84a3fe2c9b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4183 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
986 lines
42 KiB
C++
986 lines
42 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: makeproj.cpp
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// Purpose: Generate sample VC++ project files
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// Author: Julian Smart
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// Modified by:
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// Created: 10/12/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "makeproj.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#include "wx/wx.h"
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#include "wx/resource.h"
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#include "iostream.h"
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#include "fstream.h"
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#include "makeproj.h"
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#include "projgenrc.h"
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// ----------------------------------------------------------------------------
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// ressources
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// ----------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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bool GenerateSample(const wxString& projectName, const wxString& targetName,
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const wxString& path, const wxStringList& sourceFiles);
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void GenerateSamples(const wxString& dir); // Takes wxWindows directory path
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnGenerate(wxCommandEvent& event);
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bool GenerateSample(const wxString& projectName, const wxString& targetName,
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const wxString& path, const wxStringList& sourceFiles);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// Define a dialog: this will be our main dialog
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class MyDialog : public wxDialog
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{
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public:
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// ctor(s)
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MyDialog(const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnGenerate(wxCommandEvent& event);
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void OnGenerateSamples(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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MakeProject_Quit = 1,
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MakeProject_About,
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MakeProject_Generate,
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MakeProject_GenerateSamples,
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// controls start here (the numbers are, of course, arbitrary)
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MakeProject_Text = 1000,
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(MakeProject_Quit, MyFrame::OnQuit)
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EVT_MENU(MakeProject_About, MyFrame::OnAbout)
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EVT_MENU(MakeProject_Generate, MyFrame::OnGenerate)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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#if 0
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// Create the main application window
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MyFrame *frame = new MyFrame("MakeProject wxWindows App",
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wxPoint(50, 50), wxSize(450, 340));
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frame->Show(TRUE);
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SetTopWindow(frame);
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#endif
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wxResourceParseFile("projgenrc.wxr");
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MyDialog* dialog = new MyDialog("VC++ MakeProject");
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dialog->ShowModal();
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return FALSE;
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}
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bool MyApp::GenerateSample(const wxString& projectName, const wxString& targetName,
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const wxString& path, const wxStringList& sourceFiles)
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{
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wxProject project;
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// For all samples
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project.SetIncludeDirs(wxStringList("../../include", 0));
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project.SetResourceIncludeDirs(wxStringList("../../include", 0));
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project.SetLibDirs(wxStringList("../../lib", 0));
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project.SetDebugLibDirs(wxStringList("../../src/Debug", 0));
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project.SetReleaseLibDirs(wxStringList("../../src/Release", 0));
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project.SetProjectName(projectName);
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project.SetTargetName(targetName);
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project.SetProjectPath(path);
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project.SetSourceFiles(sourceFiles);
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if (!project.GenerateVCProject())
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{
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wxString msg("Could not generate ");
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msg += projectName;
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wxMessageBox(msg);
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return FALSE;
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}
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return TRUE;
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}
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void MyApp::GenerateSamples(const wxString& dir)
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{
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// Small bug. Because we don't distinguish between Debug/DebugDLL, Release/ReleaseDLL,
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// we can't yet make a sample that uses other wxWindows static libraries + the wxWindows DLL library.
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GenerateSample("BombsVC", "bombs", dir + wxString("/samples/bombs"),
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wxStringList("bombs.cpp", "bombs1.cpp", "game.cpp", "bombs.h", "game.h", 0));
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GenerateSample("CaretVC", "caret", dir + wxString("/samples/caret"), wxStringList("caret.cpp", 0));
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GenerateSample("CheckLstVC", "checklst", dir + wxString("/samples/checklst"), wxStringList("checklst.cpp", 0));
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GenerateSample("ConfigVC", "conftest", dir + wxString("/samples/config"), wxStringList("conftest.cpp", 0));
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GenerateSample("ControlsVC", "controls", dir + wxString("/samples/controls"), wxStringList("controls.cpp", 0));
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GenerateSample("DbVC", "dbtest", dir + wxString("/samples/db"),
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wxStringList("dbtest.cpp", "listdb.cpp", "dbtest.h", "listdb.h", 0));
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GenerateSample("DialogsVC", "dialogs", dir + wxString("/samples/dialogs"),
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wxStringList("dialogs.cpp", "dialogs.h", 0));
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GenerateSample("DndVC", "dnd", dir + wxString("/samples/dnd"), wxStringList("dnd.cpp", 0));
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GenerateSample("DocViewVC", "docview", dir + wxString("/samples/docview"),
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wxStringList("docview.cpp", "doc.cpp", "view.cpp", "docview.h", "doc.h", "view.h", 0));
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GenerateSample("DocVwMDIVC", "docview", dir + wxString("/samples/docvwmdi"),
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wxStringList("docview.cpp", "doc.cpp", "view.cpp", "docview.h", "doc.h", "view.h", 0));
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GenerateSample("DynamicVC", "dynamic", dir + wxString("/samples/dynamic"), wxStringList("dynamic.cpp", 0));
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GenerateSample("FortyVC", "forty", dir + wxString("/samples/forty"),
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wxStringList("forty.cpp", "canvas.cpp", "card.cpp", "game.cpp", "pile.cpp", "playerdg.cpp", "scoredg.cpp", "scorefil.cpp",
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"canvas.h", "forty.h", "card.h", "game.h", "pile.h", "playerdg.h", "scoredg.h", "scorefil.h",
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0));
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GenerateSample("FractalVC", "fractal", dir + wxString("/samples/fractal"), wxStringList("fractal.cpp", 0));
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GenerateSample("GridVC", "test", dir + wxString("/samples/grid"), wxStringList("test.cpp", 0));
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GenerateSample("NewGridVC", "griddemo", dir + wxString("/samples/newgrid"), wxStringList("griddemo.cpp", 0));
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GenerateSample("HelpVC", "demo", dir + wxString("/samples/help"), wxStringList("demo.cpp", 0));
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// wxHTML samples
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GenerateSample("AboutVC", "about", dir + wxString("/samples/html/about"), wxStringList("about.cpp", 0));
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GenerateSample("HelpVC", "help", dir + wxString("/samples/html/help"), wxStringList("help.cpp", 0));
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GenerateSample("PrintingVC", "printing", dir + wxString("/samples/html/printing"), wxStringList("printing.cpp", 0));
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GenerateSample("TestVC", "test", dir + wxString("/samples/html/test"), wxStringList("test.cpp", 0));
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GenerateSample("VirtualVC", "virtual", dir + wxString("/samples/html/virtual"), wxStringList("virtual.cpp", 0));
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GenerateSample("WidgetVC", "widget", dir + wxString("/samples/html/widget"), wxStringList("widget.cpp", 0));
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GenerateSample("ZipVC", "zip", dir + wxString("/samples/html/zip"), wxStringList("zip.cpp", 0));
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GenerateSample("ImageVC", "image", dir + wxString("/samples/image"), wxStringList("image.cpp", 0));
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GenerateSample("InternatVC", "internat", dir + wxString("/samples/internat"), wxStringList("internat.cpp", 0));
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GenerateSample("JoytestVC", "joytest", dir + wxString("/samples/joytest"), wxStringList("joytest.cpp", "joytest.h", 0));
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GenerateSample("LayoutVC", "layout", dir + wxString("/samples/layout"), wxStringList("layout.cpp", "layout.h", 0));
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GenerateSample("ListctrlVC", "listtest", dir + wxString("/samples/listctrl"), wxStringList("listtest.cpp", "listtest.h", 0));
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GenerateSample("MdiVC", "mdi", dir + wxString("/samples/mdi"), wxStringList("mdi.cpp", "mdi.h", 0));
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GenerateSample("MemcheckVC", "memcheck", dir + wxString("/samples/memcheck"), wxStringList("memcheck.cpp", 0));
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// Note: MFC sample will be different.
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GenerateSample("MfcVC", "mfc", dir + wxString("/samples/mfc"), wxStringList("mfctest.cpp", "mfctest.h", 0));
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GenerateSample("MiniframVC", "test", dir + wxString("/samples/minifram"), wxStringList("test.cpp", "test.h", 0));
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GenerateSample("MinimalVC", "minimal", dir + wxString("/samples/minimal"), wxStringList("minimal.cpp", 0));
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GenerateSample("NativdlgVC", "nativdlg", dir + wxString("/samples/nativdlg"), wxStringList("nativdlg.cpp", "nativdlg.h", "resource.h", 0));
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GenerateSample("NettestVC", "nettest", dir + wxString("/samples/nettest"), wxStringList("nettest.cpp", 0));
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GenerateSample("NotebookVC", "test", dir + wxString("/samples/notebook"), wxStringList("test.cpp", "test.h", 0));
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GenerateSample("OleautoVC", "oleauto", dir + wxString("/samples/oleauto"), wxStringList("oleauto.cpp", 0));
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GenerateSample("OwnerdrwVC", "ownerdrw", dir + wxString("/samples/ownerdrw"), wxStringList("ownerdrw.cpp", 0));
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GenerateSample("PngVC", "pngdemo", dir + wxString("/samples/png"), wxStringList("pngdemo.cpp", "pngdemo.h", 0));
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GenerateSample("PrintingVC", "printing", dir + wxString("/samples/printing"), wxStringList("printing.cpp", "printing.h", 0));
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GenerateSample("ProplistVC", "test", dir + wxString("/samples/proplist"), wxStringList("test.cpp", "test.h", 0));
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GenerateSample("RegtestVC", "regtest", dir + wxString("/samples/regtest"), wxStringList("regtest.cpp", 0));
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GenerateSample("ResourceVC", "resource", dir + wxString("/samples/resource"), wxStringList("resource.cpp", "resource.h", 0));
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GenerateSample("RichEditVC", "wxLayout", dir + wxString("/samples/richedit"), wxStringList("wxLayout.cpp",
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"kbList.cpp", "wxllist.cpp", "wxlparser.cpp", "wxlwindow.cpp", 0));
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GenerateSample("SashtestVC", "sashtest", dir + wxString("/samples/sashtest"), wxStringList("sashtest.cpp", "sashtest.h", 0));
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GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0));
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GenerateSample("SplitterVC", "test", dir + wxString("/samples/splitter"), wxStringList("test.cpp", 0));
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GenerateSample("TabVC", "test", dir + wxString("/samples/tab"), wxStringList("test.cpp", "test.h", 0));
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GenerateSample("TaskbarVC", "tbtest", dir + wxString("/samples/taskbar"), wxStringList("tbtest.cpp", "tbtest.h", 0));
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GenerateSample("TextVC", "text", dir + wxString("/samples/text"), wxStringList("text.cpp", 0));
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GenerateSample("ThreadVC", "test", dir + wxString("/samples/thread"), wxStringList("test.cpp", 0));
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GenerateSample("ToolbarVC", "test", dir + wxString("/samples/toolbar"), wxStringList("test.cpp", "test.h", 0));
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GenerateSample("TreectrlVC", "treetest", dir + wxString("/samples/treectrl"), wxStringList("treetest.cpp", "treetest.h", 0));
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GenerateSample("TypetestVC", "typetest", dir + wxString("/samples/typetest"), wxStringList("typetest.cpp", "typetest.h", 0));
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GenerateSample("ValidateVC", "validate", dir + wxString("/samples/validate"), wxStringList("validate.cpp", "validate.h", 0));
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GenerateSample("ClientVC", "client", dir + wxString("/samples/wxsocket"), wxStringList("client.cpp", 0));
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GenerateSample("ServerVC", "server", dir + wxString("/samples/wxsocket"), wxStringList("server.cpp", 0));
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GenerateSample("PoemVC", "wxpoem", dir + wxString("/samples/wxpoem"), wxStringList("wxpoem.cpp", "wxpoem.h", 0));
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GenerateSample("ClientVC", "client", dir + wxString("/samples/dde"), wxStringList("client.cpp", "client.h", "ddesetup.h", 0));
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GenerateSample("ServerVC", "server", dir + wxString("/samples/dde"), wxStringList("server.cpp", "server.h", "ddesetup.h", 0));
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GenerateSample("CaretVC", "caret", dir + wxString("/samples/caret"), wxStringList("caret.cpp", 0));
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GenerateSample("DrawingVC", "drawing", dir + wxString("/samples/drawing"), wxStringList("drawing.cpp", 0));
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GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0));
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GenerateSample("WizardVC", "wizard", dir + wxString("/samples/wizard"), wxStringList("wiztest.cpp", 0));
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//// Utilities
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// Dialog Editor
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wxProject project;
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project.SetIncludeDirs(wxStringList("../../../include", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
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project.SetLibDirs(wxStringList("../../../lib", 0));
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project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
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project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
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project.SetProjectName("DialogEdVC");
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project.SetTargetName("dialoged");
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project.SetProjectPath(dir + wxString("/utils/dialoged/src"));
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project.SetSourceFiles(wxStringList("dialoged.cpp", "dlghndlr.cpp", "edlist.cpp", "edtree.cpp",
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"reseditr.cpp", "reswrite.cpp", "symbtabl.cpp", "winstyle.cpp", "winprop.cpp",
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"dialoged.h", "dlghndlr.h", "edlist.h", "edtree.h", "reseditr.h", "symbtabl.h", "winprop.h",
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"winstyle.h",
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0));
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if (!project.GenerateVCProject())
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{
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wxString msg("Could not generate Dialog Editor project");
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wxMessageBox(msg);
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}
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// Tex2RTF
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project.SetIncludeDirs(wxStringList("../../../include", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
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project.SetLibDirs(wxStringList("../../../lib", 0));
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project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
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project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
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project.SetProjectName("Tex2RTFVC");
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project.SetTargetName("tex2rtf");
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project.SetProjectPath(dir + wxString("/utils/tex2rtf/src"));
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project.SetSourceFiles(wxStringList("tex2rtf.cpp", "htmlutil.cpp", "readshg.cpp", "rtfutils.cpp",
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"table.cpp", "tex2any.cpp", "texutils.cpp", "xlputils.cpp",
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"bmputils.h", "readshg.h", "rtfutils.h", "table.h", "tex2any.h", "tex2rtf.h", "wxhlpblk.h",
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0));
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if (!project.GenerateVCProject())
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{
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wxString msg("Could not generate Tex2RTF project");
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wxMessageBox(msg);
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}
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// Tex2RTF
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project.SetIncludeDirs(wxStringList("../../../include", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
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project.SetLibDirs(wxStringList("../../../lib", 0));
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project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
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project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
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project.SetProjectName("HelpGenVC");
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project.SetTargetName("helpgen");
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project.SetProjectPath(dir + wxString("/utils/helpgen/src"));
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project.SetSourceFiles(wxStringList("helpgen.cpp", "cjparser.cpp", "docripper.cpp", "ifcontext.cpp",
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"markup.cpp", "ripper_main.cpp", "scriptbinder.cpp", "sourcepainter.cpp",
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"srcparser.cpp",
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"cjparser.h", "docripper.h", "ifcontext.h", "markup.h", "scriptbinder.h", "sourcepainter.h",
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"srcparser.h", "wxstlac.h", "wxstllst.h", "wxstlvec.h", 0));
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if (!project.GenerateVCProject())
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{
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wxString msg("Could not generate HelpGen project");
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wxMessageBox(msg);
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}
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// wxTreeLayout sample
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project.SetIncludeDirs(wxStringList("../../../include", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
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project.SetLibDirs(wxStringList("../../../lib", 0));
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project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
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project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
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project.SetProjectName("TreeSampleVC");
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project.SetTargetName("test");
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project.SetProjectPath(dir + wxString("/utils/wxtree/src"));
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project.SetSourceFiles(wxStringList("test.cpp", "wxtree.cpp", "test.h", "wxtree.h", 0));
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if (!project.GenerateVCProject())
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{
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wxString msg("Could not generate wxTreeLayout project");
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wxMessageBox(msg);
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}
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// OGLEdit
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project.SetIncludeDirs(wxStringList("../../../../include", "../../src", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
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project.SetLibDirs(wxStringList("../../../../lib", 0));
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project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../src/Debug", 0));
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project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../src/Release", 0));
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project.SetExtraLibs(wxStringList("ogl.lib", 0));
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project.SetProjectName("OGLEditVC");
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project.SetTargetName("ogledit");
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project.SetProjectPath(dir + wxString("/utils/ogl/samples/ogledit"));
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project.SetSourceFiles(wxStringList("ogledit.cpp", "doc.cpp", "palette.cpp", "view.cpp",
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"doc.h", "ogledit.h", "palette.h", "view.h",
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0));
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if (!project.GenerateVCProject())
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{
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wxString msg("Could not generate OGLEdit project");
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wxMessageBox(msg);
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}
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// OGL Studio
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project.SetIncludeDirs(wxStringList("../../../../include", "../../src", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
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project.SetLibDirs(wxStringList("../../../../lib", 0));
|
|
project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../src/Debug", 0));
|
|
project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../src/Release", 0));
|
|
project.SetExtraLibs(wxStringList("ogl.lib", 0));
|
|
|
|
project.SetProjectName("StudioVC");
|
|
project.SetTargetName("studio");
|
|
project.SetProjectPath(dir + wxString("/utils/ogl/samples/studio"));
|
|
project.SetSourceFiles(wxStringList("studio.cpp", "cspalette.cpp", "dialogs.cpp", "view.cpp",
|
|
"doc.cpp", "mainfrm.cpp", "project.cpp", "shapes.cpp", "symbols.cpp", "csprint.cpp",
|
|
"studio.h", "cspalette.h", "dialogs.h", "view.h",
|
|
"doc.h", "mainfrm.h", "project.h", "shapes.h", "symbols.h",
|
|
0));
|
|
|
|
if (!project.GenerateVCProject())
|
|
{
|
|
wxString msg("Could not generate OGL Studio project");
|
|
wxMessageBox(msg);
|
|
}
|
|
|
|
// GLCanvas cube sample
|
|
|
|
project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
|
|
project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
|
|
project.SetLibDirs(wxStringList("../../../../lib", 0));
|
|
project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", 0));
|
|
project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", 0));
|
|
project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
|
|
|
|
project.SetProjectName("CubeVC");
|
|
project.SetTargetName("cube");
|
|
project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/cube"));
|
|
project.SetSourceFiles(wxStringList("cube.cpp", "cube.h",
|
|
0));
|
|
|
|
if (!project.GenerateVCProject())
|
|
{
|
|
wxString msg("Could not generate GLCanvas Cube project");
|
|
wxMessageBox(msg);
|
|
}
|
|
|
|
// GLCanvas isosurf sample
|
|
|
|
project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
|
|
project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
|
|
project.SetLibDirs(wxStringList("../../../../lib", 0));
|
|
project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", 0));
|
|
project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", 0));
|
|
project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
|
|
|
|
project.SetProjectName("IsoSurfVC");
|
|
project.SetTargetName("isosurf");
|
|
project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/isosurf"));
|
|
project.SetSourceFiles(wxStringList("isosurf.cpp", "isosurf.h",
|
|
0));
|
|
|
|
if (!project.GenerateVCProject())
|
|
{
|
|
wxString msg("Could not generate GLCanvas IsoSurf project");
|
|
wxMessageBox(msg);
|
|
}
|
|
|
|
// GLCanvas penguin sample
|
|
|
|
project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
|
|
project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
|
|
project.SetLibDirs(wxStringList("../../../../lib", 0));
|
|
project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", 0));
|
|
project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", 0));
|
|
project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
|
|
|
|
project.SetProjectName("PenguinVC");
|
|
project.SetTargetName("penguin");
|
|
project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/penguin"));
|
|
project.SetSourceFiles(wxStringList("penguin.cpp", "penguin.h",
|
|
"lw.cpp", "lw.h",
|
|
"trackball.c", "trackball.h",
|
|
0));
|
|
|
|
if (!project.GenerateVCProject())
|
|
{
|
|
wxString msg("Could not generate GLCanvas Penguin project");
|
|
wxMessageBox(msg);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// main frame
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// frame constructor
|
|
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
|
|
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
|
|
{
|
|
// set the frame icon
|
|
SetIcon(wxICON(mondrian));
|
|
|
|
// create a menu bar
|
|
wxMenu *menuFile = new wxMenu;
|
|
|
|
menuFile->Append(MakeProject_Generate, "&Generate");
|
|
menuFile->Append(MakeProject_About, "&About...");
|
|
menuFile->AppendSeparator();
|
|
menuFile->Append(MakeProject_Quit, "E&xit");
|
|
|
|
// now append the freshly created menu to the menu bar...
|
|
wxMenuBar *menuBar = new wxMenuBar;
|
|
menuBar->Append(menuFile, "&File");
|
|
|
|
// ... and attach this menu bar to the frame
|
|
SetMenuBar(menuBar);
|
|
|
|
// create a status bar just for fun (by default with 1 pane only)
|
|
CreateStatusBar(2);
|
|
SetStatusText("Welcome to wxWindows!");
|
|
}
|
|
|
|
|
|
// event handlers
|
|
|
|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
// TRUE is to force the frame to close
|
|
Close(TRUE);
|
|
}
|
|
|
|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxMessageBox("MakeProject: generates VC++ project files",
|
|
"About MakeProject", wxOK | wxICON_INFORMATION, this);
|
|
}
|
|
|
|
void MyFrame::OnGenerate(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxGetApp().GenerateSamples("d:/wx2/wxWindows");
|
|
}
|
|
|
|
bool MyFrame::GenerateSample(const wxString& projectName, const wxString& targetName,
|
|
const wxString& path, const wxStringList& sourceFiles)
|
|
{
|
|
return wxGetApp().GenerateSample(projectName, targetName, path, sourceFiles);
|
|
}
|
|
|
|
/*
|
|
* wxProject
|
|
*/
|
|
|
|
wxProject::wxProject()
|
|
{
|
|
}
|
|
|
|
wxProject::~wxProject()
|
|
{
|
|
}
|
|
|
|
|
|
bool wxProject::GenerateVCProject()
|
|
{
|
|
wxString fullProjectName = m_path + wxString("/") + m_projectName + ".dsp";
|
|
|
|
ofstream stream(fullProjectName);
|
|
if (stream.bad())
|
|
return FALSE;
|
|
|
|
/////////////////////// General stuff
|
|
|
|
stream << "# Microsoft Developer Studio Project File - Name=\"" << m_projectName << "\" - Package Owner=<4>\n";
|
|
stream << "# Microsoft Developer Studio Generated Build File, Format Version 5.00\n";
|
|
stream << "# (Actually, generated by MakeProject, (c) Julian Smart, 1998)\n";
|
|
stream << "# ** DO NOT EDIT **\n\n";
|
|
stream << "# TARGTYPE \"Win32 (x86) Application\" 0x0101\n\n";
|
|
stream << "CFG=" << m_projectName << " - Win32 Debug\n";
|
|
stream << "!MESSAGE This is not a valid makefile. To build this project using NMAKE,\n";
|
|
stream << "!MESSAGE use the Export Makefile command and run\n";
|
|
stream << "!MESSAGE\n";
|
|
stream << "!MESSAGE NMAKE /f \"" << m_projectName << ".mak\".\n";
|
|
stream << "!MESSAGE\n";
|
|
stream << "!MESSAGE You can specify a configuration when running NMAKE\n";
|
|
stream << "!MESSAGE by defining the macro CFG on the command line. For example:\n";
|
|
stream << "!MESSAGE\n";
|
|
stream << "!MESSAGE NMAKE /f \"" << m_projectName << ".mak\" CFG=\"" << m_projectName << " - Win32 Debug\"\n";
|
|
stream << "!MESSAGE\n";
|
|
stream << "!MESSAGE Possible choices for configuration are:\n";
|
|
stream << "!MESSAGE\n";
|
|
stream << "!MESSAGE \"" << m_projectName << " - Win32 Release\" (based on \"Win32 (x86) Application\")\n";
|
|
stream << "!MESSAGE \"" << m_projectName << " - Win32 Debug\" (based on \"Win32 (x86) Application\")\n";
|
|
stream << "!MESSAGE \"" << m_projectName << " - Win32 Debug DLL\" (based on \"Win32 (x86) Application\")\n";
|
|
stream << "!MESSAGE \"" << m_projectName << " - Win32 Release DLL\" (based on \"Win32 (x86) Application\")\n";
|
|
stream << "!MESSAGE\n";
|
|
stream << "\n";
|
|
stream << "# Begin Project\n";
|
|
stream << "# PROP Scc_ProjName \"\"\n";
|
|
stream << "# PROP Scc_LocalPath \"\"\n";
|
|
stream << "CPP=cl.exe\n";
|
|
stream << "MTL=midl.exe\n";
|
|
stream << "RSC=rc.exe\n";
|
|
stream << "\n";
|
|
|
|
/////////////////////// Win32 Release target
|
|
|
|
stream << "!IF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release\"\n";
|
|
stream << "\n";
|
|
stream << "# PROP BASE Use_MFC 0\n";
|
|
stream << "# PROP BASE Use_Debug_Libraries 0\n";
|
|
stream << "# PROP BASE Output_Dir \"Release\"\n";
|
|
stream << "# PROP BASE Intermediate_Dir \"Release\"\n";
|
|
stream << "# PROP BASE Target_Dir \"\"\n";
|
|
stream << "# PROP Use_MFC 0\n";
|
|
stream << "# PROP Use_Debug_Libraries 0\n";
|
|
stream << "# PROP Output_Dir \"Release\"\n";
|
|
stream << "# PROP Intermediate_Dir \"Release\"\n";
|
|
stream << "# PROP Ignore_Export_Lib 0\n";
|
|
stream << "# PROP Target_Dir \"\"\n";
|
|
stream << "# ADD BASE CPP /nologo /W3 /GX /O2 /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
|
|
stream << "# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2";
|
|
|
|
int n = m_includeDirs.Number();
|
|
int i;
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString includeDir = m_includeDirs[i];
|
|
stream << " /I \"" << includeDir << "\"";
|
|
}
|
|
|
|
stream << " /D \"NDEBUG\" /D \"WIN32\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /FD /c\n";
|
|
stream << "# SUBTRACT CPP /YX\n";
|
|
stream << "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\n";
|
|
stream << "# ADD RSC /l 0x809 /d \"NDEBUG\"\n";
|
|
stream << "BSC32=bscmake.exe\n";
|
|
stream << "# ADD BASE BSC32 /nologo\n";
|
|
stream << "# ADD BSC32 /nologo\n";
|
|
stream << "LINK32=link.exe\n";
|
|
stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386\n";
|
|
stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
|
|
n = m_extraLibs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString lib = m_extraLibs[i];
|
|
stream << lib << " ";
|
|
}
|
|
|
|
stream << "/nologo /subsystem:windows /machine:I386 /nodefaultlib:\"libc.lib\" /nodefaultlib:\"libci.lib\" /out:\"Release/" << m_targetName << ".exe\"";
|
|
|
|
n = m_releaseLibDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_releaseLibDirs[i];
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
n = m_libDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_libDirs[i];
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
stream << "\n";
|
|
stream << "\n";
|
|
|
|
/////////////////////// Win32 Debug target
|
|
|
|
stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug\"\n";
|
|
stream << "\n";
|
|
stream << "# PROP BASE Use_MFC 0\n";
|
|
stream << "# PROP BASE Use_Debug_Libraries 1\n";
|
|
stream << "# PROP BASE Output_Dir \"Debug\"\n";
|
|
stream << "# PROP BASE Intermediate_Dir \"Debug\"\n";
|
|
stream << "# PROP BASE Target_Dir \"\"\n";
|
|
stream << "# PROP Use_MFC 0\n";
|
|
stream << "# PROP Use_Debug_Libraries 1\n";
|
|
stream << "# PROP Output_Dir \"Debug\"\n";
|
|
stream << "# PROP Intermediate_Dir \"Debug\"\n";
|
|
stream << "# PROP Ignore_Export_Lib 0\n";
|
|
stream << "# PROP Target_Dir \"\"\n";
|
|
stream << "# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
|
|
stream << "# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od";
|
|
|
|
n = m_includeDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString includeDir = m_includeDirs[i];
|
|
stream << " /I \"" << includeDir << "\"";
|
|
}
|
|
|
|
stream << " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D DEBUG=1 /D \"__WXDEBUG__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /Yu\"wx/wxprec.h\" /FD /c\n";
|
|
stream << "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\n";
|
|
stream << "# ADD RSC /l 0x809 /d \"_DEBUG\"\n";
|
|
stream << "BSC32=bscmake.exe\n";
|
|
stream << "# ADD BASE BSC32 /nologo\n";
|
|
stream << "# ADD BSC32 /nologo\n";
|
|
stream << "LINK32=link.exe\n";
|
|
stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept\n";
|
|
stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
|
|
n = m_extraLibs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString lib = m_extraLibs[i];
|
|
stream << lib << " ";
|
|
}
|
|
stream << "/nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:\"libcd.lib,libcid.lib,msvcrt.lib\" /out:\"Debug/" << m_targetName << ".exe\" /pdbtype:sept";
|
|
|
|
n = m_debugLibDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_debugLibDirs[i];
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
n = m_libDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_libDirs[i];
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
stream << "\n";
|
|
stream << "\n";
|
|
// stream << "!ENDIF\n";
|
|
// stream << "\n";
|
|
|
|
/////////////////////// Win32 Debug DLL target
|
|
|
|
stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug DLL\"\n";
|
|
stream << "\n";
|
|
stream << "# PROP BASE Use_MFC 0\n";
|
|
stream << "# PROP BASE Use_Debug_Libraries 1\n";
|
|
stream << "# PROP BASE Output_Dir \"DebugDLL\"\n";
|
|
stream << "# PROP BASE Intermediate_Dir \"DebugDLL\"\n";
|
|
stream << "# PROP BASE Target_Dir \"\"\n";
|
|
stream << "# PROP Use_MFC 0\n";
|
|
stream << "# PROP Use_Debug_Libraries 1\n";
|
|
stream << "# PROP Output_Dir \"DebugDLL\"\n";
|
|
stream << "# PROP Intermediate_Dir \"DebugDLL\"\n";
|
|
stream << "# PROP Ignore_Export_Lib 0\n";
|
|
stream << "# PROP Target_Dir \"\"\n";
|
|
stream << "# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
|
|
stream << "# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od";
|
|
|
|
n = m_includeDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString includeDir = m_includeDirs[i];
|
|
stream << " /I \"" << includeDir << "\"";
|
|
}
|
|
|
|
stream << " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D DEBUG=1 /D \"__WXDEBUG__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /D WXUSINGDLL=1 /Yu\"wx/wxprec.h\" /FD /c\n";
|
|
stream << "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\n";
|
|
stream << "# ADD RSC /l 0x809 /d \"_DEBUG\"\n";
|
|
stream << "BSC32=bscmake.exe\n";
|
|
stream << "# ADD BASE BSC32 /nologo\n";
|
|
stream << "# ADD BSC32 /nologo\n";
|
|
stream << "LINK32=link.exe\n";
|
|
stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept\n";
|
|
stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
|
|
n = m_extraLibs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString lib = m_extraLibs[i];
|
|
stream << lib << " ";
|
|
}
|
|
stream << "/nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:\"libcd.lib\" /nodefaultlib:\"libcid.lib\" /out:\"DebugDLL/" << m_targetName << ".exe\" /pdbtype:sept";
|
|
|
|
n = m_debugLibDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_debugLibDirs[i];
|
|
libDir += "DLL"; // Assume that we have e.g. Debug so make it DebugDLL
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
n = m_libDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_libDirs[i];
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
stream << "\n";
|
|
stream << "\n";
|
|
// stream << "!ENDIF\n";
|
|
// stream << "\n";
|
|
|
|
/////////////////////// Win32 Release DLL target
|
|
|
|
stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release DLL\"\n";
|
|
stream << "\n";
|
|
stream << "# PROP BASE Use_MFC 0\n";
|
|
stream << "# PROP BASE Use_Debug_Libraries 0\n";
|
|
stream << "# PROP BASE Output_Dir \"ReleaseDLL\"\n";
|
|
stream << "# PROP BASE Intermediate_Dir \"ReleaseDLL\"\n";
|
|
stream << "# PROP BASE Target_Dir \"\"\n";
|
|
stream << "# PROP Use_MFC 0\n";
|
|
stream << "# PROP Use_Debug_Libraries 0\n";
|
|
stream << "# PROP Output_Dir \"ReleaseDLL\"\n";
|
|
stream << "# PROP Intermediate_Dir \"ReleaseDLL\"\n";
|
|
stream << "# PROP Ignore_Export_Lib 0\n";
|
|
stream << "# PROP Target_Dir \"\"\n";
|
|
stream << "# ADD BASE CPP /nologo /W3 /GX /O2 /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
|
|
stream << "# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2";
|
|
|
|
n = m_includeDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString includeDir = m_includeDirs[i];
|
|
stream << " /I \"" << includeDir << "\"";
|
|
}
|
|
|
|
stream << " /D \"NDEBUG\" /D \"WIN32\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /D WXUSINGDLL=1 /FD /c\n";
|
|
stream << "# SUBTRACT CPP /YX\n";
|
|
stream << "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
|
|
stream << "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\n";
|
|
stream << "# ADD RSC /l 0x809 /d \"NDEBUG\"\n";
|
|
stream << "BSC32=bscmake.exe\n";
|
|
stream << "# ADD BASE BSC32 /nologo\n";
|
|
stream << "# ADD BSC32 /nologo\n";
|
|
stream << "LINK32=link.exe\n";
|
|
stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386\n";
|
|
stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
|
|
n = m_extraLibs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString lib = m_extraLibs[i];
|
|
stream << lib << " ";
|
|
}
|
|
stream << "/nologo /subsystem:windows /machine:I386 /nodefaultlib:\"libc.lib\" /nodefaultlib:\"libci.lib\" /out:\"ReleaseDLL/" << m_targetName << ".exe\"";
|
|
|
|
n = m_releaseLibDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_releaseLibDirs[i];
|
|
libDir += "DLL"; // Assume that we have e.g. Release so make it ReleaseDLL
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
n = m_libDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString libDir = m_libDirs[i];
|
|
stream << " /libpath:\"" << libDir << "\"";
|
|
}
|
|
stream << "\n";
|
|
stream << "\n";
|
|
stream << "!ENDIF\n";
|
|
stream << "\n";
|
|
|
|
/////////////////////// Source code for targets
|
|
|
|
stream << "# Begin Target\n";
|
|
stream << "\n";
|
|
stream << "# Name \"" << m_projectName << " - Win32 Release\"\n";
|
|
stream << "# Name \"" << m_projectName << " - Win32 Debug\"\n";
|
|
stream << "# Name \"" << m_projectName << " - Win32 Debug DLL\"\n";
|
|
stream << "# Name \"" << m_projectName << " - Win32 Release DLL\"\n";
|
|
|
|
// C++ source files
|
|
n = m_sourceFiles.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString sourceFile = m_sourceFiles[i];
|
|
|
|
stream << "# Begin Source File\n";
|
|
stream << "\n";
|
|
stream << "SOURCE=.\\" << sourceFile << "\n";
|
|
stream << "\n";
|
|
stream << "!IF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release\"\n";
|
|
stream << "\n";
|
|
stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug\"\n";
|
|
stream << "\n";
|
|
stream << "# SUBTRACT CPP /YX /Yc /Yu\n";
|
|
stream << "\n";
|
|
stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug DLL\"\n";
|
|
stream << "\n";
|
|
stream << "# SUBTRACT BASE CPP /YX /Yc /Yu\n";
|
|
stream << "# SUBTRACT CPP /YX /Yc /Yu\n";
|
|
stream << "\n";
|
|
stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release DLL\"\n";
|
|
stream << "\n";
|
|
stream << "!ENDIF\n";
|
|
stream << "\n";
|
|
stream << "# End Source File\n";
|
|
}
|
|
|
|
// The .rc file: assume it has the target name + rc extension.
|
|
stream << "# Begin Source File\n";
|
|
stream << "\n";
|
|
stream << "SOURCE=.\\" << m_targetName << ".rc\n";
|
|
stream << "# ADD BASE RSC /l 0x809\n";
|
|
stream << "# ADD RSC /l 0x809";
|
|
|
|
n = m_resourceIncludeDirs.Number();
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
wxString includeDir = m_resourceIncludeDirs[i];
|
|
stream << " /i \"" << includeDir << "\"";
|
|
}
|
|
|
|
stream << "\n";
|
|
stream << "# End Source File\n";
|
|
stream << "# End Target\n";
|
|
stream << "# End Project\n";
|
|
|
|
// Now generate the .dsw workspace file
|
|
|
|
wxString fullWorkSpaceName = m_path + wxString("/") + m_projectName + ".dsw";
|
|
|
|
ofstream stream2(fullWorkSpaceName);
|
|
if (stream2.bad())
|
|
return FALSE;
|
|
|
|
stream2 << "Microsoft Developer Studio Workspace File, Format Version 5.00\n";
|
|
stream2 << "# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!\n";
|
|
stream2 << "\n";
|
|
stream2 << "###############################################################################\n";
|
|
stream2 << "\n";
|
|
stream2 << "Project: \"" << m_projectName << "\"=.\\" << m_projectName << ".dsp - Package Owner=<4>\n";
|
|
stream2 << "\n";
|
|
stream2 << "Package=<5>\n";
|
|
stream2 << "{{{\n";
|
|
stream2 << "}}}\n";
|
|
stream2 << "\n";
|
|
stream2 << "Package=<4>\n";
|
|
stream2 << "{{{\n";
|
|
stream2 << "}}}\n";
|
|
stream2 << "\n";
|
|
stream2 << "###############################################################################\n";
|
|
stream2 << "\n";
|
|
stream2 << "Global:\n";
|
|
stream2 << "\n";
|
|
stream2 << "Package=<5>\n";
|
|
stream2 << "{{{\n";
|
|
stream2 << "}}}\n";
|
|
stream2 << "\n";
|
|
stream2 << "Package=<3>\n";
|
|
stream2 << "{{{\n";
|
|
stream2 << "}}}\n";
|
|
stream2 << "\n";
|
|
stream2 << "###############################################################################\n";
|
|
stream2 << "\n";
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(MyDialog, wxDialog)
|
|
EVT_BUTTON(wxID_EXIT, MyDialog::OnQuit)
|
|
EVT_BUTTON(ID_GENERATE_PROJECT, MyDialog::OnGenerate)
|
|
EVT_BUTTON(ID_GENERATE_SAMPLES, MyDialog::OnGenerateSamples)
|
|
END_EVENT_TABLE()
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// main frame
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// frame constructor
|
|
MyDialog::MyDialog(const wxString& title, const wxPoint& pos, const wxSize& size):
|
|
wxDialog()
|
|
{
|
|
LoadFromResource((wxWindow*) NULL, "project_dialog");
|
|
|
|
}
|
|
|
|
void MyDialog::OnQuit(wxCommandEvent& event)
|
|
{
|
|
this->Destroy();
|
|
}
|
|
|
|
void MyDialog::OnAbout(wxCommandEvent& event)
|
|
{
|
|
}
|
|
|
|
void MyDialog::OnGenerate(wxCommandEvent& event)
|
|
{
|
|
}
|
|
|
|
void MyDialog::OnGenerateSamples(wxCommandEvent& event)
|
|
{
|
|
char* dir = getenv("WXWIN");
|
|
wxString dirStr;
|
|
if (dir)
|
|
dirStr = dir;
|
|
wxTextEntryDialog dialog(this, "Please enter the wxWindows directory", "Text entry", dirStr, wxOK|wxCANCEL);
|
|
if (dialog.ShowModal() == wxID_OK)
|
|
{
|
|
if (wxDirExists(dialog.GetValue()))
|
|
{
|
|
// wxGetApp().GenerateSample("MinimalVC", "minimal", dir + wxString("/samples/minimal"),
|
|
// wxStringList("minimal.cpp", 0));
|
|
|
|
wxGetApp().GenerateSamples(dialog.GetValue());
|
|
}
|
|
else
|
|
{
|
|
wxMessageBox("This directory doesn't exist.");
|
|
}
|
|
}
|
|
}
|
|
|