management provides the means to open, move and hide common
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controls that are needed to interact with the document, and allow these
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configurations to be saved into different perspectives and loaded at a
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later time.
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{\bf Toolbars:}
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Toolbars are a specialized subset of the frame management system and
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should behave similarly to other docked components. However, they also
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require additional functionality, such as "spring-loaded" rebar support,
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"chevron" buttons and end-user customizability.
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{\bf Modeless Controls:}
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Modeless controls expose a tool pallete or set of options that float
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above the application content while allowing it to be accessed. Usually
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accessed by the toolbar, these controls disappear when an option is
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selected, but may also be "torn off" the toolbar into a floating frame
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of their own.
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{\bf Look and Feel:}
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Look and feel encompasses the way controls are drawn, both when shown
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statically as well as when they are being moved. This aspect of user
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interface design incorporates "special effects" such as transparent
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window dragging as well as frame animation.
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wxAUI adheres to the following principles:
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Use native floating frames to obtain a native look and feel for all
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platforms. Use existing wxWidgets code where possible, such as sizer
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implementation for frame management. Use classes included in wxCore
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and wxBase only. Use standard wxWidgets coding conventions.
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