3ffa651a34
This basically removes the "adv" library, even though it's still preserved for compatibility with user make/project files referring to it. It is done because the distinction between "adv" and "core" was never really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in adv?) and it prevented some core classes from using adv ones.
252 lines
7.3 KiB
C++
252 lines
7.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/sashwin.h
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// Purpose: wxSashWindow implementation. A sash window has an optional
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// sash on each edge, allowing it to be dragged. An event
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// is generated when the sash is released.
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SASHWIN_H_G_
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#define _WX_SASHWIN_H_G_
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#if wxUSE_SASH
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/string.h"
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#define wxSASH_DRAG_NONE 0
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#define wxSASH_DRAG_DRAGGING 1
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#define wxSASH_DRAG_LEFT_DOWN 2
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enum wxSashEdgePosition {
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wxSASH_TOP = 0,
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wxSASH_RIGHT,
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wxSASH_BOTTOM,
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wxSASH_LEFT,
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wxSASH_NONE = 100
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};
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/*
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* wxSashEdge represents one of the four edges of a window.
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*/
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class WXDLLIMPEXP_CORE wxSashEdge
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{
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public:
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wxSashEdge()
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{ m_show = false;
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m_margin = 0; }
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bool m_show; // Is the sash showing?
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int m_margin; // The margin size
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};
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/*
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* wxSashWindow flags
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*/
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#define wxSW_NOBORDER 0x0000
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//#define wxSW_3D 0x0010
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#define wxSW_BORDER 0x0020
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#define wxSW_3DSASH 0x0040
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#define wxSW_3DBORDER 0x0080
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#define wxSW_3D (wxSW_3DSASH | wxSW_3DBORDER)
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/*
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* wxSashWindow allows any of its edges to have a sash which can be dragged
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* to resize the window. The actual content window will be created as a child
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* of wxSashWindow.
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*/
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class WXDLLIMPEXP_CORE wxSashWindow: public wxWindow
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{
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public:
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// Default constructor
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wxSashWindow()
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{
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Init();
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}
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// Normal constructor
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wxSashWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"))
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{
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Init();
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxSashWindow();
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bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"));
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// Set whether there's a sash in this position
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void SetSashVisible(wxSashEdgePosition edge, bool sash);
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// Get whether there's a sash in this position
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bool GetSashVisible(wxSashEdgePosition edge) const { return m_sashes[edge].m_show; }
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// Get border size
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int GetEdgeMargin(wxSashEdgePosition edge) const { return m_sashes[edge].m_margin; }
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// Sets the default sash border size
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void SetDefaultBorderSize(int width) { m_borderSize = width; }
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// Gets the default sash border size
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int GetDefaultBorderSize() const { return m_borderSize; }
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// Sets the addition border size between child and sash window
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void SetExtraBorderSize(int width) { m_extraBorderSize = width; }
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// Gets the addition border size between child and sash window
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int GetExtraBorderSize() const { return m_extraBorderSize; }
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virtual void SetMinimumSizeX(int min) { m_minimumPaneSizeX = min; }
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virtual void SetMinimumSizeY(int min) { m_minimumPaneSizeY = min; }
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virtual int GetMinimumSizeX() const { return m_minimumPaneSizeX; }
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virtual int GetMinimumSizeY() const { return m_minimumPaneSizeY; }
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virtual void SetMaximumSizeX(int max) { m_maximumPaneSizeX = max; }
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virtual void SetMaximumSizeY(int max) { m_maximumPaneSizeY = max; }
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virtual int GetMaximumSizeX() const { return m_maximumPaneSizeX; }
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virtual int GetMaximumSizeY() const { return m_maximumPaneSizeY; }
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////////////////////////////////////////////////////////////////////////////
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// Implementation
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// Paints the border and sash
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void OnPaint(wxPaintEvent& event);
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// Handles mouse events
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void OnMouseEvent(wxMouseEvent& ev);
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// Adjusts the panes
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void OnSize(wxSizeEvent& event);
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#if defined(__WXMSW__) || defined(__WXMAC__)
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// Handle cursor correctly
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void OnSetCursor(wxSetCursorEvent& event);
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#endif // wxMSW
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// Draws borders
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void DrawBorders(wxDC& dc);
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// Draws the sashes
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void DrawSash(wxSashEdgePosition edge, wxDC& dc);
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// Draws the sashes
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void DrawSashes(wxDC& dc);
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// Draws the sash tracker (for whilst moving the sash)
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void DrawSashTracker(wxSashEdgePosition edge, int x, int y);
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// Tests for x, y over sash
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wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2);
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// Resizes subwindows
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void SizeWindows();
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// Initialize colours
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void InitColours();
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private:
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void Init();
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wxSashEdge m_sashes[4];
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int m_dragMode;
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wxSashEdgePosition m_draggingEdge;
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int m_oldX;
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int m_oldY;
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int m_borderSize;
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int m_extraBorderSize;
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int m_firstX;
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int m_firstY;
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int m_minimumPaneSizeX;
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int m_minimumPaneSizeY;
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int m_maximumPaneSizeX;
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int m_maximumPaneSizeY;
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wxCursor* m_sashCursorWE;
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wxCursor* m_sashCursorNS;
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wxColour m_lightShadowColour;
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wxColour m_mediumShadowColour;
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wxColour m_darkShadowColour;
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wxColour m_hilightColour;
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wxColour m_faceColour;
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bool m_mouseCaptured;
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wxCursor* m_currentCursor;
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private:
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wxDECLARE_DYNAMIC_CLASS(wxSashWindow);
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_NO_COPY_CLASS(wxSashWindow);
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};
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class WXDLLIMPEXP_FWD_CORE wxSashEvent;
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wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_CORE, wxEVT_SASH_DRAGGED, wxSashEvent );
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enum wxSashDragStatus
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{
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wxSASH_STATUS_OK,
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wxSASH_STATUS_OUT_OF_RANGE
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};
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class WXDLLIMPEXP_CORE wxSashEvent: public wxCommandEvent
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{
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public:
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wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE)
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{
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m_eventType = (wxEventType) wxEVT_SASH_DRAGGED;
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m_id = id;
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m_edge = edge;
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}
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wxSashEvent(const wxSashEvent& event)
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: wxCommandEvent(event),
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m_edge(event.m_edge),
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m_dragRect(event.m_dragRect),
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m_dragStatus(event.m_dragStatus) { }
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void SetEdge(wxSashEdgePosition edge) { m_edge = edge; }
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wxSashEdgePosition GetEdge() const { return m_edge; }
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//// The rectangle formed by the drag operation
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void SetDragRect(const wxRect& rect) { m_dragRect = rect; }
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wxRect GetDragRect() const { return m_dragRect; }
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//// Whether the drag caused the rectangle to be reversed (e.g.
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//// dragging the top below the bottom)
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void SetDragStatus(wxSashDragStatus status) { m_dragStatus = status; }
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wxSashDragStatus GetDragStatus() const { return m_dragStatus; }
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virtual wxEvent *Clone() const wxOVERRIDE { return new wxSashEvent(*this); }
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private:
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wxSashEdgePosition m_edge;
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wxRect m_dragRect;
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wxSashDragStatus m_dragStatus;
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private:
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wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSashEvent);
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};
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typedef void (wxEvtHandler::*wxSashEventFunction)(wxSashEvent&);
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#define wxSashEventHandler(func) \
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wxEVENT_HANDLER_CAST(wxSashEventFunction, func)
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#define EVT_SASH_DRAGGED(id, fn) \
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wx__DECLARE_EVT1(wxEVT_SASH_DRAGGED, id, wxSashEventHandler(fn))
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#define EVT_SASH_DRAGGED_RANGE(id1, id2, fn) \
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wx__DECLARE_EVT2(wxEVT_SASH_DRAGGED, id1, id2, wxSashEventHandler(fn))
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#endif // wxUSE_SASH
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#endif
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// _WX_SASHWIN_H_G_
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