wxWidgets/include/wx/gbsizer.h
Julian Smart 77ffb5937e Name and version changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-05-23 14:56:36 +00:00

305 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: gbsizer.h
// Purpose: wxGridBagSizer: A sizer that can lay out items in a grid,
// with items at specified cells, and with the option of row
// and/or column spanning
//
// Author: Robin Dunn
// Created: 03-Nov-2003
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn
// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXGBSIZER_H__
#define __WXGBSIZER_H__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "gbsizer.h"
#endif
#include "wx/sizer.h"
//---------------------------------------------------------------------------
// Classes to represent a position in the grid and a size of an item in the
// grid, IOW, the number of rows and columns it occupies. I chose to use these
// instead of wxPoint and wxSize because they are (x,y) and usually pixel
// oriented while grids and tables are usually thought of as (row,col) so some
// confusion would definitely result in using wxPoint...
//
// NOTE: This should probably be refactored to a common RowCol data type which
// is used for this and also for wxGridCellCoords.
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGBPosition
{
public:
wxGBPosition() : m_row(0), m_col(0) {}
wxGBPosition(int row, int col) : m_row(row), m_col(col) {}
// default copy ctor and assignment operator are okay.
int GetRow() const { return m_row; }
int GetCol() const { return m_col; }
void SetRow(int row) { m_row = row; }
void SetCol(int col) { m_col = col; }
bool operator==(const wxGBPosition& p) const { return m_row == p.m_row && m_col == p.m_col; }
bool operator!=(const wxGBPosition& p) const { return !(*this == p); }
private:
int m_row;
int m_col;
};
class WXDLLEXPORT wxGBSpan
{
public:
wxGBSpan() : m_rowspan(1), m_colspan(1) {}
wxGBSpan(int rowspan, int colspan) : m_rowspan(rowspan), m_colspan(colspan) {}
// default copy ctor and assignment operator are okay.
int GetRowspan() const { return m_rowspan; }
int GetColspan() const { return m_colspan; }
void SetRowspan(int rowspan) { m_rowspan = rowspan; }
void SetColspan(int colspan) { m_colspan = colspan; }
bool operator==(const wxGBSpan& o) const { return m_rowspan == o.m_rowspan && m_colspan == o.m_colspan; }
bool operator!=(const wxGBSpan& o) const { return !(*this == o); }
private:
int m_rowspan;
int m_colspan;
};
WXDLLEXPORT_DATA(extern const wxGBSpan) wxDefaultSpan;
//---------------------------------------------------------------------------
// wxGBSizerItem
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGridBagSizer;
class WXDLLEXPORT wxGBSizerItem : public wxSizerItem
{
public:
// spacer
wxGBSizerItem( int width,
int height,
const wxGBPosition& pos,
const wxGBSpan& span,
int flag,
int border,
wxObject* userData);
// window
wxGBSizerItem( wxWindow *window,
const wxGBPosition& pos,
const wxGBSpan& span,
int flag,
int border,
wxObject* userData );
// subsizer
wxGBSizerItem( wxSizer *sizer,
const wxGBPosition& pos,
const wxGBSpan& span,
int flag,
int border,
wxObject* userData );
// default ctor
wxGBSizerItem();
// Get the grid position of the item
wxGBPosition GetPos() const { return m_pos; }
void GetPos(int& row, int& col) const;
// Get the row and column spanning of the item
wxGBSpan GetSpan() const { return m_span; }
void GetSpan(int& rowspan, int& colspan) const;
// If the item is already a member of a sizer then first ensure that there
// is no other item that would intersect with this one at the new
// position, then set the new position. Returns true if the change is
// successful and after the next Layout the item will be moved.
bool SetPos( const wxGBPosition& pos );
// If the item is already a member of a sizer then first ensure that there
// is no other item that would intersect with this one with its new
// spanning size, then set the new spanning. Returns true if the change
// is successful and after the next Layout the item will be resized.
bool SetSpan( const wxGBSpan& span );
// Returns true if this item and the other item instersect
bool Intersects(const wxGBSizerItem& other);
// Returns true if the given pos/span would intersect with this item.
bool Intersects(const wxGBPosition& pos, const wxGBSpan& span);
// Get the row and column of the endpoint of this item
void GetEndPos(int& row, int& col);
wxGridBagSizer* GetGBSizer() const { return m_gbsizer; }
void SetGBSizer(wxGridBagSizer* sizer) { m_gbsizer = sizer; }
protected:
wxGBPosition m_pos;
wxGBSpan m_span;
wxGridBagSizer* m_gbsizer; // so SetPos/SetSpan can check for intersects
private:
DECLARE_DYNAMIC_CLASS(wxGBSizerItem)
DECLARE_NO_COPY_CLASS(wxGBSizerItem)
};
//---------------------------------------------------------------------------
// wxGridBagSizer
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGridBagSizer : public wxFlexGridSizer
{
public:
wxGridBagSizer(int vgap = 0, int hgap = 0 );
// The Add methods return true if the item was successfully placed at the
// given position, false if something was already there.
bool Add( wxWindow *window,
const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL );
bool Add( wxSizer *sizer,
const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL );
bool Add( int width,
int height,
const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL );
bool Add( wxGBSizerItem *item );
// Get/Set the size used for cells in the grid with no item.
wxSize GetEmptyCellSize() const { return m_emptyCellSize; }
void SetEmptyCellSize(const wxSize& sz) { m_emptyCellSize = sz; }
// Get the size of the specified cell, including hgap and vgap. Only
// valid after a Layout.
wxSize GetCellSize(int row, int col) const;
// Get the grid position of the specified item (non-recursive)
wxGBPosition GetItemPosition(wxWindow *window);
wxGBPosition GetItemPosition(wxSizer *sizer);
wxGBPosition GetItemPosition(size_t index);
// Set the grid position of the specified item. Returns true on success.
// If the move is not allowed (because an item is already there) then
// false is returned. (non-recursive)
bool SetItemPosition(wxWindow *window, const wxGBPosition& pos);
bool SetItemPosition(wxSizer *sizer, const wxGBPosition& pos);
bool SetItemPosition(size_t index, const wxGBPosition& pos);
// Get the row/col spanning of the specified item (non-recursive)
wxGBSpan GetItemSpan(wxWindow *window);
wxGBSpan GetItemSpan(wxSizer *sizer);
wxGBSpan GetItemSpan(size_t index);
// Set the row/col spanning of the specified item. Returns true on
// success. If the move is not allowed (because an item is already there)
// then false is returned. (non-recursive)
bool SetItemSpan(wxWindow *window, const wxGBSpan& span);
bool SetItemSpan(wxSizer *sizer, const wxGBSpan& span);
bool SetItemSpan(size_t index, const wxGBSpan& span);
// Find the sizer item for the given window or subsizer, returns NULL if
// not found. (non-recursive)
wxGBSizerItem* FindItem(wxWindow* window);
wxGBSizerItem* FindItem(wxSizer* sizer);
// Return the sizer item for the given grid cell, or NULL if there is no
// item at that position. (non-recursive)
wxGBSizerItem* FindItemAtPosition(const wxGBPosition& pos);
// Return the sizer item located at the point given in pt, or NULL if
// there is no item at that point. The (x,y) coordinates in pt correspond
// to the client coordinates of the window using the sizer for
// layout. (non-recursive)
wxGBSizerItem* FindItemAtPoint(const wxPoint& pt);
// Return the sizer item that has a matching user data (it only compares
// pointer values) or NULL if not found. (non-recursive)
wxGBSizerItem* FindItemWithData(const wxObject* userData);
// These are what make the sizer do size calculations and layout
virtual void RecalcSizes();
virtual wxSize CalcMin();
// Look at all items and see if any intersect (or would overlap) the given
// item. Returns true if so, false if there would be no overlap. If an
// excludeItem is given then it will not be checked for intersection, for
// example it may be the item we are checking the position of.
bool CheckForIntersection(wxGBSizerItem* item, wxGBSizerItem* excludeItem = NULL);
bool CheckForIntersection(const wxGBPosition& pos, const wxGBSpan& span, wxGBSizerItem* excludeItem = NULL);
// The Add base class virtuals should not be used with this class, but
// we'll try to make them automatically select a location for the item
// anyway.
virtual void Add( wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Add( wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Add( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
// The Insert and Prepend base class virtuals that are not appropriate for
// this class and should not be used. Their implementation in this class
// simply fails.
virtual void Add( wxSizerItem *item );
virtual void Insert( size_t index, wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Insert( size_t index, wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Insert( size_t index, int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Insert( size_t index, wxSizerItem *item );
virtual void Prepend( wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Prepend( wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Prepend( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Prepend( wxSizerItem *item );
protected:
wxGBPosition FindEmptyCell();
wxSize m_emptyCellSize;
private:
DECLARE_CLASS(wxGridBagSizer)
DECLARE_NO_COPY_CLASS(wxGridBagSizer)
};
//---------------------------------------------------------------------------
#endif