ab7ce33c56
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
193 lines
3.9 KiB
C++
193 lines
3.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: scoredg.cpp
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_IOSTREAMH
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#if defined(__WXMSW__) && !defined(__GNUWIN32__) && !defined(__MWERKS__)
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#include <strstrea.h>
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#else
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#include <strstream.h>
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#endif
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#else
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#include <strstream>
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//using namespace std;
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#endif
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#include "scorefil.h"
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#include "scoredg.h"
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class ScoreCanvas : public wxScrolledWindow
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{
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public:
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ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile);
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virtual ~ScoreCanvas();
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void OnDraw(wxDC& dc);
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private:
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wxFont* m_font;
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wxString m_text;
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};
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ScoreCanvas::ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile) :
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wxScrolledWindow(parent)
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{
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#ifdef __WXGTK__
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m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
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#else
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m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
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#endif
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wxArrayString players;
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scoreFile->GetPlayerList( players);
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ostrstream os;
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os << "Player\tWins\tGames\tScore\n";
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for (unsigned int i = 0; i < players.Count(); i++)
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{
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int wins, games, score;
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scoreFile->ReadPlayersScore(players[i], wins, games, score);
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int average = 0;
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if (games > 0)
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{
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average = (2 * score + games) / (2 * games);
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}
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os << players[i] << '\t'
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<< wins << '\t'
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<< games << '\t'
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<< average << '\n';
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}
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os << '\0';
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char* str = os.str();
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m_text = str;
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delete str;
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}
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ScoreCanvas::~ScoreCanvas()
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{
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}
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void ScoreCanvas::OnDraw(wxDC& dc)
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{
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dc.SetFont(* m_font);
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const char* str = m_text;
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unsigned int tab = 0;
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unsigned int tabstops[] = { 5, 100, 150, 200 };
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// get the line spacing for the current font
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int lineSpacing;
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{
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long w, h;
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dc.GetTextExtent("Testing", &w, &h);
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lineSpacing = (int)h;
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}
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int y = 0;
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while (*str)
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{
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char text[256];
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char* dest = text;
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while (*str && *str >= ' ') *dest++ = *str++;
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*dest = '\0';
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dc.DrawText(text, tabstops[tab], y);
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if (*str == '\t')
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{
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if (tab < sizeof(tabstops) / sizeof(tabstops[0]) - 1)
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{
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tab++;
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}
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}
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else if (*str == '\n')
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{
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tab = 0;
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y += lineSpacing;
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}
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if (*str) str++;
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}
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}
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BEGIN_EVENT_TABLE(ScoreDialog, wxDialog)
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EVT_CLOSE(ScoreDialog::OnCloseWindow)
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END_EVENT_TABLE()
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ScoreDialog::ScoreDialog(
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wxWindow* parent,
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ScoreFile* file
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) :
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wxDialog(parent, -1, "Scores",
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wxDefaultPosition, wxSize(310, 200),
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wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE),
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m_scoreFile(file)
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{
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// enable constraints
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SetAutoLayout (TRUE);
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ScoreCanvas* list = new ScoreCanvas(this, m_scoreFile);
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m_OK = new wxButton(this, wxID_OK, "OK");
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wxLayoutConstraints* layout;
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// Constrain the OK button
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layout = new wxLayoutConstraints;
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layout->left.SameAs (this, wxLeft, 10);
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layout->bottom.SameAs (this, wxBottom, 10);
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layout->height.AsIs();
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layout->width.AsIs();
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m_OK->SetConstraints(layout);
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// Constrain the list of players
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layout = new wxLayoutConstraints;
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layout->left.SameAs (this, wxLeft, 10);
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layout->right.SameAs (this, wxRight, 10);
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layout->top.SameAs (this, wxTop, 10);
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layout->bottom.SameAs (m_OK, wxTop, 10);
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list->SetConstraints(layout);
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Layout();
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}
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ScoreDialog::~ScoreDialog()
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{
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}
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void ScoreDialog::Display()
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{
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Show(TRUE);
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}
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void ScoreDialog::OnCloseWindow(wxCloseEvent& event)
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{
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EndModal(wxID_OK);
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}
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