wxWidgets/interface/dcmemory.h

70 lines
2.4 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: dcmemory.h
// Purpose: documentation for wxMemoryDC class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxMemoryDC
@wxheader{dcmemory.h}
A memory device context provides a means to draw graphics onto a bitmap. When
drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
@c wxWHITE_BRUSH
will draw the background colour (i.e. 0) whereas all other colours will draw the
foreground colour (i.e. 1).
@library{wxcore}
@category{dc}
@seealso
wxBitmap, wxDC
*/
class wxMemoryDC : public wxDC
{
public:
//@{
/**
Constructs a new memory device context and calls SelectObject()
with the given bitmap.
Use the wxDC::IsOk member to test whether the constructor was successful
in creating a usable device context.
*/
wxMemoryDC();
wxMemoryDC(wxBitmap& bitmap);
//@}
/**
Works exactly like SelectObjectAsSource() but
this is the function you should use when you select a bitmap because you want
to modify
it, e.g. drawing on this DC.
Using SelectObjectAsSource() when modifying
the bitmap may incurr some problems related to wxBitmap being a reference
counted object
(see @ref overview_trefcount "reference counting overview").
Also, before using the updated bitmap data, make sure to select it out of
context first
(for example by selecting wxNullBitmap into the device context).
@see wxDC::DrawBitmap
*/
void SelectObject(wxBitmap& bitmap);
/**
Selects the given bitmap into the device context, to use as the memory
bitmap. Selecting the bitmap into a memory DC allows you to draw into
the DC (and therefore the bitmap) and also to use wxDC::Blit to copy
the bitmap to a window. For this purpose, you may find wxDC::DrawIcon
easier to use instead.
If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the
current bitmap is
selected out of the device context, and the original bitmap restored, allowing
the current bitmap to
be destroyed safely.
*/
void SelectObjectAsSource(const wxBitmap& bitmap);
};