wxWidgets/tests/controls/bitmaptogglebuttontest.cpp
ali kettab 59ad9f46e6 Make wxUIActionSimulator works more reliably on GTK/X11
Add wxXSync class which adds delays between the synthesized events
sufficient for them to be processed by the higher layers (X, GTK).

This makes it possible to run the UI tests by default with wxGTK.

Closes https://github.com/wxWidgets/wxWidgets/pull/1845
2020-05-15 00:36:00 +02:00

122 lines
2.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/bitmaptogglebuttontest.cpp
// Purpose: wxBitmapToggleButton unit test
// Author: Steven Lamerton
// Created: 2010-07-17
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_TOGGLEBTN
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/tglbtn.h"
#ifdef wxHAS_BITMAPTOGGLEBUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
class BitmapToggleButtonTestCase : public CppUnit::TestCase
{
public:
BitmapToggleButtonTestCase() { }
void setUp() wxOVERRIDE;
void tearDown() wxOVERRIDE;
private:
CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
WXUISIM_TEST( Click );
CPPUNIT_TEST( Value );
CPPUNIT_TEST_SUITE_END();
void Click();
void Value();
wxBitmapToggleButton* m_button;
wxDECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase);
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
"BitmapToggleButtonTestCase" );
void BitmapToggleButtonTestCase::setUp()
{
m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
wxArtProvider::GetIcon(wxART_INFORMATION,
wxART_OTHER,
wxSize(32, 32)));
m_button->Update();
m_button->Refresh();
}
void BitmapToggleButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
void BitmapToggleButtonTestCase::Click()
{
#if wxUSE_UIACTIONSIMULATOR
EventCounter clicked(m_button, wxEVT_TOGGLEBUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
CPPUNIT_ASSERT(m_button->GetValue());
clicked.Clear();
#ifdef __WXMSW__
wxMilliSleep(1000);
#endif
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
CPPUNIT_ASSERT(!m_button->GetValue());
#endif // wxUSE_UIACTIONSIMULATOR
}
void BitmapToggleButtonTestCase::Value()
{
EventCounter clicked(m_button, wxEVT_BUTTON);
m_button->SetValue(true);
CPPUNIT_ASSERT(m_button->GetValue());
m_button->SetValue(false);
CPPUNIT_ASSERT(!m_button->GetValue());
CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
}
#endif // wxHAS_BITMAPTOGGLEBUTTON
#endif // wxUSE_TOGGLEBTN