caab5dda00
Make changes based on feedback provided by vadz.
1340 lines
45 KiB
Objective-C
1340 lines
45 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: interface of wxApp
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAppConsole
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This class is essential for writing console-only or hybrid apps without
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having to define @c wxUSE_GUI=0.
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It is used to:
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@li set and get application-wide properties (see wxAppConsole::CreateTraits
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and wxAppConsole::SetXXX functions)
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@li implement the windowing system message or event loop: events in fact are
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supported even in console-mode applications (see wxAppConsole::HandleEvent
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and wxAppConsole::ProcessPendingEvents);
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@li initiate application processing via wxApp::OnInit;
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@li allow default processing of events not handled by other
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objects in the application (see wxAppConsole::FilterEvent)
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@li implement Apple-specific event handlers (see wxAppConsole::MacXXX functions)
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You should use the macro wxIMPLEMENT_APP(appClass) in your application
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implementation file to tell wxWidgets how to create an instance of your
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application class.
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Use wxDECLARE_APP(appClass) in a header file if you want the ::wxGetApp() function
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(which returns a reference to your application object) to be visible to other
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files.
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@library{wxbase}
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@category{appmanagement}
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@see @ref overview_app, wxApp, wxAppTraits, wxEventLoopBase
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*/
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class wxAppConsole : public wxEvtHandler,
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public wxEventFilter
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{
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protected:
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/**
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Creates the wxAppTraits object when GetTraits() needs it for the first time.
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@see wxAppTraits
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*/
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virtual wxAppTraits* CreateTraits();
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public:
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/**
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Destructor.
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*/
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virtual ~wxAppConsole();
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/**
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@name Event-handling
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Note that you should look at wxEvtLoopBase for more event-processing
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documentation.
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*/
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//@{
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/**
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Called by wxWidgets on creation of the application. Override this if you wish
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to provide your own (environment-dependent) main loop.
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@return 0 under X, and the wParam of the WM_QUIT message under Windows.
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*/
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virtual int MainLoop();
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/**
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Call this to explicitly exit the main message (event) loop.
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You should normally exit the main loop (and the application) by deleting
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the top window.
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This function simply calls wxEvtLoopBase::Exit() on the active loop.
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*/
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virtual void ExitMainLoop();
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/**
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Overridden wxEventFilter method.
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This function is called before processing any event and allows the application
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to preempt the processing of some events, see wxEventFilter
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documentation for more information.
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wxApp implementation of this method always return -1 indicating that
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the event should be processed normally.
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*/
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virtual int FilterEvent(wxEvent& event);
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/**
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Returns the main event loop instance, i.e.\ the event loop which is started
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by OnRun() and which dispatches all events sent from the native toolkit
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to the application (except when new event loops are temporarily set-up).
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The returned value maybe @NULL. Put initialization code which needs a
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non-@NULL main event loop into OnEventLoopEnter().
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*/
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wxEventLoopBase* GetMainLoop() const;
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/**
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This function simply invokes the given method @a func of the specified
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event handler @a handler with the @a event as parameter. It exists solely
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to allow to catch the C++ exceptions which could be thrown by all event
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handlers in the application in one place: if you want to do this, override
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this function in your wxApp-derived class and add try/catch clause(s) to it.
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*/
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virtual void HandleEvent(wxEvtHandler* handler,
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wxEventFunction func,
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wxEvent& event) const;
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/**
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Returns @true if the application is using an event loop.
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This function always returns @true for the GUI applications which
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must use an event loop but by default only returns @true for the
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console programs if an event loop is already running as it can't know
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whether one will be created in the future.
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Thus, it only makes sense to override it in console applications which
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do use an event loop, to return @true instead of checking if there is a
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currently active event loop.
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*/
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virtual bool UsesEventLoop() const;
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//@}
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/**
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@name Pending events
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Pending events are handled by wxAppConsole rather than wxEventLoopBase
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to allow queuing of events even when there's no event loop
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(e.g. in wxAppConsole::OnInit).
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*/
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//@{
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/**
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Process all pending events; it is necessary to call this function to
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process events posted with wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent.
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This happens during each event loop iteration (see wxEventLoopBase) in GUI mode but
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it may be also called directly.
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Note that this function does not only process the pending events for the wxApp object
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itself (which derives from wxEvtHandler) but also the pending events for @e any
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event handler of this application.
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This function will immediately return and do nothing if SuspendProcessingOfPendingEvents()
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was called.
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*/
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virtual void ProcessPendingEvents();
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/**
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Deletes the pending events of all wxEvtHandlers of this application.
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See wxEvtHandler::DeletePendingEvents() for warnings about deleting the pending
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events.
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*/
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void DeletePendingEvents();
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/**
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Returns @true if there are pending events on the internal pending event list.
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Whenever wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent() are
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called (not only for wxApp itself, but for any event handler of the application!),
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the internal wxApp's list of handlers with pending events is updated and this
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function will return true.
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*/
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bool HasPendingEvents() const;
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/**
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Temporary suspends processing of the pending events.
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@see ResumeProcessingOfPendingEvents()
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*/
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void SuspendProcessingOfPendingEvents();
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/**
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Resume processing of the pending events previously stopped because of a
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call to SuspendProcessingOfPendingEvents().
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*/
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void ResumeProcessingOfPendingEvents();
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//@}
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/**
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Delayed objects destruction.
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In applications using events it may be unsafe for an event handler to
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delete the object which generated the event because more events may be
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still pending for the same object. In this case the handler may call
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ScheduleForDestruction() instead.
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*/
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//@{
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/**
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Schedule the object for destruction in the near future.
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Notice that if the application is not using an event loop, i.e. if
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UsesEventLoop() returns @false, this method will simply delete the
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object immediately.
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Examples of using this function inside wxWidgets itself include
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deleting the top level windows when they are closed and sockets when
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they are disconnected.
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*/
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void ScheduleForDestruction(wxObject *object);
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/**
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Check if the object had been scheduled for destruction with
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ScheduleForDestruction().
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This function may be useful as an optimization to avoid doing something
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with an object which will be soon destroyed in any case.
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*/
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bool IsScheduledForDestruction(wxObject *object) const;
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//@}
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/**
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Yields control to pending messages in the event loop.
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This method is a convenient wrapper for wxEvtLoopBase::Yield(). If the
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main loop is currently running, it calls this method on it. Otherwise
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it creates a temporary event loop and uses it instead, which can be
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useful to process pending messages during the program startup, before
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the main loop is created.
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Use extreme caution when calling this function as, just as
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wxEvtLoopBase::Yield(), it can result in unexpected reentrances.
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*/
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bool Yield(bool onlyIfNeeded = false);
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/**
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Allows external code to modify global ::wxTheApp, but you should really
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know what you're doing if you call it.
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@param app
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Replacement for the global application object.
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@see GetInstance()
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*/
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static void SetInstance(wxAppConsole* app);
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/**
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Returns the one and only global application object.
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Usually ::wxTheApp is used instead.
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@see SetInstance()
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*/
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static wxAppConsole* GetInstance();
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/**
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Returns @true if the main event loop is currently running, i.e.\ if the
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application is inside OnRun().
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This can be useful to test whether events can be dispatched. For example,
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if this function returns @false, non-blocking sockets cannot be used because
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the events from them would never be processed.
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*/
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static bool IsMainLoopRunning();
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/**
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@name Callbacks for application-wide "events"
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*/
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//@{
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/**
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This function is called when an assert failure occurs, i.e.\ the condition
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specified in wxASSERT() macro evaluated to @false.
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It is only called in debug mode (when @c __WXDEBUG__ is defined) as
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asserts are not left in the release code at all.
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The base class version shows the default assert failure dialog box proposing to
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the user to stop the program, continue or ignore all subsequent asserts.
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@param file
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the name of the source file where the assert occurred
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@param line
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the line number in this file where the assert occurred
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@param func
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the name of the function where the assert occurred, may be
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empty if the compiler doesn't support C99 __FUNCTION__
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@param cond
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the condition of the failed assert in text form
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@param msg
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the message specified as argument to wxASSERT_MSG or wxFAIL_MSG, will
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be @NULL if just wxASSERT or wxFAIL was used
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*/
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virtual void OnAssertFailure(const wxChar *file,
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int line,
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const wxChar *func,
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const wxChar *cond,
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const wxChar *msg);
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/**
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Called when command line parsing fails (i.e.\ an incorrect command line option
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was specified by the user). The default behaviour is to show the program usage
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text and abort the program.
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Return @true to continue normal execution or @false to return
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@false from OnInit() thus terminating the program.
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@see OnInitCmdLine()
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*/
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virtual bool OnCmdLineError(wxCmdLineParser& parser);
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/**
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Called when the help option (@c \--help) was specified on the command line.
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The default behaviour is to show the program usage text and abort the program.
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Return @true to continue normal execution or @false to return
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@false from OnInit() thus terminating the program.
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@see OnInitCmdLine()
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*/
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virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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/**
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Called after the command line had been successfully parsed. You may override
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this method to test for the values of the various parameters which could be
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set from the command line.
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Don't forget to call the base class version unless you want to suppress
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processing of the standard command line options.
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Return @true to continue normal execution or @false to return @false from
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OnInit() thus terminating the program.
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@see OnInitCmdLine()
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*/
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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/**
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Called by wxEventLoopBase::SetActive(): you can override this function
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and put here the code which needs an active event loop.
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Note that this function is called whenever an event loop is activated;
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you may want to use wxEventLoopBase::IsMain() to perform initialization
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specific for the app's main event loop.
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@see OnEventLoopExit()
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*/
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virtual void OnEventLoopEnter(wxEventLoopBase* loop);
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/**
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Called by wxEventLoopBase::OnExit() for each event loop which
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is exited.
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@see OnEventLoopEnter()
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*/
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virtual void OnEventLoopExit(wxEventLoopBase* loop);
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/**
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Override this member function for any processing which needs to be
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done as the application is about to exit. OnExit is called after
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destroying all application windows and controls, but before
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wxWidgets cleanup. Note that it is not called at all if
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OnInit() failed.
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The return value of this function is currently ignored, return the same
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value as returned by the base class method if you override it.
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*/
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virtual int OnExit();
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/**
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This function may be called if something fatal happens: an unhandled
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exception under Win32 or a fatal signal under Unix, for example. However,
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this will not happen by default: you have to explicitly call
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wxHandleFatalExceptions() to enable this.
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Generally speaking, this function should only show a message to the user and
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return. You may attempt to save unsaved data but this is not guaranteed to
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work and, in fact, probably won't.
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@see wxHandleFatalExceptions()
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*/
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virtual void OnFatalException();
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/**
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This must be provided by the application, and will usually create the
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application's main window, optionally calling SetTopWindow().
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You may use OnExit() to clean up anything initialized here, provided
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that the function returns @true.
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Notice that if you want to use the command line processing provided by
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wxWidgets you have to call the base class version in the derived class
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OnInit().
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Return @true to continue processing, @false to exit the application
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immediately.
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*/
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virtual bool OnInit();
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/**
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Called from OnInit() and may be used to initialize the parser with the
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command line options for this application. The base class versions adds
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support for a few standard options only.
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Note that this method should just configure @a parser to accept the
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desired command line options by calling wxCmdLineParser::AddOption(),
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wxCmdLineParser::AddSwitch() and similar methods, but should @e not
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call wxCmdLineParser::Parse() as this will be done by wxWidgets itself
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slightly later.
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*/
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virtual void OnInitCmdLine(wxCmdLineParser& parser);
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/**
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This virtual function is where the execution of a program written in wxWidgets
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starts. The default implementation just enters the main loop and starts
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handling the events until it terminates, either because ExitMainLoop() has
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been explicitly called or because the last frame has been deleted and
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GetExitOnFrameDelete() flag is @true (this is the default).
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The return value of this function becomes the exit code of the program, so it
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should return 0 in case of successful termination.
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*/
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virtual int OnRun();
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//@}
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/**
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@name Exceptions support
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Methods related to C++ exceptions handling.
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@see overview_exceptions
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*/
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//@{
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/**
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This function is called if an unhandled exception occurs inside the main
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application event loop. It can return @true to ignore the exception and to
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continue running the loop or @false to exit the loop and terminate the
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program.
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The default behaviour of this function is the latter in all ports except under
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Windows where a dialog is shown to the user which allows him to choose between
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the different options. You may override this function in your class to do
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something more appropriate.
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If this method rethrows the exception and if the exception can't be
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stored for later processing using StoreCurrentException(), the program
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will terminate after calling OnUnhandledException().
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You should consider overriding this method to perform whichever last
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resort exception handling that would be done in a typical C++ program
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in a @c try/catch block around the entire @c main() function. As this
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method is called during exception handling, you may use the C++ @c
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throw keyword to rethrow the current exception to catch it again and
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analyze it. For example:
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@code
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class MyApp : public wxApp {
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public:
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virtual bool OnExceptionInMainLoop()
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{
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wxString error;
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try {
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throw; // Rethrow the current exception.
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} catch (const MyException& e) {
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error = e.GetMyErrorMessage();
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} catch (const std::exception& e) {
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error = e.what();
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} catch ( ... ) {
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error = "unknown error.";
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}
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wxLogError("Unexpected exception has occurred: %s, the program will terminate.", error);
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// Exit the main loop and thus terminate the program.
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return false;
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}
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};
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@endcode
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*/
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virtual bool OnExceptionInMainLoop();
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/**
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This function is called when an unhandled C++ exception occurs in user
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code called by wxWidgets.
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Any unhandled exceptions thrown from (overridden versions of) OnInit()
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and OnExit() methods as well as any exceptions thrown from inside the
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main loop and re-thrown by OnUnhandledException() will result in a call
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to this function.
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By the time this function is called, the program is already about to
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exit and the exception can't be handled nor ignored any more, override
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OnUnhandledException() or use explicit @c try/catch blocks around
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OnInit() body to be able to handle the exception earlier.
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The default implementation dumps information about the exception using
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wxMessageOutputBest.
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*/
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virtual void OnUnhandledException();
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/**
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Method to store exceptions not handled by OnExceptionInMainLoop().
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@note The default implementation of this function when using C++98
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compiler just returns false, as there is no generic way to store an
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arbitrary exception in C++98 and each application must do it on its
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own for the exceptions it uses in its overridden version. When
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using C++11, the default implementation uses
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std::current_exception() and returns true, so it's normally not
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necessary to override this method when using C++11.
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This function can be overridden to store the current exception, in view
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of rethrowing it later when RethrowStoredException() is called. If the
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exception was stored, return true. If the exception can't be stored,
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i.e. if this function returns false, the program will abort after
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calling OnUnhandledException().
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It is necessary to override this function if OnExceptionInMainLoop()
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doesn't catch all exceptions, but you still want to handle them using
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explicit @c try/catch statements. Typical use could be to allow code
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like the following to work:
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@code
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void MyFrame::SomeFunction()
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{
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try {
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MyDialog dlg(this);
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dlg.ShowModal();
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} catch ( const MyExpectedException& e ) {
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// Deal with the exceptions thrown from the dialog.
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}
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}
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@endcode
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By default, throwing an exception from an event handler called from the
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dialog modal event loop would terminate the application as the
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exception can't be safely propagated to the code in the catch clause
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because of the presence of the native system functions (through which
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C++ exceptions can't, generally speaking, propagate) in the call stack
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between them.
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Overriding this method allows the exception to be stored when it is
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detected and rethrown using RethrowStoredException() when the native
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system function dispatching the dialog events terminates, with the
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result that the code above works as expected.
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An example of implementing this method:
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@code
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class MyApp : public wxApp {
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public:
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virtual bool StoreCurrentException()
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{
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try {
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throw;
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} catch ( const std::runtime_exception& e ) {
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if ( !m_runtimeError.empty() ) {
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// This is not supposed to happen, only one exception,
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// at most, should be stored.
|
|
return false;
|
|
}
|
|
|
|
m_runtimeError = e.what();
|
|
|
|
// Don't terminate, let our code handle this exception later.
|
|
return true;
|
|
} catch ( ... ) {
|
|
// This could be extended to store information about any
|
|
// other exceptions too, but if we don't store them, we
|
|
// should return false to let the program die.
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
virtual void RethrowStoredException()
|
|
{
|
|
if ( !m_runtimeError.empty() ) {
|
|
std::runtime_exception e(m_runtimeError);
|
|
m_runtimeError.clear();
|
|
throw e;
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::string m_runtimeError;
|
|
};
|
|
@endcode
|
|
|
|
@see OnExceptionInMainLoop(), RethrowStoredException()
|
|
|
|
@since 3.1.0
|
|
*/
|
|
virtual bool StoreCurrentException();
|
|
|
|
/**
|
|
Method to rethrow exceptions stored by StoreCurrentException().
|
|
|
|
@note Just as with StoreCurrentException(), it is usually not necessary
|
|
to override this method when using C++11.
|
|
|
|
If StoreCurrentException() is overridden, this function should be
|
|
overridden as well to rethrow the exceptions stored by it when the
|
|
control gets back to our code, i.e. when it's safe to do it.
|
|
|
|
See StoreCurrentException() for an example of implementing this method.
|
|
|
|
The default version does nothing when using C++98 and uses
|
|
std::rethrow_exception() in C++11.
|
|
|
|
@since 3.1.0
|
|
*/
|
|
virtual void RethrowStoredException();
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Application information
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the user-readable application name.
|
|
|
|
The difference between this string and the one returned by GetAppName()
|
|
is that this one is meant to be shown to the user and so should be used
|
|
for the window titles, page headers and so on while the other one
|
|
should be only used internally, e.g. for the file names or
|
|
configuration file keys.
|
|
|
|
If the application name for display had been previously set by
|
|
SetAppDisplayName(), it will be returned by this function. Otherwise,
|
|
if SetAppName() had been called its value will be returned; also as is.
|
|
Finally if none was called, this function returns the program name
|
|
capitalized using wxString::Capitalize().
|
|
|
|
@since 2.9.0
|
|
*/
|
|
wxString GetAppDisplayName() const;
|
|
|
|
/**
|
|
Returns the application name.
|
|
|
|
If SetAppName() had been called, returns the string passed to it.
|
|
Otherwise returns the program name, i.e. the value of @c argv[0] passed
|
|
to the @c main() function.
|
|
|
|
@see GetAppDisplayName()
|
|
*/
|
|
wxString GetAppName() const;
|
|
|
|
/**
|
|
Gets the class name of the application. The class name may be used in a
|
|
platform specific manner to refer to the application.
|
|
|
|
@see SetClassName()
|
|
*/
|
|
wxString GetClassName() const;
|
|
|
|
/**
|
|
Returns a pointer to the wxAppTraits object for the application.
|
|
If you want to customize the wxAppTraits object, you must override the
|
|
CreateTraits() function.
|
|
*/
|
|
wxAppTraits* GetTraits();
|
|
|
|
/**
|
|
Returns the user-readable vendor name. The difference between this string
|
|
and the one returned by GetVendorName() is that this one is meant to be shown
|
|
to the user and so should be used for the window titles, page headers and so on
|
|
while the other one should be only used internally, e.g. for the file names or
|
|
configuration file keys.
|
|
|
|
By default, returns the same string as GetVendorName().
|
|
|
|
@since 2.9.0
|
|
*/
|
|
const wxString& GetVendorDisplayName() const;
|
|
|
|
/**
|
|
Returns the application's vendor name.
|
|
*/
|
|
const wxString& GetVendorName() const;
|
|
|
|
/**
|
|
Set the application name to be used in the user-visible places such as
|
|
window titles.
|
|
|
|
See GetAppDisplayName() for more about the differences between the
|
|
display name and name.
|
|
|
|
Notice that if this function is called, the name is used as is, without
|
|
any capitalization as done by default by GetAppDisplayName().
|
|
*/
|
|
void SetAppDisplayName(const wxString& name);
|
|
|
|
/**
|
|
Sets the name of the application. This name should be used for file names,
|
|
configuration file entries and other internal strings. For the user-visible
|
|
strings, such as the window titles, the application display name set by
|
|
SetAppDisplayName() is used instead.
|
|
|
|
By default the application name is set to the name of its executable file.
|
|
|
|
@see GetAppName()
|
|
*/
|
|
void SetAppName(const wxString& name);
|
|
|
|
/**
|
|
Sets the class name of the application. This may be used in a platform specific
|
|
manner to refer to the application.
|
|
|
|
@see GetClassName()
|
|
*/
|
|
void SetClassName(const wxString& name);
|
|
|
|
/**
|
|
Set the vendor name to be used in the user-visible places.
|
|
See GetVendorDisplayName() for more about the differences between the
|
|
display name and name.
|
|
*/
|
|
void SetVendorDisplayName(const wxString& name);
|
|
|
|
/**
|
|
Sets the name of application's vendor. The name will be used
|
|
in registry access. A default name is set by wxWidgets.
|
|
|
|
@see GetVendorName()
|
|
*/
|
|
void SetVendorName(const wxString& name);
|
|
|
|
//@}
|
|
|
|
/**
|
|
Sets the C locale to the default locale for the current environment.
|
|
|
|
It is advised to call this to ensure that the underlying toolkit uses
|
|
the locale in which the numbers and monetary amounts are shown in the
|
|
format expected by user and so on.
|
|
|
|
Calling this function is roughly equivalent to calling
|
|
@code
|
|
setlocale(LC_ALL, "");
|
|
@endcode
|
|
but performs additional toolkit-specific tasks under some platforms and
|
|
so should be used instead of @c setlocale() itself. Alternatively, you
|
|
can use wxLocale to change the locale with more control.
|
|
|
|
Notice that this does @em not change the global C++ locale, you need to
|
|
do it explicitly if you want, e.g.
|
|
@code
|
|
std::locale::global(std::locale(""));
|
|
@endcode
|
|
but be warned that locale support in C++ standard library can be poor
|
|
or worse under some platforms.
|
|
|
|
@since 2.9.5
|
|
*/
|
|
void SetCLocale();
|
|
|
|
/**
|
|
Number of command line arguments (after environment-specific processing).
|
|
*/
|
|
int argc;
|
|
|
|
/**
|
|
Command line arguments (after environment-specific processing).
|
|
|
|
Under Windows and Linux/Unix, you should parse the command line
|
|
arguments and check for files to be opened when starting your
|
|
application. Under macOS, you need to override MacOpenFiles()
|
|
since command line arguments are used differently there.
|
|
|
|
You may use the wxCmdLineParser to parse command line arguments.
|
|
*/
|
|
wxChar** argv;
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
@class wxApp
|
|
|
|
The wxApp class represents the application itself when @c wxUSE_GUI=1.
|
|
|
|
In addition to the features provided by wxAppConsole it keeps track of
|
|
the <em>top window</em> (see SetTopWindow()) and adds support for
|
|
video modes (see SetVideoMode()).
|
|
|
|
In general, application-wide settings for GUI-only apps are accessible
|
|
from wxApp (or from wxSystemSettings or wxSystemOptions classes).
|
|
|
|
@beginEventEmissionTable
|
|
@event{EVT_QUERY_END_SESSION(func)}
|
|
Process a query end session event, supplying the member function.
|
|
See wxCloseEvent.
|
|
@event{EVT_END_SESSION(func)}
|
|
Process an end session event, supplying the member function.
|
|
See wxCloseEvent.
|
|
@event{EVT_ACTIVATE_APP(func)}
|
|
Process a @c wxEVT_ACTIVATE_APP event. See wxActivateEvent.
|
|
@event{EVT_HIBERNATE(func)}
|
|
Process a hibernate event. See wxActivateEvent.
|
|
@event{EVT_DIALUP_CONNECTED(func)}
|
|
A connection with the network was established. See wxDialUpEvent.
|
|
@event{EVT_DIALUP_DISCONNECTED(func)}
|
|
The connection with the network was lost. See wxDialUpEvent.
|
|
@event{EVT_IDLE(func)}
|
|
Process a @c wxEVT_IDLE event. See wxIdleEvent.
|
|
@endEventTable
|
|
|
|
@library{wxbase}
|
|
@category{appmanagement}
|
|
|
|
@see @ref overview_app, wxAppTraits, wxEventLoopBase, wxSystemSettings
|
|
*/
|
|
class wxApp : public wxAppConsole
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. Called implicitly with a definition of a wxApp object.
|
|
*/
|
|
wxApp();
|
|
|
|
/**
|
|
Destructor. Will be called implicitly on program exit if the wxApp
|
|
object is created on the stack.
|
|
*/
|
|
virtual ~wxApp();
|
|
|
|
/**
|
|
Get display mode that is used use. This is only used in framebuffer
|
|
wxWidgets ports such as wxDFB.
|
|
*/
|
|
virtual wxVideoMode GetDisplayMode() const;
|
|
|
|
/**
|
|
Returns @true if the application will exit when the top-level frame is deleted.
|
|
|
|
@see SetExitOnFrameDelete()
|
|
*/
|
|
bool GetExitOnFrameDelete() const;
|
|
|
|
/**
|
|
Return the layout direction for the current locale or @c wxLayout_Default
|
|
if it's unknown.
|
|
*/
|
|
virtual wxLayoutDirection GetLayoutDirection() const;
|
|
|
|
/**
|
|
Returns @true if the application will use the best visual on systems that support
|
|
different visuals, @false otherwise.
|
|
|
|
@see SetUseBestVisual()
|
|
*/
|
|
bool GetUseBestVisual() const;
|
|
|
|
/**
|
|
Returns a pointer to the top window.
|
|
|
|
@remarks
|
|
If the top window hasn't been set using SetTopWindow(), this function
|
|
will find the first top-level window (frame or dialog or instance of
|
|
wxTopLevelWindow) from the internal top level window list and return that.
|
|
|
|
@see SetTopWindow()
|
|
*/
|
|
virtual wxWindow* GetTopWindow() const;
|
|
|
|
/**
|
|
Returns @true if the application is active, i.e.\ if one of its windows is
|
|
currently in the foreground.
|
|
|
|
If this function returns @false and you need to attract users attention to
|
|
the application, you may use wxTopLevelWindow::RequestUserAttention to do it.
|
|
*/
|
|
virtual bool IsActive() const;
|
|
|
|
/**
|
|
This function is similar to wxYield(), except that it disables the user
|
|
input to all program windows before calling wxAppConsole::Yield and re-enables it
|
|
again afterwards. If @a win is not @NULL, this window will remain enabled,
|
|
allowing the implementation of some limited user interaction.
|
|
Returns the result of the call to wxAppConsole::Yield.
|
|
|
|
@see wxSafeYield
|
|
*/
|
|
virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
|
|
|
|
/**
|
|
Works like SafeYield() with @e onlyIfNeeded == @true except that
|
|
it allows the caller to specify a mask of events to be processed.
|
|
|
|
See wxAppConsole::YieldFor for more info.
|
|
*/
|
|
virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
|
|
|
|
/**
|
|
Windows-only function for processing a message. This function is called
|
|
from the main message loop, checking for windows that may wish to process it.
|
|
|
|
The function returns @true if the message was processed, @false otherwise.
|
|
If you use wxWidgets with another class library with its own message loop,
|
|
you should make sure that this function is called to allow wxWidgets to
|
|
receive messages. For example, to allow co-existence with the Microsoft
|
|
Foundation Classes, override the PreTranslateMessage function:
|
|
|
|
@code
|
|
// Provide wxWidgets message loop compatibility
|
|
BOOL CTheApp::PreTranslateMessage(MSG *msg)
|
|
{
|
|
if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
|
|
return true;
|
|
else
|
|
return CWinApp::PreTranslateMessage(msg);
|
|
}
|
|
@endcode
|
|
|
|
@onlyfor{wxmsw}
|
|
*/
|
|
bool ProcessMessage(WXMSG* msg);
|
|
|
|
/**
|
|
Set display mode to use. This is only used in framebuffer wxWidgets
|
|
ports such as wxDFB.
|
|
*/
|
|
virtual bool SetDisplayMode(const wxVideoMode& info);
|
|
|
|
/**
|
|
Allows the programmer to specify whether the application will exit when the
|
|
top-level frame is deleted.
|
|
|
|
@param flag
|
|
If @true (the default), the application will exit when the top-level frame
|
|
is deleted. If @false, the application will continue to run.
|
|
|
|
@see GetExitOnFrameDelete(), @ref overview_app_shutdown
|
|
*/
|
|
void SetExitOnFrameDelete(bool flag);
|
|
|
|
/**
|
|
Allows runtime switching of the UI environment theme.
|
|
|
|
Currently implemented for wxGTK2-only.
|
|
Return @true if theme was successfully changed.
|
|
|
|
@param theme
|
|
The name of the new theme or an absolute path to a gtkrc-theme-file
|
|
*/
|
|
virtual bool SetNativeTheme(const wxString& theme);
|
|
|
|
/**
|
|
Sets the 'top' window. You can call this from within OnInit() to let wxWidgets
|
|
know which is the main window. You don't have to set the top window;
|
|
it is only a convenience so that (for example) certain dialogs without parents
|
|
can use a specific window as the top window.
|
|
|
|
If no top window is specified by the application, wxWidgets just uses the
|
|
first frame or dialog (or better, any wxTopLevelWindow) in its top-level
|
|
window list, when it needs to use the top window.
|
|
If you previously called SetTopWindow() and now you need to restore this
|
|
automatic behaviour you can call @code wxApp::SetTopWindow(NULL) @endcode.
|
|
|
|
@param window
|
|
The new top window.
|
|
|
|
@see GetTopWindow(), OnInit()
|
|
*/
|
|
void SetTopWindow(wxWindow* window);
|
|
|
|
/**
|
|
Allows the programmer to specify whether the application will use the best
|
|
visual on systems that support several visual on the same display. This is typically
|
|
the case under Solaris and IRIX, where the default visual is only 8-bit whereas
|
|
certain applications are supposed to run in TrueColour mode.
|
|
|
|
Note that this function has to be called in the constructor of the wxApp
|
|
instance and won't have any effect when called later on.
|
|
This function currently only has effect under GTK.
|
|
|
|
@param flag
|
|
If @true, the app will use the best visual.
|
|
@param forceTrueColour
|
|
If @true then the application will try to force using a TrueColour
|
|
visual and abort the app if none is found.
|
|
*/
|
|
void SetUseBestVisual(bool flag, bool forceTrueColour = false);
|
|
|
|
|
|
/**
|
|
@name Mac-specific functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Called in response of an "open-application" Apple event.
|
|
Override this to create a new document in your app.
|
|
|
|
@onlyfor{wxosx}
|
|
*/
|
|
virtual void MacNewFile();
|
|
|
|
/**
|
|
Called in response of an openFiles message.
|
|
|
|
You need to override this method in order to open one or more document
|
|
files after the user double clicked on it or if the files and/or
|
|
folders were dropped on either the application in the dock or the
|
|
application icon in Finder.
|
|
|
|
By default this method calls MacOpenFile for each file/folder.
|
|
|
|
@onlyfor{wxosx}
|
|
|
|
@since 2.9.3
|
|
*/
|
|
virtual void MacOpenFiles(const wxArrayString& fileNames);
|
|
|
|
/**
|
|
Called in response of an "open-document" Apple event.
|
|
|
|
@deprecated
|
|
This function is kept mostly for backwards compatibility. Please
|
|
override wxApp::MacOpenFiles method instead in any new code.
|
|
|
|
@onlyfor{wxosx}
|
|
*/
|
|
virtual void MacOpenFile(const wxString& fileName);
|
|
|
|
/**
|
|
Called in response of a "get-url" Apple event.
|
|
|
|
@onlyfor{wxosx}
|
|
*/
|
|
virtual void MacOpenURL(const wxString& url);
|
|
|
|
/**
|
|
Called in response of a "print-document" Apple event.
|
|
|
|
@onlyfor{wxosx}
|
|
*/
|
|
virtual void MacPrintFile(const wxString& fileName);
|
|
|
|
/**
|
|
Called in response of a "reopen-application" Apple event.
|
|
|
|
@onlyfor{wxosx}
|
|
*/
|
|
virtual void MacReopenApp();
|
|
|
|
/**
|
|
May be overridden to indicate that the application is not a foreground
|
|
GUI application under macOS.
|
|
|
|
This method is called during the application startup and returns @true
|
|
by default. In this case, wxWidgets ensures that the application is ran
|
|
as a foreground, GUI application so that the user can interact with it
|
|
normally, even if it is not bundled. If this is undesired, i.e. if the
|
|
application doesn't need to be brought to the foreground, this method
|
|
can be overridden to return @false.
|
|
|
|
Notice that overriding it doesn't make any difference for the bundled
|
|
applications which are always foreground unless @c LSBackgroundOnly key
|
|
is specified in the @c Info.plist file.
|
|
|
|
@onlyfor{wxosx}
|
|
|
|
@since 3.0.1
|
|
*/
|
|
virtual bool OSXIsGUIApplication();
|
|
|
|
/**
|
|
Enable the automatic tabbing features of macOS.
|
|
|
|
This feature is native to the operating system. When it is enabled, macOS
|
|
will automatically place windows inside tabs and show a tab bar in the
|
|
application. Entries are also added to the View menu to show/hide the tab bar.
|
|
|
|
@onlyfor{wxosx}
|
|
|
|
@remarks Requires macOS 10.12+, does nothing under earlier OS versions.
|
|
|
|
@since 3.1.4
|
|
*/
|
|
void OSXEnableAutomaticTabbing(bool enable);
|
|
|
|
//@}
|
|
|
|
};
|
|
|
|
|
|
|
|
// ============================================================================
|
|
// Global functions/macros
|
|
// ============================================================================
|
|
|
|
|
|
/** @addtogroup group_funcmacro_rtti */
|
|
//@{
|
|
|
|
/**
|
|
This is used in headers to create a forward declaration of the ::wxGetApp()
|
|
function implemented by wxIMPLEMENT_APP().
|
|
|
|
It creates the declaration <tt>className& wxGetApp()</tt>
|
|
(requires a final semicolon).
|
|
|
|
@header{wx/app.h}
|
|
|
|
Example:
|
|
|
|
@code
|
|
wxDECLARE_APP(MyApp);
|
|
@endcode
|
|
*/
|
|
#define wxDECLARE_APP( className )
|
|
|
|
/**
|
|
This is used in the application class implementation file to make the
|
|
application class known to wxWidgets for dynamic construction.
|
|
Note that this macro requires a final semicolon.
|
|
|
|
@header{wx/app.h}
|
|
|
|
Example:
|
|
|
|
@code
|
|
wxIMPLEMENT_APP(MyApp);
|
|
@endcode
|
|
|
|
@see wxDECLARE_APP()
|
|
*/
|
|
#define wxIMPLEMENT_APP( className )
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/**
|
|
The global pointer to the singleton wxApp object.
|
|
|
|
@see wxApp::GetInstance()
|
|
*/
|
|
wxApp *wxTheApp;
|
|
|
|
|
|
|
|
/** @addtogroup group_funcmacro_appinitterm */
|
|
//@{
|
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/**
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This function doesn't exist in wxWidgets but it is created by using the
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wxIMPLEMENT_APP() macro.
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Thus, before using it anywhere but in the same module where this macro is
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used, you must make it available using wxDECLARE_APP().
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The advantage of using this function compared to directly using the global
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::wxTheApp pointer is that the latter is of type wxApp* and so wouldn't
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allow you to access the functions specific to your application class but
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not present in wxApp while wxGetApp() returns the object of the right type.
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@header{wx/app.h}
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*/
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wxAppDerivedClass& wxGetApp();
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/**
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If @a doIt is @true, the fatal exceptions (also known as general protection
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faults under Windows or segmentation violations in the Unix world) will be
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caught and passed to wxApp::OnFatalException.
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By default, i.e. before this function is called, they will be handled in
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the normal way which usually just means that the application will be
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terminated. Calling wxHandleFatalExceptions() with @a doIt equal to @false
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will restore this default behaviour.
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Notice that this function is only available if @c wxUSE_ON_FATAL_EXCEPTION
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is 1 and under Windows platform this requires a compiler with support for
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SEH (structured exception handling) which currently means only Microsoft
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Visual C++.
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@header{wx/app.h}
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*/
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bool wxHandleFatalExceptions(bool doIt = true);
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/**
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This function is used in wxBase only and only if you don't create
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wxApp object at all. In this case you must call it from your
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@c main() function before calling any other wxWidgets functions.
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If the function returns @false the initialization could not be performed,
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in this case the library cannot be used and wxUninitialize() shouldn't be
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called neither.
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This function may be called several times but wxUninitialize() must be
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called for each successful call to this function.
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@header{wx/app.h}
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*/
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bool wxInitialize();
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/**
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This function is for use in console (wxBase) programs only. It must be called
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once for each previous successful call to wxInitialize().
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@header{wx/app.h}
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*/
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void wxUninitialize();
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/**
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This function wakes up the (internal and platform dependent) idle system,
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i.e. it will force the system to send an idle event even if the system
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currently @e is idle and thus would not send any idle event until after
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some other event would get sent. This is also useful for sending events
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between two threads and is used by the corresponding functions
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wxPostEvent() and wxEvtHandler::AddPendingEvent().
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@header{wx/app.h}
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*/
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void wxWakeUpIdle();
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/**
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Calls wxAppConsole::Yield if there is an existing application object.
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Does nothing if there is no application (which typically only happens early
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during the program startup or late during its shutdown).
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@see wxEvtLoopBase::Yield()
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@header{wx/app.h}
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*/
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bool wxYield();
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/**
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Calls wxApp::SafeYield.
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@header{wx/app.h}
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*/
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bool wxSafeYield(wxWindow* win = NULL, bool onlyIfNeeded = false);
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/**
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This function initializes wxWidgets in a platform-dependent way. Use this if you
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are not using the default wxWidgets entry code (e.g. main or WinMain).
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For example, you can initialize wxWidgets from an Microsoft Foundation Classes
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(MFC) application using this function.
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@note This overload of wxEntry is available under all platforms.
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@see wxEntryStart()
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@header{wx/app.h}
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*/
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int wxEntry(int& argc, wxChar** argv);
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/**
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See wxEntry(int&,wxChar**) for more info about this function.
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Notice that the type of @a pCmdLine is @c char *, even in Unicode build.
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@remarks To clean up wxWidgets, call wxApp::OnExit followed by the static
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function wxApp::CleanUp. For example, if exiting from an MFC application
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that also uses wxWidgets:
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@code
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int CTheApp::ExitInstance()
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{
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// OnExit isn't called by CleanUp so must be called explicitly.
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wxTheApp->OnExit();
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wxApp::CleanUp();
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return CWinApp::ExitInstance();
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}
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@endcode
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@header{wx/app.h}
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*/
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int wxEntry(HINSTANCE hInstance,
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HINSTANCE hPrevInstance = NULL,
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char* pCmdLine = NULL,
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int nCmdShow = SW_SHOWNORMAL);
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//@}
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/** @addtogroup group_funcmacro_procctrl */
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//@{
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/**
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Exits application after calling wxApp::OnExit.
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Should only be used in an emergency: normally the top-level frame
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should be deleted (after deleting all other frames) to terminate the
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application. See wxCloseEvent and wxApp.
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@header{wx/app.h}
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*/
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void wxExit();
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//@}
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/** @addtogroup group_funcmacro_debug */
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//@{
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/**
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@def wxDISABLE_DEBUG_SUPPORT()
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Use this macro to disable all debugging code in release build when not
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using wxIMPLEMENT_APP().
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Currently this macro disables assert checking and debug and trace level
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logging messages in release build (i.e. when @c NDEBUG is defined). It is
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used by wxIMPLEMENT_APP() macro so you only need to use it explicitly if you
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don't use this macro but initialize wxWidgets directly (e.g. calls
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wxEntry() or wxEntryStart() itself).
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If you do not want to disable debugging code even in release build of your
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application, you can use wxSetDefaultAssertHandler() and
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wxLog::SetLogLevel() with @c wxLOG_Max parameter to enable assertions and
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debug logging respectively.
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@see wxDISABLE_ASSERTS_IN_RELEASE_BUILD(),
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wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD(),
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@ref overview_debugging
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@since 2.9.1
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@header{wx/app.h}
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*/
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#define wxDISABLE_DEBUG_SUPPORT() \
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wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
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wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
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//@}
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