f80ea77b4a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27745 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
124 lines
4.8 KiB
C++
124 lines
4.8 KiB
C++
//-----------------------------------------------------------------------------
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// Name: derivdlg.cpp
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// Purpose: XML resources sample: A derived dialog
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// Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
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// RCS-ID: $Id$
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// Copyright: (c) Robert O'Connor and Vaclav Slavik
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// Licence: wxWindows licence
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// GCC implementation
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//-----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "derivdlg.h"
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#endif
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//-----------------------------------------------------------------------------
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// Standard wxWidgets headers
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//-----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// For all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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//-----------------------------------------------------------------------------
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// Header of this .cpp file
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//-----------------------------------------------------------------------------
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#include "derivdlg.h"
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//-----------------------------------------------------------------------------
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// Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
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//-----------------------------------------------------------------------------
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#include "wx/xrc/xmlres.h" // XRC XML resouces
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//-----------------------------------------------------------------------------
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// Event table: connect the events to the handler functions to process them
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//-----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(PreferencesDialog, wxDialog)
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EVT_BUTTON( XRCID( "my_button" ), PreferencesDialog::OnMyButtonClicked )
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EVT_UPDATE_UI(XRCID( "my_checkbox" ), PreferencesDialog::OuUpdateUIMyCheckbox )
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// Note that the ID here isn't a XRCID, it is one of the standard wx ID's.
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EVT_BUTTON( wxID_OK, PreferencesDialog::OnOK )
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END_EVENT_TABLE()
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//-----------------------------------------------------------------------------
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// Public members
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//-----------------------------------------------------------------------------
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// Constructor (Notice how small and easy it is)
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PreferencesDialog::PreferencesDialog(wxWindow* parent)
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{
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wxXmlResource::Get()->LoadDialog(this, parent, wxT("derived_dialog"));
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}
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// Destructor. (Empty, as I don't need anything special done when destructing).
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PreferencesDialog::~PreferencesDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Private members (including the event handlers)
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//-----------------------------------------------------------------------------
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void PreferencesDialog::OnMyButtonClicked( wxCommandEvent &WXUNUSED(event) )
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{
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// Construct a message dialog.
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wxMessageDialog msgDlg(this, _("You clicked on My Button"));
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// Show it modally.
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msgDlg.ShowModal();
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}
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// Update the enabled/disabled state of the edit/delete buttons depending on
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// whether a row (item) is selected in the listctrl
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void PreferencesDialog::OuUpdateUIMyCheckbox( wxUpdateUIEvent &WXUNUSED(event) )
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{
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// Get a boolean value of whether the checkbox is checked
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bool myCheckBoxIsChecked;
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// You could just write:
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// myCheckBoxIsChecked = event.IsChecked();
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// since the event that was passed into this function already has the
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// is a pointer to the right control. However,
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// this is the XRCCTRL way (which is more obvious as to what is going on).
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myCheckBoxIsChecked = XRCCTRL(*this, "my_checkbox", wxCheckBox)->IsChecked();
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// Now call either Enable(true) or Enable(false) on the textctrl, depending
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// on the value of that boolean.
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XRCCTRL(*this, "my_textctrl", wxTextCtrl)->Enable(myCheckBoxIsChecked);
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}
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void PreferencesDialog::OnOK( wxCommandEvent& WXUNUSED(event) )
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{
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// Construct a message dialog (An extra parameters to put a cancel button on).
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wxMessageDialog msgDlg2(this, _("Press OK to close Derived dialog, or Cancel to abort"),
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_("Overriding base class OK button handler"),
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wxOK | wxCANCEL | wxCENTER );
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// Show the message dialog, and if it returns wxID_OK (ie they clicked on OK button)...
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if (msgDlg2.ShowModal() == wxID_OK)
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{
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// ...then end this Preferences dialog.
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EndModal( wxID_OK );
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// You could also have used event.Skip() which would then skip up
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// to the wxDialog's event table and see if there was a EVT_BUTTON
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// handler for wxID_OK and if there was, then execute that code.
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}
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// Otherwise do nothing.
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}
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