74bf4e6430
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53041 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
136 lines
4.7 KiB
Objective-C
136 lines
4.7 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: panel.h
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// Purpose: interface of wxPanel
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxPanel
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@wxheader{panel.h}
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A panel is a window on which controls are placed. It is usually placed within
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a frame. Its main feature over its parent class wxWindow is code for handling
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child windows and TAB traversal. Since wxWidgets 2.9, there is support both
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for TAB traversal implemented by wxWidgets itself as well as native TAB
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traversal (such as for GTK 2.0).
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@e Note: Tab traversal is implemented through an otherwise undocumented
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intermediate wxControlContainer class from which any class can derive
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in addition to the normal wxWindow base class. Please see @e wx/containr.h
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and @e wx/panel.h to find out how this is achieved.
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@e Note: if not all characters are being intercepted by your OnKeyDown or
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OnChar handler, it may be because you are using the @c wxTAB_TRAVERSAL style,
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which grabs some keypresses for use by child controls.
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@library{wxbase}
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@category{miscwnd}
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@see wxDialog
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*/
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class wxPanel : public wxWindow
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{
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public:
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/**
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Default constructor.
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*/
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wxPanel();
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/**
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Constructor.
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@param parent
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The parent window.
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@param id
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An identifier for the panel. @c wxID_ANY is taken to mean a default.
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@param pos
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The panel position. The value @c wxDefaultPosition indicates a default position,
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chosen by
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either the windowing system or wxWidgets, depending on platform.
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@param size
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The panel size. The value @c wxDefaultSize indicates a default size, chosen by
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either the windowing system or wxWidgets, depending on platform.
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@param style
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The window style. See wxPanel.
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@param name
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Used to associate a name with the window,
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allowing the application user to set Motif resource values for
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individual dialog boxes.
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@see Create()
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*/
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wxPanel(wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL,
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const wxString& name = "panel");
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/**
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Destructor. Deletes any child windows before deleting the physical window.
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*/
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~wxPanel();
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/**
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This method is overridden from wxWindow::AcceptsFocus()
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and returns @true only if there is no child window in the panel which
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can accept the focus. This is reevaluated each time a child
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window is added or removed from the panel.
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*/
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bool AcceptsFocus() const;
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/**
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Used for two-step panel construction. See wxPanel() for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL,
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const wxString& name = "panel");
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/**
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Sends a wxInitDialogEvent, which in turn transfers data to the dialog via
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validators.
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@see wxInitDialogEvent
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*/
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void InitDialog();
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/**
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The default handler for wxEVT_SYS_COLOUR_CHANGED.
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@param event
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The colour change event.
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@remarks Changes the panel's colour to conform to the current settings
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(Windows only). Add an event table entry for your panel
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class if you wish the behaviour to be different (such
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as keeping a user-defined background colour). If you do
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override this function, call wxEvent::Skip() to propagate
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the notification to child windows and controls.
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@see wxSysColourChangedEvent
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*/
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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/**
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Overrides wxWindow::SetFocus(). This method
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uses the (undocumented) mix-in class wxControlContainer which manages
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the focus and TAB logic for controls which usually have child controls.
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In practice, if you call this method and the control has at least
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one child window, the focus will be given to the child window.
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@see wxFocusEvent, wxWindow::SetFocus()
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*/
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virtual void SetFocus();
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/**
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In contrast to SetFocus() (see above)
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this will set the focus to the panel even if there are child windows
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in the panel. This is only rarely needed.
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*/
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virtual void SetFocusIgnoringChildren();
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};
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