wxWidgets/samples/event/event.cpp

631 lines
20 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: event.cpp
// Purpose: wxWidgets sample demonstrating different event usage
// Author: Vadim Zeitlin
// Modified by:
// Created: 31.01.01
// Copyright: (c) 2001-2009 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
#include <wx/statline.h>
#include <wx/log.h>
#include "gestures.h"
#include "chessboard.h"
// ----------------------------------------------------------------------------
// event constants
// ----------------------------------------------------------------------------
// define a custom event type (we don't need a separate declaration here but
// usually you would use a matching wxDECLARE_EVENT in a header)
wxDEFINE_EVENT(wxEVT_MY_CUSTOM_COMMAND, wxCommandEvent);
// it may also be convenient to define an event table macro for this event type
#define EVT_MY_CUSTOM_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( \
wxEVT_MY_CUSTOM_COMMAND, id, wxID_ANY, \
wxCommandEventHandler(fn), \
(wxObject *) NULL \
),
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit() wxOVERRIDE;
// these are regular event handlers used to highlight the events handling
// order
void OnClickDynamicHandlerApp(wxCommandEvent& event);
void OnClickStaticHandlerApp(wxCommandEvent& event);
// we override wxAppConsole::FilterEvent used to highlight the events
// handling order
virtual int FilterEvent(wxEvent& event) wxOVERRIDE;
private:
wxDECLARE_EVENT_TABLE();
};
// Define a custom button used to highlight the events handling order
class MyEvtTestButton : public wxButton
{
public:
static long BUTTON_ID;
MyEvtTestButton(wxWindow *parent, const wxString& label)
: wxButton(parent, BUTTON_ID, label)
{
// Add a dynamic handler for this button event to button itself
Bind(wxEVT_BUTTON, &MyEvtTestButton::OnClickDynamicHandler, this);
}
private:
void OnClickDynamicHandler(wxCommandEvent& event)
{
wxLogMessage("Step 3 in \"How Events are Processed\":\n"
"Button::ownDynamicHandler");
event.Skip();
}
void OnClickStaticHandler(wxCommandEvent& event)
{
wxLogMessage("Step 4 in \"How Events are Processed\":\n"
"Button::ownStaticHandler");
event.Skip();
}
wxDECLARE_EVENT_TABLE();
};
long MyEvtTestButton::BUTTON_ID = wxNewId();
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
virtual ~MyFrame();
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnBind(wxCommandEvent& event);
void OnConnect(wxCommandEvent& event);
void OnDynamic(wxCommandEvent& event);
void OnPushEventHandler(wxCommandEvent& event);
void OnPopEventHandler(wxCommandEvent& event);
void OnTest(wxCommandEvent& event);
void OnFireCustom(wxCommandEvent& event);
void OnProcessCustom(wxCommandEvent& event);
void OnUpdateUIPop(wxUpdateUIEvent& event);
// regular event handlers used to highlight the events handling order
void OnClickDynamicHandlerFrame(wxCommandEvent& event);
void OnClickDynamicHandlerButton(wxCommandEvent& event);
void OnClickStaticHandlerFrame(wxCommandEvent& event);
// Gesture
void OnGesture(wxCommandEvent& event);
// Demonstrates using a new event class
void OnNewEventClass(wxCommandEvent& event);
private:
// symbolic names for the status bar fields
enum
{
Status_Main = 0,
Status_Dynamic,
Status_Push
};
void UpdateDynamicStatus(bool on)
{
#if wxUSE_STATUSBAR
if ( on )
{
SetStatusText("You can now use \"Dynamic\" item in the menu");
SetStatusText("Dynamic: on", Status_Dynamic);
}
else
{
SetStatusText("You can no more use \"Dynamic\" item in the menu");
SetStatusText("Dynamic: off", Status_Dynamic);
}
#endif // wxUSE_STATUSBAR
}
// number of pushed event handlers
unsigned m_nPush;
// the button to whose event we connect dynamically
wxButton *m_btnDynamic;
// the button used to highlight the event handlers execution order
MyEvtTestButton *m_testBtn;
wxWindowRef m_gestureFrame;
// any class wishing to process wxWidgets events must use this macro
wxDECLARE_EVENT_TABLE();
};
// Define a custom event handler
class MyEvtHandler : public wxEvtHandler
{
public:
MyEvtHandler(size_t level) { m_level = level; }
void OnTest(wxCommandEvent& event)
{
wxLogMessage("This is the pushed test event handler #%u", m_level);
// if we don't skip the event, the other event handlers won't get it:
// try commenting out this line and see what changes
event.Skip();
}
private:
unsigned m_level;
wxDECLARE_EVENT_TABLE();
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Event_Quit = 1,
Event_About,
Event_Bind,
Event_Connect,
Event_Dynamic,
Event_Push,
Event_Pop,
Event_Custom,
Event_Test,
Event_Gesture,
Event_NewEventClass
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// The event tables connect the wxWidgets events with the functions (event
// handlers) which process them.
wxBEGIN_EVENT_TABLE(MyApp, wxApp)
// Add a static handler for button Click event in the app
EVT_BUTTON(MyEvtTestButton::BUTTON_ID, MyApp::OnClickStaticHandlerApp)
wxEND_EVENT_TABLE()
wxBEGIN_EVENT_TABLE(MyEvtTestButton, wxButton)
// Add a static handler to this button itself for its own event
EVT_BUTTON(BUTTON_ID, MyEvtTestButton::OnClickStaticHandler)
wxEND_EVENT_TABLE()
// This can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Event_Quit, MyFrame::OnQuit)
EVT_MENU(Event_About, MyFrame::OnAbout)
EVT_MENU(Event_Bind, MyFrame::OnBind)
EVT_MENU(Event_Connect, MyFrame::OnConnect)
EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
EVT_MENU(Event_Test, MyFrame::OnTest)
EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
EVT_MENU(Event_Gesture, MyFrame::OnGesture)
EVT_MENU(Event_NewEventClass, MyFrame::OnNewEventClass)
EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
EVT_MY_CUSTOM_COMMAND(wxID_ANY, MyFrame::OnProcessCustom)
// the line below would also work if OnProcessCustom() were defined as
// taking a wxEvent (as required by EVT_CUSTOM) and not wxCommandEvent
//EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, wxID_ANY, MyFrame::OnProcessCustom)
// Add a static handler in the parent frame for button event
EVT_BUTTON(MyEvtTestButton::BUTTON_ID, MyFrame::OnClickStaticHandlerFrame)
wxEND_EVENT_TABLE()
wxBEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
EVT_MENU(Event_Test, MyEvtHandler::OnTest)
wxEND_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// create the main application window
MyFrame *frame = new MyFrame("Event wxWidgets Sample",
wxPoint(50, 50), wxSize(600, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// Add a dynamic handler at the application level for the test button
Bind(wxEVT_BUTTON, &MyApp::OnClickDynamicHandlerApp, this,
MyEvtTestButton::BUTTON_ID);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// This is always the first to handle an event !
int MyApp::FilterEvent(wxEvent& event)
{
if ( event.GetEventType() == wxEVT_BUTTON &&
event.GetId() == MyEvtTestButton::BUTTON_ID )
{
wxLogMessage("Step 0 in \"How Events are Processed\":\n"
"App::FilterEvent");
}
return wxApp::FilterEvent(event);
}
void MyApp::OnClickDynamicHandlerApp(wxCommandEvent& event)
{
wxLogMessage("Step 7, 3 in \"How Events are Processed\":\n"
"App::DynamicHandler_InAppTable");
event.Skip();
}
void MyApp::OnClickStaticHandlerApp(wxCommandEvent& event)
{
wxLogMessage("Step 7, 4 in \"How Events are Processed\":\n"
"App::StaticHandler_InAppTable");
wxLogMessage("Button click processed, there should be no more messages "
"about handling events from the button.\n\n"
"The log below shows the order in which the handlers "
"were executed.");
wxLog::FlushActive();
event.Skip();
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame(NULL, wxID_ANY, title, pos, size)
{
SetIcon(wxICON(sample));
// init members
m_nPush = 0;
m_btnDynamic = NULL;
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(Event_About, "&About\tCtrl-A", "Show about dialog");
menuFile->AppendSeparator();
menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program");
wxMenu *menuEvent = new wxMenu;
menuEvent->AppendCheckItem(Event_Bind, "&Bind\tCtrl-B",
"Bind or unbind a dynamic event handler");
menuEvent->AppendCheckItem(Event_Connect, "&Connect\tCtrl-C",
"Connect or disconnect the dynamic event handler");
menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D",
"Dynamic event sample - only works after Connect");
menuEvent->AppendSeparator();
menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P",
"Push event handler for test event");
menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O",
"Pop event handler for test event");
menuEvent->Append(Event_Test, "Test event\tCtrl-T",
"Test event processed by pushed event handler");
menuEvent->AppendSeparator();
menuEvent->Append(Event_Custom, "Fire c&ustom event\tCtrl-U",
"Generate a custom event");
menuEvent->Append(Event_Gesture, "&Gesture events\tCtrl-G",
"Gesture event");
menuEvent->Append(Event_NewEventClass, "&New wxEvent class demo\tCtrl-N",
"Demonstrates a new wxEvent-derived class");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
menuBar->Append(menuEvent, "&Event");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
CreateStatusBar(3);
SetStatusText("Welcome to wxWidgets event sample");
SetStatusText("Dynamic: off", Status_Dynamic);
SetStatusText("Push count: 0", Status_Push);
#endif // wxUSE_STATUSBAR
wxPanel * const panel = new wxPanel(this);
wxSizer * const mainSizer = new wxBoxSizer(wxVERTICAL);
wxSizer * const sizer = new wxBoxSizer(wxHORIZONTAL);
const wxSizerFlags centreY(wxSizerFlags().Centre().Border());
sizer->Add(new wxStaticText(panel, wxID_ANY,
"This button will only work if its handler is dynamically connected"),
centreY);
m_btnDynamic = new wxButton(panel, Event_Dynamic, "&Dynamic button");
sizer->Add(m_btnDynamic, centreY);
mainSizer->Add(sizer, 1, wxEXPAND);
mainSizer->Add(new wxStaticLine(panel), 0, wxEXPAND);
mainSizer->Add(new wxStaticLine(panel), 0, wxEXPAND);
m_testBtn = new MyEvtTestButton(panel, "Test Event Handlers Execution Order");
// After being created, an instance of MyEvtTestButton already has its own
// event handlers (see class definition);
// Add a dynamic handler for this button event in the parent frame
Bind(wxEVT_BUTTON, &MyFrame::OnClickDynamicHandlerFrame, this,
m_testBtn->GetId());
// Bind a method of this frame (notice "this" argument!) to the button
// itself
m_testBtn->Bind(wxEVT_BUTTON, &MyFrame::OnClickDynamicHandlerButton, this);
mainSizer->Add(m_testBtn);
panel->SetSizer(mainSizer);
}
MyFrame::~MyFrame()
{
// we must pop any remaining event handlers to avoid memory leaks and
// crashes!
while ( m_nPush-- != 0 )
{
PopEventHandler(true /* delete handler */);
}
}
// ----------------------------------------------------------------------------
// standard event handlers
// ----------------------------------------------------------------------------
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
if ( m_gestureFrame )
m_gestureFrame->Close(true);
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox("Event sample shows different ways of using events\n"
"(c) 2001-2009 Vadim Zeitlin",
"About wxWidgets Event Sample",
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnClickStaticHandlerFrame(wxCommandEvent& event)
{
wxLogMessage("Step 6, 4 in \"How Events are Processed\":\n"
"parentWin::StaticHandler_InFrameTable");
event.Skip();
}
// ----------------------------------------------------------------------------
// dynamic event handling stuff
// ----------------------------------------------------------------------------
void MyFrame::OnClickDynamicHandlerFrame(wxCommandEvent& event)
{
wxLogMessage("Step 6, 3 in \"How Events are Processed\":\n"
"parentWin::DynamicHandler_InFrameTable");
event.Skip();
}
void MyFrame::OnClickDynamicHandlerButton(wxCommandEvent& event)
{
wxLogMessage("Step 3 in \"How Events are Processed\":\n"
"parentWin::DynamicHandler_InButtonTable");
event.Skip();
}
void MyFrame::OnDynamic(wxCommandEvent& event)
{
wxString origin;
if ( event.GetEventObject() == this )
origin = "menu item";
else if ( event.GetEventObject() == m_btnDynamic )
origin = "button";
else
origin = "unknown event source";
wxMessageBox
(
"This message box is shown from the dynamically connected "
"event handler in response to event generated by " + origin,
"wxWidgets Event Sample", wxOK | wxICON_INFORMATION, this
);
}
void MyFrame::OnBind(wxCommandEvent& event)
{
if ( event.IsChecked() )
{
// as we bind directly to the button, there is no need to use an id
// here: the button will only ever get its own events
m_btnDynamic->Bind(wxEVT_BUTTON, &MyFrame::OnDynamic,
this);
// but we do need the id for the menu command as the frame gets all of
// them
Bind(wxEVT_MENU, &MyFrame::OnDynamic, this,
Event_Dynamic);
}
else // disconnect
{
m_btnDynamic->Unbind(wxEVT_BUTTON,
&MyFrame::OnDynamic, this);
Unbind(wxEVT_MENU, &MyFrame::OnDynamic, this,
Event_Dynamic);
}
UpdateDynamicStatus(event.IsChecked());
}
void MyFrame::OnConnect(wxCommandEvent& event)
{
if ( event.IsChecked() )
{
m_btnDynamic->Bind(wxEVT_BUTTON, &MyFrame::OnDynamic, this);
Bind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic);
}
else // disconnect
{
m_btnDynamic->Unbind(wxEVT_BUTTON, &MyFrame::OnDynamic, this);
Unbind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic);
}
UpdateDynamicStatus(event.IsChecked());
}
// ----------------------------------------------------------------------------
// push/pop event handlers support
// ----------------------------------------------------------------------------
void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
{
PushEventHandler(new MyEvtHandler(++m_nPush));
#if wxUSE_STATUSBAR
SetStatusText(wxString::Format("Push count: %u", m_nPush), Status_Push);
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
{
wxCHECK_RET( m_nPush, "this command should be disabled!" );
PopEventHandler(true /* delete handler */);
m_nPush--;
#if wxUSE_STATUSBAR
SetStatusText(wxString::Format("Push count: %u", m_nPush), Status_Push);
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnGesture(wxCommandEvent& WXUNUSED(event))
{
if ( m_gestureFrame )
{
m_gestureFrame->Raise();
}
else
{
m_gestureFrame = new MyGestureFrame();
m_gestureFrame->Show(true);
}
}
void MyFrame::OnNewEventClass(wxCommandEvent& WXUNUSED(event))
{
MyChessBoardDialog dlg(this);
dlg.ShowModal();
}
void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event))
{
wxLogMessage("This is the test event handler in the main frame");
}
void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
{
event.Enable( m_nPush > 0 );
}
// ----------------------------------------------------------------------------
// custom event methods
// ----------------------------------------------------------------------------
void MyFrame::OnFireCustom(wxCommandEvent& WXUNUSED(event))
{
wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
wxPostEvent(this, eventCustom);
}
void MyFrame::OnProcessCustom(wxCommandEvent& WXUNUSED(event))
{
wxLogMessage("Got a custom event!");
}