8d772832a0
(for more easily creating custom controls) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: control.h
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// Purpose: wxControl class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_
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#define _WX_CONTROL_H_
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#ifdef __GNUG__
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#pragma interface "control.h"
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#endif
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#include "wx/dynarray.h"
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WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
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// General item class
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class WXDLLEXPORT wxControl : public wxControlBase
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{
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DECLARE_ABSTRACT_CLASS(wxControl)
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public:
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wxControl();
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wxControl(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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#if wxUSE_VALIDATORS
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const wxValidator& validator = wxDefaultValidator,
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#endif
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const wxString& name = wxControlNameStr)
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{
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Create(parent, id, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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#if wxUSE_VALIDATORS
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const wxValidator& validator = wxDefaultValidator,
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#endif
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const wxString& name = wxControlNameStr);
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virtual ~wxControl();
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// Simulates an event
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virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
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// implementation from now on
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// --------------------------
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// Calls the callback and appropriate event handlers
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bool ProcessCommand(wxCommandEvent& event);
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// MSW-specific
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#ifdef __WIN95__
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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#endif // Win95
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// For ownerdraw items
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
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virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
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wxArrayLong GetSubcontrols() { return m_subControls; }
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void OnEraseBackground(wxEraseEvent& event);
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virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
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WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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#if WXWIN_COMPATIBILITY
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virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
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wxColour* GetButtonColour() const { return NULL; }
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inline virtual void SetLabelFont(const wxFont& font);
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inline virtual void SetButtonFont(const wxFont& font);
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inline wxFont& GetLabelFont() const;
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inline wxFont& GetButtonFont() const;
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// Adds callback
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inline void Callback(const wxFunction function);
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wxFunction GetCallback() { return m_callback; }
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protected:
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wxFunction m_callback; // Callback associated with the window
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#endif // WXWIN_COMPATIBILITY
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protected:
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// for controls like radiobuttons which are really composite this array
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// holds the ids (not HWNDs!) of the sub controls
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wxArrayLong m_subControls;
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virtual wxSize DoGetBestSize() const;
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// create the control of the given class with the given style, returns FALSE
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// if creation failed
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//
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// All parameters except classname and style are optional, if the
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// size/position are not given, they should be set later with SetSize() and,
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// label (the title of the window), of course, is left empty. The extended
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// style is determined from the style and the app 3D settings automatically
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// if it's not specified explicitly.
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bool MSWCreateControl(const wxChar *classname,
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WXDWORD style,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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const wxString& label = wxEmptyString,
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WXDWORD exstyle = (WXDWORD)-1);
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// determine the extended styles combination for this window (may slightly
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// modify style parameter, this is why it's non const)
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WXDWORD GetExStyle(WXDWORD& style, bool *want3D) const;
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private:
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DECLARE_EVENT_TABLE()
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};
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#if WXWIN_COMPATIBILITY
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inline void wxControl::Callback(const wxFunction f) { m_callback = f; };
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inline wxFont& wxControl::GetLabelFont() const { return GetFont(); }
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inline wxFont& wxControl::GetButtonFont() const { return GetFont(); }
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inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
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inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
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#endif // WXWIN_COMPATIBILITY
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#endif
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// _WX_CONTROL_H_
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