59ad9f46e6
Add wxXSync class which adds delays between the synthesized events sufficient for them to be processed by the higher layers (X, GTK). This makes it possible to run the UI tests by default with wxGTK. Closes https://github.com/wxWidgets/wxWidgets/pull/1845
122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/bitmaptogglebuttontest.cpp
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// Purpose: wxBitmapToggleButton unit test
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// Author: Steven Lamerton
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// Created: 2010-07-17
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_TOGGLEBTN
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/tglbtn.h"
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#ifdef wxHAS_BITMAPTOGGLEBUTTON
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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class BitmapToggleButtonTestCase : public CppUnit::TestCase
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{
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public:
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BitmapToggleButtonTestCase() { }
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void setUp() wxOVERRIDE;
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void tearDown() wxOVERRIDE;
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private:
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CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
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WXUISIM_TEST( Click );
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CPPUNIT_TEST( Value );
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CPPUNIT_TEST_SUITE_END();
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void Click();
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void Value();
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wxBitmapToggleButton* m_button;
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wxDECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase);
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
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"BitmapToggleButtonTestCase" );
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void BitmapToggleButtonTestCase::setUp()
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{
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m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
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wxArtProvider::GetIcon(wxART_INFORMATION,
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wxART_OTHER,
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wxSize(32, 32)));
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m_button->Update();
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m_button->Refresh();
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}
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void BitmapToggleButtonTestCase::tearDown()
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{
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wxDELETE(m_button);
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}
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void BitmapToggleButtonTestCase::Click()
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{
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#if wxUSE_UIACTIONSIMULATOR
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EventCounter clicked(m_button, wxEVT_TOGGLEBUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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CPPUNIT_ASSERT(m_button->GetValue());
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clicked.Clear();
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#ifdef __WXMSW__
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wxMilliSleep(1000);
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#endif
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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CPPUNIT_ASSERT(!m_button->GetValue());
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#endif // wxUSE_UIACTIONSIMULATOR
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}
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void BitmapToggleButtonTestCase::Value()
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{
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EventCounter clicked(m_button, wxEVT_BUTTON);
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m_button->SetValue(true);
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CPPUNIT_ASSERT(m_button->GetValue());
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m_button->SetValue(false);
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CPPUNIT_ASSERT(!m_button->GetValue());
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CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
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}
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#endif // wxHAS_BITMAPTOGGLEBUTTON
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#endif // wxUSE_TOGGLEBTN
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