wxWidgets/include/wx/generic/imaglist.h
2003-08-09 12:38:21 +00:00

111 lines
3.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/imaglist.h
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __IMAGELISTH_G__
#define __IMAGELISTH_G__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "imaglist.h"
#endif
#include "wx/defs.h"
#include "wx/list.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxColour;
/*
* wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
* images for their items by an index into an image list.
* A wxImageList is capable of creating images with optional masks from
* a variety of sources - a single bitmap plus a colour to indicate the mask,
* two bitmaps, or an icon.
*
* Image lists can also create and draw images used for drag and drop functionality.
* This is not yet implemented in wxImageList. We need to discuss a generic API
* for doing drag and drop and see whether it ties in with the Win95 view of it.
* See below for candidate functions and an explanation of how they might be
* used.
*/
#if !defined(wxIMAGELIST_DRAW_NORMAL)
// Flags for Draw
#define wxIMAGELIST_DRAW_NORMAL 0x0001
#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
#define wxIMAGELIST_DRAW_SELECTED 0x0004
#define wxIMAGELIST_DRAW_FOCUSED 0x0008
// Flag values for Set/GetImageList
enum {
wxIMAGE_LIST_NORMAL, // Normal icons
wxIMAGE_LIST_SMALL, // Small icons
wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
};
#endif
class WXDLLEXPORT wxGenericImageList: public wxObject
{
public:
wxGenericImageList() { m_width = m_height = 0; }
wxGenericImageList( int width, int height, bool mask = TRUE, int initialCount = 1 );
~wxGenericImageList();
bool Create( int width, int height, bool mask = TRUE, int initialCount = 1 );
bool Create();
virtual int GetImageCount() const;
virtual bool GetSize( int index, int &width, int &height ) const;
int Add( const wxBitmap& bitmap );
int Add( const wxBitmap& bitmap, const wxBitmap& mask );
int Add( const wxBitmap& bitmap, const wxColour& maskColour );
const wxBitmap *GetBitmap(int index) const;
bool Replace( int index, const wxBitmap &bitmap );
bool Remove( int index );
bool RemoveAll();
virtual bool Draw(int index, wxDC& dc, int x, int y,
int flags = wxIMAGELIST_DRAW_NORMAL,
bool solidBackground = FALSE);
private:
wxList m_images;
int m_width;
int m_height;
DECLARE_DYNAMIC_CLASS(wxGenericImageList)
};
#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
/*
* wxImageList has to be a real class or we have problems with
* the run-time information.
*/
class WXDLLEXPORT wxImageList: public wxGenericImageList
{
DECLARE_DYNAMIC_CLASS(wxImageList)
public:
wxImageList() {}
wxImageList( int width, int height, bool mask = TRUE, int initialCount = 1 )
: wxGenericImageList(width, height, mask, initialCount)
{
}
};
#endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__
#endif // __IMAGELISTH_G__