wxWidgets/include/wx/event.h

3100 lines
115 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/event.h
// Purpose: Event classes
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_EVENT_H_
#define _WX_EVENT_H_
#include "wx/defs.h"
#include "wx/cpp.h"
#include "wx/object.h"
#include "wx/clntdata.h"
#if wxUSE_GUI
#include "wx/gdicmn.h"
#include "wx/cursor.h"
#include "wx/mousestate.h"
#endif
#include "wx/dynarray.h"
#include "wx/thread.h"
#include "wx/tracker.h"
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_BASE wxList;
#if wxUSE_GUI
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxMenu;
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
#endif // wxUSE_GUI
// We operate with pointer to members of wxEvtHandler (such functions are used
// as event handlers in the event tables or as arguments to Connect()) but by
// default MSVC uses a restricted (but more efficient) representation of
// pointers to members which can't deal with multiple base classes. To avoid
// mysterious (as the compiler is not good enough to detect this and give a
// sensible error message) errors in the user code as soon as it defines
// classes inheriting from both wxEvtHandler (possibly indirectly, e.g. via
// wxWindow) and something else (including our own wxTrackable but not limited
// to it), we use the special MSVC keyword telling the compiler to use a more
// general pointer to member representation for the classes inheriting from
// wxEvtHandler.
#ifdef __VISUALC__
#define wxMSVC_FWD_MULTIPLE_BASES __multiple_inheritance
#else
#define wxMSVC_FWD_MULTIPLE_BASES
#endif
class WXDLLIMPEXP_FWD_BASE wxMSVC_FWD_MULTIPLE_BASES wxEvtHandler;
class wxEventConnectionRef;
// ----------------------------------------------------------------------------
// Event types
// ----------------------------------------------------------------------------
typedef int wxEventType;
#define wxEVT_ANY ((wxEventType)-1)
// this is used to make the event table entry type safe, so that for an event
// handler only a function with proper parameter list can be given.
#define wxStaticCastEvent(type, val) wx_static_cast(type, val)
#define DECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj) \
wxEventTableEntry(type, winid, idLast, fn, obj)
// obsolete event declaration/definition macros, we don't need them any longer
// but we keep them for compatibility as it doesn't cost us anything anyhow
#define BEGIN_DECLARE_EVENT_TYPES()
#define END_DECLARE_EVENT_TYPES()
#define DECLARE_EXPORTED_EVENT_TYPE(expdecl, name, value) \
extern expdecl const wxEventType name;
#define DECLARE_EVENT_TYPE(name, value) \
DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_CORE, name, value)
#define DECLARE_LOCAL_EVENT_TYPE(name, value) \
DECLARE_EXPORTED_EVENT_TYPE(wxEMPTY_PARAMETER_VALUE, name, value)
#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
#define DEFINE_LOCAL_EVENT_TYPE(name) DEFINE_EVENT_TYPE(name)
// generate a new unique event type
extern WXDLLIMPEXP_BASE wxEventType wxNewEventType();
// many, but not all, standard event types
// some generic events
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_NULL;
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_FIRST;
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_USER_FIRST;
// Command events
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_BUTTON_CLICKED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_CHECKBOX_CLICKED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_CHOICE_SELECTED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_LISTBOX_SELECTED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_LISTBOX_DOUBLECLICKED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_CHECKLISTBOX_TOGGLED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_MENU_SELECTED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SLIDER_UPDATED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_RADIOBOX_SELECTED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_RADIOBUTTON_SELECTED;
// wxEVT_COMMAND_SCROLLBAR_UPDATED is deprecated, use wxEVT_SCROLL... events
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SCROLLBAR_UPDATED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_VLBOX_SELECTED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_COMBOBOX_SELECTED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TOOL_RCLICKED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TOOL_ENTER;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SPINCTRL_UPDATED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED;
// Sockets and timers send events, too
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_SOCKET;
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_TIMER;
// Mouse event types
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_LEFT_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_LEFT_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MIDDLE_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MIDDLE_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_RIGHT_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_RIGHT_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOTION;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_ENTER_WINDOW;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_LEAVE_WINDOW;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_LEFT_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MIDDLE_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_RIGHT_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SET_FOCUS;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_KILL_FOCUS;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_CHILD_FOCUS;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOUSEWHEEL;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_AUX1_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_AUX1_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_AUX1_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_AUX2_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_AUX2_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_AUX2_DCLICK;
// Non-client mouse events
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_LEFT_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_LEFT_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_MIDDLE_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_MIDDLE_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_RIGHT_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_RIGHT_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_MOTION;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_ENTER_WINDOW;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_LEAVE_WINDOW;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_LEFT_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_MIDDLE_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_RIGHT_DCLICK;
// Character input event type
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_CHAR;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_CHAR_HOOK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NAVIGATION_KEY;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_KEY_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_KEY_UP;
#if wxUSE_HOTKEY
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_HOTKEY;
#endif
// Set cursor event
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SET_CURSOR;
// wxScrollBar and wxSlider event identifiers
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_TOP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_BOTTOM;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_LINEUP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_LINEDOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_PAGEUP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_PAGEDOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_THUMBTRACK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_THUMBRELEASE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLL_CHANGED;
// Scroll events from wxWindow
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_TOP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_BOTTOM;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_LINEUP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_LINEDOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_PAGEUP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_PAGEDOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_THUMBTRACK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SCROLLWIN_THUMBRELEASE;
// System events
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SIZE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOVE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_CLOSE_WINDOW;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_END_SESSION;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_QUERY_END_SESSION;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_ACTIVATE_APP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_ACTIVATE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_CREATE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_DESTROY;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SHOW;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_ICONIZE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MAXIMIZE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOUSE_CAPTURE_CHANGED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOUSE_CAPTURE_LOST;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_PAINT;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_ERASE_BACKGROUND;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_NC_PAINT;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_PAINT_ICON;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MENU_OPEN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MENU_CLOSE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MENU_HIGHLIGHT;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_CONTEXT_MENU;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SYS_COLOUR_CHANGED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_DISPLAY_CHANGED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SETTING_CHANGED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_QUERY_NEW_PALETTE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_PALETTE_CHANGED;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_JOY_BUTTON_DOWN;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_JOY_BUTTON_UP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_JOY_MOVE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_JOY_ZMOVE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_DROP_FILES;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_DRAW_ITEM;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MEASURE_ITEM;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMPARE_ITEM;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_INIT_DIALOG;
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_IDLE;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_UPDATE_UI;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_SIZING;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOVING;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOVE_START;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_MOVE_END;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_HIBERNATE;
// Clipboard events
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TEXT_COPY;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TEXT_CUT;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TEXT_PASTE;
// Generic command events
// Note: a click is a higher-level event than button down/up
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_LEFT_CLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_LEFT_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_RIGHT_CLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_RIGHT_DCLICK;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SET_FOCUS;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_KILL_FOCUS;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_ENTER;
// Help events
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_HELP;
extern WXDLLIMPEXP_CORE const wxEventType wxEVT_DETAILED_HELP;
// these 2 events are the same
#define wxEVT_COMMAND_TOOL_CLICKED wxEVT_COMMAND_MENU_SELECTED
// ----------------------------------------------------------------------------
// Compatibility
// ----------------------------------------------------------------------------
// this event is also used by wxComboBox and wxSpinCtrl which don't include
// wx/textctrl.h in all ports [yet], so declare it here as well
//
// still, any new code using it should include wx/textctrl.h explicitly
extern const wxEventType WXDLLIMPEXP_CORE wxEVT_COMMAND_TEXT_UPDATED;
// the predefined constants for the number of times we propagate event
// upwards window child-parent chain
enum Propagation_state
{
// don't propagate it at all
wxEVENT_PROPAGATE_NONE = 0,
// propagate it until it is processed
wxEVENT_PROPAGATE_MAX = INT_MAX
};
/*
* wxWidgets events, covering all interesting things that might happen
* (button clicking, resizing, setting text in widgets, etc.).
*
* For each completely new event type, derive a new event class.
* An event CLASS represents a C++ class defining a range of similar event TYPES;
* examples are canvas events, panel item command events.
* An event TYPE is a unique identifier for a particular system event,
* such as a button press or a listbox deselection.
*
*/
class WXDLLIMPEXP_BASE wxEvent : public wxObject
{
public:
wxEvent(int winid = 0, wxEventType commandType = wxEVT_NULL );
void SetEventType(wxEventType typ) { m_eventType = typ; }
wxEventType GetEventType() const { return m_eventType; }
wxObject *GetEventObject() const { return m_eventObject; }
void SetEventObject(wxObject *obj) { m_eventObject = obj; }
long GetTimestamp() const { return m_timeStamp; }
void SetTimestamp(long ts = 0) { m_timeStamp = ts; }
int GetId() const { return m_id; }
void SetId(int Id) { m_id = Id; }
// Can instruct event processor that we wish to ignore this event
// (treat as if the event table entry had not been found): this must be done
// to allow the event processing by the base classes (calling event.Skip()
// is the analog of calling the base class version of a virtual function)
void Skip(bool skip = true) { m_skipped = skip; }
bool GetSkipped() const { return m_skipped; }
// this function is used to create a copy of the event polymorphically and
// all derived classes must implement it because otherwise wxPostEvent()
// for them wouldn't work (it needs to do a copy of the event)
virtual wxEvent *Clone() const = 0;
// Implementation only: this test is explicitly anti OO and this function
// exists only for optimization purposes.
bool IsCommandEvent() const { return m_isCommandEvent; }
// Determine if this event should be propagating to the parent window.
bool ShouldPropagate() const
{ return m_propagationLevel != wxEVENT_PROPAGATE_NONE; }
// Stop an event from propagating to its parent window, returns the old
// propagation level value
int StopPropagation()
{
int propagationLevel = m_propagationLevel;
m_propagationLevel = wxEVENT_PROPAGATE_NONE;
return propagationLevel;
}
// Resume the event propagation by restoring the propagation level
// (returned by StopPropagation())
void ResumePropagation(int propagationLevel)
{
m_propagationLevel = propagationLevel;
}
protected:
wxObject* m_eventObject;
wxEventType m_eventType;
long m_timeStamp;
int m_id;
public:
// m_callbackUserData is for internal usage only
wxObject* m_callbackUserData;
protected:
// the propagation level: while it is positive, we propagate the event to
// the parent window (if any)
//
// this one doesn't have to be public, we don't have to worry about
// backwards compatibility as it is new
int m_propagationLevel;
bool m_skipped;
bool m_isCommandEvent;
protected:
wxEvent(const wxEvent&); // for implementing Clone()
wxEvent& operator=(const wxEvent&); // for derived classes operator=()
private:
// it needs to access our m_propagationLevel
friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce;
DECLARE_ABSTRACT_CLASS(wxEvent)
};
/*
* Helper class to temporarily change an event not to propagate.
*/
class WXDLLIMPEXP_BASE wxPropagationDisabler
{
public:
wxPropagationDisabler(wxEvent& event) : m_event(event)
{
m_propagationLevelOld = m_event.StopPropagation();
}
~wxPropagationDisabler()
{
m_event.ResumePropagation(m_propagationLevelOld);
}
private:
wxEvent& m_event;
int m_propagationLevelOld;
DECLARE_NO_COPY_CLASS(wxPropagationDisabler)
};
/*
* Another one to temporarily lower propagation level.
*/
class WXDLLIMPEXP_BASE wxPropagateOnce
{
public:
wxPropagateOnce(wxEvent& event) : m_event(event)
{
wxASSERT_MSG( m_event.m_propagationLevel > 0,
_T("shouldn't be used unless ShouldPropagate()!") );
m_event.m_propagationLevel--;
}
~wxPropagateOnce()
{
m_event.m_propagationLevel++;
}
private:
wxEvent& m_event;
DECLARE_NO_COPY_CLASS(wxPropagateOnce)
};
#if wxUSE_GUI
// Item or menu event class
/*
wxEVT_COMMAND_BUTTON_CLICKED
wxEVT_COMMAND_CHECKBOX_CLICKED
wxEVT_COMMAND_CHOICE_SELECTED
wxEVT_COMMAND_LISTBOX_SELECTED
wxEVT_COMMAND_LISTBOX_DOUBLECLICKED
wxEVT_COMMAND_TEXT_UPDATED
wxEVT_COMMAND_TEXT_ENTER
wxEVT_COMMAND_MENU_SELECTED
wxEVT_COMMAND_SLIDER_UPDATED
wxEVT_COMMAND_RADIOBOX_SELECTED
wxEVT_COMMAND_RADIOBUTTON_SELECTED
wxEVT_COMMAND_SCROLLBAR_UPDATED
wxEVT_COMMAND_VLBOX_SELECTED
wxEVT_COMMAND_COMBOBOX_SELECTED
wxEVT_COMMAND_TOGGLEBUTTON_CLICKED
*/
class WXDLLIMPEXP_CORE wxCommandEvent : public wxEvent
{
public:
wxCommandEvent(wxEventType commandType = wxEVT_NULL, int winid = 0);
wxCommandEvent(const wxCommandEvent& event)
: wxEvent(event),
m_cmdString(event.m_cmdString),
m_commandInt(event.m_commandInt),
m_extraLong(event.m_extraLong),
m_clientData(event.m_clientData),
m_clientObject(event.m_clientObject)
{ }
// Set/Get client data from controls
void SetClientData(void* clientData) { m_clientData = clientData; }
void *GetClientData() const { return m_clientData; }
// Set/Get client object from controls
void SetClientObject(wxClientData* clientObject) { m_clientObject = clientObject; }
wxClientData *GetClientObject() const { return m_clientObject; }
// Get listbox selection if single-choice
int GetSelection() const { return m_commandInt; }
// Set/Get listbox/choice selection string
void SetString(const wxString& s) { m_cmdString = s; }
wxString GetString() const;
// Get checkbox value
bool IsChecked() const { return m_commandInt != 0; }
// true if the listbox event was a selection.
bool IsSelection() const { return (m_extraLong != 0); }
void SetExtraLong(long extraLong) { m_extraLong = extraLong; }
long GetExtraLong() const { return m_extraLong; }
void SetInt(int i) { m_commandInt = i; }
int GetInt() const { return m_commandInt; }
virtual wxEvent *Clone() const { return new wxCommandEvent(*this); }
protected:
wxString m_cmdString; // String event argument
int m_commandInt;
long m_extraLong; // Additional information (e.g. select/deselect)
void* m_clientData; // Arbitrary client data
wxClientData* m_clientObject; // Arbitrary client object
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCommandEvent)
};
// this class adds a possibility to react (from the user) code to a control
// notification: allow or veto the operation being reported.
class WXDLLIMPEXP_CORE wxNotifyEvent : public wxCommandEvent
{
public:
wxNotifyEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
: wxCommandEvent(commandType, winid)
{ m_bAllow = true; }
wxNotifyEvent(const wxNotifyEvent& event)
: wxCommandEvent(event)
{ m_bAllow = event.m_bAllow; }
// veto the operation (usually it's allowed by default)
void Veto() { m_bAllow = false; }
// allow the operation if it was disabled by default
void Allow() { m_bAllow = true; }
// for implementation code only: is the operation allowed?
bool IsAllowed() const { return m_bAllow; }
virtual wxEvent *Clone() const { return new wxNotifyEvent(*this); }
private:
bool m_bAllow;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNotifyEvent)
};
// Scroll event class, derived form wxCommandEvent. wxScrollEvents are
// sent by wxSlider and wxScrollBar.
/*
wxEVT_SCROLL_TOP
wxEVT_SCROLL_BOTTOM
wxEVT_SCROLL_LINEUP
wxEVT_SCROLL_LINEDOWN
wxEVT_SCROLL_PAGEUP
wxEVT_SCROLL_PAGEDOWN
wxEVT_SCROLL_THUMBTRACK
wxEVT_SCROLL_THUMBRELEASE
wxEVT_SCROLL_CHANGED
*/
class WXDLLIMPEXP_CORE wxScrollEvent : public wxCommandEvent
{
public:
wxScrollEvent(wxEventType commandType = wxEVT_NULL,
int winid = 0, int pos = 0, int orient = 0);
int GetOrientation() const { return (int) m_extraLong; }
int GetPosition() const { return m_commandInt; }
void SetOrientation(int orient) { m_extraLong = (long) orient; }
void SetPosition(int pos) { m_commandInt = pos; }
virtual wxEvent *Clone() const { return new wxScrollEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxScrollEvent)
};
// ScrollWin event class, derived fom wxEvent. wxScrollWinEvents
// are sent by wxWindow.
/*
wxEVT_SCROLLWIN_TOP
wxEVT_SCROLLWIN_BOTTOM
wxEVT_SCROLLWIN_LINEUP
wxEVT_SCROLLWIN_LINEDOWN
wxEVT_SCROLLWIN_PAGEUP
wxEVT_SCROLLWIN_PAGEDOWN
wxEVT_SCROLLWIN_THUMBTRACK
wxEVT_SCROLLWIN_THUMBRELEASE
*/
class WXDLLIMPEXP_CORE wxScrollWinEvent : public wxEvent
{
public:
wxScrollWinEvent(wxEventType commandType = wxEVT_NULL,
int pos = 0, int orient = 0);
wxScrollWinEvent(const wxScrollWinEvent & event) : wxEvent(event)
{ m_commandInt = event.m_commandInt;
m_extraLong = event.m_extraLong; }
int GetOrientation() const { return (int) m_extraLong; }
int GetPosition() const { return m_commandInt; }
void SetOrientation(int orient) { m_extraLong = (long) orient; }
void SetPosition(int pos) { m_commandInt = pos; }
virtual wxEvent *Clone() const { return new wxScrollWinEvent(*this); }
protected:
int m_commandInt;
long m_extraLong;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxScrollWinEvent)
};
// Mouse event class
/*
wxEVT_LEFT_DOWN
wxEVT_LEFT_UP
wxEVT_MIDDLE_DOWN
wxEVT_MIDDLE_UP
wxEVT_RIGHT_DOWN
wxEVT_RIGHT_UP
wxEVT_MOTION
wxEVT_ENTER_WINDOW
wxEVT_LEAVE_WINDOW
wxEVT_LEFT_DCLICK
wxEVT_MIDDLE_DCLICK
wxEVT_RIGHT_DCLICK
wxEVT_NC_LEFT_DOWN
wxEVT_NC_LEFT_UP,
wxEVT_NC_MIDDLE_DOWN,
wxEVT_NC_MIDDLE_UP,
wxEVT_NC_RIGHT_DOWN,
wxEVT_NC_RIGHT_UP,
wxEVT_NC_MOTION,
wxEVT_NC_ENTER_WINDOW,
wxEVT_NC_LEAVE_WINDOW,
wxEVT_NC_LEFT_DCLICK,
wxEVT_NC_MIDDLE_DCLICK,
wxEVT_NC_RIGHT_DCLICK,
*/
// the symbolic names for the mouse buttons
enum
{
wxMOUSE_BTN_ANY = -1,
wxMOUSE_BTN_NONE = 0,
wxMOUSE_BTN_LEFT = 1,
wxMOUSE_BTN_MIDDLE = 2,
wxMOUSE_BTN_RIGHT = 3,
wxMOUSE_BTN_AUX1 = 4,
wxMOUSE_BTN_AUX2 = 5,
wxMOUSE_BTN_MAX
};
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
public wxMouseState
{
public:
wxMouseEvent(wxEventType mouseType = wxEVT_NULL);
wxMouseEvent(const wxMouseEvent& event)
: wxEvent(event),
wxMouseState(event)
{
Assign(event);
}
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return Button(wxMOUSE_BTN_ANY); }
// Was it a down event from this (or any) button?
bool ButtonDown(int but = wxMOUSE_BTN_ANY) const;
// Was it a dclick event from this (or any) button?
bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const;
// Was it a up event from this (or any) button?
bool ButtonUp(int but = wxMOUSE_BTN_ANY) const;
// Was the given button?
bool Button(int but) const;
// Was the given button in Down state?
bool ButtonIsDown(int but) const;
// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
int GetButton() const;
// Find which event was just generated
bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); }
bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); }
bool RightDown() const { return (m_eventType == wxEVT_RIGHT_DOWN); }
bool Aux1Down() const { return (m_eventType == wxEVT_AUX1_DOWN); }
bool Aux2Down() const { return (m_eventType == wxEVT_AUX2_DOWN); }
bool LeftUp() const { return (m_eventType == wxEVT_LEFT_UP); }
bool MiddleUp() const { return (m_eventType == wxEVT_MIDDLE_UP); }
bool RightUp() const { return (m_eventType == wxEVT_RIGHT_UP); }
bool Aux1Up() const { return (m_eventType == wxEVT_AUX1_UP); }
bool Aux2Up() const { return (m_eventType == wxEVT_AUX2_UP); }
bool LeftDClick() const { return (m_eventType == wxEVT_LEFT_DCLICK); }
bool MiddleDClick() const { return (m_eventType == wxEVT_MIDDLE_DCLICK); }
bool RightDClick() const { return (m_eventType == wxEVT_RIGHT_DCLICK); }
bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_UP); }
bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_UP); }
// Find the current state of the mouse buttons (regardless
// of current event type)
bool LeftIsDown() const { return m_leftDown; }
bool MiddleIsDown() const { return m_middleDown; }
bool RightIsDown() const { return m_rightDown; }
bool Aux1IsDown() const { return m_aux1Down; }
bool Aux2IsDown() const { return m_aux2Down; }
// True if a button is down and the mouse is moving
bool Dragging() const
{
return (m_eventType == wxEVT_MOTION) && ButtonIsDown(wxMOUSE_BTN_ANY);
}
// True if the mouse is moving, and no button is down
bool Moving() const
{
return (m_eventType == wxEVT_MOTION) && !ButtonIsDown(wxMOUSE_BTN_ANY);
}
// True if the mouse is just entering the window
bool Entering() const { return (m_eventType == wxEVT_ENTER_WINDOW); }
// True if the mouse is just leaving the window
bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); }
// Returns the number of mouse clicks associated with this event.
int GetClickCount() const { return m_clickCount; }
// Find the position of the event
void GetPosition(wxCoord *xpos, wxCoord *ypos) const
{
if (xpos)
*xpos = m_x;
if (ypos)
*ypos = m_y;
}
void GetPosition(long *xpos, long *ypos) const
{
if (xpos)
*xpos = (long)m_x;
if (ypos)
*ypos = (long)m_y;
}
// Find the position of the event
wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
// Find the logical position of the event given the DC
wxPoint GetLogicalPosition(const wxDC& dc) const;
// Get X position
wxCoord GetX() const { return m_x; }
// Get Y position
wxCoord GetY() const { return m_y; }
// Get wheel rotation, positive or negative indicates direction of
// rotation. Current devices all send an event when rotation is equal to
// +/-WheelDelta, but this allows for finer resolution devices to be
// created in the future. Because of this you shouldn't assume that one
// event is equal to 1 line or whatever, but you should be able to either
// do partial line scrolling or wait until +/-WheelDelta rotation values
// have been accumulated before scrolling.
int GetWheelRotation() const { return m_wheelRotation; }
// Get wheel delta, normally 120. This is the threshold for action to be
// taken, and one such action (for example, scrolling one increment)
// should occur for each delta.
int GetWheelDelta() const { return m_wheelDelta; }
// Gets the axis the wheel operation concerns, 0 being the y axis as on
// most mouse wheels, 1 is the x axis for things like MightyMouse scrolls
// or horizontal trackpad scrolling
int GetWheelAxis() const { return m_wheelAxis; }
// Returns the configured number of lines (or whatever) to be scrolled per
// wheel action. Defaults to one.
int GetLinesPerAction() const { return m_linesPerAction; }
// Is the system set to do page scrolling?
bool IsPageScroll() const { return ((unsigned int)m_linesPerAction == UINT_MAX); }
virtual wxEvent *Clone() const { return new wxMouseEvent(*this); }
wxMouseEvent& operator=(const wxMouseEvent& event)
{
if (&event != this)
Assign(event);
return *this;
}
public:
wxCoord m_x, m_y;
bool m_leftDown;
bool m_middleDown;
bool m_rightDown;
bool m_aux1Down;
bool m_aux2Down;
int m_clickCount;
int m_wheelAxis;
int m_wheelRotation;
int m_wheelDelta;
int m_linesPerAction;
protected:
void Assign(const wxMouseEvent& evt);
private:
DECLARE_DYNAMIC_CLASS(wxMouseEvent)
};
// Cursor set event
/*
wxEVT_SET_CURSOR
*/
class WXDLLIMPEXP_CORE wxSetCursorEvent : public wxEvent
{
public:
wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0)
: wxEvent(0, wxEVT_SET_CURSOR),
m_x(x), m_y(y), m_cursor()
{ }
wxSetCursorEvent(const wxSetCursorEvent & event)
: wxEvent(event),
m_x(event.m_x),
m_y(event.m_y),
m_cursor(event.m_cursor)
{ }
wxCoord GetX() const { return m_x; }
wxCoord GetY() const { return m_y; }
void SetCursor(const wxCursor& cursor) { m_cursor = cursor; }
const wxCursor& GetCursor() const { return m_cursor; }
bool HasCursor() const { return m_cursor.Ok(); }
virtual wxEvent *Clone() const { return new wxSetCursorEvent(*this); }
private:
wxCoord m_x, m_y;
wxCursor m_cursor;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSetCursorEvent)
};
// Keyboard input event class
/*
wxEVT_CHAR
wxEVT_CHAR_HOOK
wxEVT_KEY_DOWN
wxEVT_KEY_UP
wxEVT_HOTKEY
*/
class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent,
public wxKeyboardState
{
public:
wxKeyEvent(wxEventType keyType = wxEVT_NULL);
wxKeyEvent(const wxKeyEvent& evt);
// get the key code: an ASCII7 char or an element of wxKeyCode enum
int GetKeyCode() const { return (int)m_keyCode; }
#if wxUSE_UNICODE
// get the Unicode character corresponding to this key
wxChar GetUnicodeKey() const { return m_uniChar; }
#endif // wxUSE_UNICODE
// get the raw key code (platform-dependent)
wxUint32 GetRawKeyCode() const { return m_rawCode; }
// get the raw key flags (platform-dependent)
wxUint32 GetRawKeyFlags() const { return m_rawFlags; }
// Find the position of the event
void GetPosition(wxCoord *xpos, wxCoord *ypos) const
{
if (xpos) *xpos = m_x;
if (ypos) *ypos = m_y;
}
void GetPosition(long *xpos, long *ypos) const
{
if (xpos) *xpos = (long)m_x;
if (ypos) *ypos = (long)m_y;
}
wxPoint GetPosition() const
{ return wxPoint(m_x, m_y); }
// Get X position
wxCoord GetX() const { return m_x; }
// Get Y position
wxCoord GetY() const { return m_y; }
virtual wxEvent *Clone() const { return new wxKeyEvent(*this); }
// we do need to copy wxKeyEvent sometimes (in wxTreeCtrl code, for
// example)
wxKeyEvent& operator=(const wxKeyEvent& evt)
{
if (&evt != this)
{
wxEvent::operator=(evt);
wxKeyboardState::operator=(evt);
m_x = evt.m_x;
m_y = evt.m_y;
m_keyCode = evt.m_keyCode;
m_scanCode = evt.m_scanCode;
m_rawCode = evt.m_rawCode;
m_rawFlags = evt.m_rawFlags;
#if wxUSE_UNICODE
m_uniChar = evt.m_uniChar;
#endif
}
return *this;
}
public:
wxCoord m_x, m_y;
long m_keyCode;
// FIXME: what is this for? relation to m_rawXXX?
bool m_scanCode;
#if wxUSE_UNICODE
// This contains the full Unicode character
// in a character events in Unicode mode
wxChar m_uniChar;
#endif
// these fields contain the platform-specific information about
// key that was pressed
wxUint32 m_rawCode;
wxUint32 m_rawFlags;
private:
DECLARE_DYNAMIC_CLASS(wxKeyEvent)
};
// Size event class
/*
wxEVT_SIZE
*/
class WXDLLIMPEXP_CORE wxSizeEvent : public wxEvent
{
public:
wxSizeEvent() : wxEvent(0, wxEVT_SIZE)
{ }
wxSizeEvent(const wxSize& sz, int winid = 0)
: wxEvent(winid, wxEVT_SIZE),
m_size(sz)
{ }
wxSizeEvent(const wxSizeEvent & event)
: wxEvent(event),
m_size(event.m_size), m_rect(event.m_rect)
{ }
wxSizeEvent(const wxRect& rect, int id = 0)
: m_size(rect.GetSize()), m_rect(rect)
{ m_eventType = wxEVT_SIZING; m_id = id; }
wxSize GetSize() const { return m_size; }
wxRect GetRect() const { return m_rect; }
void SetRect(const wxRect& rect) { m_rect = rect; }
virtual wxEvent *Clone() const { return new wxSizeEvent(*this); }
public:
// For internal usage only. Will be converted to protected members.
wxSize m_size;
wxRect m_rect; // Used for wxEVT_SIZING
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSizeEvent)
};
// Move event class
/*
wxEVT_MOVE
*/
class WXDLLIMPEXP_CORE wxMoveEvent : public wxEvent
{
public:
wxMoveEvent()
: wxEvent(0, wxEVT_MOVE)
{ }
wxMoveEvent(const wxPoint& pos, int winid = 0)
: wxEvent(winid, wxEVT_MOVE),
m_pos(pos)
{ }
wxMoveEvent(const wxMoveEvent& event)
: wxEvent(event),
m_pos(event.m_pos)
{ }
wxMoveEvent(const wxRect& rect, int id = 0)
: m_pos(rect.GetPosition()), m_rect(rect)
{ m_eventType = wxEVT_MOVING; m_id = id; }
wxPoint GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
wxRect GetRect() const { return m_rect; }
void SetRect(const wxRect& rect) { m_rect = rect; }
virtual wxEvent *Clone() const { return new wxMoveEvent(*this); }
protected:
wxPoint m_pos;
wxRect m_rect;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMoveEvent)
};
// Paint event class
/*
wxEVT_PAINT
wxEVT_NC_PAINT
wxEVT_PAINT_ICON
*/
#if defined(__WXDEBUG__) && (defined(__WXMSW__) || defined(__WXPM__))
// see comments in src/msw|os2/dcclient.cpp where g_isPainting is defined
extern WXDLLIMPEXP_CORE int g_isPainting;
#endif // debug
class WXDLLIMPEXP_CORE wxPaintEvent : public wxEvent
{
public:
wxPaintEvent(int Id = 0)
: wxEvent(Id, wxEVT_PAINT)
{
#if defined(__WXDEBUG__) && (defined(__WXMSW__) || defined(__WXPM__))
// set the internal flag for the duration of processing of WM_PAINT
g_isPainting++;
#endif // debug
}
// default copy ctor and dtor are normally fine, we only need them to keep
// g_isPainting updated in debug build
#if defined(__WXDEBUG__) && (defined(__WXMSW__) || defined(__WXPM__))
wxPaintEvent(const wxPaintEvent& event)
: wxEvent(event)
{
g_isPainting++;
}
virtual ~wxPaintEvent()
{
g_isPainting--;
}
#endif // debug
virtual wxEvent *Clone() const { return new wxPaintEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxPaintEvent)
};
class WXDLLIMPEXP_CORE wxNcPaintEvent : public wxEvent
{
public:
wxNcPaintEvent(int winid = 0)
: wxEvent(winid, wxEVT_NC_PAINT)
{ }
virtual wxEvent *Clone() const { return new wxNcPaintEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNcPaintEvent)
};
// Erase background event class
/*
wxEVT_ERASE_BACKGROUND
*/
class WXDLLIMPEXP_CORE wxEraseEvent : public wxEvent
{
public:
wxEraseEvent(int Id = 0, wxDC *dc = (wxDC *) NULL)
: wxEvent(Id, wxEVT_ERASE_BACKGROUND),
m_dc(dc)
{ }
wxEraseEvent(const wxEraseEvent& event)
: wxEvent(event),
m_dc(event.m_dc)
{ }
wxDC *GetDC() const { return m_dc; }
virtual wxEvent *Clone() const { return new wxEraseEvent(*this); }
protected:
wxDC *m_dc;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxEraseEvent)
};
// Focus event class
/*
wxEVT_SET_FOCUS
wxEVT_KILL_FOCUS
*/
class WXDLLIMPEXP_CORE wxFocusEvent : public wxEvent
{
public:
wxFocusEvent(wxEventType type = wxEVT_NULL, int winid = 0)
: wxEvent(winid, type)
{ m_win = NULL; }
wxFocusEvent(const wxFocusEvent& event)
: wxEvent(event)
{ m_win = event.m_win; }
// The window associated with this event is the window which had focus
// before for SET event and the window which will have focus for the KILL
// one. NB: it may be NULL in both cases!
wxWindow *GetWindow() const { return m_win; }
void SetWindow(wxWindow *win) { m_win = win; }
virtual wxEvent *Clone() const { return new wxFocusEvent(*this); }
private:
wxWindow *m_win;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxFocusEvent)
};
// wxChildFocusEvent notifies the parent that a child has got the focus: unlike
// wxFocusEvent it is propagated upwards the window chain
class WXDLLIMPEXP_CORE wxChildFocusEvent : public wxCommandEvent
{
public:
wxChildFocusEvent(wxWindow *win = NULL);
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
virtual wxEvent *Clone() const { return new wxChildFocusEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxChildFocusEvent)
};
// Activate event class
/*
wxEVT_ACTIVATE
wxEVT_ACTIVATE_APP
wxEVT_HIBERNATE
*/
class WXDLLIMPEXP_CORE wxActivateEvent : public wxEvent
{
public:
wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0)
: wxEvent(Id, type)
{ m_active = active; }
wxActivateEvent(const wxActivateEvent& event)
: wxEvent(event)
{ m_active = event.m_active; }
bool GetActive() const { return m_active; }
virtual wxEvent *Clone() const { return new wxActivateEvent(*this); }
private:
bool m_active;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxActivateEvent)
};
// InitDialog event class
/*
wxEVT_INIT_DIALOG
*/
class WXDLLIMPEXP_CORE wxInitDialogEvent : public wxEvent
{
public:
wxInitDialogEvent(int Id = 0)
: wxEvent(Id, wxEVT_INIT_DIALOG)
{ }
virtual wxEvent *Clone() const { return new wxInitDialogEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxInitDialogEvent)
};
// Miscellaneous menu event class
/*
wxEVT_MENU_OPEN,
wxEVT_MENU_CLOSE,
wxEVT_MENU_HIGHLIGHT,
*/
class WXDLLIMPEXP_CORE wxMenuEvent : public wxEvent
{
public:
wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL)
: wxEvent(winid, type)
{ m_menuId = winid; m_menu = menu; }
wxMenuEvent(const wxMenuEvent & event)
: wxEvent(event)
{ m_menuId = event.m_menuId; m_menu = event.m_menu; }
// only for wxEVT_MENU_HIGHLIGHT
int GetMenuId() const { return m_menuId; }
// only for wxEVT_MENU_OPEN/CLOSE
bool IsPopup() const { return m_menuId == wxID_ANY; }
// only for wxEVT_MENU_OPEN/CLOSE
wxMenu* GetMenu() const { return m_menu; }
virtual wxEvent *Clone() const { return new wxMenuEvent(*this); }
private:
int m_menuId;
wxMenu* m_menu;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMenuEvent)
};
// Window close or session close event class
/*
wxEVT_CLOSE_WINDOW,
wxEVT_END_SESSION,
wxEVT_QUERY_END_SESSION
*/
class WXDLLIMPEXP_CORE wxCloseEvent : public wxEvent
{
public:
wxCloseEvent(wxEventType type = wxEVT_NULL, int winid = 0)
: wxEvent(winid, type),
m_loggingOff(true),
m_veto(false), // should be false by default
m_canVeto(true) {}
wxCloseEvent(const wxCloseEvent & event)
: wxEvent(event),
m_loggingOff(event.m_loggingOff),
m_veto(event.m_veto),
m_canVeto(event.m_canVeto) {}
void SetLoggingOff(bool logOff) { m_loggingOff = logOff; }
bool GetLoggingOff() const
{
// m_loggingOff flag is only used by wxEVT_[QUERY_]END_SESSION, it
// doesn't make sense for wxEVT_CLOSE_WINDOW
wxASSERT_MSG( m_eventType != wxEVT_CLOSE_WINDOW,
_T("this flag is for end session events only") );
return m_loggingOff;
}
void Veto(bool veto = true)
{
// GetVeto() will return false anyhow...
wxCHECK_RET( m_canVeto,
wxT("call to Veto() ignored (can't veto this event)") );
m_veto = veto;
}
void SetCanVeto(bool canVeto) { m_canVeto = canVeto; }
bool CanVeto() const { return m_canVeto; }
bool GetVeto() const { return m_canVeto && m_veto; }
virtual wxEvent *Clone() const { return new wxCloseEvent(*this); }
protected:
bool m_loggingOff,
m_veto,
m_canVeto;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCloseEvent)
};
/*
wxEVT_SHOW
*/
class WXDLLIMPEXP_CORE wxShowEvent : public wxEvent
{
public:
wxShowEvent(int winid = 0, bool show = false)
: wxEvent(winid, wxEVT_SHOW)
{ m_show = show; }
wxShowEvent(const wxShowEvent & event)
: wxEvent(event)
{ m_show = event.m_show; }
void SetShow(bool show) { m_show = show; }
// return true if the window was shown, false if hidden
bool IsShown() const { return m_show; }
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( bool GetShow() const { return IsShown(); } )
#endif
virtual wxEvent *Clone() const { return new wxShowEvent(*this); }
protected:
bool m_show;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxShowEvent)
};
/*
wxEVT_ICONIZE
*/
class WXDLLIMPEXP_CORE wxIconizeEvent : public wxEvent
{
public:
wxIconizeEvent(int winid = 0, bool iconized = true)
: wxEvent(winid, wxEVT_ICONIZE)
{ m_iconized = iconized; }
wxIconizeEvent(const wxIconizeEvent & event)
: wxEvent(event)
{ m_iconized = event.m_iconized; }
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( bool Iconized() const { return IsIconized(); } )
#endif
// return true if the frame was iconized, false if restored
bool IsIconized() const { return m_iconized; }
virtual wxEvent *Clone() const { return new wxIconizeEvent(*this); }
protected:
bool m_iconized;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIconizeEvent)
};
/*
wxEVT_MAXIMIZE
*/
class WXDLLIMPEXP_CORE wxMaximizeEvent : public wxEvent
{
public:
wxMaximizeEvent(int winid = 0)
: wxEvent(winid, wxEVT_MAXIMIZE)
{ }
virtual wxEvent *Clone() const { return new wxMaximizeEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMaximizeEvent)
};
// Joystick event class
/*
wxEVT_JOY_BUTTON_DOWN,
wxEVT_JOY_BUTTON_UP,
wxEVT_JOY_MOVE,
wxEVT_JOY_ZMOVE
*/
// Which joystick? Same as Windows ids so no conversion necessary.
enum
{
wxJOYSTICK1,
wxJOYSTICK2
};
// Which button is down?
enum
{
wxJOY_BUTTON_ANY = -1,
wxJOY_BUTTON1 = 1,
wxJOY_BUTTON2 = 2,
wxJOY_BUTTON3 = 4,
wxJOY_BUTTON4 = 8
};
class WXDLLIMPEXP_CORE wxJoystickEvent : public wxEvent
{
protected:
wxPoint m_pos;
int m_zPosition;
int m_buttonChange; // Which button changed?
int m_buttonState; // Which buttons are down?
int m_joyStick; // Which joystick?
public:
wxJoystickEvent(wxEventType type = wxEVT_NULL,
int state = 0,
int joystick = wxJOYSTICK1,
int change = 0)
: wxEvent(0, type),
m_pos(),
m_zPosition(0),
m_buttonChange(change),
m_buttonState(state),
m_joyStick(joystick)
{
}
wxJoystickEvent(const wxJoystickEvent & event)
: wxEvent(event),
m_pos(event.m_pos),
m_zPosition(event.m_zPosition),
m_buttonChange(event.m_buttonChange),
m_buttonState(event.m_buttonState),
m_joyStick(event.m_joyStick)
{ }
wxPoint GetPosition() const { return m_pos; }
int GetZPosition() const { return m_zPosition; }
int GetButtonState() const { return m_buttonState; }
int GetButtonChange() const { return m_buttonChange; }
int GetJoystick() const { return m_joyStick; }
void SetJoystick(int stick) { m_joyStick = stick; }
void SetButtonState(int state) { m_buttonState = state; }
void SetButtonChange(int change) { m_buttonChange = change; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
void SetZPosition(int zPos) { m_zPosition = zPos; }
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) ||
(GetEventType() == wxEVT_JOY_BUTTON_UP)); }
// Was it a move event?
bool IsMove() const { return (GetEventType() == wxEVT_JOY_MOVE); }
// Was it a zmove event?
bool IsZMove() const { return (GetEventType() == wxEVT_JOY_ZMOVE); }
// Was it a down event from button 1, 2, 3, 4 or any?
bool ButtonDown(int but = wxJOY_BUTTON_ANY) const
{ return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) &&
((but == wxJOY_BUTTON_ANY) || (but == m_buttonChange))); }
// Was it a up event from button 1, 2, 3 or any?
bool ButtonUp(int but = wxJOY_BUTTON_ANY) const
{ return ((GetEventType() == wxEVT_JOY_BUTTON_UP) &&
((but == wxJOY_BUTTON_ANY) || (but == m_buttonChange))); }
// Was the given button 1,2,3,4 or any in Down state?
bool ButtonIsDown(int but = wxJOY_BUTTON_ANY) const
{ return (((but == wxJOY_BUTTON_ANY) && (m_buttonState != 0)) ||
((m_buttonState & but) == but)); }
virtual wxEvent *Clone() const { return new wxJoystickEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxJoystickEvent)
};
// Drop files event class
/*
wxEVT_DROP_FILES
*/
class WXDLLIMPEXP_CORE wxDropFilesEvent : public wxEvent
{
public:
int m_noFiles;
wxPoint m_pos;
wxString* m_files;
wxDropFilesEvent(wxEventType type = wxEVT_NULL,
int noFiles = 0,
wxString *files = (wxString *) NULL)
: wxEvent(0, type),
m_noFiles(noFiles),
m_pos(),
m_files(files)
{ }
// we need a copy ctor to avoid deleting m_files pointer twice
wxDropFilesEvent(const wxDropFilesEvent& other)
: wxEvent(other),
m_noFiles(other.m_noFiles),
m_pos(other.m_pos),
m_files(NULL)
{
m_files = new wxString[m_noFiles];
for ( int n = 0; n < m_noFiles; n++ )
{
m_files[n] = other.m_files[n];
}
}
virtual ~wxDropFilesEvent()
{
delete [] m_files;
}
wxPoint GetPosition() const { return m_pos; }
int GetNumberOfFiles() const { return m_noFiles; }
wxString *GetFiles() const { return m_files; }
virtual wxEvent *Clone() const { return new wxDropFilesEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxDropFilesEvent)
};
// Update UI event
/*
wxEVT_UPDATE_UI
*/
// Whether to always send update events to windows, or
// to only send update events to those with the
// wxWS_EX_PROCESS_UI_UPDATES style.
enum wxUpdateUIMode
{
// Send UI update events to all windows
wxUPDATE_UI_PROCESS_ALL,
// Send UI update events to windows that have
// the wxWS_EX_PROCESS_UI_UPDATES flag specified
wxUPDATE_UI_PROCESS_SPECIFIED
};
class WXDLLIMPEXP_CORE wxUpdateUIEvent : public wxCommandEvent
{
public:
wxUpdateUIEvent(wxWindowID commandId = 0)
: wxCommandEvent(wxEVT_UPDATE_UI, commandId)
{
m_checked =
m_enabled =
m_shown =
m_setEnabled =
m_setShown =
m_setText =
m_setChecked = false;
}
wxUpdateUIEvent(const wxUpdateUIEvent & event)
: wxCommandEvent(event),
m_checked(event.m_checked),
m_enabled(event.m_enabled),
m_shown(event.m_shown),
m_setEnabled(event.m_setEnabled),
m_setShown(event.m_setShown),
m_setText(event.m_setText),
m_setChecked(event.m_setChecked),
m_text(event.m_text)
{ }
bool GetChecked() const { return m_checked; }
bool GetEnabled() const { return m_enabled; }
bool GetShown() const { return m_shown; }
wxString GetText() const { return m_text; }
bool GetSetText() const { return m_setText; }
bool GetSetChecked() const { return m_setChecked; }
bool GetSetEnabled() const { return m_setEnabled; }
bool GetSetShown() const { return m_setShown; }
void Check(bool check) { m_checked = check; m_setChecked = true; }
void Enable(bool enable) { m_enabled = enable; m_setEnabled = true; }
void Show(bool show) { m_shown = show; m_setShown = true; }
void SetText(const wxString& text) { m_text = text; m_setText = true; }
// Sets the interval between updates in milliseconds.
// Set to -1 to disable updates, or to 0 to update as frequently as possible.
static void SetUpdateInterval(long updateInterval) { sm_updateInterval = updateInterval; }
// Returns the current interval between updates in milliseconds
static long GetUpdateInterval() { return sm_updateInterval; }
// Can we update this window?
static bool CanUpdate(wxWindowBase *win);
// Reset the update time to provide a delay until the next
// time we should update
static void ResetUpdateTime();
// Specify how wxWidgets will send update events: to
// all windows, or only to those which specify that they
// will process the events.
static void SetMode(wxUpdateUIMode mode) { sm_updateMode = mode; }
// Returns the UI update mode
static wxUpdateUIMode GetMode() { return sm_updateMode; }
virtual wxEvent *Clone() const { return new wxUpdateUIEvent(*this); }
protected:
bool m_checked;
bool m_enabled;
bool m_shown;
bool m_setEnabled;
bool m_setShown;
bool m_setText;
bool m_setChecked;
wxString m_text;
#if wxUSE_LONGLONG
static wxLongLong sm_lastUpdate;
#endif
static long sm_updateInterval;
static wxUpdateUIMode sm_updateMode;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxUpdateUIEvent)
};
/*
wxEVT_SYS_COLOUR_CHANGED
*/
// TODO: shouldn't all events record the window ID?
class WXDLLIMPEXP_CORE wxSysColourChangedEvent : public wxEvent
{
public:
wxSysColourChangedEvent()
: wxEvent(0, wxEVT_SYS_COLOUR_CHANGED)
{ }
virtual wxEvent *Clone() const { return new wxSysColourChangedEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSysColourChangedEvent)
};
/*
wxEVT_MOUSE_CAPTURE_CHANGED
The window losing the capture receives this message
(even if it released the capture itself).
*/
class WXDLLIMPEXP_CORE wxMouseCaptureChangedEvent : public wxEvent
{
public:
wxMouseCaptureChangedEvent(wxWindowID winid = 0, wxWindow* gainedCapture = NULL)
: wxEvent(winid, wxEVT_MOUSE_CAPTURE_CHANGED),
m_gainedCapture(gainedCapture)
{ }
wxMouseCaptureChangedEvent(const wxMouseCaptureChangedEvent& event)
: wxEvent(event),
m_gainedCapture(event.m_gainedCapture)
{ }
virtual wxEvent *Clone() const { return new wxMouseCaptureChangedEvent(*this); }
wxWindow* GetCapturedWindow() const { return m_gainedCapture; }
private:
wxWindow* m_gainedCapture;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMouseCaptureChangedEvent)
};
/*
wxEVT_MOUSE_CAPTURE_LOST
The window losing the capture receives this message, unless it released it
it itself or unless wxWindow::CaptureMouse was called on another window
(and so capture will be restored when the new capturer releases it).
*/
class WXDLLIMPEXP_CORE wxMouseCaptureLostEvent : public wxEvent
{
public:
wxMouseCaptureLostEvent(wxWindowID winid = 0)
: wxEvent(winid, wxEVT_MOUSE_CAPTURE_LOST)
{}
wxMouseCaptureLostEvent(const wxMouseCaptureLostEvent& event)
: wxEvent(event)
{}
virtual wxEvent *Clone() const { return new wxMouseCaptureLostEvent(*this); }
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMouseCaptureLostEvent)
};
/*
wxEVT_DISPLAY_CHANGED
*/
class WXDLLIMPEXP_CORE wxDisplayChangedEvent : public wxEvent
{
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxDisplayChangedEvent)
public:
wxDisplayChangedEvent()
: wxEvent(0, wxEVT_DISPLAY_CHANGED)
{ }
virtual wxEvent *Clone() const { return new wxDisplayChangedEvent(*this); }
};
/*
wxEVT_PALETTE_CHANGED
*/
class WXDLLIMPEXP_CORE wxPaletteChangedEvent : public wxEvent
{
public:
wxPaletteChangedEvent(wxWindowID winid = 0)
: wxEvent(winid, wxEVT_PALETTE_CHANGED),
m_changedWindow((wxWindow *) NULL)
{ }
wxPaletteChangedEvent(const wxPaletteChangedEvent& event)
: wxEvent(event),
m_changedWindow(event.m_changedWindow)
{ }
void SetChangedWindow(wxWindow* win) { m_changedWindow = win; }
wxWindow* GetChangedWindow() const { return m_changedWindow; }
virtual wxEvent *Clone() const { return new wxPaletteChangedEvent(*this); }
protected:
wxWindow* m_changedWindow;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxPaletteChangedEvent)
};
/*
wxEVT_QUERY_NEW_PALETTE
Indicates the window is getting keyboard focus and should re-do its palette.
*/
class WXDLLIMPEXP_CORE wxQueryNewPaletteEvent : public wxEvent
{
public:
wxQueryNewPaletteEvent(wxWindowID winid = 0)
: wxEvent(winid, wxEVT_QUERY_NEW_PALETTE),
m_paletteRealized(false)
{ }
wxQueryNewPaletteEvent(const wxQueryNewPaletteEvent & event)
: wxEvent(event),
m_paletteRealized(event.m_paletteRealized)
{ }
// App sets this if it changes the palette.
void SetPaletteRealized(bool realized) { m_paletteRealized = realized; }
bool GetPaletteRealized() const { return m_paletteRealized; }
virtual wxEvent *Clone() const { return new wxQueryNewPaletteEvent(*this); }
protected:
bool m_paletteRealized;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryNewPaletteEvent)
};
/*
Event generated by dialog navigation keys
wxEVT_NAVIGATION_KEY
*/
// NB: don't derive from command event to avoid being propagated to the parent
class WXDLLIMPEXP_CORE wxNavigationKeyEvent : public wxEvent
{
public:
wxNavigationKeyEvent()
: wxEvent(0, wxEVT_NAVIGATION_KEY),
m_flags(IsForward | FromTab), // defaults are for TAB
m_focus((wxWindow *)NULL)
{
m_propagationLevel = wxEVENT_PROPAGATE_NONE;
}
wxNavigationKeyEvent(const wxNavigationKeyEvent& event)
: wxEvent(event),
m_flags(event.m_flags),
m_focus(event.m_focus)
{ }
// direction: forward (true) or backward (false)
bool GetDirection() const
{ return (m_flags & IsForward) != 0; }
void SetDirection(bool bForward)
{ if ( bForward ) m_flags |= IsForward; else m_flags &= ~IsForward; }
// it may be a window change event (MDI, notebook pages...) or a control
// change event
bool IsWindowChange() const
{ return (m_flags & WinChange) != 0; }
void SetWindowChange(bool bIs)
{ if ( bIs ) m_flags |= WinChange; else m_flags &= ~WinChange; }
// Set to true under MSW if the event was generated using the tab key.
// This is required for proper navogation over radio buttons
bool IsFromTab() const
{ return (m_flags & FromTab) != 0; }
void SetFromTab(bool bIs)
{ if ( bIs ) m_flags |= FromTab; else m_flags &= ~FromTab; }
// the child which has the focus currently (may be NULL - use
// wxWindow::FindFocus then)
wxWindow* GetCurrentFocus() const { return m_focus; }
void SetCurrentFocus(wxWindow *win) { m_focus = win; }
// Set flags
void SetFlags(long flags) { m_flags = flags; }
virtual wxEvent *Clone() const { return new wxNavigationKeyEvent(*this); }
enum
{
IsBackward = 0x0000,
IsForward = 0x0001,
WinChange = 0x0002,
FromTab = 0x0004
};
long m_flags;
wxWindow *m_focus;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNavigationKeyEvent)
};
// Window creation/destruction events: the first is sent as soon as window is
// created (i.e. the underlying GUI object exists), but when the C++ object is
// fully initialized (so virtual functions may be called). The second,
// wxEVT_DESTROY, is sent right before the window is destroyed - again, it's
// still safe to call virtual functions at this moment
/*
wxEVT_CREATE
wxEVT_DESTROY
*/
class WXDLLIMPEXP_CORE wxWindowCreateEvent : public wxCommandEvent
{
public:
wxWindowCreateEvent(wxWindow *win = NULL);
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
virtual wxEvent *Clone() const { return new wxWindowCreateEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowCreateEvent)
};
class WXDLLIMPEXP_CORE wxWindowDestroyEvent : public wxCommandEvent
{
public:
wxWindowDestroyEvent(wxWindow *win = NULL);
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
virtual wxEvent *Clone() const { return new wxWindowDestroyEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowDestroyEvent)
};
// A help event is sent when the user clicks on a window in context-help mode.
/*
wxEVT_HELP
wxEVT_DETAILED_HELP
*/
class WXDLLIMPEXP_CORE wxHelpEvent : public wxCommandEvent
{
public:
// how was this help event generated?
enum Origin
{
Origin_Unknown, // unrecognized event source
Origin_Keyboard, // event generated from F1 key press
Origin_HelpButton // event from [?] button on the title bar (Windows)
};
wxHelpEvent(wxEventType type = wxEVT_NULL,
wxWindowID winid = 0,
const wxPoint& pt = wxDefaultPosition,
Origin origin = Origin_Unknown)
: wxCommandEvent(type, winid),
m_pos(pt),
m_origin(GuessOrigin(origin))
{ }
wxHelpEvent(const wxHelpEvent & event)
: wxCommandEvent(event),
m_pos(event.m_pos),
m_target(event.m_target),
m_link(event.m_link),
m_origin(event.m_origin)
{ }
// Position of event (in screen coordinates)
const wxPoint& GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
// Optional link to further help
const wxString& GetLink() const { return m_link; }
void SetLink(const wxString& link) { m_link = link; }
// Optional target to display help in. E.g. a window specification
const wxString& GetTarget() const { return m_target; }
void SetTarget(const wxString& target) { m_target = target; }
virtual wxEvent *Clone() const { return new wxHelpEvent(*this); }
// optional indication of the event source
Origin GetOrigin() const { return m_origin; }
void SetOrigin(Origin origin) { m_origin = origin; }
protected:
wxPoint m_pos;
wxString m_target;
wxString m_link;
Origin m_origin;
// we can try to guess the event origin ourselves, even if none is
// specified in the ctor
static Origin GuessOrigin(Origin origin);
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxHelpEvent)
};
// A Clipboard Text event is sent when a window intercepts text copy/cut/paste
// message, i.e. the user has cut/copied/pasted data from/into a text control
// via ctrl-C/X/V, ctrl/shift-del/insert, a popup menu command, etc.
// NOTE : under windows these events are *NOT* generated automatically
// for a Rich Edit text control.
/*
wxEVT_COMMAND_TEXT_COPY
wxEVT_COMMAND_TEXT_CUT
wxEVT_COMMAND_TEXT_PASTE
*/
class WXDLLIMPEXP_CORE wxClipboardTextEvent : public wxCommandEvent
{
public:
wxClipboardTextEvent(wxEventType type = wxEVT_NULL,
wxWindowID winid = 0)
: wxCommandEvent(type, winid)
{ }
wxClipboardTextEvent(const wxClipboardTextEvent & event)
: wxCommandEvent(event)
{ }
virtual wxEvent *Clone() const { return new wxClipboardTextEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxClipboardTextEvent)
};
// A Context event is sent when the user right clicks on a window or
// presses Shift-F10
// NOTE : Under windows this is a repackaged WM_CONTETXMENU message
// Under other systems it may have to be generated from a right click event
/*
wxEVT_CONTEXT_MENU
*/
class WXDLLIMPEXP_CORE wxContextMenuEvent : public wxCommandEvent
{
public:
wxContextMenuEvent(wxEventType type = wxEVT_NULL,
wxWindowID winid = 0,
const wxPoint& pt = wxDefaultPosition)
: wxCommandEvent(type, winid),
m_pos(pt)
{ }
wxContextMenuEvent(const wxContextMenuEvent & event)
: wxCommandEvent(event),
m_pos(event.m_pos)
{ }
// Position of event (in screen coordinates)
const wxPoint& GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
virtual wxEvent *Clone() const { return new wxContextMenuEvent(*this); }
protected:
wxPoint m_pos;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxContextMenuEvent)
};
#endif // wxUSE_GUI
// Idle event
/*
wxEVT_IDLE
*/
// Whether to always send idle events to windows, or
// to only send update events to those with the
// wxWS_EX_PROCESS_IDLE style.
enum wxIdleMode
{
// Send idle events to all windows
wxIDLE_PROCESS_ALL,
// Send idle events to windows that have
// the wxWS_EX_PROCESS_IDLE flag specified
wxIDLE_PROCESS_SPECIFIED
};
class WXDLLIMPEXP_BASE wxIdleEvent : public wxEvent
{
public:
wxIdleEvent()
: wxEvent(0, wxEVT_IDLE),
m_requestMore(false)
{ }
wxIdleEvent(const wxIdleEvent & event)
: wxEvent(event),
m_requestMore(event.m_requestMore)
{ }
void RequestMore(bool needMore = true) { m_requestMore = needMore; }
bool MoreRequested() const { return m_requestMore; }
virtual wxEvent *Clone() const { return new wxIdleEvent(*this); }
// Specify how wxWidgets will send idle events: to
// all windows, or only to those which specify that they
// will process the events.
static void SetMode(wxIdleMode mode) { sm_idleMode = mode; }
// Returns the idle event mode
static wxIdleMode GetMode() { return sm_idleMode; }
protected:
bool m_requestMore;
static wxIdleMode sm_idleMode;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIdleEvent)
};
/* TODO
wxEVT_MOUSE_CAPTURE_CHANGED,
wxEVT_SETTING_CHANGED, // WM_WININICHANGE (NT) / WM_SETTINGCHANGE (Win95)
// wxEVT_FONT_CHANGED, // WM_FONTCHANGE: roll into wxEVT_SETTING_CHANGED, but remember to propagate
// wxEVT_FONT_CHANGED to all other windows (maybe).
wxEVT_DRAW_ITEM, // Leave these three as virtual functions in wxControl?? Platform-specific.
wxEVT_MEASURE_ITEM,
wxEVT_COMPARE_ITEM
*/
// ============================================================================
// event handler and related classes
// ============================================================================
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
// We had some trouble (specifically with eVC for ARM WinCE build) with using
// wxEventFunction in the past so we had introduced wxObjectEventFunction which
// used to be a typedef for a member of wxObject and not wxEvtHandler to work
// around this but as eVC is not really supported any longer we now only keep
// this for backwards compatibility and, despite its name, this is a typedef
// for wxEvtHandler member now -- but if we have the same problem with another
// compiler we can restore its old definition for it.
typedef wxEventFunction wxObjectEventFunction;
// struct containing the members common to static and dynamic event tables
// entries
struct WXDLLIMPEXP_BASE wxEventTableEntryBase
{
private:
wxEventTableEntryBase& operator=(const wxEventTableEntryBase& event);
public:
wxEventTableEntryBase(int winid, int idLast,
wxObjectEventFunction fn, wxObject *data)
: m_id(winid),
m_lastId(idLast),
m_fn(fn),
m_callbackUserData(data)
{ }
wxEventTableEntryBase(const wxEventTableEntryBase& event)
: m_id(event.m_id),
m_lastId(event.m_lastId),
m_fn(event.m_fn),
m_callbackUserData(event.m_callbackUserData)
{ }
// the range of ids for this entry: if m_lastId == wxID_ANY, the range
// consists only of m_id, otherwise it is m_id..m_lastId inclusive
int m_id,
m_lastId;
// function to call: not wxEventFunction, because of dependency problems
wxObjectEventFunction m_fn;
// arbitrary user data asosciated with the callback
wxObject* m_callbackUserData;
};
// an entry from a static event table
struct WXDLLIMPEXP_BASE wxEventTableEntry : public wxEventTableEntryBase
{
wxEventTableEntry(const int& evType, int winid, int idLast,
wxObjectEventFunction fn, wxObject *data)
: wxEventTableEntryBase(winid, idLast, fn, data),
m_eventType(evType)
{ }
// the reference to event type: this allows us to not care about the
// (undefined) order in which the event table entries and the event types
// are initialized: initially the value of this reference might be
// invalid, but by the time it is used for the first time, all global
// objects will have been initialized (including the event type constants)
// and so it will have the correct value when it is needed
const int& m_eventType;
private:
wxEventTableEntry& operator=(const wxEventTableEntry&);
};
// an entry used in dynamic event table managed by wxEvtHandler::Connect()
struct WXDLLIMPEXP_BASE wxDynamicEventTableEntry : public wxEventTableEntryBase
{
wxDynamicEventTableEntry(int evType, int winid, int idLast,
wxObjectEventFunction fn, wxObject *data, wxEvtHandler* eventSink)
: wxEventTableEntryBase(winid, idLast, fn, data),
m_eventType(evType),
m_eventSink(eventSink)
{ }
// not a reference here as we can't keep a reference to a temporary int
// created to wrap the constant value typically passed to Connect() - nor
// do we need it
int m_eventType;
// Pointer to object whose function is fn - so we don't assume the
// EventFunction is always a member of the EventHandler receiving the
// message
wxEvtHandler* m_eventSink;
DECLARE_NO_COPY_CLASS(wxDynamicEventTableEntry)
};
// ----------------------------------------------------------------------------
// wxEventTable: an array of event entries terminated with {0, 0, 0, 0, 0}
// ----------------------------------------------------------------------------
struct WXDLLIMPEXP_BASE wxEventTable
{
const wxEventTable *baseTable; // base event table (next in chain)
const wxEventTableEntry *entries; // bottom of entry array
};
// ----------------------------------------------------------------------------
// wxEventHashTable: a helper of wxEvtHandler to speed up wxEventTable lookups.
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY_PTR(const wxEventTableEntry*, wxEventTableEntryPointerArray);
class WXDLLIMPEXP_BASE wxEventHashTable
{
private:
// Internal data structs
struct EventTypeTable
{
wxEventType eventType;
wxEventTableEntryPointerArray eventEntryTable;
};
typedef EventTypeTable* EventTypeTablePointer;
public:
// Constructor, needs the event table it needs to hash later on.
// Note: hashing of the event table is not done in the constructor as it
// can be that the event table is not yet full initialize, the hash
// will gets initialized when handling the first event look-up request.
wxEventHashTable(const wxEventTable &table);
// Destructor.
~wxEventHashTable();
// Handle the given event, in other words search the event table hash
// and call self->ProcessEvent() if a match was found.
bool HandleEvent(wxEvent &event, wxEvtHandler *self);
// Clear table
void Clear();
#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
// Clear all tables
static void ClearAll();
#endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING
protected:
// Init the hash table with the entries of the static event table.
void InitHashTable();
// Helper funtion of InitHashTable() to insert 1 entry into the hash table.
void AddEntry(const wxEventTableEntry &entry);
// Allocate and init with null pointers the base hash table.
void AllocEventTypeTable(size_t size);
// Grow the hash table in size and transfer all items currently
// in the table to the correct location in the new table.
void GrowEventTypeTable();
protected:
const wxEventTable &m_table;
bool m_rebuildHash;
size_t m_size;
EventTypeTablePointer *m_eventTypeTable;
static wxEventHashTable* sm_first;
wxEventHashTable* m_previous;
wxEventHashTable* m_next;
DECLARE_NO_COPY_CLASS(wxEventHashTable)
};
// ----------------------------------------------------------------------------
// wxEvtHandler: the base class for all objects handling wxWidgets events
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxEvtHandler : public wxObject
, public wxTrackable
{
public:
wxEvtHandler();
virtual ~wxEvtHandler();
wxEvtHandler *GetNextHandler() const { return m_nextHandler; }
wxEvtHandler *GetPreviousHandler() const { return m_previousHandler; }
void SetNextHandler(wxEvtHandler *handler) { m_nextHandler = handler; }
void SetPreviousHandler(wxEvtHandler *handler) { m_previousHandler = handler; }
void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; }
bool GetEvtHandlerEnabled() const { return m_enabled; }
// Process an event right now: this can only be called from the main
// thread, use QueueEvent() for scheduling the events for
// processing from other threads.
virtual bool ProcessEvent(wxEvent& event);
// Process an event by calling ProcessEvent and handling any exceptions
// thrown by event handlers. It's mostly useful when processing wx events
// when called from C code (e.g. in GTK+ callback) when the exception
// wouldn't correctly propagate to wxEventLoop.
bool SafelyProcessEvent(wxEvent& event);
// Schedule the given event to be processed later. It takes ownership of
// the event pointer, i.e. it will be deleted later. This is safe to call
// from multiple threads although you still need to ensure that wxString
// fields of the event object are deep copies and not use the same string
// buffer as other wxString objects in this thread.
virtual void QueueEvent(wxEvent *event);
// Add an event to be processed later: notice that this function is not
// safe to call from threads other than main, use QueueEvent()
virtual void AddPendingEvent(const wxEvent& event)
{
// notice that the thread-safety problem comes from the fact that
// Clone() doesn't make deep copies of wxString fields of wxEvent
// object and so the same wxString could be used from both threads when
// the event object is destroyed in this one -- QueueEvent() avoids
// this problem as the event pointer is not used any more in this
// thread at all after it is called.
QueueEvent(event.Clone());
}
void ProcessPendingEvents();
#if wxUSE_THREADS
bool ProcessThreadEvent(const wxEvent& event);
#endif
// Dynamic association of a member function handler with the event handler,
// winid and event type
void Connect(int winid,
int lastId,
int eventType,
wxObjectEventFunction func,
wxObject *userData = (wxObject *) NULL,
wxEvtHandler *eventSink = (wxEvtHandler *) NULL);
// Convenience function: take just one id
void Connect(int winid,
int eventType,
wxObjectEventFunction func,
wxObject *userData = (wxObject *) NULL,
wxEvtHandler *eventSink = (wxEvtHandler *) NULL)
{ Connect(winid, wxID_ANY, eventType, func, userData, eventSink); }
// Even more convenient: without id (same as using id of wxID_ANY)
void Connect(int eventType,
wxObjectEventFunction func,
wxObject *userData = (wxObject *) NULL,
wxEvtHandler *eventSink = (wxEvtHandler *) NULL)
{ Connect(wxID_ANY, wxID_ANY, eventType, func, userData, eventSink); }
bool Disconnect(int winid,
int lastId,
wxEventType eventType,
wxObjectEventFunction func = NULL,
wxObject *userData = (wxObject *) NULL,
wxEvtHandler *eventSink = (wxEvtHandler *) NULL);
bool Disconnect(int winid = wxID_ANY,
wxEventType eventType = wxEVT_NULL,
wxObjectEventFunction func = NULL,
wxObject *userData = (wxObject *) NULL,
wxEvtHandler *eventSink = (wxEvtHandler *) NULL)
{ return Disconnect(winid, wxID_ANY, eventType, func, userData, eventSink); }
bool Disconnect(wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData = (wxObject *) NULL,
wxEvtHandler *eventSink = (wxEvtHandler *) NULL)
{ return Disconnect(wxID_ANY, eventType, func, userData, eventSink); }
wxList* GetDynamicEventTable() const { return m_dynamicEvents ; }
// User data can be associated with each wxEvtHandler
void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
wxClientData *GetClientObject() const { return DoGetClientObject(); }
void SetClientData( void *data ) { DoSetClientData(data); }
void *GetClientData() const { return DoGetClientData(); }
// implementation from now on
// --------------------------
// check if the given event table entry matches this event and call the
// handler if it does
//
// return true if the event was processed, false otherwise (no match or the
// handler decided to skip the event)
static bool ProcessEventIfMatches(const wxEventTableEntryBase& tableEntry,
wxEvtHandler *handler,
wxEvent& event);
virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
bool SearchDynamicEventTable( wxEvent& event );
// Avoid problems at exit by cleaning up static hash table gracefully
void ClearEventHashTable() { GetEventHashTable().Clear(); }
void OnSinkDestroyed( wxEvtHandler *sink );
// The method processing the event in this event handler (or rather in this
// event handler chain as it also tries the next handler and so on), i.e.
// it returns true if we processed this event or false if we didn't but
// does not call TryParent() in the latter case. It also doesn't call
// wxApp::FilterEvent() before processing it, this is supposed to be done
// by the public ProcessEvent() only once for every event we handle.
//
// It is meant to be called from ProcessEvent() only and is not virtual,
// additional event handlers can be hooked into the normal event processing
// logic using TryValidator() hook.
bool ProcessEventHere(wxEvent& event);
private:
static const wxEventTableEntry sm_eventTableEntries[];
protected:
// hooks for wxWindow used by ProcessEvent()
// -----------------------------------------
// This one is called before trying our own event table to allow plugging
// in the validators.
//
// NB: This method is intentionally *not* inside wxUSE_VALIDATORS!
// It is part of wxBase which doesn't use validators and the code
// is compiled out when building wxBase w/o GUI classes, which affects
// binary compatibility and wxBase library can't be used by GUI
// ports.
virtual bool TryValidator(wxEvent& WXUNUSED(event)) { return false; }
// this one is called after failing to find the event handle in our own
// table to give a chance to the other windows to process it
//
// base class implementation passes the event to wxTheApp
virtual bool TryParent(wxEvent& event);
static const wxEventTable sm_eventTable;
virtual const wxEventTable *GetEventTable() const;
static wxEventHashTable sm_eventHashTable;
virtual wxEventHashTable& GetEventHashTable() const;
wxEvtHandler* m_nextHandler;
wxEvtHandler* m_previousHandler;
wxList* m_dynamicEvents;
wxList* m_pendingEvents;
#if wxUSE_THREADS
// critical section protecting m_pendingEvents
wxCriticalSection m_pendingEventsLock;
#endif // wxUSE_THREADS
// Is event handler enabled?
bool m_enabled;
// Avoid adding events from another thread during dtor
bool m_beingDeleted;
// The user data: either an object which will be deleted by the container
// when it's deleted or some raw pointer which we do nothing with - only
// one type of data can be used with the given window (i.e. you cannot set
// the void data and then associate the container with wxClientData or vice
// versa)
union
{
wxClientData *m_clientObject;
void *m_clientData;
};
// what kind of data do we have?
wxClientDataType m_clientDataType;
// client data accessors
virtual void DoSetClientObject( wxClientData *data );
virtual wxClientData *DoGetClientObject() const;
virtual void DoSetClientData( void *data );
virtual void *DoGetClientData() const;
// Search tracker objects for event connection with this sink
wxEventConnectionRef *FindRefInTrackerList(wxEvtHandler *eventSink);
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxEvtHandler)
};
// ----------------------------------------------------------------------------
// wxEventConnectionRef represents all connections between two event handlers
// and enables automatic disconnect when an event handler sink goes out of
// scope. Each connection/disconnect increases/decreases ref count, and
// when it reaches zero the node goes out of scope.
// ----------------------------------------------------------------------------
class wxEventConnectionRef : public wxTrackerNode
{
public:
wxEventConnectionRef() : m_src(NULL), m_sink(NULL), m_refCount(0) { }
wxEventConnectionRef(wxEvtHandler *src, wxEvtHandler *sink)
: m_src(src), m_sink(sink), m_refCount(1)
{
m_sink->AddNode(this);
}
// The sink is being destroyed
virtual void OnObjectDestroy( )
{
if ( m_src )
m_src->OnSinkDestroyed( m_sink );
delete this;
}
virtual wxEventConnectionRef *ToEventConnection() { return this; }
void IncRef() { m_refCount++; }
void DecRef()
{
if ( !--m_refCount )
{
// The sink holds the only external pointer to this object
if ( m_sink )
m_sink->RemoveNode(this);
delete this;
}
}
private:
wxEvtHandler *m_src,
*m_sink;
int m_refCount;
friend class wxEvtHandler;
DECLARE_NO_ASSIGN_CLASS(wxEventConnectionRef)
};
// Post a message to the given event handler which will be processed during the
// next event loop iteration.
//
// Notice that this one is not thread-safe, use wxQueueEvent()
inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event)
{
wxCHECK_RET( dest, "need an object to post event to" );
dest->AddPendingEvent(event);
}
// Wrapper around wxEvtHandler::QueueEvent(): adds an event for later
// processing, unlike wxPostEvent it is safe to use from different thread even
// for events with wxString members
inline void wxQueueEvent(wxEvtHandler *dest, wxEvent *event)
{
wxCHECK_RET( dest, "need an object to queue event for" );
dest->QueueEvent(event);
}
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
typedef void (wxEvtHandler::*wxIdleEventFunction)(wxIdleEvent&);
#define wxEventHandler(func) \
(wxObjectEventFunction)wxStaticCastEvent(wxEventFunction, &func)
#define wxIdleEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxIdleEventFunction, &func)
#if wxUSE_GUI
// ----------------------------------------------------------------------------
// wxEventBlocker: helper class to temporarily disable event handling for a window
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxEventBlocker : public wxEvtHandler
{
public:
wxEventBlocker(wxWindow *win, wxEventType type = wxEVT_ANY);
virtual ~wxEventBlocker();
void Block(wxEventType type)
{
m_eventsToBlock.push_back(type);
}
virtual bool ProcessEvent(wxEvent& event);
protected:
wxArrayInt m_eventsToBlock;
wxWindow *m_window;
DECLARE_NO_COPY_CLASS(wxEventBlocker)
};
typedef void (wxEvtHandler::*wxCommandEventFunction)(wxCommandEvent&);
typedef void (wxEvtHandler::*wxScrollEventFunction)(wxScrollEvent&);
typedef void (wxEvtHandler::*wxScrollWinEventFunction)(wxScrollWinEvent&);
typedef void (wxEvtHandler::*wxSizeEventFunction)(wxSizeEvent&);
typedef void (wxEvtHandler::*wxMoveEventFunction)(wxMoveEvent&);
typedef void (wxEvtHandler::*wxPaintEventFunction)(wxPaintEvent&);
typedef void (wxEvtHandler::*wxNcPaintEventFunction)(wxNcPaintEvent&);
typedef void (wxEvtHandler::*wxEraseEventFunction)(wxEraseEvent&);
typedef void (wxEvtHandler::*wxMouseEventFunction)(wxMouseEvent&);
typedef void (wxEvtHandler::*wxCharEventFunction)(wxKeyEvent&);
typedef void (wxEvtHandler::*wxFocusEventFunction)(wxFocusEvent&);
typedef void (wxEvtHandler::*wxChildFocusEventFunction)(wxChildFocusEvent&);
typedef void (wxEvtHandler::*wxActivateEventFunction)(wxActivateEvent&);
typedef void (wxEvtHandler::*wxMenuEventFunction)(wxMenuEvent&);
typedef void (wxEvtHandler::*wxJoystickEventFunction)(wxJoystickEvent&);
typedef void (wxEvtHandler::*wxDropFilesEventFunction)(wxDropFilesEvent&);
typedef void (wxEvtHandler::*wxInitDialogEventFunction)(wxInitDialogEvent&);
typedef void (wxEvtHandler::*wxSysColourChangedEventFunction)(wxSysColourChangedEvent&);
typedef void (wxEvtHandler::*wxDisplayChangedEventFunction)(wxDisplayChangedEvent&);
typedef void (wxEvtHandler::*wxUpdateUIEventFunction)(wxUpdateUIEvent&);
typedef void (wxEvtHandler::*wxCloseEventFunction)(wxCloseEvent&);
typedef void (wxEvtHandler::*wxShowEventFunction)(wxShowEvent&);
typedef void (wxEvtHandler::*wxIconizeEventFunction)(wxIconizeEvent&);
typedef void (wxEvtHandler::*wxMaximizeEventFunction)(wxMaximizeEvent&);
typedef void (wxEvtHandler::*wxNavigationKeyEventFunction)(wxNavigationKeyEvent&);
typedef void (wxEvtHandler::*wxPaletteChangedEventFunction)(wxPaletteChangedEvent&);
typedef void (wxEvtHandler::*wxQueryNewPaletteEventFunction)(wxQueryNewPaletteEvent&);
typedef void (wxEvtHandler::*wxWindowCreateEventFunction)(wxWindowCreateEvent&);
typedef void (wxEvtHandler::*wxWindowDestroyEventFunction)(wxWindowDestroyEvent&);
typedef void (wxEvtHandler::*wxSetCursorEventFunction)(wxSetCursorEvent&);
typedef void (wxEvtHandler::*wxNotifyEventFunction)(wxNotifyEvent&);
typedef void (wxEvtHandler::*wxHelpEventFunction)(wxHelpEvent&);
typedef void (wxEvtHandler::*wxContextMenuEventFunction)(wxContextMenuEvent&);
typedef void (wxEvtHandler::*wxMouseCaptureChangedEventFunction)(wxMouseCaptureChangedEvent&);
typedef void (wxEvtHandler::*wxMouseCaptureLostEventFunction)(wxMouseCaptureLostEvent&);
typedef void (wxEvtHandler::*wxClipboardTextEventFunction)(wxClipboardTextEvent&);
#define wxCommandEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxCommandEventFunction, &func)
#define wxScrollEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxScrollEventFunction, &func)
#define wxScrollWinEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxScrollWinEventFunction, &func)
#define wxSizeEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSizeEventFunction, &func)
#define wxMoveEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxMoveEventFunction, &func)
#define wxPaintEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxPaintEventFunction, &func)
#define wxNcPaintEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxNcPaintEventFunction, &func)
#define wxEraseEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxEraseEventFunction, &func)
#define wxMouseEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxMouseEventFunction, &func)
#define wxCharEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxCharEventFunction, &func)
#define wxKeyEventHandler(func) wxCharEventHandler(func)
#define wxFocusEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxFocusEventFunction, &func)
#define wxChildFocusEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxChildFocusEventFunction, &func)
#define wxActivateEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxActivateEventFunction, &func)
#define wxMenuEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxMenuEventFunction, &func)
#define wxJoystickEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxJoystickEventFunction, &func)
#define wxDropFilesEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxDropFilesEventFunction, &func)
#define wxInitDialogEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxInitDialogEventFunction, &func)
#define wxSysColourChangedEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSysColourChangedEventFunction, &func)
#define wxDisplayChangedEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxDisplayChangedEventFunction, &func)
#define wxUpdateUIEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxUpdateUIEventFunction, &func)
#define wxCloseEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxCloseEventFunction, &func)
#define wxShowEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxShowEventFunction, &func)
#define wxIconizeEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxIconizeEventFunction, &func)
#define wxMaximizeEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxMaximizeEventFunction, &func)
#define wxNavigationKeyEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxNavigationKeyEventFunction, &func)
#define wxPaletteChangedEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxPaletteChangedEventFunction, &func)
#define wxQueryNewPaletteEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxQueryNewPaletteEventFunction, &func)
#define wxWindowCreateEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxWindowCreateEventFunction, &func)
#define wxWindowDestroyEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxWindowDestroyEventFunction, &func)
#define wxSetCursorEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSetCursorEventFunction, &func)
#define wxNotifyEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxNotifyEventFunction, &func)
#define wxHelpEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxHelpEventFunction, &func)
#define wxContextMenuEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxContextMenuEventFunction, &func)
#define wxMouseCaptureChangedEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxMouseCaptureChangedEventFunction, &func)
#define wxMouseCaptureLostEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxMouseCaptureLostEventFunction, &func)
#define wxClipboardTextEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxClipboardTextEventFunction, &func)
#endif // wxUSE_GUI
// N.B. In GNU-WIN32, you *have* to take the address of a member function
// (use &) or the compiler crashes...
#define DECLARE_EVENT_TABLE() \
private: \
static const wxEventTableEntry sm_eventTableEntries[]; \
protected: \
static const wxEventTable sm_eventTable; \
virtual const wxEventTable* GetEventTable() const; \
static wxEventHashTable sm_eventHashTable; \
virtual wxEventHashTable& GetEventHashTable() const;
// N.B.: when building DLL with Borland C++ 5.5 compiler, you must initialize
// sm_eventTable before using it in GetEventTable() or the compiler gives
// E2233 (see http://groups.google.com/groups?selm=397dcc8a%241_2%40dnews)
#define BEGIN_EVENT_TABLE(theClass, baseClass) \
const wxEventTable theClass::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \
const wxEventTable *theClass::GetEventTable() const \
{ return &theClass::sm_eventTable; } \
wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \
wxEventHashTable &theClass::GetEventHashTable() const \
{ return theClass::sm_eventHashTable; } \
const wxEventTableEntry theClass::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE1(theClass, baseClass, T1) \
template<typename T1> \
const wxEventTable theClass<T1>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1>::sm_eventTableEntries[0] }; \
template<typename T1> \
const wxEventTable *theClass<T1>::GetEventTable() const \
{ return &theClass<T1>::sm_eventTable; } \
template<typename T1> \
wxEventHashTable theClass<T1>::sm_eventHashTable(theClass<T1>::sm_eventTable); \
template<typename T1> \
wxEventHashTable &theClass<T1>::GetEventHashTable() const \
{ return theClass<T1>::sm_eventHashTable; } \
template<typename T1> \
const wxEventTableEntry theClass<T1>::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE2(theClass, baseClass, T1, T2) \
template<typename T1, typename T2> \
const wxEventTable theClass<T1, T2>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2> \
const wxEventTable *theClass<T1, T2>::GetEventTable() const \
{ return &theClass<T1, T2>::sm_eventTable; } \
template<typename T1, typename T2> \
wxEventHashTable theClass<T1, T2>::sm_eventHashTable(theClass<T1, T2>::sm_eventTable); \
template<typename T1, typename T2> \
wxEventHashTable &theClass<T1, T2>::GetEventHashTable() const \
{ return theClass<T1, T2>::sm_eventHashTable; } \
template<typename T1, typename T2> \
const wxEventTableEntry theClass<T1, T2>::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE3(theClass, baseClass, T1, T2, T3) \
template<typename T1, typename T2, typename T3> \
const wxEventTable theClass<T1, T2, T3>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3> \
const wxEventTable *theClass<T1, T2, T3>::GetEventTable() const \
{ return &theClass<T1, T2, T3>::sm_eventTable; } \
template<typename T1, typename T2, typename T3> \
wxEventHashTable theClass<T1, T2, T3>::sm_eventHashTable(theClass<T1, T2, T3>::sm_eventTable); \
template<typename T1, typename T2, typename T3> \
wxEventHashTable &theClass<T1, T2, T3>::GetEventHashTable() const \
{ return theClass<T1, T2, T3>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3> \
const wxEventTableEntry theClass<T1, T2, T3>::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE4(theClass, baseClass, T1, T2, T3, T4) \
template<typename T1, typename T2, typename T3, typename T4> \
const wxEventTable theClass<T1, T2, T3, T4>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4> \
const wxEventTable *theClass<T1, T2, T3, T4>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4> \
wxEventHashTable theClass<T1, T2, T3, T4>::sm_eventHashTable(theClass<T1, T2, T3, T4>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4> \
wxEventHashTable &theClass<T1, T2, T3, T4>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4> \
const wxEventTableEntry theClass<T1, T2, T3, T4>::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE5(theClass, baseClass, T1, T2, T3, T4, T5) \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
const wxEventTable theClass<T1, T2, T3, T4, T5>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4, T5>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
const wxEventTable *theClass<T1, T2, T3, T4, T5>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4, T5>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
wxEventHashTable theClass<T1, T2, T3, T4, T5>::sm_eventHashTable(theClass<T1, T2, T3, T4, T5>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
wxEventHashTable &theClass<T1, T2, T3, T4, T5>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4, T5>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
const wxEventTableEntry theClass<T1, T2, T3, T4, T5>::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE7(theClass, baseClass, T1, T2, T3, T4, T5, T6, T7) \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
const wxEventTable theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
const wxEventTable *theClass<T1, T2, T3, T4, T5, T6, T7>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
wxEventHashTable theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventHashTable(theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
wxEventHashTable &theClass<T1, T2, T3, T4, T5, T6, T7>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
const wxEventTableEntry theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTableEntries[] = { \
#define BEGIN_EVENT_TABLE_TEMPLATE8(theClass, baseClass, T1, T2, T3, T4, T5, T6, T7, T8) \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
const wxEventTable theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
const wxEventTable *theClass<T1, T2, T3, T4, T5, T6, T7, T8>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
wxEventHashTable theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventHashTable(theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
wxEventHashTable &theClass<T1, T2, T3, T4, T5, T6, T7, T8>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
const wxEventTableEntry theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTableEntries[] = { \
#define END_EVENT_TABLE() DECLARE_EVENT_TABLE_ENTRY( wxEVT_NULL, 0, 0, 0, 0 ) };
/*
* Event table macros
*/
// helpers for writing shorter code below: declare an event macro taking 2, 1
// or none ids (the missing ids default to wxID_ANY)
//
// macro arguments:
// - evt one of wxEVT_XXX constants
// - id1, id2 ids of the first/last id
// - fn the function (should be cast to the right type)
#define wx__DECLARE_EVT2(evt, id1, id2, fn) \
DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL),
#define wx__DECLARE_EVT1(evt, id, fn) \
wx__DECLARE_EVT2(evt, id, wxID_ANY, fn)
#define wx__DECLARE_EVT0(evt, fn) \
wx__DECLARE_EVT1(evt, wxID_ANY, fn)
// Generic events
#define EVT_CUSTOM(event, winid, func) \
wx__DECLARE_EVT1(event, winid, wxEventHandler(func))
#define EVT_CUSTOM_RANGE(event, id1, id2, func) \
wx__DECLARE_EVT2(event, id1, id2, wxEventHandler(func))
// EVT_COMMAND
#define EVT_COMMAND(winid, event, func) \
wx__DECLARE_EVT1(event, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_RANGE(id1, id2, event, func) \
wx__DECLARE_EVT2(event, id1, id2, wxCommandEventHandler(func))
#define EVT_NOTIFY(event, winid, func) \
wx__DECLARE_EVT1(event, winid, wxNotifyEventHandler(func))
#define EVT_NOTIFY_RANGE(event, id1, id2, func) \
wx__DECLARE_EVT2(event, id1, id2, wxNotifyEventHandler(func))
// Miscellaneous
#define EVT_SIZE(func) wx__DECLARE_EVT0(wxEVT_SIZE, wxSizeEventHandler(func))
#define EVT_SIZING(func) wx__DECLARE_EVT0(wxEVT_SIZING, wxSizeEventHandler(func))
#define EVT_MOVE(func) wx__DECLARE_EVT0(wxEVT_MOVE, wxMoveEventHandler(func))
#define EVT_MOVING(func) wx__DECLARE_EVT0(wxEVT_MOVING, wxMoveEventHandler(func))
#define EVT_MOVE_START(func) wx__DECLARE_EVT0(wxEVT_MOVE_START, wxMoveEventHandler(func))
#define EVT_MOVE_END(func) wx__DECLARE_EVT0(wxEVT_MOVE_END, wxMoveEventHandler(func))
#define EVT_CLOSE(func) wx__DECLARE_EVT0(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(func))
#define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func))
#define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func))
#define EVT_PAINT(func) wx__DECLARE_EVT0(wxEVT_PAINT, wxPaintEventHandler(func))
#define EVT_NC_PAINT(func) wx__DECLARE_EVT0(wxEVT_NC_PAINT, wxNcPaintEventHandler(func))
#define EVT_ERASE_BACKGROUND(func) wx__DECLARE_EVT0(wxEVT_ERASE_BACKGROUND, wxEraseEventHandler(func))
#define EVT_CHAR(func) wx__DECLARE_EVT0(wxEVT_CHAR, wxCharEventHandler(func))
#define EVT_KEY_DOWN(func) wx__DECLARE_EVT0(wxEVT_KEY_DOWN, wxKeyEventHandler(func))
#define EVT_KEY_UP(func) wx__DECLARE_EVT0(wxEVT_KEY_UP, wxKeyEventHandler(func))
#if wxUSE_HOTKEY
#define EVT_HOTKEY(winid, func) wx__DECLARE_EVT1(wxEVT_HOTKEY, winid, wxCharEventHandler(func))
#endif
#define EVT_CHAR_HOOK(func) wx__DECLARE_EVT0(wxEVT_CHAR_HOOK, wxCharEventHandler(func))
#define EVT_MENU_OPEN(func) wx__DECLARE_EVT0(wxEVT_MENU_OPEN, wxMenuEventHandler(func))
#define EVT_MENU_CLOSE(func) wx__DECLARE_EVT0(wxEVT_MENU_CLOSE, wxMenuEventHandler(func))
#define EVT_MENU_HIGHLIGHT(winid, func) wx__DECLARE_EVT1(wxEVT_MENU_HIGHLIGHT, winid, wxMenuEventHandler(func))
#define EVT_MENU_HIGHLIGHT_ALL(func) wx__DECLARE_EVT0(wxEVT_MENU_HIGHLIGHT, wxMenuEventHandler(func))
#define EVT_SET_FOCUS(func) wx__DECLARE_EVT0(wxEVT_SET_FOCUS, wxFocusEventHandler(func))
#define EVT_KILL_FOCUS(func) wx__DECLARE_EVT0(wxEVT_KILL_FOCUS, wxFocusEventHandler(func))
#define EVT_CHILD_FOCUS(func) wx__DECLARE_EVT0(wxEVT_CHILD_FOCUS, wxChildFocusEventHandler(func))
#define EVT_ACTIVATE(func) wx__DECLARE_EVT0(wxEVT_ACTIVATE, wxActivateEventHandler(func))
#define EVT_ACTIVATE_APP(func) wx__DECLARE_EVT0(wxEVT_ACTIVATE_APP, wxActivateEventHandler(func))
#define EVT_HIBERNATE(func) wx__DECLARE_EVT0(wxEVT_HIBERNATE, wxActivateEventHandler(func))
#define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func))
#define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func))
#define EVT_DROP_FILES(func) wx__DECLARE_EVT0(wxEVT_DROP_FILES, wxDropFilesEventHandler(func))
#define EVT_INIT_DIALOG(func) wx__DECLARE_EVT0(wxEVT_INIT_DIALOG, wxInitDialogEventHandler(func))
#define EVT_SYS_COLOUR_CHANGED(func) wx__DECLARE_EVT0(wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEventHandler(func))
#define EVT_DISPLAY_CHANGED(func) wx__DECLARE_EVT0(wxEVT_DISPLAY_CHANGED, wxDisplayChangedEventHandler(func))
#define EVT_SHOW(func) wx__DECLARE_EVT0(wxEVT_SHOW, wxShowEventHandler(func))
#define EVT_MAXIMIZE(func) wx__DECLARE_EVT0(wxEVT_MAXIMIZE, wxMaximizeEventHandler(func))
#define EVT_ICONIZE(func) wx__DECLARE_EVT0(wxEVT_ICONIZE, wxIconizeEventHandler(func))
#define EVT_NAVIGATION_KEY(func) wx__DECLARE_EVT0(wxEVT_NAVIGATION_KEY, wxNavigationKeyEventHandler(func))
#define EVT_PALETTE_CHANGED(func) wx__DECLARE_EVT0(wxEVT_PALETTE_CHANGED, wxPaletteChangedEventHandler(func))
#define EVT_QUERY_NEW_PALETTE(func) wx__DECLARE_EVT0(wxEVT_QUERY_NEW_PALETTE, wxQueryNewPaletteEventHandler(func))
#define EVT_WINDOW_CREATE(func) wx__DECLARE_EVT0(wxEVT_CREATE, wxWindowCreateEventHandler(func))
#define EVT_WINDOW_DESTROY(func) wx__DECLARE_EVT0(wxEVT_DESTROY, wxWindowDestroyEventHandler(func))
#define EVT_SET_CURSOR(func) wx__DECLARE_EVT0(wxEVT_SET_CURSOR, wxSetCursorEventHandler(func))
#define EVT_MOUSE_CAPTURE_CHANGED(func) wx__DECLARE_EVT0(wxEVT_MOUSE_CAPTURE_CHANGED, wxMouseCaptureChangedEventHandler(func))
#define EVT_MOUSE_CAPTURE_LOST(func) wx__DECLARE_EVT0(wxEVT_MOUSE_CAPTURE_LOST, wxMouseCaptureLostEventHandler(func))
// Mouse events
#define EVT_LEFT_DOWN(func) wx__DECLARE_EVT0(wxEVT_LEFT_DOWN, wxMouseEventHandler(func))
#define EVT_LEFT_UP(func) wx__DECLARE_EVT0(wxEVT_LEFT_UP, wxMouseEventHandler(func))
#define EVT_MIDDLE_DOWN(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_DOWN, wxMouseEventHandler(func))
#define EVT_MIDDLE_UP(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_UP, wxMouseEventHandler(func))
#define EVT_RIGHT_DOWN(func) wx__DECLARE_EVT0(wxEVT_RIGHT_DOWN, wxMouseEventHandler(func))
#define EVT_RIGHT_UP(func) wx__DECLARE_EVT0(wxEVT_RIGHT_UP, wxMouseEventHandler(func))
#define EVT_MOTION(func) wx__DECLARE_EVT0(wxEVT_MOTION, wxMouseEventHandler(func))
#define EVT_LEFT_DCLICK(func) wx__DECLARE_EVT0(wxEVT_LEFT_DCLICK, wxMouseEventHandler(func))
#define EVT_MIDDLE_DCLICK(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler(func))
#define EVT_RIGHT_DCLICK(func) wx__DECLARE_EVT0(wxEVT_RIGHT_DCLICK, wxMouseEventHandler(func))
#define EVT_LEAVE_WINDOW(func) wx__DECLARE_EVT0(wxEVT_LEAVE_WINDOW, wxMouseEventHandler(func))
#define EVT_ENTER_WINDOW(func) wx__DECLARE_EVT0(wxEVT_ENTER_WINDOW, wxMouseEventHandler(func))
#define EVT_MOUSEWHEEL(func) wx__DECLARE_EVT0(wxEVT_MOUSEWHEEL, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX1_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX1_DOWN, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX1_UP(func) wx__DECLARE_EVT0(wxEVT_AUX1_UP, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX1_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX1_DCLICK, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX2_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX2_DOWN, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX2_UP(func) wx__DECLARE_EVT0(wxEVT_AUX2_UP, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX2_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX2_DCLICK, wxMouseEventHandler(func))
// All mouse events
#define EVT_MOUSE_EVENTS(func) \
EVT_LEFT_DOWN(func) \
EVT_LEFT_UP(func) \
EVT_LEFT_DCLICK(func) \
EVT_MIDDLE_DOWN(func) \
EVT_MIDDLE_UP(func) \
EVT_MIDDLE_DCLICK(func) \
EVT_RIGHT_DOWN(func) \
EVT_RIGHT_UP(func) \
EVT_RIGHT_DCLICK(func) \
EVT_MOUSE_AUX1_DOWN(func) \
EVT_MOUSE_AUX1_UP(func) \
EVT_MOUSE_AUX1_DCLICK(func) \
EVT_MOUSE_AUX2_DOWN(func) \
EVT_MOUSE_AUX2_UP(func) \
EVT_MOUSE_AUX2_DCLICK(func) \
EVT_MOTION(func) \
EVT_LEAVE_WINDOW(func) \
EVT_ENTER_WINDOW(func) \
EVT_MOUSEWHEEL(func)
// Scrolling from wxWindow (sent to wxScrolledWindow)
#define EVT_SCROLLWIN_TOP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_BOTTOM(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_LINEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_LINEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_PAGEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_PAGEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_THUMBTRACK(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_THUMBRELEASE(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN(func) \
EVT_SCROLLWIN_TOP(func) \
EVT_SCROLLWIN_BOTTOM(func) \
EVT_SCROLLWIN_LINEUP(func) \
EVT_SCROLLWIN_LINEDOWN(func) \
EVT_SCROLLWIN_PAGEUP(func) \
EVT_SCROLLWIN_PAGEDOWN(func) \
EVT_SCROLLWIN_THUMBTRACK(func) \
EVT_SCROLLWIN_THUMBRELEASE(func)
// Scrolling from wxSlider and wxScrollBar
#define EVT_SCROLL_TOP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_TOP, wxScrollEventHandler(func))
#define EVT_SCROLL_BOTTOM(func) wx__DECLARE_EVT0(wxEVT_SCROLL_BOTTOM, wxScrollEventHandler(func))
#define EVT_SCROLL_LINEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_LINEUP, wxScrollEventHandler(func))
#define EVT_SCROLL_LINEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLL_LINEDOWN, wxScrollEventHandler(func))
#define EVT_SCROLL_PAGEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_PAGEUP, wxScrollEventHandler(func))
#define EVT_SCROLL_PAGEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLL_PAGEDOWN, wxScrollEventHandler(func))
#define EVT_SCROLL_THUMBTRACK(func) wx__DECLARE_EVT0(wxEVT_SCROLL_THUMBTRACK, wxScrollEventHandler(func))
#define EVT_SCROLL_THUMBRELEASE(func) wx__DECLARE_EVT0(wxEVT_SCROLL_THUMBRELEASE, wxScrollEventHandler(func))
#define EVT_SCROLL_CHANGED(func) wx__DECLARE_EVT0(wxEVT_SCROLL_CHANGED, wxScrollEventHandler(func))
#define EVT_SCROLL(func) \
EVT_SCROLL_TOP(func) \
EVT_SCROLL_BOTTOM(func) \
EVT_SCROLL_LINEUP(func) \
EVT_SCROLL_LINEDOWN(func) \
EVT_SCROLL_PAGEUP(func) \
EVT_SCROLL_PAGEDOWN(func) \
EVT_SCROLL_THUMBTRACK(func) \
EVT_SCROLL_THUMBRELEASE(func) \
EVT_SCROLL_CHANGED(func)
// Scrolling from wxSlider and wxScrollBar, with an id
#define EVT_COMMAND_SCROLL_TOP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_TOP, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_BOTTOM(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_BOTTOM, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_LINEUP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_LINEDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_PAGEUP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_PAGEUP, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_PAGEDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_PAGEDOWN, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_THUMBTRACK(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_THUMBRELEASE(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBRELEASE, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_CHANGED(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_CHANGED, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL(winid, func) \
EVT_COMMAND_SCROLL_TOP(winid, func) \
EVT_COMMAND_SCROLL_BOTTOM(winid, func) \
EVT_COMMAND_SCROLL_LINEUP(winid, func) \
EVT_COMMAND_SCROLL_LINEDOWN(winid, func) \
EVT_COMMAND_SCROLL_PAGEUP(winid, func) \
EVT_COMMAND_SCROLL_PAGEDOWN(winid, func) \
EVT_COMMAND_SCROLL_THUMBTRACK(winid, func) \
EVT_COMMAND_SCROLL_THUMBRELEASE(winid, func) \
EVT_COMMAND_SCROLL_CHANGED(winid, func)
#if WXWIN_COMPATIBILITY_2_6
// compatibility macros for the old name, deprecated in 2.8
#define wxEVT_SCROLL_ENDSCROLL wxEVT_SCROLL_CHANGED
#define EVT_COMMAND_SCROLL_ENDSCROLL EVT_COMMAND_SCROLL_CHANGED
#define EVT_SCROLL_ENDSCROLL EVT_SCROLL_CHANGED
#endif // WXWIN_COMPATIBILITY_2_6
// Convenience macros for commonly-used commands
#define EVT_CHECKBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_CHECKBOX_CLICKED, winid, wxCommandEventHandler(func))
#define EVT_CHOICE(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_CHOICE_SELECTED, winid, wxCommandEventHandler(func))
#define EVT_LISTBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LISTBOX_SELECTED, winid, wxCommandEventHandler(func))
#define EVT_LISTBOX_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, winid, wxCommandEventHandler(func))
#define EVT_MENU(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_MENU_SELECTED, winid, wxCommandEventHandler(func))
#define EVT_MENU_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_COMMAND_MENU_SELECTED, id1, id2, wxCommandEventHandler(func))
#if defined(__SMARTPHONE__)
# define EVT_BUTTON(winid, func) EVT_MENU(winid, func)
#else
# define EVT_BUTTON(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_BUTTON_CLICKED, winid, wxCommandEventHandler(func))
#endif
#define EVT_SLIDER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SLIDER_UPDATED, winid, wxCommandEventHandler(func))
#define EVT_RADIOBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RADIOBOX_SELECTED, winid, wxCommandEventHandler(func))
#define EVT_RADIOBUTTON(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RADIOBUTTON_SELECTED, winid, wxCommandEventHandler(func))
// EVT_SCROLLBAR is now obsolete since we use EVT_COMMAND_SCROLL... events
#define EVT_SCROLLBAR(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SCROLLBAR_UPDATED, winid, wxCommandEventHandler(func))
#define EVT_VLBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_VLBOX_SELECTED, winid, wxCommandEventHandler(func))
#define EVT_COMBOBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_COMBOBOX_SELECTED, winid, wxCommandEventHandler(func))
#define EVT_TOOL(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_CLICKED, winid, wxCommandEventHandler(func))
#define EVT_TOOL_DROPDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED, winid, wxCommandEventHandler(func))
#define EVT_TOOL_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_COMMAND_TOOL_CLICKED, id1, id2, wxCommandEventHandler(func))
#define EVT_TOOL_RCLICKED(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_RCLICKED, winid, wxCommandEventHandler(func))
#define EVT_TOOL_RCLICKED_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_COMMAND_TOOL_RCLICKED, id1, id2, wxCommandEventHandler(func))
#define EVT_TOOL_ENTER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TOOL_ENTER, winid, wxCommandEventHandler(func))
#define EVT_CHECKLISTBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_CHECKLISTBOX_TOGGLED, winid, wxCommandEventHandler(func))
// Generic command events
#define EVT_COMMAND_LEFT_CLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LEFT_CLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_LEFT_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LEFT_DCLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_RIGHT_CLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RIGHT_CLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_RIGHT_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RIGHT_DCLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_SET_FOCUS(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SET_FOCUS, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_KILL_FOCUS(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_KILL_FOCUS, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_ENTER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_ENTER, winid, wxCommandEventHandler(func))
// Joystick events
#define EVT_JOY_BUTTON_DOWN(func) wx__DECLARE_EVT0(wxEVT_JOY_BUTTON_DOWN, wxJoystickEventHandler(func))
#define EVT_JOY_BUTTON_UP(func) wx__DECLARE_EVT0(wxEVT_JOY_BUTTON_UP, wxJoystickEventHandler(func))
#define EVT_JOY_MOVE(func) wx__DECLARE_EVT0(wxEVT_JOY_MOVE, wxJoystickEventHandler(func))
#define EVT_JOY_ZMOVE(func) wx__DECLARE_EVT0(wxEVT_JOY_ZMOVE, wxJoystickEventHandler(func))
// All joystick events
#define EVT_JOYSTICK_EVENTS(func) \
EVT_JOY_BUTTON_DOWN(func) \
EVT_JOY_BUTTON_UP(func) \
EVT_JOY_MOVE(func) \
EVT_JOY_ZMOVE(func)
// Idle event
#define EVT_IDLE(func) wx__DECLARE_EVT0(wxEVT_IDLE, wxIdleEventHandler(func))
// Update UI event
#define EVT_UPDATE_UI(winid, func) wx__DECLARE_EVT1(wxEVT_UPDATE_UI, winid, wxUpdateUIEventHandler(func))
#define EVT_UPDATE_UI_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_UPDATE_UI, id1, id2, wxUpdateUIEventHandler(func))
// Help events
#define EVT_HELP(winid, func) wx__DECLARE_EVT1(wxEVT_HELP, winid, wxHelpEventHandler(func))
#define EVT_HELP_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_HELP, id1, id2, wxHelpEventHandler(func))
#define EVT_DETAILED_HELP(winid, func) wx__DECLARE_EVT1(wxEVT_DETAILED_HELP, winid, wxHelpEventHandler(func))
#define EVT_DETAILED_HELP_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_DETAILED_HELP, id1, id2, wxHelpEventHandler(func))
// Context Menu Events
#define EVT_CONTEXT_MENU(func) wx__DECLARE_EVT0(wxEVT_CONTEXT_MENU, wxContextMenuEventHandler(func))
#define EVT_COMMAND_CONTEXT_MENU(winid, func) wx__DECLARE_EVT1(wxEVT_CONTEXT_MENU, winid, wxContextMenuEventHandler(func))
// Clipboard text Events
#define EVT_TEXT_CUT(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_CUT, winid, wxClipboardTextEventHandler(func))
#define EVT_TEXT_COPY(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_COPY, winid, wxClipboardTextEventHandler(func))
#define EVT_TEXT_PASTE(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_PASTE, winid, wxClipboardTextEventHandler(func))
// ----------------------------------------------------------------------------
// Global data
// ----------------------------------------------------------------------------
// list containing event handlers with pending events for them
//
// notice that each event handler should occur at most once in this list
extern WXDLLIMPEXP_BASE wxList *wxPendingEvents;
#if wxUSE_THREADS
extern WXDLLIMPEXP_BASE wxCriticalSection *wxPendingEventsLocker;
#endif
// ----------------------------------------------------------------------------
// Helper functions
// ----------------------------------------------------------------------------
#if wxUSE_GUI
// Find a window with the focus, that is also a descendant of the given window.
// This is used to determine the window to initially send commands to.
WXDLLIMPEXP_CORE wxWindow* wxFindFocusDescendant(wxWindow* ancestor);
#endif // wxUSE_GUI
#endif // _WX_EVENT_H_