wxWidgets/include/wx/cocoa/sound.h
Dimitri Schoolwerth 80fdcdb90e No changes, synchronised source names that appear commented at the top of files with the actual path to the files.
Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/".

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-03-20 00:14:35 +00:00

53 lines
1.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Authors: David Elliott, Ryan Norton
// Modified by:
// Created: 2004-10-02
// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott, Ryan Norton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_SOUND_H_
#define _WX_COCOA_SOUND_H_
#include "wx/object.h"
#include "wx/cocoa/ObjcRef.h"
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound()
: m_cocoaNSSound(NULL)
{}
wxSound(const wxString& fileName, bool isResource = false)
: m_cocoaNSSound(NULL)
{ Create(fileName, isResource); }
wxSound(int size, const wxByte* data)
: m_cocoaNSSound(NULL)
{ LoadWAV(data,size,true); }
wxSound(const wxSound& sound); // why not?
virtual ~wxSound();
public:
bool Create(const wxString& fileName, bool isResource = false);
bool IsOk() const
{ return m_cocoaNSSound; }
static void Stop();
static bool IsPlaying();
void SetNSSound(WX_NSSound cocoaNSSound);
inline WX_NSSound GetNSSound()
{ return m_cocoaNSSound; }
protected:
bool DoPlay(unsigned flags) const;
bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
private:
WX_NSSound m_cocoaNSSound;
static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
};
#endif //ndef _WX_COCOA_SOUND_H_