b4354db179
Introduce wxAnyButton class, a common base class for wxButton and wxToggleButton, allowing to reuse the same implementation for them. This also allows to implement support for bitmaps in wxToggleButton for all platforms and make wxBitmapToggleButton a trivial subclass of it everywhere, similarly to wxBitmapButton and wxButton. Closes #13198. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67931 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/anybutton.h
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// Purpose: wxAnyButton class
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// Author: Julian Smart
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// Created: 1997-02-01 (extracted from button.h)
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// RCS-ID: $Id: anybutton.h 67065 2011-02-27 12:48:26Z VZ $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_ANYBUTTON_H_
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#define _WX_MSW_ANYBUTTON_H_
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// ----------------------------------------------------------------------------
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// Common button functionality
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
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{
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public:
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wxAnyButton()
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{
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m_imageData = NULL;
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#if wxUSE_MARKUP
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m_markupText = NULL;
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#endif // wxUSE_MARKUP
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}
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virtual ~wxAnyButton();
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// overridden base class methods
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virtual void SetLabel(const wxString& label);
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virtual bool SetBackgroundColour(const wxColour &colour);
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virtual bool SetForegroundColour(const wxColour &colour);
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// implementation from now on
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virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
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virtual State GetNormalState() const { return State_Normal; }
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// returns true if the platform should explicitly apply a theme border
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virtual bool CanApplyThemeBorder() const { return false; }
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protected:
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// usually overridden base class virtuals
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virtual wxSize DoGetBestSize() const;
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virtual wxBitmap DoGetBitmap(State which) const;
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virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
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virtual wxSize DoGetBitmapMargins() const;
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virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
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virtual void DoSetBitmapPosition(wxDirection dir);
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#if wxUSE_MARKUP
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virtual bool DoSetLabelMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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// Increases the passed in size to account for the button image.
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//
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// Should only be called if we do have a button, i.e. if m_imageData is
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// non-NULL.
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void AdjustForBitmapSize(wxSize& size) const;
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class wxButtonImageData *m_imageData;
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#if wxUSE_MARKUP
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class wxMarkupText *m_markupText;
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#endif // wxUSE_MARKUP
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// Switches button into owner-drawn mode: this is used if we need to draw
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// something not supported by the native control, such as using non default
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// colours or a bitmap on pre-XP systems.
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void MakeOwnerDrawn();
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bool IsOwnerDrawn() const;
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private:
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wxDECLARE_NO_COPY_CLASS(wxAnyButton);
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};
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#endif // _WX_MSW_ANYBUTTON_H_
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