b7cacb43db
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41751 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
201 lines
5.5 KiB
TeX
201 lines
5.5 KiB
TeX
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: palette.tex
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%% Purpose: wxPalette docs
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%% Author:
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%% Modified by:
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%% Created:
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%% RCS-ID: $Id$
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%% Copyright: (c) wxWidgets
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%% License: wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{\class{wxPalette}}\label{wxpalette}
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A palette is a table that maps pixel values to RGB colours. It allows the
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colours of a low-depth bitmap, for example, to be mapped to the available
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colours in a display. The notion of palettes is becoming more and more
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obsolete nowadays and only the MSW port is still using a native palette.
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All other ports use generic code which is basically just an array of
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colours.
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It is likely that in the future the only use for palettes within wxWidgets
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will be for representing colour indeces from images (such as GIF or PNG).
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The image handlers for these formats have been modified to create a palette
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if there is such information in the original image file (usually 256 or less
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colour images). See \helpref{wxImage}{wximage} for more information.
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%TODO: topic overview for wxPalette.
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\wxheading{Derived from}
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\helpref{wxGDIObject}{wxgdiobject}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/palette.h>
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\wxheading{Predefined objects}
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Objects:
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{\bf wxNullPalette}
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\wxheading{See also}
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\helpref{wxDC::SetPalette}{wxdcsetpalette}, \helpref{wxBitmap}{wxbitmap}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxPalette::wxPalette}\label{wxpalettector}
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\func{}{wxPalette}{\void}
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Default constructor.
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\func{}{wxPalette}{\param{const wxPalette\&}{ palette}}
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Copy constructor. This uses reference counting so is a cheap operation.
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\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
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\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
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Creates a palette from arrays of size {\it n}, one for each
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red, blue or green component.
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\wxheading{Parameters}
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\docparam{palette}{A pointer or reference to the palette to copy.}
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\docparam{n}{The number of indices in the palette.}
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\docparam{red}{An array of red values.}
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\docparam{green}{An array of green values.}
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\docparam{blue}{An array of blue values.}
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\wxheading{See also}
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\helpref{wxPalette::Create}{wxpalettecreate}
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\perlnote{In wxPerl the third constructor form takes as parameters
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3 array references ( they must be of the same length ).}
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\membersection{wxPalette::\destruct{wxPalette}}\label{wxpalettedtor}
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\func{}{\destruct{wxPalette}}{\void}
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Destructor.
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\membersection{wxPalette::Create}\label{wxpalettecreate}
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\func{bool}{Create}{\param{int}{ n}, \param{const unsigned char* }{red},\rtfsp
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\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
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Creates a palette from arrays of size {\it n}, one for each
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red, blue or green component.
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\wxheading{Parameters}
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\docparam{n}{The number of indices in the palette.}
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\docparam{red}{An array of red values.}
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\docparam{green}{An array of green values.}
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\docparam{blue}{An array of blue values.}
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\wxheading{Return value}
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true if the creation was successful, false otherwise.
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\wxheading{See also}
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\helpref{wxPalette::wxPalette}{wxpalettector}
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\membersection{wxPalette::GetColoursCount}\label{wxpalettegetcolourscount}
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\constfunc{int}{GetColoursCount}{\void}
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Returns number of entries in palette.
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\membersection{wxPalette::GetPixel}\label{wxpalettegetpixel}
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\constfunc{int}{GetPixel}{\param{unsigned char }{red}, \param{unsigned char }{green},\rtfsp
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\param{unsigned char }{blue}}
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Returns a pixel value (index into the palette) for the given RGB values.
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\wxheading{Parameters}
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\docparam{red}{Red value.}
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\docparam{green}{Green value.}
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\docparam{blue}{Blue value.}
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\wxheading{Return value}
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The nearest palette index or {\tt wxNOT\_FOUND} for unexpected errors.
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\wxheading{See also}
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\helpref{wxPalette::GetRGB}{wxpalettegetrgb}
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\membersection{wxPalette::GetRGB}\label{wxpalettegetrgb}
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\constfunc{bool}{GetRGB}{\param{int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
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\param{const unsigned char* }{blue}}
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Returns RGB values for a given palette index.
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\wxheading{Parameters}
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\docparam{pixel}{The palette index.}
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\docparam{red}{Receives the red value.}
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\docparam{green}{Receives the green value.}
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\docparam{blue}{Receives the blue value.}
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\wxheading{Return value}
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true if the operation was successful.
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\wxheading{See also}
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\helpref{wxPalette::GetPixel}{wxpalettegetpixel}
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\perlnote{In wxPerl this method takes only the {\tt pixel} parameter and
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returns a 3-element list ( or the empty list upon failure ).}
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\membersection{wxPalette::IsOk}\label{wxpaletteisok}
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\constfunc{bool}{IsOk}{\void}
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Returns true if palette data is present.
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\membersection{wxPalette::operator $=$}\label{wxpaletteassignment}
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\func{wxPalette\&}{operator $=$}{\param{const wxPalette\& }{palette}}
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Assignment operator, using reference counting. Returns a reference
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to `this'.
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\membersection{wxPalette::operator $==$}\label{wxpaletteequals}
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\func{bool}{operator $==$}{\param{const wxPalette\& }{palette}}
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Equality operator. Two palettes are equal if they contain pointers
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to the same underlying palette data. It does not compare each attribute,
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so two independently-created palettes using the same parameters will
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fail the test.
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\membersection{wxPalette::operator $!=$}\label{wxpalettenotequals}
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\func{bool}{operator $!=$}{\param{const wxPalette\& }{palette}}
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Inequality operator. Two palettes are not equal if they contain pointers
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to different underlying palette data. It does not compare each attribute.
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