wxWidgets/wxPython/wx/lib/gestures.py
Robin Dunn 51c5e1f21e Added wx.lib.gestures module from Daniel Pozmanter which supports
using Mouse Gestures in an application.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32148 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2005-02-18 18:02:19 +00:00

263 lines
8.1 KiB
Python

#Mouse Gestures
#Version 0.0.0 ALPHA
#By Daniel Pozmanter
#drpython@bluebottle.com
#Released under the terms of the wxWindows License.
#This is a class to add Mouse Gestures to a program.
#It can be used in two ways:
#
#1. Automatic:
# Automatically runs mouse gestures.
# You need to set the gestures, and their associated actions,
# as well as the Mouse Button/Modifiers to use.
#
# (Mouse Buttons are set in init)
#
#2. Manual:
# Same as above, but you do not need to set the mouse button/modifiers.
# You can launch this from events as you wish.
#
#An example is provided in the demo.
#The parent window is where the mouse events will be recorded.
#(So if you want to record them in a pop up window, use manual mode,
#and set the pop up as the parent).
#
#Start() starts recording mouse movement.
#End() stops the recording, compiles all the gestures into a list,
#and looks through the registered gestures to find a match.
#The first matchs associated action is then run.
#The marginoferror is how much to forgive when calculating movement:
#If the margin is 25, then movement less than 25 pixels will not be detected.
#Recognized: L, R, U, D, 1, 3, 7, 9
#Styles: Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
#Not Yet Implemented
#The criteria for a direction is as follows:
#x in a row. (Where x is the WobbleTolerance).
#So if the WobbleTolerance is 9
# 'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
#The higher this number, the less sensitive this class is.
#So the more likely something like 1L will translate to 1.
#This is good, since the mouse does tend to wobble somewhat,
#and a higher number allows for this.
#To change this, use SetWobbleTolerance
#Also, to help with recognition of a diagonal versus
#a vey messy straight line, if the greater absolute value
#is not greater than twice the lesser, only the grater value
#is counted.
#ToDo:
#Add in modifier code (Ctrl, Alt, etc).
#SetGestureLine(wx.Colour(), int width)
#Add "Ends With": AddGestureEndsWith(self, gesture, action, args)
#Add "Starts With": AddGestuteStartsWith(self, gesture, action, args)
#At the moment, the mouse button can only be set at startup.
#I could use UnBind, but this may limit the wxPython version being used,
#and, what if the user has other events bound?
#So I think, if the user wants to change the mouse button at runtime,
#the best solution is to use manual mode.
import wx
class MouseGestures:
def __init__(self, parent, Auto=True, MouseButton=wx.MOUSE_BTN_MIDDLE):
self.parent = parent
self.gestures = []
self.actions = []
self.actionarguments = []
self.mousebutton = MouseButton
self.modifiers = 0
self.recording = False
self.lastposition = (-1, -1)
self.pen = wx.Pen(wx.Colour(0, 144, 255), 5)
self.dc = wx.ScreenDC()
self.dc.SetPen(self.pen)
self.showgesture = False
self.wobbletolerance = 7
self.rawgesture = ''
self.SetAuto(Auto)
def Action(self, gesture):
if gesture in self.gestures:
i = self.gestures.index(gesture)
apply(self.actions[i], self.actionarguments[i])
def AddGesture(self, gesture, action, *args):
#Make Sure not a duplicate:
self.RemoveGesture(gesture)
self.gestures.append(gesture)
self.actions.append(action)
self.actionarguments.append(args)
def End(self):
self.recording = False
#Figure out the gestures (Look for occurances of 5 in a row or more):
tempstring = '0'
possiblechange = '0'
directions = ''
for g in self.rawgesture:
l = len(tempstring)
if g != tempstring[l - 1]:
if g == possiblechange:
tempstring = g + g
else:
possiblechange = g
else:
tempstring += g
if len(tempstring) >= self.wobbletolerance:
ld = len(directions)
if ld > 0:
if directions[ld - 1] != g:
directions += g
else:
directions += g
tempstring = '0'
return directions
def GetDirection(self, point1, point2):
#point1 is the old point
#point2 is current
x1, y1 = point1
x2, y2 = point2
#(Negative = Left, Up)
#(Positive = Right, Down)
horizontal = x2 - x1
vertical = y2 - y1
horizontalchange = abs(horizontal) > 0
verticalchange = abs(vertical) > 0
if horizontalchange and verticalchange:
ah = abs(horizontal)
av = abs(vertical)
if ah > av:
if (ah / av) > 2:
vertical = 0
verticalchange = False
elif av > ah:
if (av / ah) > 2:
horizontal = 0
horizontalchange = False
if horizontalchange and verticalchange:
#Diagonal
if (horizontal > 0) and (vertical > 0):
return '3'
elif (horizontal > 0) and (vertical < 0):
return '9'
elif (horizontal < 0) and (vertical > 0):
return '1'
else:
return '7'
else:
#Straight Line
if horizontalchange:
if horizontal > 0:
return 'R'
else:
return 'L'
else:
if vertical > 0:
return 'D'
else:
return 'U'
def OnEnd(self, event):
result = self.End()
self.Action(result)
event.Skip()
def OnMotion(self, event):
if self.recording:
currentposition = event.GetPosition()
if self.lastposition != (-1, -1):
self.rawgesture += self.GetDirection(self.lastposition, currentposition)
if self.showgesture:
#Draw it!
px1, py1 = self.parent.ClientToScreen(self.lastposition)
px2, py2 = self.parent.ClientToScreen(currentposition)
self.dc.DrawLine(px1, py1, px2, py2)
self.lastposition = currentposition
event.Skip()
def OnStart(self, event):
self.Start()
event.Skip()
def RemoveGesture(self, gesture):
if gesture in self.gestures:
i = self.gestures.index(gesture)
del self.gestures[i]
del self.actions[i]
del self.actionarguments[i]
def SetAuto(self, auto):
#I was not sure about making this part of init, so I left it as its own method for now.
if auto:
if self.mousebutton == wx.MOUSE_BTN_LEFT:
self.parent.Bind(wx.EVT_LEFT_DOWN, self.OnStart)
self.parent.Bind(wx.EVT_LEFT_UP, self.OnEnd)
elif self.mousebutton == wx.MOUSE_BTN_MIDDLE:
self.parent.Bind(wx.EVT_MIDDLE_DOWN, self.OnStart)
self.parent.Bind(wx.EVT_MIDDLE_UP, self.OnEnd)
elif self.mousebutton == wx.MOUSE_BTN_RIGHT:
self.parent.Bind(wx.EVT_RIGHT_DOWN, self.OnStart)
self.parent.Bind(wx.EVT_RIGHT_UP, self.OnEnd)
self.parent.Bind(wx.EVT_MOTION, self.OnMotion)
def SetGesturesVisible(self, vis):
self.showgesture = vis
def SetModifiers(self, modifers):
self.modifiers = modifiers
def SetWobbleTolerance(self, wobbletolerance):
self.WobbleTolerance = wobbletolerance
def Start(self):
self.recording = True
self.rawgesture = ''
self.lastposition = (-1, -1)
if self.showgesture:
self.parent.Refresh()