wxWidgets/interface/xml/xml.h
2008-03-08 14:43:31 +00:00

491 lines
13 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: xml/xml.h
// Purpose: documentation for wxXmlNode class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxXmlNode
@headerfile xml.h wx/xml/xml.h
Represents a node in an XML document. See wxXmlDocument.
Node has a name and may have content and attributes. Most common node types are
@c wxXML_TEXT_NODE (name and attributes are irrelevant) and
@c wxXML_ELEMENT_NODE (e.g. in @c titlehi/title there is an element
with name="title", irrelevant content and one child (@c wxXML_TEXT_NODE
with content="hi").
If @c wxUSE_UNICODE is 0, all strings are encoded in the encoding given to
wxXmlDocument::Load (default is UTF-8).
@library{wxxml}
@category{xml}
@seealso
wxXmlDocument, wxXmlAttribute
*/
class wxXmlNode
{
public:
//@{
/**
A simplified version of the first constructor form, assuming a @NULL parent.
*/
wxXmlNode(wxXmlNode* parent, wxXmlNodeType type,
const wxString& name,
const wxString& content = wxEmptyString,
wxXmlAttribute* attrs = @NULL,
wxXmlNode* next = @NULL, int lineNo = -1);
wxXmlNode(const wxXmlNode& node);
wxXmlNode(wxXmlNodeType type, const wxString& name,
const wxString& content = wxEmptyString,
int lineNo = -1);
//@}
/**
The virtual destructor. Deletes attached children and attributes.
*/
~wxXmlNode();
//@{
/**
Appends given attribute to the list of attributes for this node.
*/
void AddAttribute(const wxString& name, const wxString& value);
void AddAttribute(wxXmlAttribute* attr);
//@}
/**
Adds the given node as child of this node. To attach a second children to this
node, use the
SetNext() function of the @e child node.
*/
void AddChild(wxXmlNode* child);
/**
Removes the first attributes which has the given @e name from the list of
attributes for this node.
*/
bool DeleteAttribute(const wxString& name);
//@{
/**
Returns the value of the attribute named @e attrName if it does exist.
If it does not exist, the @e defaultVal is returned.
*/
bool GetAttribute(const wxString& attrName, wxString* value);
wxString GetAttribute(const wxString& attrName,
const wxString& defaultVal);
//@}
/**
Return a pointer to the first attribute of this node.
*/
wxXmlAttribute * GetAttributes();
/**
Returns the first child of this node.
To get a pointer to the second child of this node (if it does exist), use the
GetNext() function on the returned value.
*/
wxXmlNode* GetChildren();
/**
Returns the content of this node. Can be an empty string.
Be aware that for nodes of type @c wxXML_ELEMENT_NODE (the most used node type)
the
content is an empty string. See GetNodeContent() for more details.
*/
wxString GetContent();
/**
Returns the number of nodes which separe this node from @c grandparent.
This function searches only the parents of this node until it finds @c
grandparent
or the @NULL node (which is the parent of non-linked nodes or the parent of a
wxXmlDocument's root node).
*/
int GetDepth(wxXmlNode* grandparent = @NULL);
/**
Returns line number of the node in the input XML file or -1 if it is unknown.
*/
int GetLineNumber();
/**
Returns the name of this node. Can be an empty string (e.g. for nodes of type
@c wxXML_TEXT_NODE or @c wxXML_CDATA_SECTION_NODE).
*/
wxString GetName();
/**
Returns a pointer to the sibling of this node or @NULL if there are no
siblings.
*/
wxXmlNode* GetNext();
/**
Returns the content of the first child node of type @c wxXML_TEXT_NODE or @c
wxXML_CDATA_SECTION_NODE.
This function is very useful since the XML snippet @c
"tagnametagcontent/tagname" is represented by
expat with the following tag tree:
or eventually:
An empty string is returned if the node has no children of type @c
wxXML_TEXT_NODE or @c wxXML_CDATA_SECTION_NODE, or if the content of the first child of such types is empty.
*/
wxString GetNodeContent();
/**
Returns a pointer to the parent of this node or @NULL if this node has no
parent.
*/
wxXmlNode* GetParent();
/**
Returns the type of this node.
*/
wxXmlNodeType GetType();
/**
Returns @true if this node has a attribute named @e attrName.
*/
bool HasAttribute(const wxString& attrName);
/**
Inserts the @e child node after @e before_node in the children list.
If @e before_node is @NULL, then @e child is prepended to the list of
children and
becomes the first child of this node.
Returns @true if @e before_node has been found and the @e child node has been
inserted.
*/
bool InsertChild(wxXmlNode* child, wxXmlNode* before_node);
/**
Returns @true if the content of this node is a string containing only
whitespaces (spaces,
tabs, new lines, etc). Note that this function is locale-independent since the
parsing of XML
documents must always produce the exact same tree regardless of the locale it
runs under.
*/
bool IsWhitespaceOnly();
/**
Removes the given node from the children list. Returns @true if the node was
found and removed
or @false if the node could not be found.
Note that the caller is reponsible for deleting the removed node in order to
avoid memory leaks.
*/
bool RemoveChild(wxXmlNode* child);
/**
Sets as first attribute the given wxXmlAttribute object.
The caller is responsible to delete any previously present attributes attached
to this node.
*/
void SetAttributes(wxXmlAttribute* attr);
/**
Sets as first child the given node. The caller is responsible to delete any
previously present
children node.
*/
void SetChildren(wxXmlNode* child);
/**
Sets the content of this node.
*/
void SetContent(const wxString& con);
/**
Sets the name of this node.
*/
void SetName(const wxString& name);
/**
Sets as sibling the given node. The caller is responsible to delete any
previously present
sibling node.
*/
void SetNext(wxXmlNode* next);
/**
Sets as parent the given node. The caller is responsible to delete any
previously present
parent node.
*/
void SetParent(wxXmlNode* parent);
/**
Sets the type of this node.
*/
void SetType(wxXmlNodeType type);
/**
See the copy constructor for more info.
*/
wxXmlNode operator=(const wxXmlNode& node);
};
/**
@class wxXmlAttribute
@headerfile xml.h wx/xml/xml.h
Represents a node attribute.
Example: in @c img src="hello.gif" id="3"/, @c "src" is attribute with value
@c "hello.gif" and @c "id" is a attribute with value @c "3".
@library{wxxml}
@category{xml}
@seealso
wxXmlDocument, wxXmlNode
*/
class wxXmlAttribute
{
public:
//@{
/**
Creates the attribute with given @e name and @e value.
If @e next is not @NULL, then sets it as sibling of this attribute.
*/
wxXmlAttribute();
wxXmlAttribute(const wxString& name, const wxString& value,
wxXmlAttribute* next = @NULL);
//@}
/**
The virtual destructor.
*/
~wxXmlAttribute();
/**
Returns the name of this attribute.
*/
wxString GetName();
/**
Returns the sibling of this attribute or @NULL if there are no siblings.
*/
wxXmlAttribute* GetNext();
/**
Returns the value of this attribute.
*/
wxString GetValue();
/**
Sets the name of this attribute.
*/
void SetName(const wxString& name);
/**
Sets the sibling of this attribute.
*/
void SetNext(wxXmlAttribute* next);
/**
Sets the value of this attribute.
*/
void SetValue(const wxString& value);
};
/**
@class wxXmlDocument
@headerfile xml.h wx/xml/xml.h
This class holds XML data/document as parsed by XML parser in the root node.
wxXmlDocument internally uses the expat library which comes with wxWidgets to
parse the given stream.
A simple example of using XML classes is:
@code
wxXmlDocument doc;
if (!doc.Load(wxT("myfile.xml")))
return @false;
// start processing the XML file
if (doc.GetRoot()-GetName() != wxT("myroot-node"))
return @false;
wxXmlNode *child = doc.GetRoot()-GetChildren();
while (child) {
if (child-GetName() == wxT("tag1")) {
// process text enclosed by tag1/tag1
wxString content = child-GetNodeContent();
...
// process attributes of tag1
wxString attrvalue1 =
child-GetAttribute(wxT("attr1"),
wxT("default-value"));
wxString attrvalue2 =
child-GetAttribute(wxT("attr2"),
wxT("default-value"));
...
} else if (child-GetName() == wxT("tag2")) {
// process tag2 ...
}
child = child-GetNext();
}
@endcode
@b Note: if you want to preserve the original formatting of the loaded file
including whitespaces
and indentation, you need to turn off whitespace-only textnode removal and
automatic indentation:
@code
wxXmlDocument doc;
doc.Load(wxT("myfile.xml"), wxT("UTF-8"), wxXMLDOC_KEEP_WHITESPACE_NODES);
// myfile2.xml will be indentic to myfile.xml saving it this way:
doc.Save(wxT("myfile2.xml"), wxXML_NO_INDENTATION);
@endcode
Using default parameters, you will get a reformatted document which in general
is different from
the original loaded content:
@code
wxXmlDocument doc;
doc.Load(wxT("myfile.xml"));
doc.Save(wxT("myfile2.xml")); // myfile2.xml != myfile.xml
@endcode
@library{wxxml}
@category{xml}
@seealso
wxXmlNode, wxXmlAttribute
*/
class wxXmlDocument : public wxObject
{
public:
//@{
/**
Copy constructor. Deep copies all the XML tree of the given document.
*/
wxXmlDocument();
wxXmlDocument(const wxString& filename);
wxXmlDocument(wxInputStream& stream);
wxXmlDocument(const wxXmlDocument& doc);
//@}
/**
Virtual destructor. Frees the document root node.
*/
~wxXmlDocument();
/**
Detaches the document root node and returns it. The document root node will be
set to @NULL
and thus IsOk() will return @false after calling this function.
Note that the caller is reponsible for deleting the returned node in order to
avoid memory leaks.
*/
wxXmlNode* DetachRoot();
/**
Returns encoding of in-memory representation of the document
(same as passed to Load() or constructor, defaults to UTF-8).
NB: this is meaningless in Unicode build where data are stored as @c wchar_t*.
*/
wxString GetEncoding();
/**
Returns encoding of document (may be empty).
Note: this is the encoding original file was saved in, @b not the
encoding of in-memory representation!
*/
wxString GetFileEncoding();
/**
Returns the root node of the document.
*/
wxXmlNode* GetRoot();
/**
Returns the version of document.
This is the value in the @c ?xml version="1.0"? header of the XML document.
If the version attribute was not explicitely given in the header, this function
returns an empty string.
*/
wxString GetVersion();
/**
Returns @true if the document has been loaded successfully.
*/
#define bool IsOk() /* implementation is private */
//@{
/**
, @b int@e flags = wxXMLDOC_NONE)
Like above but takes the data from given input stream.
*/
bool Load(const wxString& filename);
int bool Load(wxInputStream& stream);
//@}
//@{
/**
Saves XML tree in the given output stream. See other overload for a description
of @c indentstep.
*/
bool Save(const wxString& filename, int indentstep = 1);
bool Save(wxOutputStream& stream, int indentstep = 1);
//@}
/**
Sets the enconding of the document.
*/
void SetEncoding(const wxString& enc);
/**
Sets the enconding of the file which will be used to save the document.
*/
void SetFileEncoding(const wxString& encoding);
/**
Sets the root node of this document. Deletes previous root node.
Use DetachRoot() and then
SetRoot() if you want
to replace the root node without deleting the old document tree.
*/
void SetRoot(wxXmlNode* node);
/**
Sets the version of the XML file which will be used to save the document.
*/
void SetVersion(const wxString& version);
/**
Deep copies the given document.
*/
wxXmlDocument& operator operator=(const wxXmlDocument& doc);
};