7d6d514984
Unbind the event handler referencing a local variable, as leaving it bound could result in a crash later if another paint event was generated for the window for whatever reason. Doing it like this requires using 2 different objects, but the complexity can be still hidden inside WaitForPaint class, with the 2nd object being just a member of it, and, in fact, makes the code using it simpler as it doesn't need to use a boolean variable with it.
177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/window/setsize.cpp
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// Purpose: Tests for SetSize() and related wxWindow methods
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// Author: Vadim Zeitlin
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// Created: 2008-05-25
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/frame.h"
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#include "wx/window.h"
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#endif // WX_PRECOMP
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#include "wx/scopedptr.h"
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#include "wx/stopwatch.h"
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#include "asserthelper.h"
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// ----------------------------------------------------------------------------
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// tests helpers
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// ----------------------------------------------------------------------------
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namespace
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{
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// Helper class overriding DoGetBestSize() for testing purposes.
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class MyWindow : public wxWindow
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{
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public:
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MyWindow(wxWindow* parent)
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: wxWindow(parent, wxID_ANY)
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{
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}
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protected:
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virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
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};
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// Class used to check if we received the (first) paint event.
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class WaitForPaint
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{
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public:
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explicit WaitForPaint(wxWindow* win)
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: m_win(*win),
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m_painted(false),
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m_handler(&m_painted)
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{
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m_win.Bind(wxEVT_PAINT, m_handler);
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}
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bool GotPaintEvent() const
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{
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return m_painted;
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}
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~WaitForPaint()
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{
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m_win.Unbind(wxEVT_PAINT, m_handler);
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}
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private:
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wxWindow& m_win;
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bool m_painted;
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class PaintHandler
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{
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public:
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// Note that we have to use a pointer here, i.e. we can't just store
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// the flag inside the class itself because it's going to be cloned
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// inside wx and querying the flag of the original copy wouldtn' work.
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explicit PaintHandler(bool* painted)
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: m_painted(*painted)
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{
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}
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void operator()(wxPaintEvent& event)
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{
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event.Skip();
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m_painted = true;
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}
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private:
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bool& m_painted;
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} m_handler;
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};
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// This function should be used to show the window and wait until we can get
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// its real geometry.
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void ShowAndWaitForPaint(wxWindow* w)
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{
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// Unfortunately showing the window is asynchronous, at least when using
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// X11, so we have to wait for some time before retrieving its true
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// geometry. And it's not clear how long should we wait, so we do it until
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// we get the first paint event -- by then the window really should have
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// its final size.
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WaitForPaint waitForPaint(w);
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w->Show();
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wxStopWatch sw;
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while ( !waitForPaint.GotPaintEvent() )
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{
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wxYield();
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if ( sw.Time() > 250 )
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{
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WARN("Didn't get a paint event until timeout expiration");
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break;
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}
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}
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}
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// tests themselves
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// ----------------------------------------------------------------------------
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TEST_CASE("wxWindow::SetSize", "[window][size]")
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{
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wxScopedPtr<wxWindow> w(new MyWindow(wxTheApp->GetTopWindow()));
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SECTION("Simple")
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{
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const wxSize size(127, 35);
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w->SetSize(size);
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CHECK( size == w->GetSize() );
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}
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SECTION("With min size")
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{
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w->SetMinSize(wxSize(100, 100));
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const wxSize size(200, 50);
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w->SetSize(size);
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CHECK( size == w->GetSize() );
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}
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}
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TEST_CASE("wxWindow::GetBestSize", "[window][size][best-size]")
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{
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wxScopedPtr<wxWindow> w(new MyWindow(wxTheApp->GetTopWindow()));
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CHECK( wxSize(50, 250) == w->GetBestSize() );
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w->SetMinSize(wxSize(100, 100));
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CHECK( wxSize(100, 250) == w->GetBestSize() );
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w->SetMaxSize(wxSize(200, 200));
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CHECK( wxSize(100, 200) == w->GetBestSize() );
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}
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TEST_CASE("wxWindow::MovePreservesSize", "[window][size][move]")
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{
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wxScopedPtr<wxWindow>
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w(new wxFrame(wxTheApp->GetTopWindow(), wxID_ANY, "Test child frame"));
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ShowAndWaitForPaint(w.get());
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const wxRect rectOrig = w->GetRect();
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// Check that moving the window doesn't change its size.
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w->Move(rectOrig.GetPosition() + wxPoint(100, 100));
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CHECK( w->GetSize() == rectOrig.GetSize() );
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}
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