wxWidgets/include/wx/button.h
2009-06-15 03:36:16 +00:00

183 lines
6.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/button.h
// Purpose: wxButtonBase class
// Author: Vadim Zetlin
// Modified by:
// Created: 15.08.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zetlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_
#include "wx/defs.h"
// ----------------------------------------------------------------------------
// wxButton flags shared with other classes
// ----------------------------------------------------------------------------
#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
// These flags affect label alignment
#define wxBU_LEFT 0x0040
#define wxBU_TOP 0x0080
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
#endif
#if wxUSE_BUTTON
// ----------------------------------------------------------------------------
// wxButton specific flags
// ----------------------------------------------------------------------------
// These two flags are obsolete
#define wxBU_NOAUTODRAW 0x0000
#define wxBU_AUTODRAW 0x0004
// by default, the buttons will be created with some (system dependent)
// minimal size to make them look nicer, giving this style will make them as
// small as possible
#define wxBU_EXACTFIT 0x0001
#include "wx/bitmap.h"
#include "wx/control.h"
extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
{
public:
wxButtonBase() { }
// show the image in the button in addition to the label: this method is
// supported on all (major) platforms
void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT)
{
SetBitmapLabel(bitmap);
SetBitmapPosition(dir);
}
wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); }
// Methods for setting individual images for different states: normal,
// selected (meaning pushed or pressed), focused (meaning normal state for
// a focused button), disabled or hover (a.k.a. hot or current).
//
// Remember that SetBitmap() itself must be called before any other
// SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
// for it anyhow) and that all bitmaps passed to these functions should be
// of the same size.
void SetBitmapLabel(const wxBitmap& bitmap)
{ DoSetBitmap(bitmap, State_Normal); }
void SetBitmapPressed(const wxBitmap& bitmap)
{ DoSetBitmap(bitmap, State_Pressed); }
void SetBitmapDisabled(const wxBitmap& bitmap)
{ DoSetBitmap(bitmap, State_Disabled); }
void SetBitmapCurrent(const wxBitmap& bitmap)
{ DoSetBitmap(bitmap, State_Current); }
void SetBitmapFocus(const wxBitmap& bitmap)
{ DoSetBitmap(bitmap, State_Focused); }
wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); }
wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); }
wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); }
wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); }
wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); }
// set the margins around the image
void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); }
void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); }
// set the image position relative to the text, i.e. wxLEFT means that the
// image is to the left of the text (this is the default)
virtual void SetBitmapPosition(wxDirection WXUNUSED(dir)) { }
// make this button the default button in its top level window
//
// returns the old default item (possibly NULL)
virtual wxWindow *SetDefault();
// Buttons on MSW can look bad if they are not native colours, because
// then they become owner-drawn and not theme-drawn. Disable it here
// in wxButtonBase to make it consistent.
virtual bool ShouldInheritColours() const { return false; }
// returns the default button size for this platform
static wxSize GetDefaultSize();
// wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
#if WXWIN_COMPATIBILITY_2_8
void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); }
void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); }
#endif // WXWIN_COMPATIBILITY_2_8
// backwards compatible names for pressed/current bitmaps: they're not
// deprecated as there is nothing really wrong with using them and no real
// advantage to using the new names but the new names are still preferred
wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); }
wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); }
void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); }
void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); }
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
enum State
{
State_Normal,
State_Pressed, // a.k.a. "selected" in public API for some reason
State_Current, // a.k.a. hot or "hovering"
State_Disabled,
State_Focused,
State_Max
};
virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const
{ return wxBitmap(); }
virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap),
State WXUNUSED(which))
{ }
virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y))
{ }
wxDECLARE_NO_COPY_CLASS(wxButtonBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/button.h"
#elif defined(__WXMSW__)
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
#include "wx/osx/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON
#endif
// _WX_BUTTON_H_BASE_