wxWidgets/wxPython/contrib/glcanvas/glcanvas.i
Robin Dunn 1b8c7ba607 Updated to SWIG 1.3.24 (plus a patch that corrects a bug and adds back
some things that were changed/removed from my patch I submitted to
them.)

Since it is now possible easily and simply share the SWIG type tables
across modules I reverted to always using the stock SWIG runtime
instead of my slightly hacked up version of it exported via the
wxPython C API.

The %name directive is now deprecated so replaced most uses of it with
a custom %Rename macro that uses %rename internally.  These will
evetually need to be replaced with a DocDecl macro when docstrings are
added.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31128 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-12-23 20:44:09 +00:00

172 lines
5.2 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.i
// Purpose: SWIG definitions for the OpenGL wxWindows classes
//
// Author: Robin Dunn
//
// Created: 15-Mar-1999
// RCS-ID: $Id$
// Copyright: (c) 1998 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%define DOCSTRING
"`GLCanvas` provides an OpenGL Context on a `wx.Window`."
%enddef
%module(package="wx", docstring=DOCSTRING) glcanvas
%{
#include "wx/wxPython/wxPython.h"
#include "wx/wxPython/pyclasses.h"
#include <wx/glcanvas.h>
%}
//---------------------------------------------------------------------------
%import core.i
%pythoncode { wx = _core }
%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas"));
MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
%include _glcanvas_rename.i
//---------------------------------------------------------------------------
class wxPalette;
//---------------------------------------------------------------------------
MustHaveApp(wxGLContext);
class wxGLContext : public wxObject {
public:
#ifndef __WXMAC__
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette,
const wxGLContext* other = NULL);
#else
%extend {
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette,
const wxGLContext* other = NULL) {
AGLPixelFormat fmt; // TODO: How should this be initialized?
return new wxGLContext(fmt, win, palette, other);
}
}
#endif
~wxGLContext();
void SetCurrent();
void SetColour(const wxString& colour);
void SwapBuffers();
#ifdef __WXGTK__
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
wxWindow* GetWindow();
};
//---------------------------------------------------------------------------
enum {
WX_GL_RGBA, // use true color palette
WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
WX_GL_DOUBLEBUFFER, // use doublebuffer
WX_GL_STEREO, // use stereoscopic display
WX_GL_AUX_BUFFERS, // number of auxiliary buffers
WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
WX_GL_STENCIL_SIZE, // bits for stencil buffer
WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
};
%typemap(in) int *attribList (int *temp) {
int i;
if (PySequence_Check($input)) {
int size = PyObject_Length($input);
temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
for (i = 0; i < size; i++) {
temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
}
temp[size] = 0;
$1 = temp;
}
}
%typemap(freearg) int *attribList
{
delete [] $1;
}
MustHaveApp(wxGLCanvas);
class wxGLCanvas : public wxWindow {
public:
%pythonAppend wxGLCanvas "self._setOORInfo(self)"
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
%pythonAppend wxGLCanvas "val._setOORInfo(val)"
%RenameCtor(GLCanvasWithContext,
wxGLCanvas( wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette ));
void SetCurrent();
void SetColour(const wxString& colour);
void SwapBuffers();
wxGLContext* GetContext();
#ifdef __WXMSW__
void SetupPixelFormat(int *attribList = NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
};
//---------------------------------------------------------------------------
%init %{
%}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------