4cc4bfafe5
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52407 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
351 lines
14 KiB
Objective-C
351 lines
14 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: ipc.h
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// Purpose: documentation for wxConnection class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxConnection
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@wxheader{ipc.h}
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A wxConnection object represents the connection between a client
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and a server. It is created by making a connection using a
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wxClient object, or by the acceptance of a
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connection by a wxServer object. The
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bulk of a DDE-like (Dynamic Data Exchange) conversation is
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controlled by calling members in a @b wxConnection object or
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by overriding its members. The actual DDE-based implementation
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using wxDDEConnection is available on Windows only, but a
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platform-independent, socket-based version of this API is
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available using wxTCPConnection, which has the same API.
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An application should normally derive a new connection class from
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wxConnection, in order to override the communication event
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handlers to do something interesting.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxClient, wxServer, @ref overview_ipcoverview "Interprocess communications
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overview"
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*/
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class wxConnection : public wxObject
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{
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public:
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//@{
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/**
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Constructs a connection object. If no user-defined connection
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object is to be derived from wxConnection, then the constructor
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should not be called directly, since the default connection
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object will be provided on requesting (or accepting) a
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connection. However, if the user defines his or her own derived
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connection object, the wxServer::OnAcceptConnection
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and/or wxClient::OnMakeConnection
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members should be replaced by functions which construct the new
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connection object.
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If the arguments of the wxConnection constructor are void then
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the wxConnection object manages its own connection buffer,
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allocating memory as needed. A programmer-supplied buffer cannot
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be increased if necessary, and the program will assert if it is
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not large enough. The programmer-supplied buffer is included
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mainly for backwards compatibility.
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*/
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wxConnection();
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wxConnection(void* buffer, size_t size);
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//@}
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//@{
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/**
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Called by the server application to advise the client of a change
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in the data associated with the given item. Causes the client
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connection's OnAdvise() member
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to be called. Returns @true if successful.
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*/
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bool Advise(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Advise(const wxString& item, const char* data);
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bool Advise(const wxString& item, const wchar_t* data);
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bool Advise(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client or server application to disconnect from the
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other program; it causes the OnDisconnect()
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message to be sent to the corresponding connection object in the
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other program. Returns @true if successful or already disconnected.
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The application that calls @b Disconnect must explicitly delete
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its side of the connection.
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*/
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bool Disconnect();
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//@{
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/**
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Called by the client application to execute a command on the
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server. Can also be used to transfer arbitrary data to the server
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(similar to Poke() in
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that respect). Causes the server connection's OnExec()
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member to be called. Returns @true if successful.
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*/
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bool Execute(const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Execute(const char* data);
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bool Execute(const wchar_t* data);
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bool Execute(const wxString data);
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//@}
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/**
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Message sent to the client application when the server notifies
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it of a change in the data associated with the given item, using
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Advise().
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*/
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virtual bool OnAdvise(const wxString& topic,
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const wxString& item,
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const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the client or server application when the other
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application notifies it to end the connection. The default
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behaviour is to delete the connection object and return @true, so
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applications should generally override @b OnDisconnect
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(finally calling the inherited method as well) so that they know
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the connection object is no longer available.
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*/
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virtual bool OnDisconnect();
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/**
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Message sent to the server application when the client notifies
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it to execute the given data, using Execute().
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Note that there is no item associated with this message.
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*/
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virtual bool OnExec(const wxString& topic, const wxString& data);
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/**
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Message sent to the server application when the client notifies it to
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accept the given data.
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*/
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virtual bool OnPoke(const wxString& topic, const wxString& item,
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const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the server application when the client calls
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Request(). The
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server's OnRequest() method
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should respond by returning a character string, or @NULL to
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indicate no data, and setting *size. The character string must of
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course persist after the call returns.
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*/
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virtual const void* OnRequest(const wxString& topic,
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const wxString& item,
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size_t* size,
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wxIPCFormat format);
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/**
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Message sent to the server application by the client, when the client
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wishes to start an 'advise loop' for the given topic and item. The
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server can refuse to participate by returning @false.
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*/
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virtual bool OnStartAdvise(const wxString& topic,
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const wxString& item);
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/**
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Message sent to the server application by the client, when the client
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wishes to stop an 'advise loop' for the given topic and item. The
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server can refuse to stop the advise loop by returning @false, although
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this doesn't have much meaning in practice.
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*/
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virtual bool OnStopAdvise(const wxString& topic,
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const wxString& item);
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//@{
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/**
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Called by the client application to poke data into the server.
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Can be used to transfer arbitrary data to the server. Causes the
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server connection's OnPoke() member to
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be called. If size is -1 the size is computed from the string
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length of data.
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Returns @true if successful.
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*/
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bool Poke(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Poke(const wxString& item, const char* data);
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bool Poke(const wxString& item, const wchar_t* data);
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bool Poke(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client application to request data from the server.
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Causes the server connection's OnRequest()
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member to be called. Size may be @NULL or a pointer to a variable
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to receive the size of the requested item.
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Returns a character string (actually a pointer to the
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connection's buffer) if successful, @NULL otherwise. This buffer
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does not need to be deleted.
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*/
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const void* Request(const wxString& item, size_t* size,
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wxIPCFormat format = wxIPC_TEXT);
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/**
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Called by the client application to ask if an advise loop can be
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started with the server. Causes the server connection's
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OnStartAdvise()
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member to be called. Returns @true if the server okays it, @false
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otherwise.
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*/
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bool StartAdvise(const wxString& item);
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/**
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Called by the client application to ask if an advise loop can be
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stopped. Causes the server connection's OnStopAdvise()
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member to be called. Returns @true if the server okays it, @false
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otherwise.
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*/
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bool StopAdvise(const wxString& item);
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};
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/**
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@class wxClient
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@wxheader{ipc.h}
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A wxClient object represents the client part of a client-server
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DDE-like (Dynamic Data Exchange) conversation. The actual
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DDE-based implementation using wxDDEClient is available on Windows
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only, but a platform-independent, socket-based version of this
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API is available using wxTCPClient, which has the same API.
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To create a client which can communicate with a suitable server,
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you need to derive a class from wxConnection and another from
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wxClient. The custom wxConnection class will intercept
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communications in a 'conversation' with a server, and the custom
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wxClient is required so that a user-overridden
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wxClient::OnMakeConnection
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member can return a wxConnection of the required class, when a
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connection is made. Look at the IPC sample and the
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@ref overview_ipcoverview "Interprocess communications overview" for
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an example of how to do this.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxServer, wxConnection, @ref overview_ipcoverview "Interprocess communications
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overview"
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*/
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class wxClient : public wxObject
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{
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public:
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/**
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Constructs a client object.
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*/
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wxClient();
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/**
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Tries to make a connection with a server by host (machine name
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under UNIX - use 'localhost' for same machine; ignored when using
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native DDE in Windows), service name and topic string. If the
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server allows a connection, a wxConnection object will be
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returned. The type of wxConnection returned can be altered by
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overriding the
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OnMakeConnection()
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member to return your own derived connection object.
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Under Unix, the service name may be either an integer port
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identifier in which case an Internet domain socket will be used
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for the communications, or a valid file name (which shouldn't
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exist and will be deleted afterwards) in which case a Unix domain
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socket is created.
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@b SECURITY NOTE: Using Internet domain sockets if extremely
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insecure for IPC as there is absolutely no access control for
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them, use Unix domain sockets whenever possible!
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*/
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wxConnectionBase* MakeConnection(const wxString& host,
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const wxString& service,
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const wxString& topic);
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/**
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Called by MakeConnection(), by
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default this simply returns a new wxConnection object. Override
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this method to return a wxConnection descendant customised for the
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application.
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The advantage of deriving your own connection class is that it
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will enable you to intercept messages initiated by the server,
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such as wxConnection::OnAdvise. You
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may also want to store application-specific data in instances of
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the new class.
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*/
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wxConnectionBase* OnMakeConnection();
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/**
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Returns @true if this is a valid host name, @false otherwise. This always
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returns @true under MS Windows.
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*/
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bool ValidHost(const wxString& host);
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};
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/**
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@class wxServer
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@wxheader{ipc.h}
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A wxServer object represents the server part of a client-server
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DDE-like (Dynamic Data Exchange) conversation. The actual
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DDE-based implementation using wxDDEServer is available on Windows
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only, but a platform-independent, socket-based version of this
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API is available using wxTCPServer, which has the same API.
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To create a server which can communicate with a suitable client,
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you need to derive a class from wxConnection and another from
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wxServer. The custom wxConnection class will intercept
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communications in a 'conversation' with a client, and the custom
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wxServer is required so that a user-overridden wxServer::OnAcceptConnection
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member can return a wxConnection of the required class, when a
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connection is made. Look at the IPC sample and the @ref overview_ipcoverview
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"Interprocess communications overview" for
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an example of how to do this.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxClient, wxConnection, IPC, overview
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*/
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class wxServer
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{
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public:
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/**
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Constructs a server object.
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*/
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wxServer();
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/**
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Registers the server using the given service name. Under Unix,
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the service name may be either an integer port identifier in
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which case an Internet domain socket will be used for the
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communications, or a valid file name (which shouldn't exist and
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will be deleted afterwards) in which case a Unix domain socket is
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created. @false is returned if the call failed (for example, the
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port number is already in use).
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*/
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bool Create(const wxString& service);
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/**
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When a client calls @b MakeConnection, the server receives the
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message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxConnection type, or (more likely) of a
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user-derived type.
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If the topic is @b STDIO, the application may wish to refuse the
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connection. Under UNIX, when a server is created the
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OnAcceptConnection message is always sent for standard input and
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output, but in the context of DDE messages it doesn't make a lot
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of sense.
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*/
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virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
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};
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