bdb1f15c2b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28481 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
706 lines
20 KiB
C++
706 lines
20 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: statbar.cpp
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// Purpose: wxStatusBar sample
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 04.02.00
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if !wxUSE_STATUSBAR
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#error "You need to set wxUSE_STATUSBAR to 1 to compile this sample"
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#endif // wxUSE_STATUSBAR
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/log.h"
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#include "wx/frame.h"
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#include "wx/statusbr.h"
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#include "wx/timer.h"
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#include "wx/checkbox.h"
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#include "wx/statbmp.h"
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#include "wx/menu.h"
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#include "wx/msgdlg.h"
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#include "wx/textdlg.h"
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#include "wx/sizer.h"
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#include "wx/stattext.h"
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#include "wx/bmpbuttn.h"
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#include "wx/dcmemory.h"
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#endif
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#include "wx/datetime.h"
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#include "wx/numdlg.h"
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// define this for the platforms which don't support wxBitmapButton (such as
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// Motif), else a wxBitmapButton will be used
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#ifdef __WXMOTIF__
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//#define USE_MDI_PARENT_FRAME 1
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#ifdef USE_MDI_PARENT_FRAME
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#include "wx/mdi.h"
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#endif // USE_MDI_PARENT_FRAME
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#define USE_STATIC_BITMAP
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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#ifdef USE_STATIC_BITMAP
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#include "green.xpm"
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#include "red.xpm"
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#endif // USE_STATIC_BITMAP
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// A custom status bar which contains controls, icons &c
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class MyStatusBar : public wxStatusBar
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{
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public:
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MyStatusBar(wxWindow *parent);
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virtual ~MyStatusBar();
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void UpdateClock();
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// event handlers
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void OnTimer(wxTimerEvent& WXUNUSED(event)) { UpdateClock(); }
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void OnSize(wxSizeEvent& event);
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void OnToggleClock(wxCommandEvent& event);
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void OnButton(wxCommandEvent& event);
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private:
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// toggle the state of the status bar controls
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void DoToggle();
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wxBitmap CreateBitmapForButton(bool on = false);
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enum
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{
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Field_Text,
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Field_Checkbox,
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Field_Bitmap,
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Field_Clock,
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Field_Max
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};
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wxTimer m_timer;
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wxCheckBox *m_checkbox;
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#ifdef USE_STATIC_BITMAP
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wxStaticBitmap *m_statbmp;
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#else
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wxBitmapButton *m_statbmp;
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#endif
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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#ifdef USE_MDI_PARENT_FRAME
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class MyFrame : public wxMDIParentFrame
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#else
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virtual ~MyFrame();
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#endif
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnSetStatusFields(wxCommandEvent& event);
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void OnRecreateStatusBar(wxCommandEvent& event);
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void OnSetStyleNormal(wxCommandEvent& event);
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void OnSetStyleFlat(wxCommandEvent& event);
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void OnSetStyleRaised(wxCommandEvent& event);
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private:
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enum StatBarKind
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{
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StatBar_Default,
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StatBar_Custom,
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StatBar_Max
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} m_statbarKind;
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void OnUpdateSetStatusFields(wxUpdateUIEvent& event);
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void OnUpdateStatusBarToggle(wxUpdateUIEvent& event);
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void OnUpdateSetStyleNormal(wxUpdateUIEvent& event);
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void OnUpdateSetStyleFlat(wxUpdateUIEvent& event);
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void OnUpdateSetStyleRaised(wxUpdateUIEvent& event);
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void OnStatusBarToggle(wxCommandEvent& event);
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void DoCreateStatusBar(StatBarKind kind);
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void ApplyStyle();
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wxStatusBar *m_statbarDefault;
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MyStatusBar *m_statbarCustom;
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int m_statbarStyle;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// Our about dialog ith its status bar
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class MyAboutDialog : public wxDialog
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{
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public:
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MyAboutDialog(wxWindow *parent);
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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StatusBar_Quit = 1,
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StatusBar_SetFields,
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StatusBar_Recreate,
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StatusBar_About,
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StatusBar_Toggle,
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StatusBar_Checkbox = 1000,
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StatusBar_SetStyle,
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StatusBar_SetStyleNormal,
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StatusBar_SetStyleFlat,
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StatusBar_SetStyleRaised
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};
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static const int BITMAP_SIZE_X = 32;
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static const int BITMAP_SIZE_Y = 15;
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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#ifdef USE_MDI_PARENT_FRAME
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BEGIN_EVENT_TABLE(MyFrame, wxMDIParentFrame)
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#else
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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#endif
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EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
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EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields)
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EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
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EVT_MENU(StatusBar_About, MyFrame::OnAbout)
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EVT_MENU(StatusBar_Toggle, MyFrame::OnStatusBarToggle)
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EVT_MENU(StatusBar_SetStyleNormal, MyFrame::OnSetStyleNormal)
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EVT_MENU(StatusBar_SetStyleFlat, MyFrame::OnSetStyleFlat)
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EVT_MENU(StatusBar_SetStyleRaised, MyFrame::OnSetStyleRaised)
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EVT_UPDATE_UI(StatusBar_Toggle, MyFrame::OnUpdateStatusBarToggle)
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EVT_UPDATE_UI(StatusBar_SetFields, MyFrame::OnUpdateSetStatusFields)
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EVT_UPDATE_UI(StatusBar_SetStyleNormal, MyFrame::OnUpdateSetStyleNormal)
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EVT_UPDATE_UI(StatusBar_SetStyleFlat, MyFrame::OnUpdateSetStyleFlat)
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EVT_UPDATE_UI(StatusBar_SetStyleRaised, MyFrame::OnUpdateSetStyleRaised)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
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EVT_SIZE(MyStatusBar::OnSize)
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EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock)
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EVT_BUTTON(wxID_ANY, MyStatusBar::OnButton)
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EVT_TIMER(wxID_ANY, MyStatusBar::OnTimer)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame(_T("wxStatusBar sample"),
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(true);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned 'false' here, the
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// application would exit immediately.
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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#ifdef USE_MDI_PARENT_FRAME
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: wxMDIParentFrame((wxWindow *)NULL, wxID_ANY, title, pos, size)
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#else
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: wxFrame((wxWindow *)NULL, wxID_ANY, title, pos, size)
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#endif
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{
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m_statbarDefault = NULL;
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m_statbarCustom = NULL;
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m_statbarStyle = wxSB_NORMAL;
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#ifdef __WXMAC__
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// we need this in order to allow the about menu relocation, since ABOUT is
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// not the default id of the about menu
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wxApp::s_macAboutMenuItemId = StatusBar_About;
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#endif
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(StatusBar_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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wxMenu *statbarMenu = new wxMenu;
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statbarMenu->Append(StatusBar_SetFields, _T("&Set field count\tCtrl-C"),
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_T("Set the number of status bar fields"));
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statbarMenu->Append(StatusBar_Toggle, _T("&Toggle Status Bar"),
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_T("Toggle the status bar display"), true);
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statbarMenu->Append(StatusBar_Recreate, _T("&Recreate\tCtrl-R"),
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_T("Toggle status bar format"));
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wxMenu *statbarStyleMenu = new wxMenu;
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statbarStyleMenu->Append(StatusBar_SetStyleNormal, _T("&Normal"), _T("Sets the style of the first field to normal (sunken) look"), true);
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statbarStyleMenu->Append(StatusBar_SetStyleFlat, _T("&Flat"), _T("Sets the style of the first field to flat look"), true);
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statbarStyleMenu->Append(StatusBar_SetStyleRaised, _T("&Raised"), _T("Sets the style of the first field to raised look"), true);
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statbarMenu->Append(StatusBar_SetStyle, _T("Field style"), statbarStyleMenu);
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(StatusBar_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _T("&File"));
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menuBar->Append(statbarMenu, _T("&Status bar"));
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menuBar->Append(helpMenu, _T("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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// create default status bar to start with
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CreateStatusBar(2);
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m_statbarKind = StatBar_Default;
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SetStatusText(_T("Welcome to wxWidgets!"));
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m_statbarDefault = GetStatusBar();
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}
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MyFrame::~MyFrame()
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{
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SetStatusBar(NULL);
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delete m_statbarDefault;
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delete m_statbarCustom;
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}
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void MyFrame::DoCreateStatusBar(MyFrame::StatBarKind kind)
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{
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wxStatusBar *statbarOld = GetStatusBar();
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if ( statbarOld )
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{
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statbarOld->Hide();
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}
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switch ( kind )
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{
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case StatBar_Default:
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SetStatusBar(m_statbarDefault);
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break;
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case StatBar_Custom:
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if ( !m_statbarCustom )
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{
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m_statbarCustom = new MyStatusBar(this);
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}
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SetStatusBar(m_statbarCustom);
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break;
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default:
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wxFAIL_MSG(wxT("unknown stat bar kind"));
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}
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ApplyStyle();
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GetStatusBar()->Show();
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PositionStatusBar();
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m_statbarKind = kind;
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}
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void MyFrame::OnUpdateSetStatusFields(wxUpdateUIEvent& event)
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{
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// only allow the settings of the number of status fields for the default
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// status bar
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wxStatusBar *sb = GetStatusBar();
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event.Enable(sb == m_statbarDefault);
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}
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// event handlers
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void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
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{
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wxStatusBar *sb = GetStatusBar();
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long nFields = wxGetNumberFromUser
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(
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_T("Select the number of fields in the status bar"),
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_T("Fields:"),
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_T("wxWidgets statusbar sample"),
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sb->GetFieldsCount(),
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1, 5,
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this
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);
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// we don't check if the number changed at all on purpose: calling
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// SetFieldsCount() with the same number of fields should be ok
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if ( nFields != -1 )
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{
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static const int widthsFor2Fields[] = { 200, -1 };
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static const int widthsFor3Fields[] = { -1, -2, -1 };
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static const int widthsFor4Fields[] = { 100, -1, 100, -2, 100 };
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static const int *widthsAll[] =
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{
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NULL, // 1 field: default
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widthsFor2Fields, // 2 fields: 1 fixed, 1 var
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widthsFor3Fields, // 3 fields: 3 var
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widthsFor4Fields, // 4 fields: 3 fixed, 2 vars
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NULL // 5 fields: default (all have same width)
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};
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const int * const widths = widthsAll[nFields - 1];
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sb->SetFieldsCount(nFields, widths);
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wxString s;
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for ( long n = 0; n < nFields; n++ )
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{
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if ( widths )
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{
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if ( widths[n] > 0 )
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s.Printf(_T("fixed (%d)"), widths[n]);
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else
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s.Printf(_T("variable (*%d)"), -widths[n]);
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}
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else
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{
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s = _T("default");
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}
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SetStatusText(s, n);
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}
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}
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else
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{
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wxLogStatus(this, wxT("Cancelled"));
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}
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}
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void MyFrame::OnUpdateStatusBarToggle(wxUpdateUIEvent& event)
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{
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event.Check(GetStatusBar() != 0);
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}
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void MyFrame::OnStatusBarToggle(wxCommandEvent& WXUNUSED(event))
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{
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wxStatusBar *statbarOld = GetStatusBar();
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if ( statbarOld )
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{
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statbarOld->Hide();
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SetStatusBar(0);
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}
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else
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{
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DoCreateStatusBar(m_statbarKind);
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}
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#ifdef __WXMSW__
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// The following is a kludge suggested by Vadim Zeitlin (one of the wxWidgets
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// authors) while we look for a proper fix..
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// SendSizeEvent();
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#endif
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}
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void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
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{
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DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default
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: StatBar_Custom);
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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MyAboutDialog dlg(this);
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dlg.ShowModal();
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}
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void MyFrame::OnUpdateSetStyleNormal(wxUpdateUIEvent &event)
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{
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event.Check(m_statbarStyle == wxSB_NORMAL);
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}
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void MyFrame::OnUpdateSetStyleFlat(wxUpdateUIEvent &event)
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{
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event.Check(m_statbarStyle == wxSB_FLAT);
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}
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void MyFrame::OnUpdateSetStyleRaised(wxUpdateUIEvent &event)
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{
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event.Check(m_statbarStyle == wxSB_RAISED);
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}
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void MyFrame::OnSetStyleNormal(wxCommandEvent & WXUNUSED(event))
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{
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m_statbarStyle = wxSB_NORMAL;
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ApplyStyle();
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}
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void MyFrame::OnSetStyleFlat(wxCommandEvent & WXUNUSED(event))
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{
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m_statbarStyle = wxSB_FLAT;
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ApplyStyle();
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}
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void MyFrame::OnSetStyleRaised(wxCommandEvent & WXUNUSED(event))
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{
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m_statbarStyle = wxSB_RAISED;
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ApplyStyle();
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}
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void MyFrame::ApplyStyle()
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{
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wxStatusBar *sb = GetStatusBar();
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int fields = sb->GetFieldsCount();
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int *styles = new int[fields];
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for (int i = 1; i < fields; i++)
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styles[i] = wxSB_NORMAL;
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styles[0] = m_statbarStyle;
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sb->SetStatusStyles(fields, styles);
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delete [] styles;
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}
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// ----------------------------------------------------------------------------
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// MyAboutDialog
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// ----------------------------------------------------------------------------
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MyAboutDialog::MyAboutDialog(wxWindow *parent)
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: wxDialog(parent, wxID_ANY, wxString(_T("About statbar")),
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wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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{
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wxStaticText *text = new wxStaticText(this, wxID_ANY,
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_T("wxStatusBar sample\n")
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_T("(c) 2000 Vadim Zeitlin"));
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wxButton *btn = new wxButton(this, wxID_OK, _T("&Close"));
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// create the top status bar without the size grip (default style),
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// otherwise it looks weird
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wxStatusBar *statbarTop = new wxStatusBar(this, wxID_ANY, 0);
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statbarTop->SetFieldsCount(3);
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statbarTop->SetStatusText(_T("This is a top status bar"), 0);
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statbarTop->SetStatusText(_T("in a dialog"), 1);
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statbarTop->SetStatusText(_T("Great, isn't it?"), 2);
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wxStatusBar *statbarBottom = new wxStatusBar(this, wxID_ANY);
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statbarBottom->SetFieldsCount(2);
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statbarBottom->SetStatusText(_T("This is a bottom status bar"), 0);
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statbarBottom->SetStatusText(_T("in a dialog"), 1);
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wxBoxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
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sizerTop->Add(statbarTop, 0, wxGROW);
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sizerTop->Add(-1, 10, 1, wxGROW);
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sizerTop->Add(text, 0, wxCENTRE | wxRIGHT | wxLEFT, 20);
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sizerTop->Add(-1, 10, 1, wxGROW);
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sizerTop->Add(btn, 0, wxCENTRE | wxRIGHT | wxLEFT, 20);
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sizerTop->Add(-1, 10, 1, wxGROW);
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sizerTop->Add(statbarBottom, 0, wxGROW);
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SetSizer(sizerTop);
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sizerTop->Fit(this);
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sizerTop->SetSizeHints(this);
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}
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// ----------------------------------------------------------------------------
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// MyStatusBar
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// ----------------------------------------------------------------------------
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#ifdef __VISUALC__
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// 'this' : used in base member initializer list -- so what??
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#pragma warning(disable: 4355)
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#endif
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MyStatusBar::MyStatusBar(wxWindow *parent)
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: wxStatusBar(parent, wxID_ANY), m_timer(this), m_checkbox(NULL)
|
|
{
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static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 };
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|
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SetFieldsCount(Field_Max);
|
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SetStatusWidths(Field_Max, widths);
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|
|
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m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock"));
|
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m_checkbox->SetValue(true);
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|
|
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#ifdef USE_STATIC_BITMAP
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m_statbmp = new wxStaticBitmap(this, wxID_ANY, wxIcon(green_xpm));
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|
#else
|
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m_statbmp = new wxBitmapButton(this, wxID_ANY, CreateBitmapForButton(),
|
|
wxDefaultPosition, wxDefaultSize,
|
|
wxBU_EXACTFIT);
|
|
#endif
|
|
|
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m_timer.Start(1000);
|
|
|
|
SetMinHeight(BITMAP_SIZE_Y);
|
|
|
|
UpdateClock();
|
|
}
|
|
|
|
#ifdef __VISUALC__
|
|
#pragma warning(default: 4355)
|
|
#endif
|
|
|
|
MyStatusBar::~MyStatusBar()
|
|
{
|
|
if ( m_timer.IsRunning() )
|
|
{
|
|
m_timer.Stop();
|
|
}
|
|
}
|
|
|
|
wxBitmap MyStatusBar::CreateBitmapForButton(bool on)
|
|
{
|
|
static const int BMP_BUTTON_SIZE_X = 10;
|
|
static const int BMP_BUTTON_SIZE_Y = 9;
|
|
|
|
wxBitmap bitmap(BMP_BUTTON_SIZE_X, BMP_BUTTON_SIZE_Y);
|
|
wxMemoryDC dc;
|
|
dc.SelectObject(bitmap);
|
|
dc.SetBrush(on ? *wxGREEN_BRUSH : *wxRED_BRUSH);
|
|
dc.SetBackground(*wxLIGHT_GREY_BRUSH);
|
|
dc.Clear();
|
|
dc.DrawEllipse(0, 0, BMP_BUTTON_SIZE_X, BMP_BUTTON_SIZE_Y);
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
return bitmap;
|
|
}
|
|
|
|
void MyStatusBar::OnSize(wxSizeEvent& event)
|
|
{
|
|
if ( !m_checkbox )
|
|
return;
|
|
|
|
wxRect rect;
|
|
GetFieldRect(Field_Checkbox, rect);
|
|
|
|
m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
|
|
|
|
GetFieldRect(Field_Bitmap, rect);
|
|
wxSize size = m_statbmp->GetSize();
|
|
|
|
m_statbmp->Move(rect.x + (rect.width - size.x) / 2,
|
|
rect.y + (rect.height - size.y) / 2);
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void MyStatusBar::OnButton(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
m_checkbox->SetValue(!m_checkbox->GetValue());
|
|
|
|
DoToggle();
|
|
}
|
|
|
|
void MyStatusBar::OnToggleClock(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoToggle();
|
|
}
|
|
|
|
void MyStatusBar::DoToggle()
|
|
{
|
|
if ( m_checkbox->GetValue() )
|
|
{
|
|
m_timer.Start(1000);
|
|
|
|
#ifdef USE_STATIC_BITMAP
|
|
m_statbmp->SetIcon(wxIcon(green_xpm));
|
|
#else
|
|
m_statbmp->SetBitmapLabel(CreateBitmapForButton(false));
|
|
m_statbmp->Refresh();
|
|
#endif
|
|
|
|
UpdateClock();
|
|
}
|
|
else // don't show clock
|
|
{
|
|
m_timer.Stop();
|
|
|
|
#ifdef USE_STATIC_BITMAP
|
|
m_statbmp->SetIcon(wxIcon(red_xpm));
|
|
#else
|
|
m_statbmp->SetBitmapLabel(CreateBitmapForButton(true));
|
|
m_statbmp->Refresh();
|
|
#endif
|
|
|
|
SetStatusText(wxEmptyString, Field_Clock);
|
|
}
|
|
}
|
|
|
|
void MyStatusBar::UpdateClock()
|
|
{
|
|
SetStatusText(wxDateTime::Now().FormatTime(), Field_Clock);
|
|
}
|