3f66f6a5b3
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479 lines
13 KiB
C++
479 lines
13 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/listbasetest.cpp
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// Purpose: Base class for wxListCtrl and wxListView tests
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// Author: Steven Lamerton
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// Created: 2010-07-20
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>,
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// (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "listbasetest.h"
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#include "testableframe.h"
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#include "asserthelper.h"
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#include "wx/uiaction.h"
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#include "wx/imaglist.h"
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#include "wx/artprov.h"
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void ListBaseTestCase::ColumnsOrder()
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{
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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wxListCtrl* const list = GetList();
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int n;
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wxListItem li;
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li.SetMask(wxLIST_MASK_TEXT);
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// first set up some columns
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static const int NUM_COLS = 3;
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list->InsertColumn(0, "Column 0");
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list->InsertColumn(1, "Column 1");
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list->InsertColumn(2, "Column 2");
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// and a couple of test items too
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list->InsertItem(0, "Item 0");
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list->SetItem(0, 1, "first in first");
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list->InsertItem(1, "Item 1");
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list->SetItem(1, 2, "second in second");
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// check that the order is natural in the beginning
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const wxArrayInt orderOrig = list->GetColumnsOrder();
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for ( n = 0; n < NUM_COLS; n++ )
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CPPUNIT_ASSERT_EQUAL( n, orderOrig[n] );
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// then rearrange them: using { 2, 0, 1 } order means that column 2 is
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// shown first, then column 0 and finally column 1
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wxArrayInt order(3);
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order[0] = 2;
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order[1] = 0;
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order[2] = 1;
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list->SetColumnsOrder(order);
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// check that we get back the same order as we set
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const wxArrayInt orderNew = list->GetColumnsOrder();
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for ( n = 0; n < NUM_COLS; n++ )
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CPPUNIT_ASSERT_EQUAL( order[n], orderNew[n] );
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// and the order -> index mappings for individual columns
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for ( n = 0; n < NUM_COLS; n++ )
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CPPUNIT_ASSERT_EQUAL( order[n], list->GetColumnIndexFromOrder(n) );
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// and also the reverse mapping
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CPPUNIT_ASSERT_EQUAL( 1, list->GetColumnOrder(0) );
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CPPUNIT_ASSERT_EQUAL( 2, list->GetColumnOrder(1) );
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CPPUNIT_ASSERT_EQUAL( 0, list->GetColumnOrder(2) );
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// finally check that accessors still use indices, not order
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CPPUNIT_ASSERT( list->GetColumn(0, li) );
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CPPUNIT_ASSERT_EQUAL( "Column 0", li.GetText() );
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li.SetId(0);
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li.SetColumn(1);
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CPPUNIT_ASSERT( list->GetItem(li) );
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CPPUNIT_ASSERT_EQUAL( "first in first", li.GetText() );
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li.SetId(1);
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li.SetColumn(2);
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CPPUNIT_ASSERT( list->GetItem(li) );
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CPPUNIT_ASSERT_EQUAL( "second in second", li.GetText() );
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//tidy up when we are finished
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list->ClearAll();
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#endif // wxHAS_LISTCTRL_COLUMN_ORDER
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}
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void ListBaseTestCase::ItemRect()
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{
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wxListCtrl* const list = GetList();
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// set up for the test
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list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
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list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
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list->InsertItem(0, "Item 0");
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list->SetItem(0, 1, "first column");
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list->SetItem(0, 1, "second column");
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// do test
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wxRect r;
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WX_ASSERT_FAILS_WITH_ASSERT( list->GetItemRect(1, r) );
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CPPUNIT_ASSERT( list->GetItemRect(0, r) );
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CPPUNIT_ASSERT_EQUAL( 150, r.GetWidth() );
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CPPUNIT_ASSERT( list->GetSubItemRect(0, 0, r) );
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CPPUNIT_ASSERT_EQUAL( 60, r.GetWidth() );
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CPPUNIT_ASSERT( list->GetSubItemRect(0, 1, r) );
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CPPUNIT_ASSERT_EQUAL( 50, r.GetWidth() );
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CPPUNIT_ASSERT( list->GetSubItemRect(0, 2, r) );
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CPPUNIT_ASSERT_EQUAL( 40, r.GetWidth() );
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WX_ASSERT_FAILS_WITH_ASSERT( list->GetSubItemRect(0, 3, r) );
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// As we have a header, the top item shouldn't be at (0, 0), but somewhere
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// below the header.
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//
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// Notice that we consider that the header can't be less than 10 pixels
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// because we don't know its exact height.
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CPPUNIT_ASSERT( list->GetItemRect(0, r) );
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CPPUNIT_ASSERT( r.y >= 10 );
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// However if we remove the header now, the item should be at (0, 0).
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list->SetWindowStyle(wxLC_REPORT | wxLC_NO_HEADER);
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CPPUNIT_ASSERT( list->GetItemRect(0, r) );
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CPPUNIT_ASSERT_EQUAL( 0, r.y );
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//tidy up when we are finished
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list->ClearAll();
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}
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void ListBaseTestCase::ItemText()
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{
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wxListCtrl* const list = GetList();
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list->InsertColumn(0, "First");
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list->InsertColumn(1, "Second");
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list->InsertItem(0, "0,0");
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CPPUNIT_ASSERT_EQUAL( "0,0", list->GetItemText(0) );
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CPPUNIT_ASSERT_EQUAL( "", list->GetItemText(0, 1) );
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list->SetItem(0, 1, "0,1");
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CPPUNIT_ASSERT_EQUAL( "0,1", list->GetItemText(0, 1) );
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}
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void ListBaseTestCase::ChangeMode()
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{
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wxListCtrl* const list = GetList();
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list->InsertColumn(0, "Header");
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list->InsertItem(0, "First");
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list->InsertItem(1, "Second");
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CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() );
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// check that switching the mode preserves the items
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list->SetWindowStyle(wxLC_ICON);
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CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() );
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CPPUNIT_ASSERT_EQUAL( "First", list->GetItemText(0) );
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// and so does switching back
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list->SetWindowStyle(wxLC_REPORT);
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CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() );
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CPPUNIT_ASSERT_EQUAL( "First", list->GetItemText(0) );
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//tidy up when we are finished
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list->ClearAll();
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}
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void ListBaseTestCase::ItemClick()
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{
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#if wxUSE_UIACTIONSIMULATOR
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#ifdef __WXMSW__
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// FIXME: This test fails on MSW buildbot slaves although works fine on
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// development machine, no idea why. It seems to be a problem with
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// wxUIActionSimulator rather the wxListCtrl control itself however.
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if ( IsAutomaticTest() )
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return;
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#endif // __WXMSW__
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wxListCtrl* const list = GetList();
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list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
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list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
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list->InsertItem(0, "Item 0");
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list->SetItem(0, 1, "first column");
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list->SetItem(0, 2, "second column");
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EventCounter selected(list, wxEVT_LIST_ITEM_SELECTED);
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EventCounter focused(list, wxEVT_LIST_ITEM_FOCUSED);
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EventCounter activated(list, wxEVT_LIST_ITEM_ACTIVATED);
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EventCounter rclick(list, wxEVT_LIST_ITEM_RIGHT_CLICK);
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wxUIActionSimulator sim;
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wxRect pos;
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list->GetItemRect(0, pos);
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//We move in slightly so we are not on the edge
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wxPoint point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 5);
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sim.MouseMove(point);
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wxYield();
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sim.MouseClick();
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wxYield();
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sim.MouseDblClick();
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wxYield();
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sim.MouseClick(wxMOUSE_BTN_RIGHT);
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wxYield();
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// when the first item was selected the focus changes to it, but not
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// on subsequent clicks
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// FIXME: This test fail under wxGTK & wxOSX because we get 3 FOCUSED events and
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// 2 SELECTED ones instead of the one of each we expect for some
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// reason, this needs to be debugged as it may indicate a bug in the
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// generic wxListCtrl implementation.
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#ifndef _WX_GENERIC_LISTCTRL_H_
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CPPUNIT_ASSERT_EQUAL(1, focused.GetCount());
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CPPUNIT_ASSERT_EQUAL(1, selected.GetCount());
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#endif
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CPPUNIT_ASSERT_EQUAL(1, activated.GetCount());
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CPPUNIT_ASSERT_EQUAL(1, rclick.GetCount());
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//tidy up when we are finished
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list->ClearAll();
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#endif // wxUSE_UIACTIONSIMULATOR
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}
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void ListBaseTestCase::KeyDown()
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{
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#if wxUSE_UIACTIONSIMULATOR
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wxListCtrl* const list = GetList();
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EventCounter keydown(list, wxEVT_LIST_KEY_DOWN);
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wxUIActionSimulator sim;
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list->SetFocus();
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sim.Text("aAbB");
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wxYield();
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CPPUNIT_ASSERT_EQUAL(6, keydown.GetCount());
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#endif
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}
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void ListBaseTestCase::DeleteItems()
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{
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#ifndef __WXOSX__
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wxListCtrl* const list = GetList();
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EventCounter deleteitem(list, wxEVT_LIST_DELETE_ITEM);
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EventCounter deleteall(list, wxEVT_LIST_DELETE_ALL_ITEMS);
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list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
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list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
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list->InsertItem(0, "Item 0");
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list->InsertItem(1, "Item 1");
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list->InsertItem(2, "Item 1");
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list->DeleteItem(0);
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list->DeleteItem(0);
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list->DeleteAllItems();
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//Add some new items to tests ClearAll with
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list->InsertColumn(0, "Column 0");
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list->InsertItem(0, "Item 0");
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list->InsertItem(1, "Item 1");
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//Check that ClearAll actually sends a DELETE_ALL_ITEMS event
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list->ClearAll();
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//ClearAll and DeleteAllItems shouldn't send an event if there was nothing
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//to clear
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list->ClearAll();
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list->DeleteAllItems();
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CPPUNIT_ASSERT_EQUAL(2, deleteitem.GetCount());
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CPPUNIT_ASSERT_EQUAL(2, deleteall.GetCount());
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#endif
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}
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void ListBaseTestCase::InsertItem()
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{
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wxListCtrl* const list = GetList();
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EventCounter insert(list, wxEVT_LIST_INSERT_ITEM);
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list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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wxListItem item;
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item.SetId(0);
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item.SetText("some text");
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list->InsertItem(item);
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list->InsertItem(1, "more text");
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CPPUNIT_ASSERT_EQUAL(2, insert.GetCount());
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}
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void ListBaseTestCase::Find()
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{
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wxListCtrl* const list = GetList();
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// set up for the test
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list->InsertColumn(0, "Column 0");
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list->InsertColumn(1, "Column 1");
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list->InsertItem(0, "Item 0");
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list->SetItem(0, 1, "first column");
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list->InsertItem(1, "Item 1");
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list->SetItem(1, 1, "first column");
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list->InsertItem(2, "Item 40");
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list->SetItem(2, 1, "first column");
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list->InsertItem(3, "ITEM 01");
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list->SetItem(3, 1, "first column");
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CPPUNIT_ASSERT_EQUAL(1, list->FindItem(-1, "Item 1"));
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CPPUNIT_ASSERT_EQUAL(2, list->FindItem(-1, "Item 4", true));
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CPPUNIT_ASSERT_EQUAL(2, list->FindItem(1, "Item 40"));
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CPPUNIT_ASSERT_EQUAL(3, list->FindItem(2, "Item 0", true));
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}
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void ListBaseTestCase::Visible()
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{
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wxListCtrl* const list = GetList();
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list->InsertColumn(0, "Column 0");
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int count = list->GetCountPerPage();
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for( int i = 0; i < count + 10; i++ )
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{
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list->InsertItem(i, wxString::Format("string %d", i));
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}
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CPPUNIT_ASSERT_EQUAL(count + 10, list->GetItemCount());
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CPPUNIT_ASSERT_EQUAL(0, list->GetTopItem());
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list->EnsureVisible(count + 9);
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CPPUNIT_ASSERT(list->GetTopItem() != 0);
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}
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void ListBaseTestCase::ItemFormatting()
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{
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wxListCtrl* const list = GetList();
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list->InsertColumn(0, "Column 0");
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list->InsertItem(0, "Item 0");
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list->InsertItem(1, "Item 1");
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list->InsertItem(2, "Item 2");
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list->SetTextColour(*wxYELLOW);
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list->SetBackgroundColour(*wxGREEN);
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list->SetItemTextColour(0, *wxRED);
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list->SetItemBackgroundColour(1, *wxBLUE);
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CPPUNIT_ASSERT_EQUAL(*wxGREEN, list->GetBackgroundColour());
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CPPUNIT_ASSERT_EQUAL(*wxBLUE,list->GetItemBackgroundColour(1));
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CPPUNIT_ASSERT_EQUAL(*wxYELLOW, list->GetTextColour());
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CPPUNIT_ASSERT_EQUAL(*wxRED, list->GetItemTextColour(0));
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}
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void ListBaseTestCase::EditLabel()
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{
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#if wxUSE_UIACTIONSIMULATOR
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wxListCtrl* const list = GetList();
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list->SetWindowStyleFlag(wxLC_REPORT | wxLC_EDIT_LABELS);
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list->InsertColumn(0, "Column 0");
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list->InsertItem(0, "Item 0");
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list->InsertItem(1, "Item 1");
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EventCounter beginedit(list, wxEVT_LIST_BEGIN_LABEL_EDIT);
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EventCounter endedit(list, wxEVT_LIST_END_LABEL_EDIT);
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wxUIActionSimulator sim;
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list->EditLabel(0);
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sim.Text("sometext");
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sim.Char(WXK_RETURN);
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, beginedit.GetCount());
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CPPUNIT_ASSERT_EQUAL(1, endedit.GetCount());
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#endif
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}
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void ListBaseTestCase::ImageList()
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{
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wxListCtrl* const list = GetList();
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wxSize size(32, 32);
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wxImageList* imglist = new wxImageList(size.x, size.y);
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imglist->Add(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER, size));
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imglist->Add(wxArtProvider::GetIcon(wxART_QUESTION, wxART_OTHER, size));
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imglist->Add(wxArtProvider::GetIcon(wxART_WARNING, wxART_OTHER, size));
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list->AssignImageList(imglist, wxIMAGE_LIST_NORMAL);
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CPPUNIT_ASSERT_EQUAL(imglist, list->GetImageList(wxIMAGE_LIST_NORMAL));
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}
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namespace
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{
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//From the sample but fixed so it actually inverts
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int wxCALLBACK
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MyCompareFunction(long item1, long item2, wxIntPtr WXUNUSED(sortData))
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{
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// inverse the order
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if (item1 < item2)
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return 1;
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if (item1 > item2)
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return -1;
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return 0;
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}
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}
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void ListBaseTestCase::Sort()
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{
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wxListCtrl* const list = GetList();
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list->InsertColumn(0, "Column 0");
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list->InsertItem(0, "Item 0");
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list->SetItemData(0, 0);
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list->InsertItem(1, "Item 1");
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list->SetItemData(1, 1);
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list->SortItems(MyCompareFunction, 0);
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CPPUNIT_ASSERT_EQUAL("Item 1", list->GetItemText(0));
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CPPUNIT_ASSERT_EQUAL("Item 0", list->GetItemText(1));
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}
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#endif //wxUSE_LISTCTRL
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