657a8a3598
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
430 lines
17 KiB
C++
430 lines
17 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/debug.h
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// Purpose: Misc debug functions and macros
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// Author: Vadim Zeitlin
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// Created: 29/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998-2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DEBUG_H_
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#define _WX_DEBUG_H_
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#if !defined(__WXPALMOS5__) && !defined(__WXWINCE__)
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#include <assert.h>
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#endif // systems without assert.h
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#include <limits.h> // for CHAR_BIT used below
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#include "wx/chartype.h" // for __TFILE__ and wxChar
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#include "wx/cpp.h" // for __WXFUNCTION__
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class WXDLLIMPEXP_FWD_BASE wxString;
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class WXDLLIMPEXP_FWD_BASE wxCStrData;
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// ----------------------------------------------------------------------------
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// Defines controlling the debugging macros
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// ----------------------------------------------------------------------------
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/*
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wxWidgets can be built with several different levels of debug support
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specified by the value of wxDEBUG_LEVEL constant:
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0: No assertion macros at all, this should only be used when optimizing
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for resource-constrained systems (typically embedded ones).
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1: Default level, most of the assertions are enabled.
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2: Maximal (at least for now): asserts which are "expensive"
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(performance-wise) or only make sense for finding errors in wxWidgets
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itself, as opposed to bugs in applications using it, are also enabled.
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For compatibility reasons, currently wxDEBUG_LEVEL is defined if
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__WXDEBUG__ is defined but in the near future (2.9.1) the role of the flags
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will change and wxDEBUG_LEVEL will be the primary value with __WXDEBUG__
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only used for compatibility.
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*/
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// if _DEBUG is defined (MS VC++ and others use it in debug builds), define
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// __WXDEBUG__ too
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#ifdef _DEBUG
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#ifndef __WXDEBUG__
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#define __WXDEBUG__
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#endif // !__WXDEBUG__
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#endif // _DEBUG
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// if NDEBUG is defined (<assert.h> uses it), undef __WXDEBUG__ and WXDEBUG
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#ifdef NDEBUG
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#undef __WXDEBUG__
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#undef WXDEBUG
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#endif // NDEBUG
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// if __WXDEBUG__ is defined, make sure that WXDEBUG is defined and >= 1
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#ifdef __WXDEBUG__
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#if !defined(WXDEBUG) || !WXDEBUG
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#undef WXDEBUG
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#define WXDEBUG 1
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#endif // !WXDEBUG
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#endif // __WXDEBUG__
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// temporarily define wxDEBUG_LEVEL as function of __WXDEBUG__
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#if !defined(wxDEBUG_LEVEL)
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#ifdef __WXDEBUG__
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#define wxDEBUG_LEVEL 1
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#else
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#define wxDEBUG_LEVEL 0
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#endif
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#endif // !defined(wxDEBUG_LEVEL)
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// ----------------------------------------------------------------------------
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// Handling assertion failures
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// ----------------------------------------------------------------------------
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/*
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Type for the function called in case of assert failure, see
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wxSetAssertHandler().
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*/
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typedef void (*wxAssertHandler_t)(const wxString& file,
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int line,
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const wxString& func,
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const wxString& cond,
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const wxString& msg);
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#if wxDEBUG_LEVEL
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// the global assert handler function, if it is NULL asserts don't check their
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// conditions
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extern WXDLLIMPEXP_DATA_BASE(wxAssertHandler_t) wxTheAssertHandler;
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/*
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Sets the function to be called in case of assertion failure.
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The default assert handler forwards to wxApp::OnAssertFailure() whose
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default behaviour is, in turn, to show the standard assertion failure
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dialog if a wxApp object exists or shows the same dialog itself directly
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otherwise.
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While usually it is enough -- and more convenient -- to just override
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OnAssertFailure(), to handle all assertion failures, including those
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occurring even before wxApp object creation of after its destruction you
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need to provide your assertion handler function.
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This function also provides a simple way to disable all asserts: simply
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pass NULL pointer to it. Doing this will result in not even evaluating
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assert conditions at all, avoiding almost all run-time cost of asserts.
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Notice that this function is not MT-safe, so you should call it before
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starting any other threads.
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The return value of this function is the previous assertion handler. It can
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be called after any pre-processing by your handler and can also be restored
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later if you uninstall your handler.
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*/
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inline wxAssertHandler_t wxSetAssertHandler(wxAssertHandler_t handler)
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{
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const wxAssertHandler_t old = wxTheAssertHandler;
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wxTheAssertHandler = handler;
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return old;
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}
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#else // !wxDEBUG_LEVEL
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// provide empty subs in case assertions are completely disabled
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//
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// NB: can't use WXUNUSED() here as we're included from wx/defs.h before it is
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// defined
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inline wxAssertHandler_t wxSetAssertHandler(wxAssertHandler_t /* handler */)
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{
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return NULL;
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}
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#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
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// simply a synonym for wxSetAssertHandler(NULL)
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inline void wxDisableAsserts() { wxSetAssertHandler(NULL); }
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#if wxDEBUG_LEVEL
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/*
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wxOnAssert() is used by the debugging macros defined below. Different
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overloads are needed because these macros can be used with or without _T().
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All of them are implemented in src/common/appcmn.cpp and unconditionally
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call wxTheAssertHandler so the caller must check that it is non-NULL
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(assert macros do it).
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*/
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#if wxUSE_UNICODE
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// these overloads are the ones typically used by debugging macros: we have to
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// provide wxChar* msg version because it's common to use _T() in the macros
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// and finally, we can't use const wx(char)* msg = NULL, because that would
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// be ambiguous
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//
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// also notice that these functions can't be inline as wxString is not defined
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// yet (and can't be as wxString code itself may use assertions)
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extern void WXDLLIMPEXP_BASE wxOnAssert(const char *file,
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int line,
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const char *func,
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const char *cond);
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extern void WXDLLIMPEXP_BASE wxOnAssert(const char *file,
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int line,
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const char *func,
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const char *cond,
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const char *msg);
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extern void WXDLLIMPEXP_BASE wxOnAssert(const char *file,
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int line,
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const char *func,
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const char *cond,
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const wxChar *msg);
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#endif /* wxUSE_UNICODE */
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// this version is for compatibility with wx 2.8 Unicode build only, we don't
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// use it ourselves any more except in ANSI-only build in which case it is all
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// we need
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extern void WXDLLIMPEXP_BASE wxOnAssert(const wxChar *file,
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int line,
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const char *func,
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const wxChar *cond,
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const wxChar *msg = NULL);
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// these overloads work when msg passed to debug macro is a string and we
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// also have to provide wxCStrData overload to resolve ambiguity which would
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// otherwise arise from wxASSERT( s.c_str() )
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extern void WXDLLIMPEXP_BASE wxOnAssert(const wxString& file,
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int line,
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const wxString& func,
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const wxString& cond,
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const wxString& msg);
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extern void WXDLLIMPEXP_BASE wxOnAssert(const wxString& file,
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int line,
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const wxString& func,
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const wxString& cond);
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extern void WXDLLIMPEXP_BASE wxOnAssert(const char *file,
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int line,
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const char *func,
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const char *cond,
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const wxCStrData& msg);
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extern void WXDLLIMPEXP_BASE wxOnAssert(const char *file,
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int line,
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const char *func,
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const char *cond,
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const wxString& msg);
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#endif // wxDEBUG_LEVEL
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// ----------------------------------------------------------------------------
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// Debugging macros
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// ----------------------------------------------------------------------------
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/*
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Assertion macros: check if the condition is true and call assert handler
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(which will by default notify the user about failure) if it isn't.
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wxASSERT and wxFAIL macros as well as wxTrap() function do nothing at all
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if wxDEBUG_LEVEL is 0 however they do check their conditions at default
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debug level 1, unlike the previous wxWidgets versions.
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wxASSERT_LEVEL_2 is meant to be used for "expensive" asserts which should
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normally be disabled because they have a big impact on performance and so
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this macro only does anything if wxDEBUG_LEVEL >= 2.
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*/
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#if wxDEBUG_LEVEL
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// call this function to break into the debugger unconditionally (assuming
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// the program is running under debugger, of course)
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extern void WXDLLIMPEXP_BASE wxTrap();
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// assert checks if the condition is true and calls the assert handler with
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// the provided message if it isn't
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//
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// NB: the macro is defined like this to ensure that nested if/else
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// statements containing it are compiled in the same way whether it is
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// defined as empty or not; also notice that we can't use ";" instead
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// of "{}" as some compilers warn about "possible unwanted ;" then
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#define wxASSERT_MSG(cond, msg) \
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if ( !wxTheAssertHandler || (cond) ) \
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{} \
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else \
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wxOnAssert(__FILE__, __LINE__, __WXFUNCTION__, #cond, msg)
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// a version without any additional message, don't use unless condition
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// itself is fully self-explanatory
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#define wxASSERT(cond) wxASSERT_MSG(cond, (const char*)NULL)
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// wxFAIL is a special form of assert: it always triggers (and so is
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// usually used in normally unreachable code)
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#define wxFAIL_COND_MSG(cond, msg) \
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wxOnAssert(__FILE__, __LINE__, __WXFUNCTION__, cond, msg)
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#define wxFAIL_MSG(msg) wxFAIL_COND_MSG("Assert failure", msg)
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#define wxFAIL wxFAIL_MSG((const char*)NULL)
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#else // !wxDEBUG_LEVEL
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#define wxTrap()
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#define wxASSERT(cond)
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#define wxASSERT_MSG(cond, msg)
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#define wxFAIL
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#define wxFAIL_MSG(msg)
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#define wxFAIL_COND_MSG(cond, msg)
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#endif // wxDEBUG_LEVEL
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#if wxDEBUG_LEVEL >= 2
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#define wxASSERT_LEVEL_2_MSG(cond, msg) wxASSERT_MSG(cond, msg)
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#define wxASSERT_LEVEL_2(cond) wxASSERT(cond)
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#else // wxDEBUG_LEVEL < 2
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#define wxASSERT_LEVEL_2_MSG
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#define wxASSERT_LEVEL_2
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#endif
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/*
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wxCHECK macros always check their conditions, setting debug level to 0 only
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makes them silent in case of failure, otherwise -- including at default
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debug level 1 -- they call the assert handler if the condition is false
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They are supposed to be used only in invalid situation: for example, an
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invalid parameter (e.g. a NULL pointer) is passed to a function. Instead of
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dereferencing it and causing core dump the function might use
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wxCHECK_RET( p != NULL, "pointer can't be NULL" )
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*/
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// the generic macro: takes the condition to check, the statement to be execute
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// in case the condition is false and the message to pass to the assert handler
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#define wxCHECK2_MSG(cond, op, msg) \
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if ( cond ) \
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{} \
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else \
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{ \
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wxFAIL_COND_MSG(#cond, msg); \
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op; \
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} \
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struct wxDummyCheckStruct /* just to force a semicolon */
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// check which returns with the specified return code if the condition fails
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#define wxCHECK_MSG(cond, rc, msg) wxCHECK2_MSG(cond, return rc, msg)
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// check that expression is true, "return" if not (also FAILs in debug mode)
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#define wxCHECK(cond, rc) wxCHECK_MSG(cond, rc, (const char*)NULL)
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// check that expression is true, perform op if not
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#define wxCHECK2(cond, op) wxCHECK2_MSG(cond, op, (const char*)NULL)
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// special form of wxCHECK2: as wxCHECK, but for use in void functions
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//
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// NB: there is only one form (with msg parameter) and it's intentional:
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// there is no other way to tell the caller what exactly went wrong
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// from the void function (of course, the function shouldn't be void
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// to begin with...)
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#define wxCHECK_RET(cond, msg) wxCHECK2_MSG(cond, return, msg)
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// ----------------------------------------------------------------------------
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// Compile time asserts
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//
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// Unlike the normal assert and related macros above which are checked during
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// the program run-time the macros below will result in a compilation error if
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// the condition they check is false. This is usually used to check the
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// expressions containing sizeof()s which cannot be tested with the
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// preprocessor. If you can use the #if's, do use them as you can give a more
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// detailed error message then.
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// ----------------------------------------------------------------------------
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/*
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How this works (you don't have to understand it to be able to use the
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macros): we rely on the fact that it is invalid to define a named bit field
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in a struct of width 0. All the rest are just the hacks to minimize the
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possibility of the compiler warnings when compiling this macro: in
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particular, this is why we define a struct and not an object (which would
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result in a warning about unused variable) and a named struct (otherwise we'd
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get a warning about an unnamed struct not used to define an object!).
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*/
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#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_UNIQUE_NAME(wxAssert_)
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/*
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The second argument of this macro must be a valid C++ identifier and not a
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string. I.e. you should use it like this:
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wxCOMPILE_TIME_ASSERT( sizeof(int) >= 2, YourIntsAreTooSmall );
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It may be used both within a function and in the global scope.
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*/
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#if defined(__WATCOMC__)
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/* avoid "unused symbol" warning */
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#define wxCOMPILE_TIME_ASSERT(expr, msg) \
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class wxMAKE_UNIQUE_ASSERT_NAME { \
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unsigned int msg: expr; \
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wxMAKE_UNIQUE_ASSERT_NAME() { wxUnusedVar(msg); } \
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}
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#else
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#define wxCOMPILE_TIME_ASSERT(expr, msg) \
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struct wxMAKE_UNIQUE_ASSERT_NAME { unsigned int msg: expr; }
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#endif
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/*
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When using VC++ 6 with "Edit and Continue" on, the compiler completely
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mishandles __LINE__ and so wxCOMPILE_TIME_ASSERT() doesn't work, provide a
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way to make "unique" assert names by specifying a unique prefix explicitly
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*/
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#define wxMAKE_UNIQUE_ASSERT_NAME2(text) wxCONCAT(wxAssert_, text)
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#define wxCOMPILE_TIME_ASSERT2(expr, msg, text) \
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struct wxMAKE_UNIQUE_ASSERT_NAME2(text) { unsigned int msg: expr; }
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// helpers for wxCOMPILE_TIME_ASSERT below, for private use only
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#define wxMAKE_BITSIZE_MSG(type, size) type ## SmallerThan ## size ## Bits
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// a special case of compile time assert: check that the size of the given type
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// is at least the given number of bits
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#define wxASSERT_MIN_BITSIZE(type, size) \
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wxCOMPILE_TIME_ASSERT(sizeof(type) * CHAR_BIT >= size, \
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wxMAKE_BITSIZE_MSG(type, size))
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// ----------------------------------------------------------------------------
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// other miscellaneous debugger-related functions
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// ----------------------------------------------------------------------------
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/*
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Return true if we're running under debugger.
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Currently this only really works under Win32 and Mac in CodeWarrior builds,
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it always returns false in other cases.
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*/
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#if defined(__WXMAC__) || defined(__WIN32__)
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extern bool WXDLLIMPEXP_BASE wxIsDebuggerRunning();
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#else // !Mac
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inline bool wxIsDebuggerRunning() { return false; }
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#endif // Mac/!Mac
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// An assert helper used to avoid warning when testing constant expressions,
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// i.e. wxASSERT( sizeof(int) == 4 ) can generate a compiler warning about
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// expression being always true, but not using
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// wxASSERT( wxAssertIsEqual(sizeof(int), 4) )
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//
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// NB: this is made obsolete by wxCOMPILE_TIME_ASSERT() and should no
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// longer be used.
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extern bool WXDLLIMPEXP_BASE wxAssertIsEqual(int x, int y);
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// Use of wxFalse instead of false suppresses compiler warnings about testing
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// constant expression
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extern WXDLLIMPEXP_DATA_BASE(const bool) wxFalse;
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#define wxAssertFailure wxFalse
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// This is similar to WXUNUSED() and useful for parameters which are only used
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// in assertions.
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#if wxDEBUG_LEVEL
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#define WXUNUSED_UNLESS_DEBUG(param) param
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#else
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#define WXUNUSED_UNLESS_DEBUG(param) WXUNUSED(param)
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#endif
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#endif // _WX_DEBUG_H_
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