wxWidgets/samples/html/about/about.cpp
Vadim Zeitlin e709239889 Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks.
Add a special symbol which is defined only if the icons and other images (e.g.
cursor) are in the separate resource files and don't need to be embedded as
XPMs in the main program.

This makes the checks more clear and more customizable as it's enough to
change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform
checks.

Closes #14050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-03-04 00:28:58 +00:00

179 lines
5.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: about.cpp
// Purpose: wxHtml sample: about dialog test
// Author: ?
// Modified by:
// Created: ?
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/image.h"
#include "wx/imagpng.h"
#include "wx/wxhtml.h"
#include "wx/statline.h"
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// we use a PNG image in our HTML page
wxImage::AddHandler(new wxPNGHandler);
// create and show the main application window
MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"));
frame->Show();
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame((wxFrame *)NULL, wxID_ANY, title)
{
SetIcon(wxICON(sample));
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(wxID_ABOUT);
menuFile->Append(wxID_EXIT);
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, _("&File"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxBoxSizer *topsizer;
wxHtmlWindow *html;
wxDialog dlg(this, wxID_ANY, wxString(_("About")));
topsizer = new wxBoxSizer(wxVERTICAL);
html = new wxHtmlWindow(&dlg, wxID_ANY, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
html -> SetBorders(0);
html -> LoadPage(wxT("data/about.htm"));
html -> SetSize(html -> GetInternalRepresentation() -> GetWidth(),
html -> GetInternalRepresentation() -> GetHeight());
topsizer -> Add(html, 1, wxALL, 10);
#if wxUSE_STATLINE
topsizer -> Add(new wxStaticLine(&dlg, wxID_ANY), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
#endif // wxUSE_STATLINE
wxButton *bu1 = new wxButton(&dlg, wxID_OK, _("OK"));
bu1 -> SetDefault();
topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15);
dlg.SetSizer(topsizer);
topsizer -> Fit(&dlg);
dlg.ShowModal();
}